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Cold/Dark - First Attempt at a Build


Yeoman

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Hey folks.  Really hoping that I can tap some of the experience and expertise in the community as I try to learn how to build a smart defender.  I was going for recovery, recharge and survival, in that order.  Please let me know if I've made some huge mistakes (including inadvertently designing a crazy expensive build). 

 

Some comments on power choices: I like the idea of Moonbeam as an instant snipe, but I worried the requisite perma 23% ToHit would be too tough to attain.  Maybe I will try for this on a blaster later on.  The only reason I took Blackstar was as a set mule/holy shit power for occasions when I find myself surrounded at melee range.  I don't intend to run into the mob every time it's up.  I prefer to play at range, so I'm very open to suggestions for a replacement.  I'm not dead set on having all of those teleport powers, besides Recall Friend, but I do intend to keep fly and hover.

 

Thanks in advance for any comments or advice!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Zero Man: Level 50 Science Defender

Primary Power Set: Cold Domination

Secondary Power Set: Dark Blast

Power Pool: Flight

Power Pool: Teleportation

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Ice Shield -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(3), LucoftheG-Rchg+(3)

Level 1: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(17)

Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(17)

Level 4: Fly -- Flight(A)

Level 6: Glacial Shield -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(7), LucoftheG-Rchg+(7)

Level 8: Recall Friend -- RechRdx-I(A)

Level 10: Hover -- EndRdx-I(A)

Level 12: Arctic Fog -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(19), LucoftheG-Rchg+(21), LucoftheG-Def/EndRdx/Rchg(36)

Level 14: Frostwork -- Heal(A)

Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(43)

Level 18: Teleport -- Range-I(A)

Level 20: Benumb -- Acc(A), Acc(23), RechRdx(25), RechRdx(25), RechRdx(31)

Level 22: Tenebrous Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dam%(23), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34)

Level 24: Night Fall -- PstBls-Acc/Dmg(A), PstBls-Dam%(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/EndRdx(34), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/Rng(43)

Level 26: Sleet -- AchHee-ResDeb%(A), RechRdx(27), RechRdx(27), RechRdx(29), DefDeb(29), DefDeb(34)

Level 28: Long Range Teleport -- RechRdx-I(A)

Level 30: Boxing -- Empty(A)

Level 32: Heat Loss -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37), EffAdp-EndMod/Acc/Rchg(37), EffAdp-Acc/Rchg(37), EffAdp-EndMod/Acc(39), EffAdp-EndMod/EndRdx(40)

Level 35: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(42)

Level 38: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam/EndRdx(45), ImpSki-Status(46)

Level 41: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(42)

Level 44: Blackstar -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(46)

Level 47: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Rchg+(48)

Level 49: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Rchg/Hold(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Vigilance

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(19), DctWnd-Heal/Rchg(21)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(15), EffAdp-EndMod/Rchg(15)

------------

------------

Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 13.75% Defense(Energy)
  • 13.75% Defense(Negative)
  • 3.75% Defense(Psionic)
  • 1.88% Defense(Melee)
  • 12.5% Defense(Ranged)
  • 66% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 24% SpeedFlying
  • 57.23 HP (5.63%) HitPoints
  • 24% JumpHeight
  • 24% SpeedJumping
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • 23% (0.38 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 1.5% Resistance(Smashing)
  • 1.5% Resistance(Lethal)
  • 6% Resistance(Fire)
  • 6% Resistance(Cold)
  • 9% Resistance(Toxic)
  • 9% Resistance(Psionic)
  • 24% SpeedRunning

 

 

 

 

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I am traveling so can’t plug this into mids at the moment, but you really don’t need to build for recovery with cold due to heatloss. Hearloss will solve all of your endurance issues and will basically be used off cool down.  You can get your recharge high enough to make it perma, or nearly perma, depending on what you prioritize. I would also highly recommend building to some sort of defensive soft cap, or as close as you can get, probably ranged or s/l.

 

There are a lot of people more knowledgeable than me on these boards, but I would prioritize defense, recharge, whatever else you want in your build.

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Thanks very much for the reply.  I guess on a purely gut level I preferred inherent recovery to depending on power whose recharge can be slowed or can theoretically miss (although I confess at level 49 I can't recall it missing when I needed it).

 

But if there's no real risk of Heat Loss letting me down, I will shuffle my priorities. Currently, my posted build has Ranged def at 28.2% and +recharge at 55%.  I will tinker with it.  I can put a fifth LoTG +Recharge into Hover and that brings me to 62.5%.  I'll have to look up sets with Ranged Def bonuses on the Wiki...

 

 

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So I decided I could forego the whole TP pool since I have Assemble the Team from P2W.  Added Maneuvers and tried to max out the ranged DEF and recharge.  I used both of the superior defender archetype sets, so I'm not sure how much more expensive this build is.  I'm still avoiding purple sets at least :)

 

The Ranged Def is now up to 42% (although that's not what it says in the build summary below...not sure why as it definitely shows 42 on the Pine Totals screen...) and the recharge is 76%, which still gives Haste a 10 second cooldown.

 

Is this about as good as I can get it without dropping the Flying pool and running Combat Jumping and/or slotting purple sets?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Zero Man: Level 50 Science Defender

Primary Power Set: Cold Domination

Secondary Power Set: Dark Blast

Power Pool: Flight

Power Pool: Leadership

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Ice Shield -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(3), LucoftheG-Rchg+(3)

Level 1: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(17)

Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(17)

Level 4: Fly -- Flight(A)

Level 6: Glacial Shield -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(7), LucoftheG-Rchg+(7)

Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Rchg+(36)

Level 10: Hover -- EndRdx-I(A)

Level 12: Arctic Fog -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(19), LucoftheG-Rchg+(21)

Level 14: Frostwork -- Heal(A)

Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(43)

Level 18: Snow Storm -- EndRdx-I(A)

Level 20: Benumb -- Acc(A), Acc(23), RechRdx(25), RechRdx(25), RechRdx(31)

Level 22: Tenebrous Tentacles -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(23), SprVglAss-Dmg/EndRdx/Rchg(31), PstBls-Acc/Dmg(31), PstBls-Dmg/EndRdx(33)

Level 24: Night Fall -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(33), SprDfnBst-Dmg/EndRdx/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(34), SprDfnBst-Acc/Dmg/EndRdx/Rchg(36), SprDfnBst-Rchg/Heal%(43)

Level 26: Sleet -- AchHee-ResDeb%(A), RechRdx(27), RechRdx(27), RechRdx(29), DefDeb(29), DefDeb(34)

Level 28: Afterburner -- Empty(A)

Level 30: Boxing -- Empty(A)

Level 32: Heat Loss -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37), EffAdp-EndMod/Acc/Rchg(37), EffAdp-Acc/Rchg(37), EffAdp-EndMod/Acc(39), EffAdp-EndMod/EndRdx(40)

Level 35: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(42)

Level 38: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam/EndRdx(45), ImpSki-Status(46)

Level 41: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(42)

Level 44: Blackstar -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-Acc/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/EndRdx/Rchg(46), CldSns-%Dam(48)

Level 47: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(48), LucoftheG-Rchg+(48)

Level 49: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Rchg/Hold(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Vigilance

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(19), DctWnd-Heal/Rchg(21)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(15), EffAdp-EndMod/Acc(15)

------------

------------

Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 18.13% Defense(Energy)
  • 18.13% Defense(Negative)
  • 3.75% Defense(Psionic)
  • 21.25% Defense(Ranged)
  • 5.85% Max End
  • 8% Enhancement(Heal)
  • 10% Enhancement(Range)
  • 21% Enhancement(Accuracy)
  • 76.25% Enhancement(RechargeTime)
  • 25.5% SpeedFlying
  • 87.75 HP (8.63%) HitPoints
  • 25.5% JumpHeight
  • 25.5% SpeedJumping
  • MezResist(Confused) 16.25%
  • MezResist(Held) 16.25%
  • MezResist(Immobilized) 16.25%
  • MezResist(Sleep) 16.25%
  • MezResist(Stunned) 16.25%
  • MezResist(Terrorized) 16.25%
  • 18.5% (0.31 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 1.5% Resistance(Smashing)
  • 1.5% Resistance(Lethal)
  • 1.5% Resistance(Fire)
  • 1.5% Resistance(Cold)
  • 2.25% Resistance(Energy)
  • 2.25% Resistance(Negative)
  • 25.5% SpeedRunning

 

 

 

 

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Sorry folks, one last question.  I'm brand new at this, but I think I have gathered the numbers correctly from the AH, and I reckon the second build I posted just above will cost about 250 million (minus what I can get with merits, of course).  Does that seem about right?

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