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    February 14 Update

    Posted in Page 1 on

    Events

     

    Pocket D

    • Move Sigil, Kadabra Kill, and the Ouroboros crystal down to the main floor where it's less likely to cause traffic jams.

    Sister Psyche's Wedding

    • Pause the ceremony when no players are in the map; this fixes an issue with the post-cutscene spawns not triggering correctly if there are no players in the map.
    • Fixed a bug that caused the hero version of the Nemesis Plot to consider the heroes defeated by default.

    Badges

    • Grant 'Entrusted With The Secret' to those entering the wedding flashback mission.

    Enhancements

    • Cupid's Crush: Add missing text for Universal Damage enhancement conversion.

    Spring Fling Update

    Posted in Page 1 on

    Spring Fling Event

    Spring Fling Event has been enabled and will run from 2/7/2025 - 3/11/2025
     

    NEW Seasonal Mission

    • Kadabra Kill & Sigil are available in Pocket D as mission contacts during the event.
    • Help them solve a debate regarding the specific details from Manticore & Sister Psyche's wedding.
    • Check out @Cobalt Arachne's Dev Diary on the event for further info!

     

    Five NEW Badges

    • AD_4nXcHHLccMyABB8JfaAXOby_4f2YXPtM60ExWKwmBdENxR6W_rh5dNP1-vGGQTXKCLimI9xO132ViBt6NeVALT6OFbLztBl5sRNxHz065ncgvLQQGQP8yvMCnyRSB6unnLEubrZja?key=s2tgOHaY6VqfZQa4lDlxJjBZ Best Man/Maid of Honor
    • AD_4nXdfn5YyrRlvOwOyg9CGn9KX9q7KhCYoia1QohDV7_PaRN2J4fn-6GhDkyOo2ckH4ydYgobJuWdO-hwZKOuQQZU16MqJyFVtnnNDzjHmiXDjmQNIrZgvUq1wpt87-AqXXPww9bOgEg?key=s2tgOHaY6VqfZQa4lDlxJjBZ Wedding Crasher
    • AD_4nXdnkCIMqW-hjQEu5ic72e9ulQXhZitbwAKkHltyKByOZg5GCsfJmMdBUSTjPNvd9WuoQLvqdCb2NOL9cvY4tf4LYHhoJV5CwPiL0Wx3XRRDjkQtVjf1Ho5ElClv3V4ZufdE9sw_lg?key=s2tgOHaY6VqfZQa4lDlxJjBZ Down in Front
    • AD_4nXcnY2UGssemVVuEqXxj0J7jNqMWCwqnAXQgyOaWiyhhucPHeFC9aDWik-6j-RtnH5hvnHulAQGg_pSJU_wD7mzlMhj-xWGiFjzWPW1YYdivqAIMCM7ZfM_Uu9ltY7mHyoDDAYj0PQ?key=s2tgOHaY6VqfZQa4lDlxJjBZ Chaos Spiel
    •  AD_4nXfXIr59hP1Mf_CXeco24IDV1B0GmWFVl7Z0bCWpTCDjZLDqsIUxFn0LvHM9RIrrln-3X1NbwZgAO6SgKhlmb0xxo18ZJsjrpB6oTynN3Y_iV53LMq2apF8qduy6MWidwLJprp3f-g?key=s2tgOHaY6VqfZQa4lDlxJjBZ Officiator

     

    NEW Costume Aura

    • Spring Aura has been added to the costume editor for Male, Female, and Huge body types.
    • It includes 6 Sub-Variants:
      • Flowers
      • Love
      • Jealous
      • Flowers - Combat
      • Love - Combat
      • Jealousy - Combat

     

    NEW Enhancement Set: Cupid's Crush

    • Unique Universal Damage set (attuned-only)
    • Special Chance for Confuse proc enhancement.
    • Converting this set of enhancements out-of-set will result in an Overwhelming Force IO, and vice-versa.
    • Available to be purchased from any Merit Vendors for 100 Reward Merits each, in the Auction House, or as a reward for completing the seasonal mission.
    • Cannot be made Superior.

     

    General

    • Updated the UI of the City Info Terminal kiosks in order to improve legibility.

     

    Badges

    • River Rat's badge marker #6 in Nova Praetoria was floating above the water surface, it has been brought down to the same level as the other markers.

     

    Enhancements

    • Fix Brute's Fury: Recharge/Fury Bonus proc being affected by level differences with the target.
    • Fix minimum slotting level for Dark Watcher's Despair.

     

    Tasks

    • The wounded Vanguard soldier in the last mission of the LGTF will stop talking if there's nobody nearby to hear them.

    December 5 Update

    Posted in Page 1 on

    AI

    Aggro Cap

    • Fixed a bug that caused NPCs more than 111' feet away from their primary target to have inverted priorities with regards to the aggro cap - i.e. taunted foes and high ranking foes would be lower priority and more likely to de-aggro or switch to ranged attacks due to the cap instead of higher priority as intended.
    • Reworked the priority algorithm to de-emphasize damage and distance while further prioritizing taunted enemies and high ranking enemies.

     


    Zones

    Labyrinth of Fog

    • Fixed a number of tech lab doorways that could cause the Minotaur In The Fog to become stuck in the wall if they traveled through them.
    • Prevented Benefactor in the Fog's Accelerate Metabolism from unintentionally buffing the Minotaur.
    • Avatar of Achlys can now cast their cone attacks through mez.
    • Players in the entrance lobby area or Core of the Labyrinth will no longer be timed out.
    • Doubled the value of shift points earned by defeating Elite Bosses in the Labyrinth.
    • Re-write of the Labyrinth's informational navigation window to better explain the zone.
    • Minotaur's invincibility field now using a unique FX to be more visible.
    • Mythic Fog's anchor field now using a unique FX to be more visible.
    • Mythic Fog's appearance now includes a glowing chain that extends to the ceiling of the arena, to make positioning easier.
    • Mythic Fog can no longer be targeted or killed.
    • Font high score counter can now be viewed from the nav while inside the True Core of the Labyrinth.
    • Description on the Avatar of Achlys cleaned up.
    • Added some protection to the Font GM spawns to prevent more spawns than intended.
    • Fixed a bug that caused the high score counter in the Font of Malevolence to not display.
    • Restored the fog plume FX to the center of the Font of Malevolence.

     


    Task Force:

    Lady Grey Task Force (Advanced Mode)

    • Adjusted K'ong's spawn so that the War Priest is always in the far away spot to prevent Recovery Aura inconsistencies.

     

    Dr. Aeon's Strike Force

    • Collision ramps added to the outer edges of the smelting cauldrons in the final encounter to allow King Midas to be pulled into them easier when he is inflicted with -Jump debuffs.

     


    Miscellaneous

    Bug Fixes

    • Fixed invention vanity pet recipe crafts from not counting for the crafting badges.
    • Fixed Crey Cryogenicist Beam Rifle attacks firing from their hands instead of their rifle.

    November 26 Update

    Posted in Page 1 on

    Bug Fixes

    • Fix a rare issue where under certain circumstances many more giant monsters could spawn in the Labyrinth of Fog than intended.

    November 5 Update

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    Zones

     

    Labyrinth of Fog

    Additions

    • High score counter added to the Font of Malevolence.
      • Appears in the navigation bar when in the Font.
      • Tracked per hour reset cycle, high score is recorded per server and persists.
      • Does not impact rewards, just statistical information for players.

     

    Adjustments

    • Enhanced visuals on the Font of Malevolence doors.
    • Improved movement control on the Minotaur In The Fog.
    • Avatar of Achyls given increased resistances to Slow, Endurance Drain, and Immobilize.
    • Avatar of Achyls HP scaling changed to scale from 8 players up to 40 players, previously 16-32; Amount of HP per player increased slightly.
    • Avatar of Achyls' Malevolent Explosion recharge increased to 45 seconds from 30 seconds.
    • Increased delay between warning and execution on Malevolent Explosion to 5 seconds from 2 seconds.
    • Mythic Fog are now 50% larger so they're easier to see.
    • Mythic Fog now produce a bubble geometry surrounding their area of effect.
    • Mythic Fog now plays a float message when changing location.
    • Fall-off time for Anchor buff increased to 7 seconds from 3 seconds.
    • Players can now activate powers in the True Core of the Labyrinth.

     

    Fixes

    • Fixed an issue that caused many GMs to spawn in the Font of Malevolence.
    • Fixed an issue that caused the Labyrinth zone to unload if idle.
    • Temporary Halloween Minotaur costumes can now activate the secret cow door.

     


     

    NPCs

     

    Council

    • Council Super Soldier is now less super.

     

    5th Column

    • Fixed Lt/Boss Rifle Butt missing an endurance cost.
    • Fixed Steel Valkyrie Missile Launcher dealing smashing instead of fire damage.
    • Fixed Robot defense having duplicate Terrorize protection.
    • Fixed Krieger Dragons Tail having scrapper crit chance.

     

    Banished Pantheon

    • Fixed Storm Shaman Hurricane omitting certain archetypes from range debuff.

     

    Carnival of Shadows

    • Fixed the pet version of Illusionist Phase Shift not suppressing when mezzed.
    • Fixed Vanessa's Psyche recovery debuff not affecting enemies.
    • Fixed Carnival Mallet attacks redrawing off each other.

     

    Crey

    • Fixed Paragon Protector Spine Throwing missing toxic damage over time.
    • Fixed Paragon Protector Elite Incinerate being an AoE.

     

    Freakshow

    • Fixed Super Stunner Paralyzing Blast not affecting players.
    • Fixed Super Stunner using the wrong tinted FX for Reserve Power.

     


     

    Rewards

     

    Giant Monsters - Labyrinth of Fog

    • Giant Monsters defeated in the Labyrinth of Fog no longer reward Monstrous Aether per the amount encountered there.

     

    Costume Matrix Macro Accolade

    • Fixed incorrectly named 'Mini Seed of Hamidon' to correct 'Mini Seedling of Hamidon'.

     


     

    Powers

     

    Energy Melee

    • Fixed an FX error in fast cast Energy Transfer.

     


     

    Miscellaneous

     

    Bug Fixes

    • Added missing defense debuff continuing FX to various NPC powers.
    • Fixed FX / animation desyncs for various NPC weapon powers.
    • Corrected the attack types used for defense checks for various NPC powers.
    • Corrected the AIGroup / NPC behavior for some powers.
    • Corrected typos in various missions and dialogues.
    • Corrected the level ranges for critter spawns.
    • Moved the Nutrient Rich badge to a more appropriate location in the badge list.

    October 29 Update

    Posted in Page 1 on

    Bug Fixes

    • Fix a long-standing bug in the chat system that could cause random client crashes in certain circumstances, more likely to be triggered by heavy use of the emote channel.

    October 14 Hotfix

    Posted in Page 1 on

    A small client-only hotfix has been released to the launcher.

     

    Stability

     

    • Added a workaround to mitigate a client crash in third-party PhysX code often seen under heavy graphical load (i.e. Peregrine Island trick-or-treat leagues).
    • There was already a partial workaround for this crash in place that would prevent the client from crashing immediately, but it could still crash later when attempting to unload PhysX objects -- typically when leaving the zone to go somewhere else.
    • The new workaround should mitigate this secondary crash as well. However, due to the PhysX engine being in an unstable state, clientside debris objects will be disabled for the rest of the game session, until the client is restarted.

    October 8 Update

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    Zones

    Labyrinth of Fog

    Additions

    • Added a dialog loop option to return to the weapon checker page on the Labyrinth info NPC.
    • Gateway to the Font of Malevolence given new visuals; Removed the box blocker.
      • Entering the Font of Malevolence while the Minotaur is alive will kick you to the entrance lobby.
    • If you own the Avatar of Achlys mini pet a shortcut to the Font of Malevolence will appear in the True Core near the Benefactor In The Fog, if the Minotaur is dead.

     

    Adjustments

    • Minotaur now triggers arena transition at 95% HP.
    • Font of Malevolence spawns individualized in packs of four based on their floor color.
      • This will result in them re-spawning more consistently.
    • Font of Malevolence now spawns a random Giant Monster from the Labyrinth's GM spawn offerings every 75 defeats, before and after the Avatar spawns.
      • These GMs can trigger Spectral Pull at sub-50% HP.
    • Avatar of Achlys can now be spawned once every Minotaur cycle; No longer on a 2-3 hour re-spawn timer.
      • Chalice of Malevolence removed as there is no longer a timer for it to track.
    • Avatar of Achlys now spawns at 375 total defeats in the Font of Malevolence each cycle. Can only be summoned once per cycle.
    • Avatar of Achlys' Malevolent Explosion damage increase/hit-timing staggered.
    • Avatar of Achlys now given similar on/off scrolling +ToHit buff to the Minotaur.
    • Avatar of Achlys' inherent resistances increased from 50% to 85%.
    • Avatar of Achlys' now grants leadership buffs to the Font's spawned mobs.
    • Skull FX that highlights the Font of Malevolence is using Spectral Pull now spins.
    • Harridan EBs now spawn with Talons of Vengeance packs instead of two Keres.

     

    Fixes

    • Fixed a potential mapserver crash issue related to Draught of Fog usage.
    • Fixed numerous misspellings of 'Achyls' in various locations.
    • Fixed broken pathing beacons in the newer 5th Column sections.
    • Lowered the violet mote's volume so getting it should be easier.

     

    Kallisti Wharf

    • Moved the spawn location for the Halloween event giant monsters away from drones which can insta-kill them.

    Missions

    Various

    • Fixed AI pathing issues in the end room affecting a few maps in the office tileset.

     


    NPCs

    Warriors

    • Updated Talos Island Alexander Pavlidis model to use newer Warriors assets.

     


    Rewards

    Mini Pets

    • Fixed the Avatar of Achlys not being summon-able through the Hologram Matrix pop menu macro.

     


    Events

    Halloween 2022 - Trick-or-Treat Elite Bosses

    • Power availability on the Arisen Mummy and Hollow Reaper enemies has been adjusted to be better balanced when they spawn at lower levels, gaining powers at Levels 30+ and 40+ to reach their current strength, rather than having full access to all powers at all levels.

     

    Halloween 2009 - Dark Apocalypse

    • Defeat badge credit for the banner event now guaranteed as long as the participant hits the target once, no longer requiring 10% team damage dealt for credit.

    September 17 Update

    Posted in Page 1 on

    Zones

    Labyrinth of Fog

    Additions

    • Malevolent Fog given more fitting sounds and death FX.
    • The Time-Bound Artificer info NPC in the Midnighter Club has new dialog options that tells you which Minotaur weapon defeats the current character talking to them has.
      • Additional flavor dialog also added regarding the Benefactor In The Fog.
    • New unique sound cue added to the zone reset when the Minotaur re-spawns.
    • Defeating the Minotaur automatically now includes a random Incarnate Salvage roll for Level 50 players with their Alpha slot unlocked.
    • Option added to Minotaur in The Fog's reward table choices for 4 Empyrean Merits as alternative for those uninterested in vanity rewards. 3 Fog Inspiration reward option replaced with 3 Ultimate Inspiration reward option.
      • Empyrean payout half for repeat rewards within 18 hours, like the Aether reward choice.
    • Orange 5th Column floor has been expanded.
    • Orange now has a secret door to be found leading to a new area: ???: The Font of Malevolence
      • This secret's door can only be crossed when the Minotaur is dead and the zone timer is running.
    • The Font of Malevolence is a location where larger leagues (3+ teams) can grind large numbers of Elite Bosses that re-spawn infinitely.
      • Elite Bosses defeated in the Font of Malevolence do not count for the zone wide level shift progress.
      • Elite Bosses in this area come from all villain groups present in the zone, like orange floors.

     

    Adjustments

    • Labyrinth enemies reduced to Level 54 at base down from 54(+1) which starts them at a difficulty level / with power numbers that players plan their builds for.
    • Labyrinth enemy packs now contain 4 Elite Bosses, down from 6.
    • Removed Level Shift-scaling Damage Resistance buff from Labyrinth enemies to make them much less bulky at higher shift counts.
    • Point value of Elite Boss defeats doubled when league is at 24+ players.
    • Minotaur's movement speed increased to reduce wait times during the end phase of the raid.
    • When the Minotaur In The Fog summons players to the Colosseum of Minos for Trial By Combat, invites will be skipped for players in the entrance lobby, the Core, or a secret area.
    • Unholy Plague Howl, Netted Pilum Toss, and Hoof Stomp are now unaffected by Recharge buffs/debuffs.
    • Minotaur purple triangle up-time increased from 66% to 80%.
    • Colosseum of Minos arena transition now triggered when The Minotaur In The Fog is at <85% HP instead of <75% HP.
    • Gladiator In The Fog reinforcement wave now triggered at <45% HP instead of <25% HP.
    • Ambient drum SFX when the Minotaur is nearby increased in volume.
    • Inspiration_Labyrinth.png.5b68ec3ce8e2979de6c2a2dc415d325e.png Draught of Fog: When used in the Labyrinth of Fog, this inspiration now also provides a stacking minor PvE Stealth buff for 15 minutes.
      • Combined with a Stealth IO this should allow all players to participate in hunting for Malevolent Fog.
    • Draught of Fog: Condensed the description to try and save on space when in storage bins.
    • Temporary_LabyrinthRally.png.b4e11d4db6120e86e8216ab17e703134.png Follow Through Fog: Now applies a strong PvE Stealth buff on arrival for 5 seconds.
    • Follow Through Fog: Target must now be a player.
    • Accolade_LabyrinthCore.png.21bd26bbdcc69ea3658ca929c23e3524.png Core Attunement: Accolade tray power can now be used anywhere in the zone.
      • Takes those outside the Core in; Takes those inside the Core to the lobby.
    • Core Attunement: Power tool tip now says 'Core Teleport'.
    • Frequency of random Giant Monster spawns increased from every 4-6 hours to 3-4 hours.
    • Giant Monsters are now worth a full zone-wide Level Shift upon defeat.
    • The Giant Monster found in the Forbidden Server Closet secret now cons yellow/neutral until attacked, allowing players to explore the easter egg.
    • Mote's clickable text now matches the mote's color.
    • Spawns near the orange mote have been moved further away.
    • Orange 5th Column floor's randomizer point has been relocated.

     

    Fixes

    • Fixed a scenario where the Minotaur could be challenged to combat, teleported to the arena, but then the attempt abandoned which would cause the Minotaur's setup to become bugged.
    • Many typo and text fixes.
    • Removed a door in Orange 5th Column floor that was randomizing unintentionally.
    • Adjustments to Minotaur's power stances to prevent the AI from getting stuck in stance transition.

     

    Midnighter Club

    Adjustments

    • Candles near the entrance to the Labyrinth of Fog now using fog candles.
    • Invention worktable added to the hall with the Merit Vendor.

     

    Atlas Park

    Fixes

    • Added a tree to an empty planter.

     


    Tasks

    Lady Grey's Task Force - Advanced Mode

    Mission 3

    • Rikti Monkey Vultures & Psi-Protector Primate's bodies now despawn quicker to reduce ent render limit strain during the encounter. No changes to how long the Monkey Gas that spawns after their defeat persists.
    • Replaced the gold skylight with a gold beam FX originating from the gas centrifuge. This should make locating and defeating Psi-Protectors more reasonable during the encounter:

    goldbeamtime.thumb.jpg.b12e7ce0e4b9c579544beca77602aa37.jpg

    • Fixed a bug where Psi-Protector Primates were not receiving their Psi-Network buffs as intended.
    • Fixed misspelling of 'annihilation' in Hro'Dtohz cut scene.

     

    Dr. Aeon's Strike Force

    • Battle Becky in the final mission should now properly attach to and be command-able by Vigilante players.

     

    Mender Ramiel - 'Power Overwhelming'

    • Echo of Minos now using a Minotaur model that links the echo to the Labyrinth of Fog.
       

    Rewards

     

    Mini Pets

    • Existing mini pet recipes have had their rarity shifted down (Very Rare -> Rare; Rare -> Uncommon).
    • Uncommon Mini Pet recipes vendor sell value set at 10,000 influence.
    • Rare Mini Pet recipes continue to sell at their previous 100,000 influence.
    • Hamidon Bud recipe standardized to the same drop rate as other Rare pet recipes. Now 0.1% chance, down from 0.4%.

     


    Costumes

    Fixes

    • Added missing 'Fire' and 'Ice' options to Flat Boot category on all three body types.

     


    NPCS

    Null the Gull

    • No longer mentions sending players to a luau in Talos Island as that location is no longer instanced.

     

    Incarnates

    • Fixed incorrect Minion rank on Madam Bellerose, correctly set to Boss rank per their critter class.

     

    Midnighters

    • Dream Doctor no longer uses sheathed Staff Fighting FX.
    • Fixed missing staff weapon model on Dream Doctor when fighting.
    • Dream Doctor's description on his trainer no longer mentions details from any story arcs.
    • Time-Bound Artificer's sword FX made non-translucent.

     

    Psychic Clockwork

    • Assembler Lord's summons to no longer grant rewards.
    • Fixed Tesla Bishops to properly stop their FX animations when defeated like other Clockwork.

     


    Maps

    Praetorian Tech Lab

    • Fixed a hole in the ceiling of the large assembly line rooms.

     

    Tech Lab

    • Fixed a glowie that was inside of a wall and unclickable.

     


    Miscellaneous

    Long Range Teleporter

    • Added Midnighter Club, The Crucible, and Fort Trident to the LRT destination check pop menu.
    • Fixed 'Going Rouge' not unlocking Imperial City in the LRT.
    • Fixed LRT still checking for 'Silent Sentinel' badge in Atlas Park instead of 'Rookie'.

     


    Powers

    Accolades

    Fixes

    • Mark & Recall: Fixed an issue where certain scripted teleport functions would move player's Mark, causing the recalled location to change unintentionally.

     

    Marine Affinity

    Fixes: Barrier Reef

    • Fixed an issue where Barrier Reef's rename feature would not stick after re-summoning.
    • Now has the correct "Disable All" flag to prevent it being used when other powers cannot.
    • No longer displays the "Tempest" power on it's buff bar.

     

    Fixes: AE and Dopplegangers

    • NPC versions of Marine Affinity should now have the correct level requirements.
    • Barrier Reef is set to not spawn as often and can be interrupted

     

    Miscellaneous

    Fixes: Sentinel Radiation Blast - Irradiate

    • Fixed a bug where Irradiate could slot Single Target Ranged enhancement sets.

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