MintCondition
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Posts posted by MintCondition
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1 hour ago, Leandro said:
That conversation started because of Stealth IOs (yes, I know, not supposed to balance around IOs, but can't deny they exist) making the Stealth pool a horrendous choice. They arguably are still worse than slotting a Stealth IO in Super Speed, but they shouldn't be a complete joke, at least.
Stealth tho is a great place for an additional LotG, and if we're going to keep IOs in mind ...
And here's where I'm ignorant, the stealth "procs" in travel powers don't add DEF do they? I guess my issue is what's the point of stealth at all anymore?
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Can someone explain the reasons behind the Stealth/Invis changes. What was broken about it?
I mean this seems like a buff to Invis, but it sort of makes stealth pointless now. In addition, other than a lower END, superior invis isn't that superior anymore. And are similar buffs going to go to Field Operative?
I always assumed stealth/Invis was a mode toggle like hover/fly or CJ/SJ. Moving around? Invis. Ready to fight, flip to stealth. Need to get out of Dodge? Phase.
Post here if you're a Mac user having trouble with Island Rum after the August 22 update
in Help & Support
Posted
So my problem isn't specifically with Island Rum, but since the UG to 64 bit, I can't load keybind files using /bindloadfile. Not sure if it's a pathing thing or what. But even loading a simple script doesn't work.
Steps I take:
1) /bindsavefile test.txt - client says "Keybinds saved to test.txt", check coh/data and there is indeed a test.txt file
2) without touching that file, I immediately execute "/bindloadfile test.txt" - "Unable to read in keybind file: test.txt"
Any ideas what might cause this? I would try adding in pathing, (I used to be able to use z:/ as a pointer to the MacHD outside of Wine) but I can't seem to figure out what the new paths would be.