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Kat/Bio


Ventricle

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Hello everyone. New to CoH so I don't know much about what amounts of certain stats are too much or too little. I would like to solo as many things as possible. Going to make the best of this, come what may. Running this Brute on blueside so no Mu Mastery.

 

Specific areas of concern I have:

  • Considering the build's other survival stats such as regen, resist, etc, is the 10.5% dmg buff from Assault enough to warrant dropping Divine Avalanche or would the stacking DEF buff be better?

 

  • I have chosen Energy Mastery as I wasn't too impressed with available Pyre set buffs. Unless of course, as I mentioned earlier, EM gives too much of something and can easily be replaced with whatever buffs Pyre sets would give. Or any other Ancillary for that matter. Changing this would probably require dropping slots from Soaring Dragon, Maneuvers, and Golden Dragonfly.

 

  • Just how much ToHit/ACC do I need to hit things as often as possible? From my understanding chance of hitting is limited to 95% max. Should I be looking for a certain number with each attack's accuracy? If I get a debuff on ToHit/ACC, how much would typically happen to a player and would it be worth accounting for that to make sure you are always near the max chance? If I have too much currently I could possibly switch sets for more rech, dmg, etc.

 

I'm aware certain Adaptation effects are not shown in Pine's currently.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Genome: Level 50 Mutation Brute

Primary Power Set: Katana

Secondary Power Set: Bio Armor

Power Pool: Leaping

Power Pool: Sorcery

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Sting of the Wasp

  • (A) Endurance Reduction IO

Level 1: Hardened Carapace

  • (A) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Endurance
  • (3) Titanium Coating - Resistance
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (5) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Unbreakable Guard - +Max HP

Level 2: Flashing Steel

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (7) Superior Brute's Fury - Recharge/Fury Bonus
  • (9) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (9) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (11) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge

Level 4: Inexhaustible

  • (A) Preventive Medicine - Heal
  • (15) Preventive Medicine - Heal/Endurance
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime
  • (19) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Chance for +Absorb

Level 6: Environmental Modification

  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Shield Wall - Defense
  • (21) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Defense/Endurance/Recharge

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Shield Wall - Defense
  • (25) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense/Endurance/Recharge

Level 10: Adaptation

Level 12: Build Up

  • (A) Recharge Reduction IO

Level 14: Mystic Flight

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Divine Avalanche

  • (A) Defense Buff IO

Level 18: Ablative Carapace

  • (A) Numina's Convalesence - Heal/Endurance
  • (27) Numina's Convalesence - Endurance/Recharge
  • (27) Numina's Convalesence - Heal/Recharge
  • (29) Numina's Convalesence - Heal/Endurance/Recharge

Level 20: The Lotus Drops

  • (A) Analyze Weakness - Defense Debuff
  • (29) Analyze Weakness - Accuracy/Recharge
  • (31) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (31) Analyze Weakness - Accuracy/Endurance/Recharge
  • (31) Analyze Weakness - Chance for +ToHit

Level 22: Evolving Armor

  • (A) Gladiator's Armor - Resistance
  • (33) Gladiator's Armor - Resistance/Rech/End
  • (33) Gladiator's Armor - End/Resist
  • (33) Gladiator's Armor - Recharge/Endurance
  • (34) Gladiator's Armor - Recharge/Resist

Level 24: Boxing

  • (A) Damage Increase IO

Level 26: Soaring Dragon

  • (A) Hecatomb - Damage
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
  • (36) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Chance of Damage(Negative)

Level 28: DNA Siphon

  • (A) Numina's Convalesence - Heal/Recharge
  • (37) Numina's Convalesence - +Regeneration/+Recovery
  • (37) Numina's Convalesence - Heal/Endurance/Recharge
  • (37) Numina's Convalesence - Endurance/Recharge

Level 30: Tough

  • (A) Titanium Coating - Resistance/Endurance
  • (39) Titanium Coating - Resistance/Endurance/Recharge
  • (39) Titanium Coating - Resistance
  • (39) Titanium Coating - Endurance

Level 32: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense/Endurance/Recharge
  • (40) Shield Wall - Defense

Level 35: Genetic Contamination

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 38: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff
  • (43) Adjusted Targeting - To Hit Buff/Endurance

Level 41: Physical Perfection

  • (A) Preventive Medicine - Heal
  • (43) Preventive Medicine - Heal/Endurance
  • (45) Miracle - +Recovery

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed

Level 47: Golden Dragonfly

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (48) Superior Unrelenting Fury - Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (50) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 49: Parasitic Aura

  • (A) Numina's Convalesence - Heal/Endurance
  • (50) Numina's Convalesence - Heal
  • (50) Numina's Convalesence - Heal/Recharge

Level 1: Brawl

  • (A) Damage Increase IO

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Run Speed IO

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/Endurance
  • (13) Preventive Medicine - Heal/RechargeTime

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (13) Efficacy Adaptor - EndMod/Endurance
  • (15) Efficacy Adaptor - EndMod/Recharge

------------

------------

Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 13.5% Defense(Melee)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 12% Enhancement(Heal)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 44% Enhancement(Accuracy)
  • 56.25% Enhancement(RechargeTime)
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 511.6 HP (34.13%) HitPoints
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 73.75%
  • MezResist(Held) 73.75%
  • MezResist(Immobilized) 73.75%
  • MezResist(Sleep) 73.75%
  • MezResist(Stunned) 73.75%
  • MezResist(Terrorized) 73.75%
  • 12% (0.2 End/sec) Recovery
  • 102% (6.37 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 15.75% Resistance(Smashing)
  • 15.75% Resistance(Lethal)
  • 9% Resistance(Fire)
  • 9% Resistance(Cold)
  • 5.25% Resistance(Energy)
  • 5.25% Resistance(Negative)
  • 14.25% Resistance(Toxic)
  • 14.25% Resistance(Psionic)
  • 1 Null

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After asking about Assault and Divine Avalanche in the Discord build channel I decided to go with Divine Avalanche.

 

I also decided to take one slot off Focused Accuracy for only a 1% drop in abilities' accuracy(EndUse increased by 0.08/s) and moved it to Physical Perfection and gave it Miracle: +Recovery(EndRec increased by 0.25/s).

 

Sliders in updated build:

Divine Avalanche - 2/3 stacks

Evolving Armor, DNA Siphon, Parasitic Aura - 5/10 targets

Fury - 50/100

 

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