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Posted

Howdy peeps! Would anyone have the chance to give me some tips/build building a my lil Claws/Bio/jump themed stalker please? Never built a stalker before so any help would be greatly appreciated! Wanna try to stick to that theme unless you guys think it just doesn't work.

 

Thanks again!

Posted

Using SO's as your metric:
1 Accuracy in anything that needs to hit.
3 Damage in anything that deals damage
1 Endurance Reduction in every attack and toggles, in that order.
3 Recharge if it takes forever to come back
3 Defense/Resistance/Heal in anything that'd take them
3 Endurance Modification in Stamina, and anything else that'll take it

Recommended, even if you don't get anything else IO/set based:
Grabbing the Stalker ATO uniques and slotting them - chance for recharge BU anywhere, chance to Hide in AS.

Death is the best debuff.

Posted

Try them all. You get a freespec at every 10th level.

Or, look through the boards/discord, see what other people have chosen.

Death is the best debuff.

  • 3 weeks later
Posted

Don't build a Stalker, think Scrapper first. 

Don't add slots to Hide, one is enough for a defense mule enhancement

Use your second most powerful attack out of Hide, activation time on Assassin Strike is excessive.

All Knives of Vengeance, Rikti Drones, Arachnos Executioners, and maybe something else can all see through Hide

Hide has a flat 8 second cooldown before re-hide unless the ATO enhancement procs. 

  • 3 weeks later
Posted

Claws is not very strong on Stalker due to lack of Spin.  Here is a Claws build with Ninjitsu, so you can look at some slotting for Claws.

 


──────────────────────────────
Primary powerset: Claws

Secondary powerset: Ninjitsu

Pool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): LeapingEpic powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Strike
A: Touch of Death: Accuracy/Damage3: Touch of Death: Damage/Endurance5: Touch of Death: Damage/Recharge11: Touch of Death: Accuracy/Damage/Endurance15: Touch of Death: Damage/Endurance/Recharge17: Touch of Death: Chance of Damage(Negative)

Level 1: Hide
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Shield Wall: +Res (Teleportation), +5% Res (All)46: Reactive Defenses: Scaling Resist Damage48: Karma: Knockback Protection

Level 2: Slash
A: Superior Assassin's Mark: Accuracy/Damage3: Superior Assassin's Mark: Damage/RechargeTime5: Superior Assassin's Mark: Accuracy/Damage/RechargeTime11: Superior Assassin's Mark: Damage/Endurance/RechargeTime13: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime15: Superior Assassin's Mark: RechargeTime/Rchg Build Up

Level 4: Ninja Reflexes
A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance/Recharge

Level 6: Assassin's Claw
A: Superior Stalker's Guile: Accuracy/Damage7: Superior Stalker's Guile: Damage/Recharge7: Superior Stalker's Guile: Accuracy/Damage/Recharge9: Superior Stalker's Guile: Damage/Endurance/Recharge9: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge13: Superior Stalker's Guile: Recharge/Chance to Hide

Level 8: Build Up
A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Fly
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 12: Hasten
A: Invention: Recharge Reduction33: Invention: Recharge Reduction

Level 14: Danger Sense
A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance/Recharge

Level 16: Kuji-In Rin
A: Invention: Recharge Reduction

Level 18: Focus
A: Superior Winter's Bite: Accuracy/Damage19: Superior Winter's Bite: Damage/RechargeTime19: Superior Winter's Bite: Accuracy/Damage/Endurance21: Superior Winter's Bite: Accuracy/Damage/Recharge21: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime31: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 20: Kuji-In Sha
A: Amyloplast Exposure48: Amyloplast Exposure

Level 22: Eviscerate
A: Hecatomb: Damage/Recharge23: Hecatomb: Damage/Recharge/Accuracy23: Hecatomb: Recharge/Accuracy25: Hecatomb: Damage/Endurance25: Hecatomb: Chance of Damage(Negative)31: Touch of Death: Chance of Damage(Negative)

Level 24: Boxing
(Empty)

Level 26: Shockwave
A: Positron's Blast: Accuracy/Damage27: Positron's Blast: Damage/Endurance27: Positron's Blast: Damage/Recharge29: Positron's Blast: Accuracy/Damage/Endurance29: Positron's Blast: Chance of Damage(Energy)31: Force Feedback: Chance for +Recharge

Level 28: Tough
A: Steadfast Protection: Resistance/+Def 3%33: Gladiator's Armor: TP Protection +3% Def (All)45: Unbreakable Guard: +Max HP45: Unbreakable Guard: Resistance/Endurance45: Unbreakable Guard: Resistance46: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 30: Kuji-In Retsu
A: Membrane Exposure43: Membrane Exposure

Level 32: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance/Recharge

Level 35: Moonbeam
A: Apocalypse: Damage/Recharge36: Apocalypse: Damage/Recharge/Accuracy36: Apocalypse: Recharge/Accuracy36: Apocalypse: Damage/Endurance37: Apocalypse: Chance of Damage(Negative)37: Gladiator's Javelin: Chance of Damage(Toxic)

Level 38: Shadow Meld
A: Membrane Exposure39: Membrane Exposure

Level 41: Blinding Powder
A: Coercive Persuasion : Confused42: Coercive Persuasion : Confused/Recharge42: Coercive Persuasion : Confused/Recharge/Accuracy42: Coercive Persuasion : Recharge/Accuracy43: Coercive Persuasion : Confused/Endurance43: Coercive Persuasion : Contagious Confusion

Level 44: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense

Level 47: Super Speed
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 49: Burnout
A: Invention: Recharge Reduction50: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Assassination


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Hurdle
(Empty)

Level 1: Health
A: Panacea: +Hit Points/Endurance17: Miracle: +Recovery33: Numina's Convalesence: +Regeneration/+Recovery50: Preventive Medicine: Chance for +Absorb

Level 1: Stamina
A: Performance Shifter: Chance for +End50: Power Transfer: Chance to Heal Self

Level 10: Afterburner


Level 49: Quick Form


Level 47: Speed Phase

 

 

 

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