Powers
- Fixed a bug with some powers not triggering Domination
Arsenal Control
- Liquid Nitrogen: Damage should now require a hit check, and would sometimes tick multiple times per pulse
Savage Melee
- Savage Leap (Stalker): Power should now grant Assassin's Focus
Mind Control
- Telekinesis: Recharge lowered from 120s to 90s
Traps
- Poison Trap: No longer accepts Slow enhancements
Fire Mastery (Epic)
- Bonfire: Fixed duration (was not meant to be lowered to 30s)
Dark Mastery (Epic)
- Spirit Drain: Typo correction
- Tar Patch: Fixed a bug that could cause the power to sometimes fail to summon the patch.
Psionic Mastery (Epic)
- Psionic Nexus: Typo correction
- Telekinesis: Recharge lowered from 240s to 180s
New Player Experience Improvements
Based on player feedback we've made some small tweaks to the default configuration for new characters. All of these settings can be customized and your own preferred defaults saved in the options files if desired.
- Power timers default to 'Always' rather than 'Only powers recharging longer than 15 seconds'.
- Modern input profile: changed left mouse button drag to freelook without snapping back to center. Quick look function moved to middle mouse button, swapping the two. The Classic input profile retains the original controls.
- Power tray numbers default to locked, as the trays now have sensible presets for the tray numbers instead of all coming up '1'. This prevents players from accidentally clicking the tiny arrows. Advanced players who want in-depth customization can unlock the trays from the right-click menu or options window.
- Free camera setting enabled by default.
- Tooltip delay reduced to 0.1 seconds (from 0.6).
- Blink Certifications option that makes the Email tab red if character items are available disabled by default.
- Icon Shrinking animation is enabled by default when the power timer is in the Top or Bottom position, as was intended.
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Subtle power icon animation added for icons behind the timer in the Center position -- shrinks but not as much as the standard animation and has "heartbeat" pulses at regular intervals to provide peripheral visual cues for power recharging.
- The option controlled by the /tray_always_shrink command still overrides this with the standard animation if it is enabled. We are planning in a future update to make several different power icon animations selectable through the options menu.
Task Forces
Advanced Mode - Lady Grey's Task Force
Mission 3:
- The team's leader no longer requires the Master of Lady Grey's Task Force badge to overload the Rikti Psi-Network on 4-star difficulty.
- Number of reinforcement Rikti Magus that spawn with Omega K'ong reduced from 4 to 2.
Mission 4:
- The Trebuchet Dropship now fires in intervals of 12 seconds, up from 3 seconds.
- The Trebuchet Dropship now spawns a little earlier reflexively to the progression of the mission objectives instead of at a static set point.
- Hospital point on this mission moved behind the rock so it cannot be shot by the Trebuchet Dropship.
- Dropship spawned reinforcements will only appear on players who are inside the bowl housing Hamidon.
- Frequency of reinforcements lowered and made more sporadic vs. at set intervals.
Mission 5:
- Fixed a volume scene change error that was causing the new finale area to not display with the proper ambient fog.
- Hro'Dtohz and The Honoree have had the AoE defenses removed from their shields.
- HP totals on Hro'Dtohz and The Honoree have been reduced by 10% each.
- Fixed Overcharged Plasma Turret heads floating above their turret bases.
Advanced Mode - Dr. Aeon's Strike Force
Mission 5:
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Resolved an issue with Hero 1 & Vanguard stacking Tactics & Assault powers to reach much higher than intended +DMG and +ToHit values.
- This was making them far more difficult than intended, this change should revert them to Page 6's difficulty.
Advanced Mode - Imperious Task Force
Mission 4:
- Fixed a bugged map volume in the water pools of the Chamber of the Emperor.
Ms. Liberty's Task Force
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The Arachnos Flyer in this content was using the incorrect zone-critter definition, changed to use the special mission-critter variant of the Flyer that was intended for this mission.
- This version of the enemy still drops the same defeat rewards / defeat badge.
Missions
Striga Island
- Fixed an issue that could occasionally cause male Striga Ghosts to be named "Mek Man".
- Striga arcs fixed to be playable with mixed alignment teams.
Various - Outdoor Grandville
- Resolved issue with some mission maps that used outdoor Grandville having rendering issues, such as the Red Widow valentines arc finale.
Rewards
Ghost of Scrapyard
- Ghost of Scrapyard's Reward Merits and Monstrous Aether now have an 18-hour cool-down to reward on the same character.
Badges
- Mirror Image: Fixed an issue that would cause this check to succeed on the first mission, but fail on subsequent missions. Should now succeed and stay completed.
- Variety Act: Fixed an issue that could sometimes cause the completion icon to not display.
- Fixed an issue which prevented characters from receiving new Tour Guide tips when collecting an Exploration badge if they already had Passport / Long Range Teleporter before Issue 27, Page 7 went live.
Vanity Pets
- Vanity Pets > Mini Lusca: Can now fly.
Alignment System
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Alignment tips and Valentines event tips can no longer be replaced when your tips are full. We may revisit this in the future depending on plans for use of the tip system in upcoming content.
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Exploration (Tour Guide) tips still have this functionality enabled and will auto-dismiss the oldest tip, but this is subject to the limitations of these tips dropping. Particularly that they do not drop if you already have a tour guide tip for the current zone.
Consignment House
- User interface for the consignment house / black market updated to be better about refreshing item status and history without having to resort to tricks to force things to load.
- Mini pet recipe listings on the consignment house were mistakenly bucketed together, this has been resolved and each listing should now only bid & purchase the specific pet's recipe.
Graphics
- Scrapped the gamma correction integrated into the fragment programs. This caused unforeseen issues with a couple shaders not behaving correctly and resulted in some graphical glitches related to scene fog not always rendering at the correct distance.
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Re-implemented gamma correction as a postprocessing shader. There are a few advantages and disadvantages of doing it this way:
- Interacts better with SSAO (Screen Space Ambient Occlusion).
- Very slightly reduced color fidelity at high gamma settings. The final 8-bit framebuffer values are being mapped to new colors rather than it being done with higher precision during the lighting pipeline.
- Does not affect the user interface, only the game world.
- Other than the UI not changing brightness when the gamma slider is adjusted, there should be no visible change from the player perspective other than elimination of rendering issues.
User Interface
- Cleaned up a few items in the options menu that were applying clientside immediately, but not saving to the server unless some other option changed that triggered a sync.
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