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Sharing elec/ss high recharge/regen concept build


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Posted (edited)

As the title says, sharing a build that I've recently tried and had a lot of fun with in case it is of interest for anyone else. The original idea (at least from where I found it) came about from @Thraxen who posted in the brute topic about getting a high recharge ss/elec brute to make use of the new, crashless Power Surge T9. 

 

After looking over some of the powers and the amount of regen they can provide, I decided to make it a dual concept of high recharge/regen Elec Armor build on a tank (higher base max HP certainly helps the hp/sec regen rate here). Posting the current version of the build as I have it down below, it's been extremely fun to use and has been very sturdy in general.

 

A few notes regarding the build:

 

  • It's a concept focused on maximizing recharge and regen. There are certainly better ways to slot the attacks to help mitigate rage crash by using damage procs (and not using a recharge boosting alpha incarnate to maximize proc chances). Personally the few seconds of no damage from rage don't bother me that much and 5 slotting attacks with purple sets was needed to max out the 10% recharge bonuses (along with picking Spiritual alpha to go past ED cap on recharge and healing buffs).
  • Power Sink is pretty insane. With the high recharge, it can be stacked up to 3 times. When fully saturated, it's providing almost 400% regen rate buff (a little over 30hp/sec) with each stack. This does come with some cons.
    • It's not easy to keep 3 stacks saturated fully in actual gameplay, mob size is usually diminished when Power Sink is back up. However, it's easy to maintain 2 stacks fully saturated by using it as an opener when going from mob to mob.
    • The effectiveness of Power Sink is greatly reduced when you're fighting a single AV/GM foe since it's providing regen per enemy hit. Outside of using Power Surge and Unleash Potential, your regen rate will be low while tanking someone like LR or the patron AVs during MLTF.
  • I didn't prioritize closing resist gaps on negative/psionic/toxic damage with set bonuses since the point of the concept was to max out recharge and regen. Power Surge (since it will be up often with the high recharge) closes the negative/toxic resist gap by a solid amount along with the SMoT resist proc.
  • This build is very much for end game as the attack chain doesn't really finalize until you get Gloom at 35. The high recharge nature of the build allows me to essentially spam Punch -> Gloom -> Punch and then sprinkle in KO Blow and Weaken Resolve against single targets. Can also still use Foot Stomp for any minor gaps in recharge. Overall, it works well exemplared as early as 25 since you'll still have access to Foot Stomp then, but anything lower isn't as fun to play and you'll be relying a lot more on Sands of Mu, Black Wand, Nemesis Staff, etc to fill out your attacks.
  • It doesn't quite reach 100% recharge debuff resist without relying on a combination of Ageless Radial and the Ouro/Time Lord day job passive (not hard to get). This can be altered to 2 slot boxing/brawl with Superior Blistering Cold for the slow resist if you want to take a different Destiny incarnate slot.
  • Regarding Force of Will pool powers, this isn't really needed or mandatory, but does contribute to the high regen theme of the build. It also offers a spot to mule LotG +rech and Weaken Resolve is a nice 1 slot for Achilles proc. Mighty Leap also gives access to Take Off, which aside from boosting your jump speed can also act as an AoE kd power for some soft control. I've rather enjoyed having it on this build. With Energize providing endurance discount and Power Sink being spammed, I don't even bother to detoggle Mighty Leap, endurance is not an issue.
  • With the patron pool choice, this is flexible. You could stick with Mu Mastery for the electricity theme if you prefer. My primary reason for going Soul is that Gloom offers better proc chances and higher single target DPA since it has a longer base recharge than Mu Lightning. Since it is slotted with 5 pieces of Apocalypse + Spiritual alpha to boost recharge/regen, it's unavoidable that proc chances will be lowered and this is worse on Mu Lightning. Ideally it's best to have short activation time powers in your epic/patron pick which both Soul and Mu offer. 
  • To maximize both recharge and regen, Spiritual alpha was a given choice for incarnates. Ageless radial, aside from providing some debuff resist, also boosts recharge. The rest are rather flexible. I went with Melee Radial hybrid to further lean in on regen, can go Melee Core if you want another power that closes the resist gaps on negative/toxic/psi besides Power Surge or Assault hybrid to further boost damage. Ion judgement would fit electric theme best here and is an awesome power in general for the slot. Went with Reactive Radial as I find it most useful when soloing, but if you do team a lot, it's a common pick and you could go Preemptive Radial to lean into endurance drain/recovery debuff a bit more. 
  • Mid's doesn't have accurate recharge numbers on Power Surge even when ignoring the fact that the tanker version is still listing it at a base of 1000 seconds. From in game values, counting the minimum 10% recharge boost from Ageless radial, Power Surge shows a 77 second recharge time after use. In practice, this is usually a few seconds faster with Force Feedback procs being applied from Foot Stomp/Hand Clap.

 

To sort of cap off, I've had moments where this thing puts Regen and Willpower tanks to shame with my regen rate sitting at 2500% cap and getting ~246ish hp/sec while Power Surge and/or Unleash Potential is up and Power Sink is triple stacked and highly saturated (again, doesn't happen often and requires ideal situations). This thing is easily able to keep up 110-150hp/sec regen teaming through regular content at 50 just through Power Sink and Energize alone. This build is very click heavy with Power Sink, Energize, Rage, and Hasten along with some slightly longer recharging powers like Power Surge and Unleash Potential, but very fun combination to play overall. 

 

It's also rather expensive as I did +5 boost the Panacea pieces, any damage and dam/end purple set pieces, and the 3 Impervious Skin resit/end, resist/rech, and resit/end/rech pieces. It's an effective build, but is centered around maxing recharge/regen concept as opposed to maximizing damage/proc rates and closing and resist gaps. 

 

image.thumb.png.003a29852ba5dbb1721802c843281359.png

Values displayed are with Ageless Radial > 60 seconds elapsed time, Melee Radial set to 0 (only counting the base small regen buff), and just Energize and 1 fully saturated Power Sink active. 

 

Edited for grammar and to include screenshot of build.

Tanker (Electric Armor - Super Strength)4.mbd

Edited by Warshades

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