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Stormchant

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Posts posted by Stormchant

  1. 2 hours ago, Faultline said:

     

    I hear you; this was meant to address issues with the mobs re-spawning on top of players that were not ready for them (they ignored spawn distance range unlike other street mobs in the game) but it looks like we need a better solution. There's a cave area in particular where mobs would respawn in the front while players were making their way to the back.

    Silly spawn rates are kind of needed when the Atlas quests want you to defeat specific sets of mobs.

     

    I just logged off a new character because there were zero quest mobs available to progress with (and a couple of suspiciously high level characters parked in the area...) Even aside from that it had been hard to progress earlier.

     

    I think this needs to be reversed.

     

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