Kytherion
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Well here is the build I'm slowly getting together. Obviously how it works in theory versus actual should be fun.
Starfury: Level 50 Science Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ninja Tool Mastery
Hero Profile:
Level 1: Power Bolt
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (36) Devastation - Chance of Hold
- (39) Entropic Chaos - Chance of Heal Self
Level 1: Kinetic Shield
- (A) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Recharge
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
Level 2: Power Blast
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (36) Devastation - Chance of Hold
- (39) Entropic Chaos - Chance of Heal Self
Level 4: Power Shield
- (A) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Recharge
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
Level 6: Power Burst
- (A) Apocalypse - Damage
- (9) Apocalypse - Damage/Endurance
- (9) Apocalypse - Damage/Recharge
- (17) Apocalypse - Accuracy/Damage/Recharge
- (36) Apocalypse - Chance of Damage(Negative)
Level 8: Kinetic Dampening
- (A) Steadfast Protection - Resistance/+Def 3%
- (46) Steadfast Protection - Resistance/Endurance
Level 10: Energize
- (A) Recharge Reduction IO
Level 12: Fly
- (A) Winter's Gift - Slow Resistance (20%)
Level 14: Aim
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 16: Entropy Shield
- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
Level 18: Explosive Blast
- (A) Ragnarok - Damage
- (19) Ragnarok - Damage/Endurance
- (19) Ragnarok - Damage/Recharge
- (34) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Chance for Knockdown
Level 20: Power Armor
- (A) Aegis - Resistance/Endurance
- (21) Aegis - Resistance
- (21) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Psionic/Status Resistance
Level 22: Boxing
- (A) Absolute Amazement - Chance for ToHit Debuff
Level 24: Tough
- (A) Aegis - Resistance/Endurance
- (25) Aegis - Resistance
- (25) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance/Recharge
Level 26: Focused Power Bolt
- (A) Devastation - Accuracy/Damage
- (27) Devastation - Damage/Endurance
- (27) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Chance of Hold
Level 28: Repelling Force
- (A) Kismet - Accuracy +6%
Level 30: Weave
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
Level 32: Nova
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Chance for Fire Damage
Level 35: Power Drain
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Accuracy/Recharge
- (50) Performance Shifter - Chance for +End
Level 38: Combat Jumping
- (A) Gift of the Ancients - Run Speed +7.5%
Level 41: Hasten
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Sting of the Wasp
- (A) Hecatomb - Damage
- (45) Hecatomb - Damage/Endurance
- (45) Hecatomb - Damage/Recharge
- (45) Hecatomb - Chance of Damage(Negative)
Level 47: The Lotus Drops
- (A) Scirocco's Dervish - Accuracy/Damage
- (48) Scirocco's Dervish - Damage/Endurance
- (48) Scirocco's Dervish - Damage/Recharge
- (48) Scirocco's Dervish - Chance of Damage(Lethal)
Level 49: Overload
- (A) Karma - Knockback Protection
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Health
- (A) Regenerative Tissue - +Regeneration
- (43) Miracle - +Recovery
- (43) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - Chance for +End
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Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Ranged)
- 8.63% Defense(AoE)
- 81% Enhancement(Accuracy)
- 52.5% Enhancement(RechargeTime)
- 37.5% SpeedFlying
- 225.9 HP (18.75%) HitPoints
- 37.5% JumpHeight
- 37.5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 81.25%
- MezResist(Held) 81.25%
- MezResist(Immobilized) 81.25%
- MezResist(Sleep) 81.25%
- MezResist(Stunned) 81.25%
- MezResist(Terrorized) 81.25%
- 21% (0.35 End/sec) Recovery
- 92% (4.62 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 17.25% Resistance(Smashing)
- 17.25% Resistance(Lethal)
- 29.25% Resistance(Fire)
- 29.25% Resistance(Cold)
- 2.25% Resistance(Energy)
- 2.25% Resistance(Negative)
- 5% Resistance(Psionic)
- 45% SpeedRunning
- (A) Devastation - Accuracy/Damage
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I would completely agree with marcussmythe's assessment on both. I've been a fan of SR when CoH first went live and stay a strong fan of it even now. If they can't hit you, everything else is mote. You can do nearly the same with Ninjutsu with a little more cost. Again, the benefit with Ninjutsu is having the Endurnce Recovery click and the Heal click for those times your Defense fails you.
Also keep in mind what your main power set is. Something that is low damage but fast recharge pairs well with SR well because then you can focus more on attacks versus extra Secondary clicks. And in there the auto Recovery. Something more powerful with slower recharge like Energy pairs well with Ninjutsu since there is the a click recovery (more immediate Endurance gain versus the lower auto Enduring recovery in SR) and heal for when you need it. Stacked with IO sets and the Fighting set you get your Resistances up with NIN while SR you can push to high Defense with some Resistance to help mitigate what small amount gets through. I'm personally still playing with Absorb effects (Practiced Brawler versus Master Brawler) but it's easy to have Practiced Brawler on Auto click and being up 100% of the time.
In the end, it's what you'll have the most fun with. SR has more toggles but less clicks. Nin as less toggles but more clicks. I like the concept of both personally. Then again I've also started chasing Energy Armor like Marcus. :p
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@Kytherion Arx/ @Kytheria Aurelia on the rebound here.
Former toons:
Arc-Angel
Kytheria Aurelia
Pulsewave One
Barricade Buster
Vanguard Star
Kytherion Arx
etc etc ad nauseum
- 2
Ninjitsu vs. Super Reflexes
in Sentinel
Posted
Ohhh, that's a really good point I forgot about. I have a DP/Nin too and don't even need to take a travel power with Shinobi-Iri and Ninja Run/Sprint. Actually have one build that maxes out Jump and nearly max out run as if I have both Super Speed and Super Jump.