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Everwind

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Posts posted by Everwind

  1. If I want to afk and I run an asteroid farm I usually have to run autoheal otherwise I end up dead,  Even with 90 res to fire,  I run a no haste build.

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Spines no Haste: Level 50 Magic Brute
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Lunge -- Acc-I(A)
    Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam(5)
    Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), SprUnrFur-Rchg/+Regen/+End(9), ScrDrv-Dam%(9), FuroftheG-ResDeb%(46)
    Level 4: Super Jump -- Jump-I(A)
    Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-Absorb%(15), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(17)
    Level 8: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19)
    Level 10: Temperature Protection -- Ags-ResDam/Rchg(A), Ags-ResDam(21), Ags-Psi/Status(21)
    Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
    Level 18: Tough -- GldArm-3defTpProc(A)
    Level 20: Weave -- LucoftheG-Def/EndRdx(A), Ksm-ToHit+(29), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
    Level 22: Quills -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg(31), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), ScrDrv-Dam%(33), Obl-%Dam(34)
    Level 24: Consume -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36)
    Level 26: Build Up -- ToHit-I(A)
    Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36)
    Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39)
    Level 32: Burn -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40), Arm-Dmg/EndRdx(40), ScrDrv-Dam%(40), Arm-Dam%(42)
    Level 35: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43)
    Level 38: Spine Burst -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(45), ScrDrv-Acc/Rchg(45), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Dam%(46)
    Level 41: Melt Armor -- RechRdx-I(A), RechRdx-I(50)
    Level 44: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(50)
    Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Fury 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(11), PrfShf-EndMod/Acc(11), PrfShf-End%(13)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Musculature Boost 
    Level 50: Pyronic Judgement 
    Level 50: Reactive Interface 
    Level 50: Assault Partial Radial Graft 
    Level 4: Double Jump 
    ------------
    ------------
    Set Bonus Totals:

    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 11.75% Defense(Smashing)
    • 11.75% Defense(Lethal)
    • 37.06% Defense(Fire)
    • 37.06% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 8% Defense(Ranged)
    • 32.69% Defense(AoE)
    • 1.8% Max End
    • +33% Enhancement(Accuracy)
    • +47.5% Enhancement(RechargeTime)
    • 37.5% SpeedFlying
    • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
    • 163 HP (10.88%) HitPoints
    • 37.5% JumpHeight
    • 37.5% SpeedJumping
    • MezResist(Confused) 50%
    • MezResist(Held) 50%
    • MezResist(Immobilized) 50%
    • MezResist(Sleep) 50%
    • MezResist(Stunned) 50%
    • MezResist(Terrorized) 50%
    • MezResist(Teleport) 100% (20% chance)
    • 21% (0.35 End/sec) Recovery
    • 66% (4.12 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 7.5% Resistance(Smashing)
    • 7.5% Resistance(Lethal)
    • 18% Resistance(Fire)
    • 18% Resistance(Cold)
    • 4.5% Resistance(Energy)
    • 4.5% Resistance(Negative)
    • 5% Resistance(Psionic)
    • 37.5% SpeedRunning
    • 1 Null

  2. This is my build but it is not optimized as i am over the cap on smashing/lethal resistance.  Any suggestions would be welcome.

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Titan Storm: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Brawl -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(3), BlsCol-Acc/Dmg/EndRdx(5), BlsCol-Acc/Dmg/Rchg(5), BlsCol-Dmg/EndRdx/Acc/Rchg(7), BlsCol-Rchg/HoldProc(17)
    Level 1: Deflection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(19), ImpArm-ResPsi(19)
    Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(9), ShlWal-EndRdx/Rchg(9), ShlWal-ResDam/Re TP(13), ShlWal-Def(21), ShlWal-Def/EndRdx/Rchg(21)
    Level 4: Hover -- LucoftheG-Def/Rchg+(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 8: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Dmg/Rchg(15), ScrDrv-Acc/Rchg(17), ScrDrv-Acc/Dmg/EndRdx(23), SuddAcc--KB/+KD(23)
    Level 10: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(29)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Fly -- BlsoftheZ-ResKB(A)
    Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
    Level 18: Chain Induction -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(31), BrtFur-Acc/Dmg/Rchg(31), BrtFur-Dmg/EndRdx/Rchg(31), BrtFur-Acc/Dmg/EndRdx/Rchg(40), BrtFur-Rchg/Fury(40)
    Level 20: Phalanx Fighting -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def(33), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(43)
    Level 22: Kick -- Acc-I(A)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(46), ImpArm-ResPsi(46)
    Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/Rchg+(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(48)
    Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 32: Lightning Rod -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(36), UnrFur-Acc/Dmg/Rchg(36), UnrFur-Dmg/EndRdx/Rchg(37), UnrFur-Acc/Dmg/EndRdx/Rchg(39), UnrFur-Rchg/+Regen/+End(39)
    Level 35: Shield Charge -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(36), Avl-Acc/Dmg/EndRdx(37), Avl-Acc/Dmg/Rchg(37), Avl-Acc/Dmg/EndRdx/Rchg(39), Avl-Rchg/KDProc(40)
    Level 38: Superior Conditioning -- PrfShf-End%(A)
    Level 41: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 44: One with the Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), ImpSki-Status(48)
    Level 47: Physical Perfection -- Prv-Heal(A), PrfShf-End%(50)
    Level 49: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33), Mrc-Rcvry+(45)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 14: Afterburner 
    ------------
    https://www.midsreborn.com/builds/download.php?uc=1395&c=652&a=1304&f=HEX&dc=78DA65935B6F12511485CFC0500A432DB4A585162CA0B5A5175AFC05460B6A95A409C6784D43E8299D648406508B3FC16BE283F5F266BCFE0D1FBDEBB36FBEF8E225F1FE6070CFEC75529A4E808FB3CEAC73D6DE73A6B03E1F5859C9EF139A71C02A351A4BFBEBE79BD2532855CCB2A0CB3866364BD544B159AB9FF3D238E6CC2F15A425652667C972B36E964B160B989C972BB2DA9099E2AA29AD653514C662AD6665F29659596DFA9DFFC53529977B58B655B35AD93A8AE6D6CC72265795F54A6BA9506A3465BDC50923942541DF7F7648CDFE116D8FB8AC0B91D585EB0A53BF0A5E63765D67066F309F073ACDBFDC6CFEC1ECFAC90CFC61F6FD06D3E418D7C50B326BCAACE579B2FB207808E623CC8105F030D347BD74C32CDC61CD1153247A206A9E29E1887ED0DECA2BB09DF7028B3B2E82EBCC608B397809FCC885BEA4AC3E95D5870223283082C28751E0300A8EFD65BE22B3A1B21A886350961E25F67C7039A2DDCB5EB54DEF0316630F99D38FC0C7CCEC13F029D36E474899432778EF9D27C153E069E6F819F02CF30D65EC57E6FEEF2C26D0D7C400331D04FB99937D4C17D512466B4578980B7C4D2B0E69CEE9688BA1248B6EBA33AAB689A28F49F431893EA6D1C719F47106074627F388328F204B32842CE1AD9966907116D9DF529CB8EA771C37DB876554AD38DAC5CF7A9717EC66EEF631F7F84183F98E564C2973EA164C1B30DD06EFC07497397E8FE90B0931A6E28C6DF0137C3629C484122790F13D6D3305D135451D1571AA6A2FB76636CEE3002D9751273FF38927B358D64F93736AD9B9FB3855BA50579B3E7489BCBEF936B78F6E9F5FD4D534499A237DF66F5A70D7D70EC925923849C7B998E9057E945FB6FBBE75489A50D16FE2C518A4B7055BB7FF03E1D9CF03

    ------------
    Set Bonus Totals:

    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 19.13% Defense(Smashing)
    • 19.13% Defense(Lethal)
    • 16.31% Defense(Fire)
    • 16.31% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 25.69% Defense(Melee)
    • 8.5% Defense(Ranged)
    • 15.38% Defense(AoE)
    • +27% Enhancement(Accuracy)
    • 7.5% Enhancement(Max EnduranceDiscount)
    • +53.75% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • 230.5 HP (15.38%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 133.8%
    • MezResist(Held) 133.8%
    • MezResist(Immobilized) 133.8%
    • MezResist(Repel) 1000% (8% chance)
    • MezResist(Sleep) 133.8%
    • MezResist(Stunned) 133.8%
    • MezResist(Terrorized) 133.8%
    • MezResist(Teleport) 100% (20% chance)
    • 12% (0.2 End/sec) Recovery
    • 50% (3.12 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 29% Resistance(Smashing)
    • 29% Resistance(Lethal)
    • 25.25% Resistance(Fire)
    • 25.25% Resistance(Cold)
    • 26% Resistance(Energy)
    • 26% Resistance(Negative)
    • 27.5% Resistance(Toxic)
    • 39.5% Resistance(Psionic)
    • 15% SpeedRunning
    • 1 Null
  3. Here is my proposed final build,  I am debating on epic power pools and some slottting.  The numbers look good but ya never truly know how it will play,  Critiques and suggestions welcome.

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Thunderblaster: Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Water Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50)
    Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Rchg/+Absorb(3), GldJvl-Dam%(5), TchofLadG-%Dam(7), WntBit-Rchg/SlowProc(9)
    Level 2: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7)
    Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(13)
    Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(13), Rct-ResDam%(15), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx(36)
    Level 8: Freezing Rain -- UndDfn-Rchg(A), UndDfn-DefDeb(15), UndDfn-DefDeb/Rchg/EndRdx(17), AchHee-ResDeb%(17)
    Level 10: Kick -- Empty(A)
    Level 12: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25)
    Level 16: Tidal Forces -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(25)
    Level 18: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(27), Rct-Def(29), Rct-Def/EndRdx(31)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-ResDam/Re TP(33)
    Level 24: Water Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(33), SprDfnBst-Dmg/EndRdx/Rchg(34), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Rchg/Heal%(48)
    Level 26: Tornado -- ExpRnf-EndRdx/Dmg/Rchg(A), SuddAcc--KB/+KD(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37), ExpRnf-Dmg/EndRdx(48)
    Level 28: Water Jet -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End/Rech(29), OvrFrc-Dam/KB(37), OvrFrc-Acc/Dmg/End(46)
    Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(47)
    Level 32: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
    Level 35: Dehydrate -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(40), SprVglAss-Dmg/EndRdx/Rchg(40)
    Level 38: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43)
    Level 41: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(43), Ags-Psi/Status(45), Ags-ResDam/EndRdx/Rchg(45), Ags-EndRdx/Rchg(46)
    Level 44: Power Sink -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(45), PwrTrns-EndMod(46)
    Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 49: Summon Adept -- SvrRgh-Acc(A)
    Level 1: Vigilance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Pnc-Heal/+End(11)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Agility Partial Core Revamp 
    Level 50: Portal Jockey 
    Level 50: The Atlas Medallion 
    Level 4: Afterburner 
    ------------
    ------------
    Set Bonus Totals:

    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 6.13% Defense(Melee)
    • 4.56% Defense(Smashing)
    • 4.56% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 8% Defense(Psionic)
    • 10.5% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 10.35% Max End
    • +10% Enhancement(Range)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • +8% Enhancement(Heal)
    • +24% Enhancement(Accuracy)
    • +92.5% Enhancement(RechargeTime)
    • 22.5% SpeedFlying
    • 228.9 HP (22.51%) HitPoints
    • 22.5% JumpHeight
    • 22.5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 42.5%
    • MezResist(Held) 42.5%
    • MezResist(Immobilized) 42.5%
    • MezResist(Sleep) 42.5%
    • MezResist(Stunned) 42.5%
    • MezResist(Terrorized) 42.5%
    • 8.5% (0.14 End/sec) Recovery
    • 64% (2.71 HP/sec) Regeneration
    • 14.75% Resistance(Smashing)
    • 14.75% Resistance(Lethal)
    • 17% Resistance(Fire)
    • 17% Resistance(Cold)
    • 11.75% Resistance(Energy)
    • 11.75% Resistance(Negative)
    • 14% Resistance(Toxic)
    • 19% Resistance(Psionic)
    • 22.5% SpeedRunning
    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1587;745;1490;HEX;|
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  4. Not happy with this build as ranged defense and S/L def or resistance is sub par.  Perhaps the power sets just don't jive but could use help.

     

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Archfey: Level 49 Magic Blaster
    Primary Power Set: Seismic Blast
    Secondary Power Set: Plant Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Encase -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), TchofLadG-%Dam(5), GldJvl-Dam%(21), Apc-Dam%(31)
    Level 1: Entangle -- TraoftheH-Immob/Acc(A)
    Level 2: Rock Shards -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), LucoftheG-Def/EndRdx(7)
    Level 6: Entomb -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(17)
    Level 8: Strangler -- Lck-Acc/Hold(A), Lck-Acc/EndRdx/Rchg/Hold(13), Lck-%Hold(13), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), GldNet-Dam%(31)
    Level 10: Hasten -- RechRdx(A), RechRdx(11)
    Level 12: Upthrust -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(25), SprFrzBls-Rchg/ImmobProc(31)
    Level 14: Seismic Force -- GssSynFr--Build%(A)
    Level 16: Kick -- Empty(A)
    Level 18: Tombstone -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(46)
    Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-ResDam(48)
    Level 22: Weave -- Rct-Def/EndRdx(A), Rct-Def(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(49)
    Level 24: Wild Fortress -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(47)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Ripper -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(43)
    Level 30: Spore Cloud -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-Slow%(48)
    Level 32: Meteor -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(36)
    Level 35: Vines -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(40), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45), SprEnt-Rchg/AbsorbProc(45)
    Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(39)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def/EndRdx/Rchg(42)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Tactics -- EndRdx-I(A)
    Level 49: Stalagmite -- RzzDzz-Acc/Stun/Rchg(A)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19), NmnCnv-Regen/Rcvry+(19)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33)
    Level 1: Seismic Shockwaves 
    Level 49: Quick Form 
    ------------
    ------------
    Set Bonus Totals:

    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 9.13% Defense(Melee)
    • 7.56% Defense(Smashing)
    • 7.56% Defense(Lethal)
    • 23.5% Defense(Fire)
    • 23.5% Defense(Cold)
    • 31.94% Defense(Energy)
    • 31.94% Defense(Negative)
    • 6% Defense(Psionic)
    • 25.06% Defense(Ranged)
    • 18.5% Defense(AoE)
    • 3.6% Max End
    • 6.25% Enhancement(Max EnduranceDiscount)
    • +24% Enhancement(Accuracy)
    • +10% Enhancement(Range)
    • +2.5% Enhancement(Held)
    • +51.25% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • 185.2 HP (15.37%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 46.25%
    • MezResist(Held) 46.25%
    • MezResist(Immobilized) 46.25%
    • MezResist(Sleep) 46.25%
    • MezResist(Stunned) 46.25%
    • MezResist(Terrorized) 46.25%
    • MezResist(Teleport) 100% (20% chance)
    • 14% (0.23 End/sec) Recovery
    • 30% (1.51 HP/sec) Regeneration
    • 45% ResEffect(SpeedFlying)
    • 45% ResEffect(RechargeTime)
    • 45% ResEffect(SpeedRunning)
    • 12.5% Resistance(Smashing)
    • 29% Resistance(Fire)
    • 29% Resistance(Cold)
    • 10.25% Resistance(Energy)
    • 10.25% Resistance(Negative)
    • 8% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 12.5% Resistance(Lethal)
    • 15% SpeedRunning

  5. I need some feedback on this build.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Blackstorm 2: Level 50 Magic Controller
    Primary Power Set: Darkness Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Dark Grasp -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(9), Lck-%Hold(11)
    Level 1: Gale -- SuddAcc--KB/+KD(A)
    Level 2: Living Shadows -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(5), GrvAnc-Acc/Rchg(7), GrvAnc-Immob/EndRdx(11), GrvAnc-Hold%(13)
    Level 4: Hover -- LucoftheG-Def/Rchg+(A)
    Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(15)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), Rct-ResDam%(21), Rct-Def/EndRdx(21)
    Level 12: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(45)
    Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(23), LucoftheG-Def/Rchg+(23)
    Level 16: Freezing Rain -- AchHee-ResDeb%(A), UndDfn-DefDeb/EndRdx(25), UndDfn-DefDeb/Rchg/EndRdx(25), UndDfn-Rchg(27)
    Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42)
    Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(43), DarWtcDsp-ToHitdeb/Rchg/EndRdx(43), DarWtcDsp-Rchg/EndRdx(43), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-Slow%(50)
    Level 22: O2 Boost -- Prv-Heal/Rchg(A)
    Level 24: Kick -- Mk'Bit-Acc/Dmg(A)
    Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprWiloft-Rchg/Dmg%(48)
    Level 28: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResKB(29), UnbGrd-Max HP%(29), UnbGrd-ResDam(31)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(33)
    Level 32: Umbra Beast -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc(34), BldMnd-Dmg(34)
    Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), TchofLadG-%Dam(36), AchHee-ResDeb%(37), SuddAcc--KB/+KD(37)
    Level 38: Lightning Storm -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(40)
    Level 41: Mental Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45)
    Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
    Level 47: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48)
    Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
    ------------

     

  6. I find Boggle, Disrupt, and Placate pretty good powers and was wondering why they are not picked.  Are they not needed at high levels?  At mid level they help a lot with survivability.

    Enquiring minds want to know.

  7. On 2/11/2021 at 2:06 PM, Onlyasandwich said:

    Looks like you retained ranged softcap! That will go a long way for your survival no matter what other differences are at play.

    • Personally, I would value capped Energy resist over a smattering of toxic and small psi resist. Ranged defense will handle the majority of psi damage anyhow.
    • The recharge is roughly the same as the build I provided, minus the difference in Alpha choice.
    • To achieve this small Psi and moderate toxic resist, you have sacrificed a lot of damage.

     

    Please don't take my notes a too critically - everyone has their own playstyle and preference. I do have a few observations on this iteration:

    • Power Boost doesn't really do anything at all in this build. If anything, you could grab Afterburner as a one-slot lotg mule. It actually a fun power too.
    • The PM proc is very strong defensively - I would recommend switching one of the other PMs in O2 out for it.
    • Soul drain in Soul Mastery is twice the recharge of the version in Dark Mastery. Still a nice prelude to Nuke, but definitely less value than you might expect.
    • The gloom slotting is kinda weird. If you're going for these sorts of bonuses, a three slot thunderstrike with a few procs or frankenslots would be stronger and have the same meaningful bonuses.
    • You are lacking the reactive defense +res scaling IO. If resist is a priority, this is one of the best ways to gain it across the board.
    • Storm is an end hog! You can probably run just fine if you pick Ageless, but exemping might catch you sucking wind at times. Honestly, even Conserve power in the other build isn't a perfect solution - this is just sort of something you learn to live with on storm.

    Ultimately, you'll be the best judge of what's fun for you! Get out there and blow some mobs around while tentacles devour them.

     

     

    Thanks for your feedback.  I have played with him a little and as long as I am not running hurricane end is not much of a problem.  I agree on switching out power boost for afterburner, I miss the power.  I am happy with the Gloom slotting at the moment, but I did replace the cloud sense with the 6th Over chance to kd. That works great.  My only real complaint is my ACC seems to have suffered a little bit.

     

    Damage is a little meh as far as killing speed, but they do seem to die.

     

    I am paranoid about toxic and psychic damage types.  

     

    The hold in Soul while a slow activation, is helpful and I am glad I added back tentacles.

  8. Thanks for all your help, this is the build I think I am going to go with.  Very similar in def and a little better in the resistances, especialy toxic and psychic.  Also has a lot more recharge and great ranged defense.  Someone pointed out running agility helps reduce the effectiveness of the procs.   Have not tried it in real play yet. but I think this offers lots of versatility and fits within the theme.

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Everwind 3: Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50)
    Level 1: Dark Blast -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Rchg/+Absorb(3)
    Level 2: Gloom -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(5), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dmg/End/Rech(7), OvrFrc-Acc/Dmg/End/Rech(7), CldSns-%Dam(9)
    Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(13)
    Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(13), GifoftheA-Def/EndRdx(15)
    Level 8: Freezing Rain -- UndDfn-Rchg(A), UndDfn-DefDeb(15), UndDfn-DefDeb/Rchg/EndRdx(17), AchHee-ResDeb%(17)
    Level 10: Kick -- Empty(A)
    Level 12: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(21), UnbGrd-Max HP%(23), UnbGrd-ResDam(23)
    Level 16: Tenebrous Tentacles -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29)
    Level 18: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(29), GifoftheA-Def/EndRdx(31)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(33)
    Level 24: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dam%(34), StnoftheM-Dmg/EndRdx/Rchg(34)
    Level 26: Tornado -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(34), SprVglAss-Dmg/EndRdx/Rchg(36), SuddAcc--KB/+KD(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37)
    Level 28: Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(37)
    Level 30: Hover -- LucoftheG-Def/Rchg+(A)
    Level 32: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
    Level 35: Life Drain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(40), Thn-Dmg/Rchg(40)
    Level 38: Blackstar -- Arm-Dmg/Rchg(A), Arm-Dam%(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dmg(43)
    Level 41: Soul Drain -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(45)
    Level 44: Dark Embrace -- GldArm-End/Res(A), GldArm-RechRes(45), GldArm-RechEnd(45), GldArm-Res/Rech/End(46), GldArm-ResDam(46), GldArm-3defTpProc(46)
    Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance 
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Pnc-Heal/+End(11)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 49: Quick Form 
    Level 50: Agility Partial Core Revamp 
    Level 50: Portal Jockey 
    Level 50: The Atlas Medallion 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    ------------

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  9. 3 hours ago, Onlyasandwich said:

    I like what you've achieved with resists, overall!

     

    A few high level points to examine:

    • Gloom is a real missed opportunity. This is a prime damage proc power, and a strong ST attack when procced out.

    I am not as familiar with the sets, any recommendations on which proc enhancements??

    • Consider splitting Superior vigilant assault into 3's in two different powers to take advantage of 2 10% recharge bonuses with minimal investment.

    That sounds like a good idea.

    • As Hjarki said, the sixth moonbeam slot isn't doing much for you. Generally, your toxic/psi numbers aren't high enough to make chasing them further matter very much. I would focus these efforts elsewhere. This also applies to your psi resist iOS in steamy mist and your sixth in blackstar.

    Are you saying 5 slots for Blackstar or a different proc?

    (I hate psi attacks and put hat in just 5 slot steamy or replace with something else?)

    • Small optimization - shift 2 of your weave IOs to Shield Wall instead for same enhancement and a beefier +hp bonus

    Are you saying 2 and 2 or 1 LotG and 3 Sheild Wall?

    • Slotting overwhelming force full set in tornado is a bit underwhelming. You are missing base recharge enhancement, as well as the opportunity to slot an achilles or FFback here. Nado is a great place for either/both of these. It is also auto-hit, so accuracy is wasted.

    So how many slots  do you recommend?  with just the KB/to KD

    • Tentacles is primarily a damage power. Spamming it will give you all the duration you need. I don't think the purple bonuses are worth sacrificing slotting it as a damage cone.

    I have a love hate relationship with tentacles as it is great it keeps mobs in the FRain, but the range is so short...

    • The second slot in hover does very little. If anything, drop a KB protection IO in here to make up for losing the KB protection in overwhelming force.\

    I just saw this as a way to reduce end on an expensive toggle.

    • Hurricane could use some slotting love. It's great, but situational these days. If you're going to use it, I'd recommend slotting it out. You could perhaps do well with base slot only if you switch out for an Enzyme exposure instead.

    I love Hurricane while leveling up, but now it is more of a get-out-of jail, or when I want to play with the mobs.  I will try to get an Enzyme HO.  I rarely use it.

    • Life Drain is primarily an attack. Feel free to drop in some frankenslotting to buff its heal a bit, but you are missing out by slotting it as a heal.

    I was never impressed with the damage on Lifedrain and was it solely as a self heal power.

    • Lightning storm is a great place for the Apoc proc! That's a good choice. I would keep the proc, but consider a set that suits your priorities but also includes end redux. You are going to be chugging end very hard indeed when conserve power is down otherwise

    My priorities are recharge, good def and great resistance, mange the end demons, provide good support for team and solo occasionally.

    • Cytoskeleton for Tactics is always great if you can afford it. Since /Dark doesn't have aim, consider slotting the Gaussian proc here as well - it works very well on teams.
    • I would siphon an extra slot for conserve power.

    I am finding this build difficult to balance.  Advise appreciated.  I play with mids, but I don't really know the set bonuses that well and still trying to figure out optimal.  Just don't have experience with the various purple sets, and could easily overkill something and underwhelm in others.  I do know it is fun to hit freezing rain and jump in with Blackstar for small groups of melting mobs.

     

     

     

     

     

     

     

     

     

  10. Revived my Storm/Dark Defender from the old days and this is how I imagined his end build.  While I am not a min/maxer, I do want to be able to solo and join teams taskforces and meaningfully contribute.  Any thoughts on this build?

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Everwind: Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(3), FrcFdb-Acc/KB(40)
    Level 1: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48)
    Level 2: Gloom -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(5), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(25)
    Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(40)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Freezing Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(13), AchHee-DefDeb/Rchg(19), AchHee-ResDeb%(23)
    Level 10: Steamy Mist -- UnbGrd-ResDam(A), UnbGrd-Max HP%(11), LucoftheG-Def/Rchg+(11), LucoftheG-Def/EndRdx(15), Ags-Psi/Status(15), ImpArm-ResPsi(46)
    Level 12: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(17), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dam%(21), StnoftheM-Dmg/EndRdx/Rchg(21)
    Level 14: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A)
    Level 16: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
    Level 18: O2 Boost -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(19)
    Level 20: Night Fall -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(27), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(29), CldSns-%Dam(31)
    Level 22: Kick -- Mk'Bit-Acc/Dmg(A)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam(36)
    Level 26: Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(31), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Dam/KB(45), OvrFrc-Acc/Dmg/End/Rech(45)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(36), ShlWal-ResDam/Re TP(36)
    Level 30: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 32: Lightning Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(33), SprDfnBst-Dmg/EndRdx/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(33), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Rchg/Heal%(39)
    Level 35: Life Drain -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(39), Apc-Dam%(39)
    Level 38: Power Sink -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(40)
    Level 41: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(46)
    Level 44: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(45), RctArm-ResDam/Rchg(48)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), Ksm-ToHit+(50), Ksm-Def/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7)
    Level 50: Cardiac Boost 
    Level 50: Ageless Invocation 
    Level 50: Ion Core Judgement 
    Level 50: Assault Genome 
    ------------

     

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