Rikis Posted June 23, 2019 Posted June 23, 2019 So I had posted a previous build but I wasn't too happy with it. So now I'm actually playing through the game as a Necro/Time, with a build that will end up looking like this: Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Presence Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Zombie Horde (A) Superior Command of the Mastermind - Accuracy/Damage (3) Superior Command of the Mastermind - Damage/Endurance (3) Superior Command of the Mastermind - Accuracy/Damage/Recharge (5) Sovereign Right - Resistance Bonus (5) Edict of the Master - Defense Bonus (7) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 1: Time Crawl (A) Impeded Swiftness - Accuracy/Slow (43) Impeded Swiftness - Chance of Damage(Smashing) Level 2: Temporal Mending (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (11) Preventive Medicine - Heal/RechargeTime (23) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Heal Level 4: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff/Endurance (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (9) Dark Watcher's Despair - Recharge/Endurance (11) Dark Watcher's Despair - To Hit Debuff Level 6: Enchant Undead (A) Endurance Reduction IOLevel 8: Hover (A) Luck of the Gambler - Recharge SpeedLevel 10: Temporal Selection (A) Doctored Wounds - Heal/Recharge (46) Doctored Wounds - Recharge Level 12: Grave Knight (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance (13) Superior Mark of Supremacy - Damage (13) Superior Mark of Supremacy - Accuracy/Damage (15) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (15) Achilles' Heel - Chance for Res Debuff (17) Soulbound Allegiance - Chance for Build Up Level 14: Fly (A) EmptyLevel 16: Distortion Field (A) Lockdown - Chance for +2 Mag Hold (17) Gladiator's Net - Chance of Damage(Lethal) (25) Unbreakable Constraint - Chance for Smashing Damage (25) Ghost Widow's Embrace - Chance of Damage(Psionic) (43) Neuronic Shutdown - Chance of Damage(Psionic) Level 18: Soul Extraction (A) Expedient Reinforcement - Accuracy/Recharge (19) Expedient Reinforcement - Accuracy/Damage (19) Expedient Reinforcement - Damage/Endurance (21) Expedient Reinforcement - Accuracy/Damage/Recharge (21) Expedient Reinforcement - Endurance/Damage/Recharge (23) Expedient Reinforcement - Resist Bonus Aura for Pets Level 20: Maneuvers (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense (43) Shield Wall - +Res (Teleportation), +5% Res (All) Level 22: Assault (A) Endurance Reduction IOLevel 24: Vengeance (A) Luck of the Gambler - Recharge SpeedLevel 26: Lich (A) HamiO:Nucleolus Exposure (27) HamiO:Endoplasm Exposure (27) HamiO:Peroxisome Exposure (29) HamiO:Peroxisome Exposure (29) Cloud Senses - Chance for Negative Energy Damage (31) Call to Arms - Defense Bonus Aura for Pets Level 28: Farsight (A) Luck of the Gambler - Recharge Speed (31) HamiO:Membrane Exposure (31) HamiO:Membrane Exposure (33) HamiO:Membrane Exposure Level 30: Provoke (A) Mocking Beratement - Recharge (33) Mocking Beratement - Taunt/Range (33) Mocking Beratement - Accuracy/Recharge (34) Mocking Beratement - Taunt/Recharge/Range (34) Mocking Beratement - Taunt/Recharge (34) Mocking Beratement - Taunt Level 32: Dark Empowerment (A) Endurance Reduction IOLevel 35: Slowed Response (A) Achilles' Heel - Chance for Res Debuff (36) Analyze Weakness - Accuracy/Endurance/Recharge (36) Analyze Weakness - Accuracy/Recharge (36) Analyze Weakness - Defense Debuff/Endurance/Recharge (37) Touch of Lady Grey - Chance for Negative Damage Level 38: Chrono Shift (A) Efficacy Adaptor - EndMod/Endurance (39) Efficacy Adaptor - EndMod/Accuracy (39) Efficacy Adaptor - EndMod (39) Efficacy Adaptor - Accuracy/Recharge (40) Efficacy Adaptor - EndMod/Accuracy/Recharge (40) Efficacy Adaptor - EndMod/Recharge Level 41: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Aegis - Resistance/Endurance (42) Aegis - Resistance Level 44: Soul Tentacles (A) Ragnarok - Damage/Endurance (45) Ragnarok - Chance for Knockdown (45) Ragnarok - Accuracy/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Damage (46) Annihilation - Chance for Res Debuff Level 47: Soul Storm (A) Superior Entomb - Recharge/Chance for +Absorb (48) Superior Entomb - Accuracy/Hold/Endurance/Recharge (48) Superior Entomb - Accuracy/Hold/Endurance (48) Superior Entomb - Endurance/Recharge (50) Superior Entomb - Hold/Recharge (50) Superior Entomb - Accuracy/Hold Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 1: Supremacy Level 2: Rest (A) EmptyLevel 2: Health (A) Panacea - +Hit Points/EnduranceLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +EndLevel 2: Swift (A) EmptyLevel 50: Agility Core Paragon Level 50: Barrier Core Epiphany Level 50: Support Core Embodiment Level 4: Ninja Run ------------ So far, she is at level 30 and her build looks like this: (Provoke has a single level 30 IO Acc) Wow, Provoke has made this so much easier to run. At level 12, I switched from +0/x1 to +0/x3. At level 26, I switched to +0/x5. With Provoke, I rarely get to use Soul Extraction, which is a shame. But I think I can increase my missions by one level. Between Assault and Temporal Selection, my Grave Knights have a sexy (but easily skippable/exchanged) +29.5% Damage and they get healed for more. I do feel somewhat unstoppable running around. I order my Grave Knights (to target the dangerous enemies) and Lich (to reposition) around, so I only keep my Zombies in Bodyguard mode to help me absorb some of the damage. I'm in the thick of things with my marauding undead horde due to Time's Juncture which provides ample support. Since I don't foresee other powers significantly changing my play style, they will only improve it (more damage through Slowed Response, more recharge through Chronos and Hasten), I decided to post about it now. Now, I mentioned "somewhat" unstoppable because well... there are weaknesses. Due to being in the melee, AoEs do tend to hurt a lot (damage to me + split to Zombies and damage to Zombies themselves). And though I consider myself as durable as a Tanker or Brute, I lack their control protection. If I'm stunned or held without a Break Free handy, pure chaos. I can't order my GKs or Lich and my Time's Juncture is turned off, which is very noticeable unfortunately. So far, I am loving this reiteration of this character (originally a Necro/Trick Arrow to 50 and then some incarnate stuff, then a Necro/Nature, 50+).
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