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Posted (edited)

I will probably make this an actual suggestion in the Suggestion forum thread, but I wanted to share this here first, to see what you mission architects think and also if it is already possible.

 

Occasionally in a story, I’d like to have a NPC be an objective that will generate a clue at an opportune time. I have tried making a hostage with no surrounding enemies, with the thought that when the player comes into line of sight, it would generate the active dialog and then spawn the clue, but in practice that happens immediately.

 

What I would like if there was a way to place a person like an object to be clicked on, to generate interaction bar text and the completed system text (and a clue that spawns appropriately)

 

I suppose I could use a statue for this, but that seems limited in what I want.

 

Hopefully, what I’m suggesting makes sense.

Edited by sponazgul
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