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FirstRingOfSaturn

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Everything posted by FirstRingOfSaturn

  1. i don't know if tankers deserve another nerf, but i think it would be feasible if they would get a little damage increase the fewer enemies are within 7 to 15 feet radius. For example 1 enemy = 30%, 2 = 20%, 3 = 10%, more than 3 = 0% So not really fury, but basically what the defender has for additional team mates, just calculated over nearby enemies. That could preserve the role for mobs and make soloing or killing the last enemies a bit less tough.
  2. I host a lot of PI missions, and many tankers cause me stomach ache. They run ahead, which is fine, but after the initial minions are cleared, they leave the tougher enemies behind. Fortunata Mistress, Mu Guardians, Spider Queens. All left for the team to deal with while the tanker moves on to the next mob. By the time the team catches up, the tanker is already tanking somewhere new, often far ahead and out of reach. This creates issues, especially for Kinetics. Instead of being able to use Fulcrum Shift on a large mob, they are left facing a handful of bosses, and the team cannot unfold its full potential. I also often invite low- and mid-level players because I know how hard it can be to find a team. But many enemies in PI missions, especially the Council, revive or transform before dying. These are a much greater threat to lower levels. And when the tanker is off soloing far away, they are not around to peel enemies off their teammates. That is literally the point of the role. This kind of play is rare among scrappers or brutes. Some tankers behave in missions as if they are farming, pulling groups beyond cap. The best tankers I have seen are the ones who stay close and know who is in trouble. If you want to be the tanker that is remembered, be the one who is there when it counts. So please do not run off and solo in someone else's game just because the game has gifted you toughness and you can.
  3. You're right, but they are just so pet-focused that it wouldn't hurt to make them accepting pet IOs, more than accepting other sets.
  4. Regarding the initial statement: I run PI 54 very frequently with my blasters or MM and i am not picky about players levels. In fact I'd take event the bored level 15 player because he can't find a team and i love the challenge. If mobs are too strong and the team cannot make it, then that's the game, but it never happened in hundreds of runs and asides, an occasional wipe is good to raise concentration again 😉 In the end it all comes down to the person leading the group and the willingness to enforce some constraints.
  5. ...because they are pet powers?
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