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Posted (edited)

 

 I've finally circled back to Granite as a main source of protection while playing. Then I went a step further and thought, the main reason for Granite at all is because it gives so much, why not take "so much" and turn it into Gucci levels of "much'. 

 

Sure, why not. 

 

Obviously NOT a solo build. The damage ( if you can politely call it that ) is not sufficient for the task imo. I mean you COULD safely do it ... given a few lifetimes and Zen levels of patience.

 

 

Skip Rocks - Tanker (Stone Armor - Electrical Melee - Energy).mbd

 

image.thumb.jpeg.70cc2933e6590161ec75df39c37971c6.jpeg

image.jpeg.4a79775e925c73de777f47d57b374630.jpeg

 

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Edited by Soulsifter
Posted (edited)

There are a lot of slotting choices that simply don't make sense in the build. Granite takes both resistance and defense slotting and provides a massive boost to both. By not slotting any defense sets in Granite, you're missing out on a significant amount. Instead of going for set bonuses that provide defense, you could focus on fixing the one true "hole" of a Granite tank, that being psi resist/defense. Similarly, you want to split Stone Skin slotting for both resist and defense as it provides both.


Thunder Strike doesn't need the knockback to knockdown IO, it has a low magnitude KB which will only ever knock enemies down unless you're fighting something that's below your character's level. 

 

Additionally, if the point of the build is to use Granite, then I wouldn't waste slots on the other armor toggles besides using them as slot mules for uniques. You can make a second build if you ever need to exemplar below level 21 where you wouldn't have access to Granite.

 

I'm also not sure about your choice of travel power. You'll want TP as a "Granite" tank and it would also give you access to Fold Space which is quite useful. 

 

This is a really quick build focusing on getting psi resist as high as possible while maintaining soft/hard caps to the other damage types. The alpha slot is flexible depending on what you want, but since Stone doesn't really get any direct psi resist buffs from powers, cardiac is fairly useless in trying to boost psi resist. You could go agility to get recharge/defense or nerve to avoid the recharge boost if you're worries about proc chances. With an additional 5% def/resist from barrier core and if you count 2 stacks of SMoT proc, this can get close to 85% psi resist.

 

Also as a side note, you could consider other secondary melee sets that will further make your Granite tank more durable. Ice melee can be really nice for the Ice Patch, enemies that are constantly falling down cannot attack you. 

 

Edit: the same applies to Lightning Rod as what I stated for Thunder Strike. Unless you're fighting enemies below your level, you do not need to worry about Lightning Rod doing any knockback as it will only knock down enemies. 

 

image.thumb.png.4347bd74cb779e62dbaefe14f9ab3dd3.png

Tanker (Stone Armor - Electrical Melee)sample.mbd

Edited by Warshades

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