Warshades Posted yesterday at 07:45 PM Posted yesterday at 07:45 PM Overall good, but a few things to point out: Elec melee is getting significant changes that are currently being tested on the test server. Lightning Clap will be a strong ST damage attack and you'll want to slot for damage. Chain Induction is becoming a true chain and the power will only accept AoE damage sets. You have one to many of the 6% fire/cold resist bonuses and one of them isn't being counted (you're capped at 5x of any specific set bonus that has the same % value). Consider replacing one of the 3 Ragnarok pieces in either BoL or Fences to a different 3 piece set that will offer more value. You have really good resists and defenses, but your recharge is extremely low. Turn off all FF +rech procs when looking at cooldown rates (you have the one in Lightning Clap toggled on). The FF +rech proc is only active for 5 seconds and will be up infrequently during combat. Consider fitting in more LotG +rech IOs into the build. You could replace either SJ or SS for Maneuvers, even as a 1 slot power, you can still put in a LotG +rech IO. Rather than putting the Shield Wall unique into CJ as an extra slot, just replace one of the def/rech shield wall pieces in Weave for the unique and put the LotG +rech into CJ instead. Similarly, you can save a slot from Resist Physical Damage by moving the Unbreakable Guard +max HP into Resist Elements. The Unbreakable Guard end/rech IO does nothing in Resist Elements which is a passive power and always on, costing no endurance. Replace the end/rech Unbreakable Guard for the max HP in Resist Elements and you can move the extra slot to add another LotG +rech to help your global recharge. You don't really need the s/l resist bonus from Preventive Medicine as you're already over 90% or the extra max HP bonus since DP will cap your max HP. Consider doing 2x of the heal/rech HOs boosted to +3 and moving the Preventive Medicine unique into Health.
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