Overall, this change is a total bummer.
Questions I have:
Was TW really over represented in terms of population?
Was it not fair to compensate TW for it's awkwardness, end issues, and higher skill requirements with damage? Especially since thematically it makes sense that getting hit by a telephone pole would hurt more than a bat?
If the point of "Balance" is simply to make everything a cookie cutter of everything else, normalized to be near identical in damage output, where is the player agency? I know this balance philosophy was embraced by original design team, but the game by no means was better for it, with many powersets basically just being copy-paste effects with a palette/particle/model swap.
If TW had too many things inherent in it, then that should have been directly addressed. Remove the defense buff. Weaken the AoE. If it did too much dps, than increasing the delay between swings or something.
Of course this change neuters AoE and damage output and then retains/focuses on the absolutely most boring and bland part of TW in terms of easing end usage, def bonus and attack chain fluidity. Yes we know it's perfectly serviceable in the form it's change too, but it's bland and flavorless as well.
I for one, don't think I'll be playing my TW after this change. I really do not care that it's still possible to play the game perfectly fine after the change. I chose TW to have big, flashly damage with big numbers, I didn't care how good the set was nor how much dps it did I wanted to see those big single hits and have fun with that aspect of it. Now that is aspect is gone the set has really nothing to offer me.