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older mxd version help? Cobalt Flame 1 - Sentinel (Fire Blast - Super Reflexes).mxd
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I have seen different builds/set ups and was confused on ideal set up. Guidance welcome! Cobalt Flame 1 - Hero Sentinel Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Fire Blast Secondary powerset: Super Reflexes Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Fighting Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Flares A: Opportunity Strikes: Accuracy/Damage 3: Opportunity Strikes: Damage/RechargeTime 3: Opportunity Strikes: Accuracy/Damage/RechargeTime 15: Opportunity Strikes: Accuracy/Damage/Endurance 25: Opportunity Strikes: RechargeTime/Chance for Opportunity 39: Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime Level 1: Focused Fighting A: Reactive Defenses: Defense 5: Reactive Defenses: Defense/Endurance 7: Reactive Defenses: Endurance/RechargeTime 9: Reactive Defenses: Defense/RechargeTime 25: Reactive Defenses: Defense/Endurance/RechargeTime 27: Reactive Defenses: Scaling Resist Damage Level 2: Fire Ball A: Annihilation: Chance for Res Debuff 5: Javelin Volley: Chance of Damage(Lethal) 7: Bombardment: Accuracy/Damage/Recharge 17: Bombardment: Accuracy/Damage/Recharge/Endurance 17: Bombardment: Chance for Fire Damage 39: Bombardment: Accuracy/Recharge/Endurance Level 4: Focused Senses A: Shield Wall: Defense/Recharge 9: Shield Wall: Defense/Endurance 11: Shield Wall: Defense 11: Shield Wall: +Res (Teleportation), +5% Res (All) Level 6: Agile A: Kismet: Accuracy +6% 13: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Blaze A: Sentinel's Ward: Accuracy/Damage 19: Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime 27: Sentinel's Ward: Damage/RechargeTime 29: Sentinel's Ward: Accuracy/Damage/RechargeTime 39: Sentinel's Ward: Accuracy/Damage/Endurance 40: Sentinel's Ward: RechargeTime/Chance for +Absorb Level 12: Master Brawler A: Preventive Medicine: Heal 19: Preventive Medicine: Heal/Endurance 42: Preventive Medicine: Endurance/RechargeTime 43: Preventive Medicine: Heal/RechargeTime 43: Preventive Medicine: Chance for +Absorb 43: Preventive Medicine: Heal/RechargeTime/Endurance Level 14: Hasten A: Invention: Recharge Reduction 15: Invention: Recharge Reduction Level 16: Enduring A: Performance Shifter: EndMod 21: Performance Shifter: Chance for +End Level 18: Blazing Blast A: Apocalypse: Chance of Damage(Negative) 23: Apocalypse: Damage 33: Apocalypse: Damage/Recharge 33: Apocalypse: Damage/Recharge/Accuracy 33: Apocalypse: Recharge/Accuracy Level 20: Kick (Empty) Level 22: Aim A: Gaussian's Synchronized Fire-Control: To Hit Buff 29: Gaussian's Synchronized Fire-Control: Chance for Build Up 31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 40: Gaussian's Synchronized Fire-Control: Recharge/Endurance 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance Level 24: Tough A: Steadfast Protection: Resistance/+Def 3% 31: Gladiator's Armor: TP Protection +3% Def (All) 31: Unbreakable Guard: Resistance 40: Unbreakable Guard: Resistance/Endurance 42: Unbreakable Guard: +Max HP 42: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 26: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 34: Luck of the Gambler: Defense 34: Luck of the Gambler: Defense/Endurance 34: Luck of the Gambler: Defense/Endurance/Recharge Level 28: Inferno A: Armageddon: Damage/Recharge/Accuracy 36: Armageddon: Recharge/Accuracy 36: Armageddon: Damage/Recharge 36: Armageddon: Damage/Endurance 37: Armageddon: Chance for Fire Damage 37: Armageddon: Damage Level 30: Quickness A: Invention: Flight Speed Level 32: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points) 37: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 38: Evasion A: Reactive Defenses: Defense 50: Reactive Defenses: Defense/Endurance Level 41: Mind Probe A: Blistering Cold: Accuracy/Damage 50: Blistering Cold: Accuracy/Damage/Endurance 50: Blistering Cold: Accuracy/Damage/Recharge Level 44: Dominate A: Gladiator's Javelin: Chance of Damage(Toxic) 45: Ghost Widow's Embrace: Chance of Damage(Psionic) 45: Lockdown: Accuracy/Hold 45: Gladiator's Net: Chance of Damage(Lethal) 46: Lockdown: Accuracy/Recharge 46: Lockdown: Chance for +2 Mag Hold Level 47: Link Minds A: Shield Wall: Defense 48: Shield Wall: Defense/Endurance 48: Shield Wall: Defense/Endurance/Recharge 48: Shield Wall: Endurance/Recharge Level 49: Evasive Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 13: Miracle: +Recovery 23: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 21: Performance Shifter: EndMod Level 35: Afterburner ### Cobalt Flame 1 a Fire Blast/Super Reflexes Sentinel 📥 [Grab The Build Here](https://api.midsreborn.com/build/download/FbWxJCLO9ebsFvEz) - *(Link expires 06/28/2024 04:59 PM CDT\*)* 👁️ [Stat Preview Below](https://api.midsreborn.com/build/image/FbWxJCLO9ebsFvEz.png) Cobalt Flame 1 - Sentinel (Fire Blast - Super Reflexes).mbd
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I love this guy, lots of fun. Not sure why Mids wont let me post the text version of the powers.... anyway https://api.midsreborn.com/legacy/download?uc=1675&c=713&a=1426&f=HEX&dc=78DA75944B53134110C7FFFB08AF100920EF978008040D88A55E2D155F108B124B2F2A6E91181631A49258EAD7D02A41F071F62C2FAF9EF51B78570F020A88E02176B6A78B09145BB55BBFE9EEF9774FCFEC449E5E2CFDF279E81C8CC08549279D1E3D4FDF4C2CE58B3871770CF41445DC74E6899B8816D2A05EB9476F3889782C1ABEEDE4069EB1595C238F93C9A954267CDD4D4C38A337538E9B701371F887A7A626C39726DDF878A6C4E391642C160DB03967A5A8326F341473A2B1547ADC4DD60D24DDB1B028479CB1187D72FCAC96AA69A77720F7D97DB23EFAD8C0491B260C0193A10016C321F81882B019D6BBF265E89D313CCF654A60E8090C7C80E7B1312FB000A5BBC850816586C35862D8A004962E63E18184C419AA31CE500B97E1281E321CC3044331ED826FB79CACE943D0508BAB6228C2A0E5C115AABC504B6917A2DF5421A7184A7086A11E67054E33B4D1D4622D93518C1EA8490A36694D7E2DC4E7C7264F2EC58EC03643231E190A1C82261BCD18E03AAF529D014D0601BCE7497F284199BEDA32596410AB3CB9192B0C83A452AE37B81CB396DA8C39897DCD7004EF04DE0ABC61F84B292BF59495786EAA3D782130CDE0A71655E987A60A5FD96392A746F7D4204B0FB648BD4EEF581D5EF201ECC4B4C08CC02B86106619C29863B048BE419769403F97DF8D1AEE6E37B6C5B2C970021B025B0C7420D0A4CB34493343D2DE10D6188EE397CCFE6DA96AD61922D4F9165DA605F35C672B160416059618DAB12CF09161877AD3A6CBB4E18EA942EE9AEA7FB827306AAAB2EE0B380CFF824087BE811D72667A6551BDB284726A40971EDBB52FB64F622B28B6473FA53DB418CF53499EB0EE098BE75308E8D33D7DA2DF4A6BD6AE956CB6D1DE7701792766E800FBB09D7F2DD1C0B3FF2CC91796F89503ECAB7BECD4C4564B5D47B70C751D5D23E8B4B1B65FA32077DD5AF8569D5F65F6FB5EC38FBD06D2CFFB79B2FF015549E473 |MBD;23543;1460;1948;BASE64;| |G/ZbERWcEACtDnhqcLUnDZiZQWvukv8Y0lMcrjqkldqIJkd+QNUyaxG9hXMqHz1CeU9| |pWt53wEJysnT1tQ4LSFdPXKyHzdR+f83qi3L3itYo3atyitY3I39scAH7337ffq/Cxs| |gYGU277n8bGWMfzAYYZEo0IdwCq0pAY9hWGmDruk/tnRLL1jXunQjh4lrXQsiRXsdY4| |TU8obMxDIvCLxXi7gJrFSrp8WM7OLK7ROabF+ajjDxS4HuIaMApsSfwy9jtwqY4951R| |ltswVkj7FBabQOBuKo43EDm7Hj6M21IKJtE3StEY47OBE5oPOQluJaEkErchMtiG99h| |s59U6w0AAOeAfMopz75VkTdXYq0lU/JCtpStQYNq51qJPTAZVTaV77LJZG2sy50QWWW| |ZsbLLMiJljHVSiS1p9pG0qbqDq9MRrOaZekbzDxSxEpybEgkVVziT3ztIpt6r4v5nIZ| |hZv3rEHPDn/0xL01Lyo1q2db8zcohb77q4Gkg44NP9NyzAwi2Zn830I2fFcjUvNRWhJ| |cVelS2r9K+5WB8VeesHW8lBC5lZ0OvOeBDdhTSJ25zsIBYu9GxZqU5Qke9CR3Q5Y9dH| |mIHpBS8zqSJQH/MSmrIUuUqj7Wj85wrtaQnQChfEuoAjvHWYCY3gX/FYqmnH9ORdN31| |nTmQyrl7czfr0k7Lp0MjvfEt1lf5aLXjf6D1C2NeHEvj5zjEWnc7azDTBZZ/r1Aa2Fp| |JsmX9yJoSyPyIISKIxtTGAEzUUxskskTURS73nMKN9zjhxrCGwUe8us4ocFkSQIoYOL| |C0PoEwyjb1CE7Ckwhr66psR4XsZ+le08OOkcpq3y2x/l+x4r3rCWolG86RP5PCZca3k| |QsVEMxd0a8SGYnY48J1kPxcAQnznebAp8KL7cHd+VcR6h11ZlRSFOFTBBUbLFiGggSt| |wVfQeq1804EppFg/sirZON55tVKGZKtKcRiZos/VoDPOwxC252eocHB2CimGGDBGFB3| |AdDmNmSsBIaDil/xf3PLA6LpKN0ew7S83BuIBP8yaux3VQa+dgZJnwiGRb+ksTJXTjN| |g2pk+nW7XjpPehkfrsuAjWLfOPKOENYgf9X3gnDAGzqZOAwnPi5kcUlO8bqEkxPAi7D| |bN7nuSExWwTilmky5gKJk3DqkVgB3ytSOyFFyiXwT61d4TO5Oo6Cjc46Ekmd1hLuBfe| |EHMIxvQnRDdEUYSQvc536Sn0mpt2GS4HDegmpyk9pKagfPpdzw90CVW1oC2Ap0Trf5G| |nydNqeZ78n5NBFRhP77XbDGq+3SVKPeitpCJvddZFMUk8teFgX5vP0AlZY7SNxW+IfD| |fUyqaKKlflw8rwE0zBpOmZ+0MhIyMjCCNsEo2gJt2vr83vZ9TIBPRdm77MqfCH5abk6| |GzfvwBPcbR1K9r9kv0Cl4415rXYUdPYUobvbu1QsvNQyhfWUF0KLUShzBFz5cPT6Cen| |mnfGVdI1kJGEb7wAjaF0bRnSQp/LxuxGvAFRwwscXMzlQztzdoPaD3QpZcXkJeBkbwY| |hFXSRq7g0vSFO0GbB+uhgxr/gWxwZtcoBYem0NMdaD9lduhtQcZSMugCO+BB2EV1zTf| |LNs5ObB6M19iWouEKz3gQ9izuMq+L1GldrO2HPtVFUgetv5wjcnnDyMIvwoUemNceYG| |NYk+o9u1XqaFXg3Tcb+mtneUFDlIHsmd5Ib045AJVrNgX3IeBi3hVvDPvzKq2nogbZl| |rcojX3xnOVdmMk5+fZKBN1hgXsQJtQvlw03f2R26FJqIVf03/mubg/y83hRKXvWG46Z| |dv7xHCDBM8czGDvmkKs3MCVE1XrrvsU5SA2vXgikKYRzZrZuQJxblNW3Zq7QmpI9sVk| |Da7UUHANvRI838bv23DJryECEljb8K+KmudXLvFBPxGVz6fMkhLpRPSS/Sl7bFe4rT4| |tGxo=|
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Sadly no Cyber
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If I want to afk and I run an asteroid farm I usually have to run autoheal otherwise I end up dead, Even with 90 res to fire, I run a no haste build. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Spines no Haste: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Lunge -- Acc-I(A) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam(5) Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), SprUnrFur-Rchg/+Regen/+End(9), ScrDrv-Dam%(9), FuroftheG-ResDeb%(46) Level 4: Super Jump -- Jump-I(A) Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-Absorb%(15), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(17) Level 8: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19) Level 10: Temperature Protection -- Ags-ResDam/Rchg(A), Ags-ResDam(21), Ags-Psi/Status(21) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27) Level 14: Boxing -- Acc-I(A) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29) Level 18: Tough -- GldArm-3defTpProc(A) Level 20: Weave -- LucoftheG-Def/EndRdx(A), Ksm-ToHit+(29), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31) Level 22: Quills -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg(31), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), ScrDrv-Dam%(33), Obl-%Dam(34) Level 24: Consume -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36) Level 26: Build Up -- ToHit-I(A) Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39) Level 32: Burn -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40), Arm-Dmg/EndRdx(40), ScrDrv-Dam%(40), Arm-Dam%(42) Level 35: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43) Level 38: Spine Burst -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(45), ScrDrv-Acc/Rchg(45), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Dam%(46) Level 41: Melt Armor -- RechRdx-I(A), RechRdx-I(50) Level 44: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(50) Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(11), PrfShf-EndMod/Acc(11), PrfShf-End%(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Boost Level 50: Pyronic Judgement Level 50: Reactive Interface Level 50: Assault Partial Radial Graft Level 4: Double Jump ------------ ------------ Set Bonus Totals: 10.5% DamageBuff(Smashing)10.5% DamageBuff(Lethal)10.5% DamageBuff(Fire)10.5% DamageBuff(Cold)10.5% DamageBuff(Energy)10.5% DamageBuff(Negative)10.5% DamageBuff(Toxic)10.5% DamageBuff(Psionic)11.75% Defense(Smashing)11.75% Defense(Lethal)37.06% Defense(Fire)37.06% Defense(Cold)9.25% Defense(Energy)9.25% Defense(Negative)3% Defense(Psionic)9.25% Defense(Melee)8% Defense(Ranged)32.69% Defense(AoE)1.8% Max End+33% Enhancement(Accuracy)+47.5% Enhancement(RechargeTime)37.5% SpeedFlyingGrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)163 HP (10.88%) HitPoints37.5% JumpHeight37.5% SpeedJumpingMezResist(Confused) 50%MezResist(Held) 50%MezResist(Immobilized) 50%MezResist(Sleep) 50%MezResist(Stunned) 50%MezResist(Terrorized) 50%MezResist(Teleport) 100% (20% chance)21% (0.35 End/sec) Recovery66% (4.12 HP/sec) Regeneration30% ResEffect(SpeedFlying)30% ResEffect(RechargeTime)30% ResEffect(SpeedRunning)7.5% Resistance(Smashing)7.5% Resistance(Lethal)18% Resistance(Fire)18% Resistance(Cold)4.5% Resistance(Energy)4.5% Resistance(Negative)5% Resistance(Psionic)37.5% SpeedRunning1 Null
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This is my build but it is not optimized as i am over the cap on smashing/lethal resistance. Any suggestions would be welcome. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Titan Storm: Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Brawl -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(3), BlsCol-Acc/Dmg/EndRdx(5), BlsCol-Acc/Dmg/Rchg(5), BlsCol-Dmg/EndRdx/Acc/Rchg(7), BlsCol-Rchg/HoldProc(17) Level 1: Deflection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(19), ImpArm-ResPsi(19) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(9), ShlWal-EndRdx/Rchg(9), ShlWal-ResDam/Re TP(13), ShlWal-Def(21), ShlWal-Def/EndRdx/Rchg(21) Level 4: Hover -- LucoftheG-Def/Rchg+(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 8: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Dmg/Rchg(15), ScrDrv-Acc/Rchg(17), ScrDrv-Acc/Dmg/EndRdx(23), SuddAcc--KB/+KD(23) Level 10: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(29) Level 12: Active Defense -- RechRdx-I(A) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 18: Chain Induction -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(31), BrtFur-Acc/Dmg/Rchg(31), BrtFur-Dmg/EndRdx/Rchg(31), BrtFur-Acc/Dmg/EndRdx/Rchg(40), BrtFur-Rchg/Fury(40) Level 20: Phalanx Fighting -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def(33), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(43) Level 22: Kick -- Acc-I(A) Level 24: Against All Odds -- EndRdx-I(A) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(46), ImpArm-ResPsi(46) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/Rchg+(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(48) Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 32: Lightning Rod -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(36), UnrFur-Acc/Dmg/Rchg(36), UnrFur-Dmg/EndRdx/Rchg(37), UnrFur-Acc/Dmg/EndRdx/Rchg(39), UnrFur-Rchg/+Regen/+End(39) Level 35: Shield Charge -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(36), Avl-Acc/Dmg/EndRdx(37), Avl-Acc/Dmg/Rchg(37), Avl-Acc/Dmg/EndRdx/Rchg(39), Avl-Rchg/KDProc(40) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: One with the Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), ImpSki-Status(48) Level 47: Physical Perfection -- Prv-Heal(A), PrfShf-End%(50) Level 49: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33), Mrc-Rcvry+(45) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 14: Afterburner ------------ https://www.midsreborn.com/builds/download.php?uc=1395&c=652&a=1304&f=HEX&dc=78DA65935B6F12511485CFC0500A432DB4A585162CA0B5A5175AFC05460B6A95A409C6784D43E8299D648406508B3FC16BE283F5F266BCFE0D1FBDEBB36FBEF8E225F1FE6070CFEC75529A4E808FB3CEAC73D6DE73A6B03E1F5859C9EF139A71C02A351A4BFBEBE79BD2532855CCB2A0CB3866364BD544B159AB9FF3D238E6CC2F15A425652667C972B36E964B160B989C972BB2DA9099E2AA29AD653514C662AD6665F29659596DFA9DFFC53529977B58B655B35AD93A8AE6D6CC72265795F54A6BA9506A3465BDC50923942541DF7F7648CDFE116D8FB8AC0B91D585EB0A53BF0A5E63765D67066F309F073ACDBFDC6CFEC1ECFAC90CFC61F6FD06D3E418D7C50B326BCAACE579B2FB207808E623CC8105F030D347BD74C32CDC61CD1153247A206A9E29E1887ED0DECA2BB09DF7028B3B2E82EBCC608B397809FCC885BEA4AC3E95D5870223283082C28751E0300A8EFD65BE22B3A1B21A886350961E25F67C7039A2DDCB5EB54DEF0316630F99D38FC0C7CCEC13F029D36E474899432778EF9D27C153E069E6F819F02CF30D65EC57E6FEEF2C26D0D7C400331D04FB99937D4C17D512466B4578980B7C4D2B0E69CEE9688BA1248B6EBA33AAB689A28F49F431893EA6D1C719F47106074627F388328F204B32842CE1AD9966907116D9DF529CB8EA771C37DB876554AD38DAC5CF7A9717EC66EEF631F7F84183F98E564C2973EA164C1B30DD06EFC07497397E8FE90B0931A6E28C6DF0137C3629C484122790F13D6D3305D135451D1571AA6A2FB76636CEE3002D9751273FF38927B358D64F93736AD9B9FB3855BA50579B3E7489BCBEF936B78F6E9F5FD4D534499A237DF66F5A70D7D70EC925923849C7B998E9057E945FB6FBBE75489A50D16FE2C518A4B7055BB7FF03E1D9CF03 ------------ Set Bonus Totals: 9.5% DamageBuff(Smashing) 9.5% DamageBuff(Lethal) 9.5% DamageBuff(Fire) 9.5% DamageBuff(Cold) 9.5% DamageBuff(Energy) 9.5% DamageBuff(Negative) 9.5% DamageBuff(Toxic) 9.5% DamageBuff(Psionic) 19.13% Defense(Smashing) 19.13% Defense(Lethal) 16.31% Defense(Fire) 16.31% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 25.69% Defense(Melee) 8.5% Defense(Ranged) 15.38% Defense(AoE) +27% Enhancement(Accuracy) 7.5% Enhancement(Max EnduranceDiscount) +53.75% Enhancement(RechargeTime) 15% SpeedFlying 230.5 HP (15.38%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 133.8% MezResist(Held) 133.8% MezResist(Immobilized) 133.8% MezResist(Repel) 1000% (8% chance) MezResist(Sleep) 133.8% MezResist(Stunned) 133.8% MezResist(Terrorized) 133.8% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 50% (3.12 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 29% Resistance(Smashing) 29% Resistance(Lethal) 25.25% Resistance(Fire) 25.25% Resistance(Cold) 26% Resistance(Energy) 26% Resistance(Negative) 27.5% Resistance(Toxic) 39.5% Resistance(Psionic) 15% SpeedRunning 1 Null
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Here is my proposed final build, I am debating on epic power pools and some slottting. The numbers look good but ya never truly know how it will play, Critiques and suggestions welcome. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Thunderblaster: Level 50 Mutation Defender Primary Power Set: Storm Summoning Secondary Power Set: Water Blast Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50) Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Rchg/+Absorb(3), GldJvl-Dam%(5), TchofLadG-%Dam(7), WntBit-Rchg/SlowProc(9) Level 2: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7) Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(13) Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(13), Rct-ResDam%(15), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx(36) Level 8: Freezing Rain -- UndDfn-Rchg(A), UndDfn-DefDeb(15), UndDfn-DefDeb/Rchg/EndRdx(17), AchHee-ResDeb%(17) Level 10: Kick -- Empty(A) Level 12: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21) Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25) Level 16: Tidal Forces -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(25) Level 18: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(27), Rct-Def(29), Rct-Def/EndRdx(31) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-ResDam/Re TP(33) Level 24: Water Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(33), SprDfnBst-Dmg/EndRdx/Rchg(34), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Rchg/Heal%(48) Level 26: Tornado -- ExpRnf-EndRdx/Dmg/Rchg(A), SuddAcc--KB/+KD(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37), ExpRnf-Dmg/EndRdx(48) Level 28: Water Jet -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End/Rech(29), OvrFrc-Dam/KB(37), OvrFrc-Acc/Dmg/End(46) Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(47) Level 32: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 35: Dehydrate -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(40), SprVglAss-Dmg/EndRdx/Rchg(40) Level 38: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43) Level 41: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(43), Ags-Psi/Status(45), Ags-ResDam/EndRdx/Rchg(45), Ags-EndRdx/Rchg(46) Level 44: Power Sink -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(45), PwrTrns-EndMod(46) Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Summon Adept -- SvrRgh-Acc(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Pnc-Heal/+End(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Partial Core Revamp Level 50: Portal Jockey Level 50: The Atlas Medallion Level 4: Afterburner ------------ ------------ Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 6.13% Defense(Melee) 4.56% Defense(Smashing) 4.56% Defense(Lethal) 7.69% Defense(Fire) 7.69% Defense(Cold) 8.63% Defense(Energy) 8.63% Defense(Negative) 8% Defense(Psionic) 10.5% Defense(Ranged) 7.69% Defense(AoE) 10.35% Max End +10% Enhancement(Range) 2.5% Enhancement(Max EnduranceDiscount) +8% Enhancement(Heal) +24% Enhancement(Accuracy) +92.5% Enhancement(RechargeTime) 22.5% SpeedFlying 228.9 HP (22.51%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 42.5% MezResist(Held) 42.5% MezResist(Immobilized) 42.5% MezResist(Sleep) 42.5% MezResist(Stunned) 42.5% MezResist(Terrorized) 42.5% 8.5% (0.14 End/sec) Recovery 64% (2.71 HP/sec) Regeneration 14.75% Resistance(Smashing) 14.75% Resistance(Lethal) 17% Resistance(Fire) 17% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 14% Resistance(Toxic) 19% Resistance(Psionic) 22.5% SpeedRunning | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;745;1490;HEX;| |78DA6594CB4F53411487E7DEDE0A6DA13C0A05848250102CEDA5A545B7469085822| |16274659A22B7D004DAA6B446176AD4B8316AD48D2B135D18E3D6073E76121357FE| |0386188D0B4123A040D4553DBDBF33B6A63769BE99F33E67663A7E66A42A1E1FDD2| |F14E7F05C6C61213A62C48DE4B491A91CCF6563D9442A29E8731E9BCD1584536492| |35321524F248C3E8815C3CAE4F665399F9E8646E7E3E954C24675AFF698FC69233C| |6B47E22962D9816FC856322959AD347E71233B3D96AAC0B4B72B39BBBC9B4614C57| |99CB3123962679CBC174E2943E9CCA6472694A141DCF45C7CD4ACE3653297EFA5D5| |585FCF216B1621122A489D02AF32BF31B78CE4B660A8CAD22AC994235C21C02353F| |8C77BC534D563E84FCBC57FA8ABCAADC1530BE07EEB80F3A684416CEA058DE2342D| |532788D6065A5666D54A07481CE4DA4EDACC7DE5B0B5E27A70A76B254BC4524E712| |58FB86F99AE8A21E28BD8D6B14B63C7DE206691CD2DFB108FBFA57CC1760C34BD04| |2FED5B2C2EA265A7948F90795B97F137B895BD8376F8317693035B2E79A0788D4FC| |08D428629D4C5FC73DEFFC09CFB635446C5F07BBC8D82523B9FA0B23B58976A69B9| |48DAC541B3952FB2822ED3A0C5EA05A9AE409373D66E513E6331EF153E62238F01C| |BC4925B7F0F4B4964DD5ECDEFB19C7EFE51177F3B518F801FD65CAD82A2F60EB323| |7F611ECFE04063E8036EAC1237BF0700F3A9FB4DE00DEA2C01D1CD1DAE147BAEE00| |B85B670E3083606F08BC44E574C95BDA15D458C91C04AF90518F9C52CF203CF7849| |911E610E8DBCBDC0766A9953E7947FA82A8D91701FD43CC3018180417C8A91FEF27| |AFF66FA30CFF1618D800977C42E81C59E83C9DD3E41994573AB8856776442B3EE47| |C9B56FC0B28ECE9D28F958B26B4E2F3158A29FA6E2791F29F68AD5CB45E225295E3| |A8AAF29062DE587B270E76A3C44851EE6052F6DBE01777B19AFC4AE966B574E32B2| |F3A582E0A958BC2E5A248B9C8564B7F4D32D72F4A1C92033C49C587A466AA7423DC| |253E7F012F9409CD| |-------------------------------------------------------------------|
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Not happy with this build as ranged defense and S/L def or resistance is sub par. Perhaps the power sets just don't jive but could use help. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Archfey: Level 49 Magic Blaster Primary Power Set: Seismic Blast Secondary Power Set: Plant Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Encase -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), TchofLadG-%Dam(5), GldJvl-Dam%(21), Apc-Dam%(31) Level 1: Entangle -- TraoftheH-Immob/Acc(A) Level 2: Rock Shards -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), LucoftheG-Def/EndRdx(7) Level 6: Entomb -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(17) Level 8: Strangler -- Lck-Acc/Hold(A), Lck-Acc/EndRdx/Rchg/Hold(13), Lck-%Hold(13), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), GldNet-Dam%(31) Level 10: Hasten -- RechRdx(A), RechRdx(11) Level 12: Upthrust -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(25), SprFrzBls-Rchg/ImmobProc(31) Level 14: Seismic Force -- GssSynFr--Build%(A) Level 16: Kick -- Empty(A) Level 18: Tombstone -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(46) Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-ResDam(48) Level 22: Weave -- Rct-Def/EndRdx(A), Rct-Def(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(49) Level 24: Wild Fortress -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(47) Level 26: Acrobatics -- EndRdx-I(A) Level 28: Ripper -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(43) Level 30: Spore Cloud -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-Slow%(48) Level 32: Meteor -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(36) Level 35: Vines -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(40), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45), SprEnt-Rchg/AbsorbProc(45) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(39) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def/EndRdx/Rchg(42) Level 44: Assault -- EndRdx-I(A) Level 47: Tactics -- EndRdx-I(A) Level 49: Stalagmite -- RzzDzz-Acc/Stun/Rchg(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19), NmnCnv-Regen/Rcvry+(19) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33) Level 1: Seismic Shockwaves Level 49: Quick Form ------------ ------------ Set Bonus Totals: 16% DamageBuff(Smashing) 16% DamageBuff(Lethal) 16% DamageBuff(Fire) 16% DamageBuff(Cold) 16% DamageBuff(Energy) 16% DamageBuff(Negative) 16% DamageBuff(Toxic) 16% DamageBuff(Psionic) 9.13% Defense(Melee) 7.56% Defense(Smashing) 7.56% Defense(Lethal) 23.5% Defense(Fire) 23.5% Defense(Cold) 31.94% Defense(Energy) 31.94% Defense(Negative) 6% Defense(Psionic) 25.06% Defense(Ranged) 18.5% Defense(AoE) 3.6% Max End 6.25% Enhancement(Max EnduranceDiscount) +24% Enhancement(Accuracy) +10% Enhancement(Range) +2.5% Enhancement(Held) +51.25% Enhancement(RechargeTime) 15% SpeedFlying 185.2 HP (15.37%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 46.25% MezResist(Held) 46.25% MezResist(Immobilized) 46.25% MezResist(Sleep) 46.25% MezResist(Stunned) 46.25% MezResist(Terrorized) 46.25% MezResist(Teleport) 100% (20% chance) 14% (0.23 End/sec) Recovery 30% (1.51 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 12.5% Resistance(Smashing) 29% Resistance(Fire) 29% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 13% Resistance(Psionic) 12.5% Resistance(Lethal) 15% SpeedRunning
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I need some feedback on this build. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Blackstorm 2: Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Dark Grasp -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(9), Lck-%Hold(11) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: Living Shadows -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(5), GrvAnc-Acc/Rchg(7), GrvAnc-Immob/EndRdx(11), GrvAnc-Hold%(13) Level 4: Hover -- LucoftheG-Def/Rchg+(A) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(15) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), Rct-ResDam%(21), Rct-Def/EndRdx(21) Level 12: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(45) Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(23), LucoftheG-Def/Rchg+(23) Level 16: Freezing Rain -- AchHee-ResDeb%(A), UndDfn-DefDeb/EndRdx(25), UndDfn-DefDeb/Rchg/EndRdx(25), UndDfn-Rchg(27) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42) Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(43), DarWtcDsp-ToHitdeb/Rchg/EndRdx(43), DarWtcDsp-Rchg/EndRdx(43), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-Slow%(50) Level 22: O2 Boost -- Prv-Heal/Rchg(A) Level 24: Kick -- Mk'Bit-Acc/Dmg(A) Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprWiloft-Rchg/Dmg%(48) Level 28: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResKB(29), UnbGrd-Max HP%(29), UnbGrd-ResDam(31) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(33) Level 32: Umbra Beast -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc(34), BldMnd-Dmg(34) Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), TchofLadG-%Dam(36), AchHee-ResDeb%(37), SuddAcc--KB/+KD(37) Level 38: Lightning Storm -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(40) Level 41: Mental Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45) Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 47: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17) ------------
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Does someone have a good build for Dark/Storm?
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I find Boggle, Disrupt, and Placate pretty good powers and was wondering why they are not picked. Are they not needed at high levels? At mid level they help a lot with survivability. Enquiring minds want to know.
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Thanks for your feedback. I have played with him a little and as long as I am not running hurricane end is not much of a problem. I agree on switching out power boost for afterburner, I miss the power. I am happy with the Gloom slotting at the moment, but I did replace the cloud sense with the 6th Over chance to kd. That works great. My only real complaint is my ACC seems to have suffered a little bit. Damage is a little meh as far as killing speed, but they do seem to die. I am paranoid about toxic and psychic damage types. The hold in Soul while a slow activation, is helpful and I am glad I added back tentacles.
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Thanks for all your help, this is the build I think I am going to go with. Very similar in def and a little better in the resistances, especialy toxic and psychic. Also has a lot more recharge and great ranged defense. Someone pointed out running agility helps reduce the effectiveness of the procs. Have not tried it in real play yet. but I think this offers lots of versatility and fits within the theme. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Everwind 3: Level 50 Mutation Defender Primary Power Set: Storm Summoning Secondary Power Set: Dark Blast Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50) Level 1: Dark Blast -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Rchg/+Absorb(3) Level 2: Gloom -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(5), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dmg/End/Rech(7), OvrFrc-Acc/Dmg/End/Rech(7), CldSns-%Dam(9) Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(13) Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(13), GifoftheA-Def/EndRdx(15) Level 8: Freezing Rain -- UndDfn-Rchg(A), UndDfn-DefDeb(15), UndDfn-DefDeb/Rchg/EndRdx(17), AchHee-ResDeb%(17) Level 10: Kick -- Empty(A) Level 12: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21) Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(21), UnbGrd-Max HP%(23), UnbGrd-ResDam(23) Level 16: Tenebrous Tentacles -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29) Level 18: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(29), GifoftheA-Def/EndRdx(31) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(33) Level 24: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dam%(34), StnoftheM-Dmg/EndRdx/Rchg(34) Level 26: Tornado -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(34), SprVglAss-Dmg/EndRdx/Rchg(36), SuddAcc--KB/+KD(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37) Level 28: Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(37) Level 30: Hover -- LucoftheG-Def/Rchg+(A) Level 32: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 35: Life Drain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(40), Thn-Dmg/Rchg(40) Level 38: Blackstar -- Arm-Dmg/Rchg(A), Arm-Dam%(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dmg(43) Level 41: Soul Drain -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(45) Level 44: Dark Embrace -- GldArm-End/Res(A), GldArm-RechRes(45), GldArm-RechEnd(45), GldArm-Res/Rech/End(46), GldArm-ResDam(46), GldArm-3defTpProc(46) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Pnc-Heal/+End(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 49: Quick Form Level 50: Agility Partial Core Revamp Level 50: Portal Jockey Level 50: The Atlas Medallion Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;724;1448;HEX;| |78DA65944B6813511486EF6426CDB32FDBA6CFF4656BDBB49D669A0A3E11FA50B0A| |D1403EE244433ADC13413A6896D972EDC888ABA7125BA501115973E9616C195A858| |15A43E4017B55A7521880B89A7F31FD3C20C09DFE43FE7DCFB9F3377323E37ECBFB| |BEFE41E21950CA5E23333B1617D524F2774D33D9ECBC6B349232DE8F28E9CD0CDD9| |643AD11C71D1CFE0FFA4D8606E72528D660D733A16CD4D4F1BE9647AAAAE103D184| |F4FE90975386E1E8F0DD2EA59E19B308C94BA37959C3A962DC6FDDA2D5579AD5FD1| |8CAE27FCD6ED981ECF905E3F92491E55870CD3CC65689F58D4C8A562E3B4966ECED| 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|23645B329119B3260533C65857FA0FC3FF791FB3B| |-------------------------------------------------------------------|
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Revived my Storm/Dark Defender from the old days and this is how I imagined his end build. While I am not a min/maxer, I do want to be able to solo and join teams taskforces and meaningfully contribute. Any thoughts on this build? Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Everwind: Level 50 Mutation Defender Primary Power Set: Storm Summoning Secondary Power Set: Dark Blast Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(3), FrcFdb-Acc/KB(40) Level 1: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48) Level 2: Gloom -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(5), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(25) Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(40) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Freezing Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(13), AchHee-DefDeb/Rchg(19), AchHee-ResDeb%(23) Level 10: Steamy Mist -- UnbGrd-ResDam(A), UnbGrd-Max HP%(11), LucoftheG-Def/Rchg+(11), LucoftheG-Def/EndRdx(15), Ags-Psi/Status(15), ImpArm-ResPsi(46) Level 12: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(17), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dam%(21), StnoftheM-Dmg/EndRdx/Rchg(21) Level 14: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 16: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 18: O2 Boost -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(19) Level 20: Night Fall -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(27), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(29), CldSns-%Dam(31) Level 22: Kick -- Mk'Bit-Acc/Dmg(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam(36) Level 26: Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(31), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Dam/KB(45), OvrFrc-Acc/Dmg/End/Rech(45) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(36), ShlWal-ResDam/Re TP(36) Level 30: Afterburner -- LucoftheG-Def/Rchg+(A) Level 32: Lightning Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(33), SprDfnBst-Dmg/EndRdx/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(33), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Rchg/Heal%(39) Level 35: Life Drain -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(39), Apc-Dam%(39) Level 38: Power Sink -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(40) Level 41: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(46) Level 44: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(45), RctArm-ResDam/Rchg(48) Level 47: Assault -- EndRdx-I(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), Ksm-ToHit+(50), Ksm-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(7) Level 50: Cardiac Boost Level 50: Ageless Invocation Level 50: Ion Core Judgement Level 50: Assault Genome ------------