The Witchfire Posted yesterday at 01:38 AM Posted yesterday at 01:38 AM Humor me here, it's been forever since I played... Back in the old days, all the minions used to start going mindlessly aggressive as a MM leveled up. iIRC, Bots were the worst and would get out of control around level 20, etc... Long diatribe cut short, I just wanted to know if their AI and controls have gotten any better before I make a cbaracter.
Maelwys Posted yesterday at 07:21 AM Posted yesterday at 07:21 AM (edited) Short version: yes. Ranged pets will tend to stay at range now and not randomly charge into melee range to Brawl things. And pets have a "leash range" beyond which they won't chase after runners. They still get stuck on geometry, but they're not as bad at blocking corridors since you can usually push them out of the way. Most of the beneficial AI changes took place in i26p4. https://homecoming.wiki/wiki/Issue_26_Page_4#Pets_&_Henchmen_Updates Edited yesterday at 07:23 AM by Maelwys 1
The Witchfire Posted 23 hours ago Author Posted 23 hours ago 9 hours ago, Maelwys said: Short version: yes. Ranged pets will tend to stay at range now and not randomly charge into melee range to Brawl things. And pets have a "leash range" beyond which they won't chase after runners. They still get stuck on geometry, but they're not as bad at blocking corridors since you can usually push them out of the way. Most of the beneficial AI changes took place in i26p4. https://homecoming.wiki/wiki/Issue_26_Page_4#Pets_&_Henchmen_Updates THAT is absolutely awesome to hear. 😄 Many thanks for the info, and thanks to the current dev team for what sounds like spectacular improvement of the AT. 1
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