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Posted

Hello community, I was wondering if anyone would be able to help me make my tank a little tankier. I have more than adequate defense in some areas, but noticeably lacking in the psi/tox/and a little bit in Neg nrg. From what I have been seeing I should be able to get my Neg nrg to 45% or close to it from energy drain, but not entirely sure.

 

However, I am much more concerned with my neg nrg resistance. It is ~ 75% while all my other resistances are damn near close to 90%. I can't seem to find much wiggle room in my build to squeeze out a few more % in it without hurting another area by a greater %. 

Lastly, I am not really sure if I should have the end procs in stam and harmonic mind or the power transfer chance to heals. I guess energy drain should be sufficient to cover my end use. Would greatly appreciate any feedback and or criticism. 

 

Thanks

 

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Tanker (Energy Aura - War Mace) mine.mbd

Posted

Two stacks of MoTT ATO proc, which is not hard to get, will have you at resist cap.

 

I like PT: Chance to Heal in Harmonic Mind. If you need more endurance, swap it back to what you have now. Try out both.

 

Nice build!

Posted (edited)

You could try splitting the Superior Gauntleted Fist into 2 sets of 3 to double up on the 6% eng/neg resist. 3 piece Eradication can help you get some more eng/neg defense. What I would also suggest is slotting more heal set IOs into Power Armor as it provides max HP. Even doing a 4 piece Preventive Medicine (heal, heal/end, heal/rech, heal/end/rech) will give you an additional ~217ish max HP and since you're running resilient core alpha, it will help to max the resistance buffs from the power.

 

This should be a more "balanced" resist total, though still needs to rely on 2 stacks of SMoT to hit 89-90% resist to all. I don't know what your plans are for the T4 destiny slot, but barrier core does provide a minimum of 5% resist/defense if you want to factor that in. If you do factor in barrier, I'd probably suggest removing the CJ slot and just 1 slotting it with LotG +rech. The additional slot can be moved for another LotG +rech in Energy Drain.

 

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Edit: small adjustment to build

Tanker (Energy Aura - War Mace).mbd

Edited by Warshades
  • Thanks 1
Posted

Would also add that if you want to prioritize sustainability, maybe consider adding Hasten over BU. This will increase the availability of Energize which is useful as a heal, regen buff, and endurance discount power.

 

Below is a quick adjustment to the build I posted above that factors in the minimum 5% resist/def from barrier core and replaces BU with Hasten (I'd suggest picking it up earlier than lvl 49 though). Without Hasten, recharge on Energize is at 47 seconds (this is with additional LotG +rech changes that I mentioned in the first post, the build that I posted for download has Energize recharge at 50 seconds). With Hasten active (10 seconds from perma) it's down to 37 second recharge on Energize.

 

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  • Thanks 1
Posted (edited)

Wow I really appreciate all that effort and they look great! I like having a rng aoe attack; will help pull in mobs. I'm going to tinker with these builds a bit and report back if I change anything - so much fun thank you!

Edited by Vandalin7
Posted (edited)

I moved around some of the slots between crowd control and shatter. I wanted to smooth out some of the numbers and I figured having the -res debuff is better on the power that hits more targets consistently.

However, I wanted to learn more about this 5% def/res bonus from slotting barrier. When I toggle it on in mids it makes all my numbers jump way up. Is there a way to see the 5% increase reflected in the numbers without seeing the effects of the click buff. I tried looking on the wiki and in game to see if the 5% is mentioned anywhere, but i didn't see it mentioned anywhere. Is it a passive 5% that is always on even when exemplared down below 50? Also, I almost always picked the other barrier because of the 2x res, but going forward I would probably prefer the passive bonus over a situational res.

 

Thanks in advance.

Tanker (Energy Aura - War Mace)(1).mbd

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Edited by Vandalin7
Posted
17 minutes ago, Vandalin7 said:

However, I wanted to learn more about this 5% def/res bonus from slotting barrier. When I toggle it on in mids it makes all my numbers jump way up. Is there a way to see the 5% increase reflected in the numbers without seeing the effects of the click buff. I tried looking on the wiki and in game to see if the 5% is mentioned anywhere, but i didn't see it mentioned anywhere.

 

This may depend on what mid's version you're running. For mine, I have a sliding "time elapsed" bar that can be adjusted when hovering over the destiny incarnate power (you can also right click on any power to lock it so that when you mouse over to the info side bar it doesn't change what power you're looking at as you're mousing over other powers, hitting the red unlock will remove the lock).

 

image.png.f5b41edf6ecee134024b9c056661ac51.png

 

What this sliding adjustment bar does is change the amount of buffs you're getting from the destiny incarnate power based on the amount of time that has passed since using it. All destiny slot power values degrade over time. The barrier core destiny provides a minimum value of 5% def and resist to all from 60-120 seconds, so setting the time elapsed anywhere in that range will have mid's show the 5% def/resist increase to your totals. This is generally considered a permanent buff for any content where you're lvl 45+ and have access to incarnate powers. Destiny incarnate powers recharge in 2 minutes so right when the 5% def/resist expires, you can fire off another T4 barrier core.

 

While the radial has the res effect, it does come at a cost in the resist/def bonus values that it provides. The effects of the barrier radial buffs completely expire at 90 seconds instead of the 120 seconds of the core side. Additionally, the minimum value that you get from radial barrier comes in between 45-90 seconds and that minimum value is only 2.5% resist/def to all instead of the 5% from core side. 

 

For any 4 star content TFs and such, T4 barrier core is pretty much always a requirement since cycling the barrier core destiny with 8 players provides high, permanent resist/def buffs that will easily resist cap and defense soft cap the entire team. To add to that, 4 star TFs also require no defeats so the res effect is completely useless in those types of hard mode content.

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