TransFemmeHero Posted yesterday at 06:50 PM Posted yesterday at 06:50 PM (edited) So this seemed like the best place to post this? If not please direct me where! So I recently created a character who's powers switch colors based on which power in particular they use (IE Dark Grasp is a different color than Shadowy Binds) problem is if you do this with any power that has hand glowies with it, the hand glowies if not the power it's self will remain the same color as the first power in your rotation... I didn't like that it broke the imersion of my character. So I went on a bit of a search could not find a solution provided that actually works on Homecoming so I developed my own and here is what I came up with. It works if not a bit janky, feel free to refine and post the refinement: Step 1: Make a macro /macro end "powexec_abort" Step 2 /bind Key "powexec_tray # # $$powexec_name powername" where the first number represents the slot second number represents the tray in this case I put the end Macro in tray 3 slot 2 so the macro looks like this Example /bind Alt+2 "powexec_tray 2 3 $$powexec_name Gloom" I have the powers slotted in the positions that correspond with the numbers I use so like when I Dark Grasp I bound it to number 1 because it is in the slot for 1 like I said feel free to refine and post it, but this works because lets say I start with Dark Grasp swince there is now power to end the first part of the command does nothing when I press 2 for shadowy binds the color of Dark grasp disappeares and I cast in the color of Shadowy binds. in the case of the dark set with the noir variant the power it's self was changing colors but the hand glowies weren't this fixed that, and before you ask, no I saw no delay. Hope this helps! TTFN Edited 15 hours ago by TransFemmeHero correct spelling errors https://www.deviantart.com/cmkook-24601
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