Zones
Labyrinth of Fog
Additions
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Malevolent Fog given more fitting sounds and death FX.
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The Time-Bound Artificer info NPC in the Midnighter Club has new dialog options that tells you which Minotaur weapon defeats the current character talking to them has.
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Additional flavor dialog also added regarding the Benefactor In The Fog.
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New unique sound cue added to the zone reset when the Minotaur re-spawns.
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Defeating the Minotaur automatically now includes a random Incarnate Salvage roll for Level 50 players with their Alpha slot unlocked.
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Option added to Minotaur in The Fog's reward table choices for 4 Empyrean Merits as alternative for those uninterested in vanity rewards. 3 Fog Inspiration reward option replaced with 3 Ultimate Inspiration reward option.
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Empyrean payout half for repeat rewards within 18 hours, like the Aether reward choice.
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Orange 5th Column floor has been expanded.
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Orange now has a secret door to be found leading to a new area: ???: The Font of Malevolence
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This secret's door can only be crossed when the Minotaur is dead and the zone timer is running.
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The Font of Malevolence is a location where larger leagues (3+ teams) can grind large numbers of Elite Bosses that re-spawn infinitely.
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Elite Bosses defeated in the Font of Malevolence do not count for the zone wide level shift progress.
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Elite Bosses in this area come from all villain groups present in the zone, like orange floors.
Adjustments
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Labyrinth enemies reduced to Level 54 at base down from 54(+1) which starts them at a difficulty level / with power numbers that players plan their builds for.
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Labyrinth enemy packs now contain 4 Elite Bosses, down from 6.
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Removed Level Shift-scaling Damage Resistance buff from Labyrinth enemies to make them much less bulky at higher shift counts.
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Point value of Elite Boss defeats doubled when league is at 24+ players.
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Minotaur's movement speed increased to reduce wait times during the end phase of the raid.
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When the Minotaur In The Fog summons players to the Colosseum of Minos for Trial By Combat, invites will be skipped for players in the entrance lobby, the Core, or a secret area.
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Unholy Plague Howl, Netted Pilum Toss, and Hoof Stomp are now unaffected by Recharge buffs/debuffs.
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Minotaur purple triangle up-time increased from 66% to 80%.
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Colosseum of Minos arena transition now triggered when The Minotaur In The Fog is at <85% HP instead of <75% HP.
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Gladiator In The Fog reinforcement wave now triggered at <45% HP instead of <25% HP.
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Ambient drum SFX when the Minotaur is nearby increased in volume.
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Draught of Fog: When used in the Labyrinth of Fog, this inspiration now also provides a stacking minor PvE Stealth buff for 15 minutes.
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Combined with a Stealth IO this should allow all players to participate in hunting for Malevolent Fog.
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Draught of Fog: Condensed the description to try and save on space when in storage bins.
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Follow Through Fog: Now applies a strong PvE Stealth buff on arrival for 5 seconds.
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Follow Through Fog: Target must now be a player.
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Core Attunement: Accolade tray power can now be used anywhere in the zone.
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Takes those outside the Core in; Takes those inside the Core to the lobby.
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Core Attunement: Power tool tip now says 'Core Teleport'.
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Frequency of random Giant Monster spawns increased from every 4-6 hours to 3-4 hours.
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Giant Monsters are now worth a full zone-wide Level Shift upon defeat.
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The Giant Monster found in the Forbidden Server Closet secret now cons yellow/neutral until attacked, allowing players to explore the easter egg.
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Mote's clickable text now matches the mote's color.
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Spawns near the orange mote have been moved further away.
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Orange 5th Column floor's randomizer point has been relocated.
Fixes
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Fixed a scenario where the Minotaur could be challenged to combat, teleported to the arena, but then the attempt abandoned which would cause the Minotaur's setup to become bugged.
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Many typo and text fixes.
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Removed a door in Orange 5th Column floor that was randomizing unintentionally.
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Adjustments to Minotaur's power stances to prevent the AI from getting stuck in stance transition.
Midnighter Club
Adjustments
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Candles near the entrance to the Labyrinth of Fog now using fog candles.
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Invention worktable added to the hall with the Merit Vendor.
Atlas Park
Fixes
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Added a tree to an empty planter.
Tasks
Lady Grey's Task Force - Advanced Mode
Mission 3
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Rikti Monkey Vultures & Psi-Protector Primate's bodies now despawn quicker to reduce ent render limit strain during the encounter. No changes to how long the Monkey Gas that spawns after their defeat persists.
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Replaced the gold skylight with a gold beam FX originating from the gas centrifuge. This should make locating and defeating Psi-Protectors more reasonable during the encounter:
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Fixed a bug where Psi-Protector Primates were not receiving their Psi-Network buffs as intended.
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Fixed misspelling of 'annihilation' in Hro'Dtohz cut scene.
Dr. Aeon's Strike Force
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Battle Becky in the final mission should now properly attach to and be command-able by Vigilante players.
Mender Ramiel - 'Power Overwhelming'
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Echo of Minos now using a Minotaur model that links the echo to the Labyrinth of Fog.
Rewards
Mini Pets
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Existing mini pet recipes have had their rarity shifted down (Very Rare -> Rare; Rare -> Uncommon).
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Uncommon Mini Pet recipes vendor sell value set at 10,000 influence.
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Rare Mini Pet recipes continue to sell at their previous 100,000 influence.
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Hamidon Bud recipe standardized to the same drop rate as other Rare pet recipes. Now 0.1% chance, down from 0.4%.
Costumes
Fixes
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Added missing 'Fire' and 'Ice' options to Flat Boot category on all three body types.
NPCS
Null the Gull
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No longer mentions sending players to a luau in Talos Island as that location is no longer instanced.
Incarnates
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Fixed incorrect Minion rank on Madam Bellerose, correctly set to Boss rank per their critter class.
Midnighters
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Dream Doctor no longer uses sheathed Staff Fighting FX.
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Fixed missing staff weapon model on Dream Doctor when fighting.
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Dream Doctor's description on his trainer no longer mentions details from any story arcs.
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Time-Bound Artificer's sword FX made non-translucent.
Psychic Clockwork
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Assembler Lord's summons to no longer grant rewards.
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Fixed Tesla Bishops to properly stop their FX animations when defeated like other Clockwork.
Maps
Praetorian Tech Lab
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Fixed a hole in the ceiling of the large assembly line rooms.
Tech Lab
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Fixed a glowie that was inside of a wall and unclickable.
Miscellaneous
Long Range Teleporter
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Added Midnighter Club, The Crucible, and Fort Trident to the LRT destination check pop menu.
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Fixed 'Going Rouge' not unlocking Imperial City in the LRT.
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Fixed LRT still checking for 'Silent Sentinel' badge in Atlas Park instead of 'Rookie'.
Powers
Accolades
Fixes
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Mark & Recall: Fixed an issue where certain scripted teleport functions would move player's Mark, causing the recalled location to change unintentionally.
Marine Affinity
Fixes: Barrier Reef
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Fixed an issue where Barrier Reef's rename feature would not stick after re-summoning.
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Now has the correct "Disable All" flag to prevent it being used when other powers cannot.
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No longer displays the "Tempest" power on it's buff bar.
Fixes: AE and Dopplegangers
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NPC versions of Marine Affinity should now have the correct level requirements.
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Barrier Reef is set to not spawn as often and can be interrupted
Miscellaneous
Fixes: Sentinel Radiation Blast - Irradiate
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Fixed a bug where Irradiate could slot Single Target Ranged enhancement sets.