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Kytherion

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Posts posted by Kytherion

  1. I just went Ninjutsu with my DP Sent and besides the defense shields, I have movement speed increase, stealth, a stamina gain clicky, a heal and a reason to use ninja run. Tee move speed can't be used with combat jumping, so that saves me a power slot.

     

    Ohhh, that's a really good point I forgot about. I have a DP/Nin too and don't even need to take a travel power with Shinobi-Iri and Ninja Run/Sprint. Actually have one build that maxes out Jump and nearly max out run as if I have both Super Speed and Super Jump.

  2. Well here is the build I'm slowly getting together. Obviously how it works in theory versus actual should be fun.

     

    Starfury: Level 50 Science Sentinel

    Primary Power Set: Energy Blast

    Secondary Power Set: Energy Aura

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Leaping

    Power Pool: Speed

    Ancillary Pool: Ninja Tool Mastery

     

    Hero Profile:

    Level 1: Power Bolt

    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (7) Devastation - Damage/Recharge
    • (15) Devastation - Accuracy/Damage/Recharge
    • (36) Devastation - Chance of Hold
    • (39) Entropic Chaos - Chance of Heal Self

    Level 1: Kinetic Shield

    • (A) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Recharge
    • (13) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Recharge Speed

    Level 2: Power Blast

    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (7) Devastation - Damage/Recharge
    • (15) Devastation - Accuracy/Damage/Recharge
    • (36) Devastation - Chance of Hold
    • (39) Entropic Chaos - Chance of Heal Self

    Level 4: Power Shield

    • (A) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Recharge
    • (13) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Recharge Speed

    Level 6: Power Burst

    • (A) Apocalypse - Damage
    • (9) Apocalypse - Damage/Endurance
    • (9) Apocalypse - Damage/Recharge
    • (17) Apocalypse - Accuracy/Damage/Recharge
    • (36) Apocalypse - Chance of Damage(Negative)

    Level 8: Kinetic Dampening

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (46) Steadfast Protection - Resistance/Endurance

    Level 10: Energize

    • (A) Recharge Reduction IO

    Level 12: Fly

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 14: Aim

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance

    Level 16: Entropy Shield

    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO

    Level 18: Explosive Blast

    • (A) Ragnarok - Damage
    • (19) Ragnarok - Damage/Endurance
    • (19) Ragnarok - Damage/Recharge
    • (34) Ragnarok - Accuracy/Damage/Recharge
    • (39) Ragnarok - Chance for Knockdown

    Level 20: Power Armor

    • (A) Aegis - Resistance/Endurance
    • (21) Aegis - Resistance
    • (21) Aegis - Resistance/Endurance/Recharge
    • (29) Aegis - Psionic/Status Resistance

    Level 22: Boxing

    • (A) Absolute Amazement - Chance for ToHit Debuff

    Level 24: Tough

    • (A) Aegis - Resistance/Endurance
    • (25) Aegis - Resistance
    • (25) Aegis - Resistance/Endurance/Recharge
    • (29) Aegis - Resistance/Recharge

    Level 26: Focused Power Bolt

    • (A) Devastation - Accuracy/Damage
    • (27) Devastation - Damage/Endurance
    • (27) Devastation - Damage/Recharge
    • (34) Devastation - Accuracy/Damage/Recharge
    • (40) Devastation - Chance of Hold

    Level 28: Repelling Force

    • (A) Kismet - Accuracy +6%

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Recharge Speed

    Level 32: Nova

    • (A) Armageddon - Damage
    • (33) Armageddon - Damage/Endurance
    • (33) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Chance for Fire Damage

    Level 35: Power Drain

    • (A) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - Accuracy/Recharge
    • (50) Performance Shifter - Chance for +End

    Level 38: Combat Jumping

    • (A) Gift of the Ancients - Run Speed +7.5%

    Level 41: Hasten

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO

    Level 44: Sting of the Wasp

    • (A) Hecatomb - Damage
    • (45) Hecatomb - Damage/Endurance
    • (45) Hecatomb - Damage/Recharge
    • (45) Hecatomb - Chance of Damage(Negative)

    Level 47: The Lotus Drops

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (48) Scirocco's Dervish - Damage/Endurance
    • (48) Scirocco's Dervish - Damage/Recharge
    • (48) Scirocco's Dervish - Chance of Damage(Lethal)

    Level 49: Overload

    • (A) Karma - Knockback Protection

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Regenerative Tissue - +Regeneration
    • (43) Miracle - +Recovery
    • (43) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Accuracy
    • (23) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - Chance for +End

    ------------

    ------------

    Set Bonus Totals:

    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 81% Enhancement(Accuracy)
    • 52.5% Enhancement(RechargeTime)
    • 37.5% SpeedFlying
    • 225.9 HP (18.75%) HitPoints
    • 37.5% JumpHeight
    • 37.5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 81.25%
    • MezResist(Held) 81.25%
    • MezResist(Immobilized) 81.25%
    • MezResist(Sleep) 81.25%
    • MezResist(Stunned) 81.25%
    • MezResist(Terrorized) 81.25%
    • 21% (0.35 End/sec) Recovery
    • 92% (4.62 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 17.25% Resistance(Smashing)
    • 17.25% Resistance(Lethal)
    • 29.25% Resistance(Fire)
    • 29.25% Resistance(Cold)
    • 2.25% Resistance(Energy)
    • 2.25% Resistance(Negative)
    • 5% Resistance(Psionic)
    • 45% SpeedRunning

     

     

     

     

  3. I would completely agree with marcussmythe's assessment on both. I've been a fan of SR when CoH first went live and stay a strong fan of it even now. If they can't hit you, everything else is mote. You can do nearly the same with Ninjutsu with a little more cost. Again, the benefit with Ninjutsu is having the Endurnce Recovery click and the Heal click for those times your Defense fails you.

    Also keep in mind what your main power set is. Something that is low damage but fast recharge pairs well with SR well because then you can focus more on attacks versus extra Secondary clicks. And in there the auto Recovery. Something more powerful with slower recharge like Energy pairs well with Ninjutsu since there is the a click recovery (more immediate Endurance gain versus the lower auto Enduring recovery in SR) and heal for when you need it. Stacked with IO sets and the Fighting set you get your Resistances up with NIN while SR you can push to high Defense with some Resistance to help mitigate what small amount gets through. I'm personally still playing with Absorb effects (Practiced Brawler versus Master Brawler) but it's easy to have Practiced Brawler on Auto click and being up 100% of the time.

    In the end, it's what you'll have the most fun with. SR has more toggles but less clicks. Nin as less toggles but more clicks. I like the concept of both personally. Then again I've also started chasing Energy Armor like Marcus. :p

    • Like 1
  4. @Kytherion Arx/ @Kytheria Aurelia on the rebound here.

    Former toons:

      Arc-Angel

      Kytheria Aurelia

      Pulsewave One

      Barricade Buster

      Vanguard Star

      Kytherion Arx

    etc etc ad nauseum

    • Like 2
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