Multiboxing is a toxic way to play City of Heroes. It shouldn't beallowed. It...
Discourages class diversity by favoring passive ATs such as VEATs and MMs
Discourages team play, as multiboxing favors solo content
Harms the economy by grossly increasing the amount of liquid infamy
Disadvantages single box players by causing massive inflation; see above
Is wholly unnecessary due to the speed of existing dedicated farming builds (no, you don't need to make them faster) and the amount of utilities i25+ have introduced to CoH/CoV to hit endgame in record time
Encourages botting, as multiple accounts can be run simultaneously from the same computer
Relies on player honesty, an honor system, and active knowledge of queue times to work in the current system without impacting the game during increased server load
Turns the experience of CoX into the same asocial grindfest of other MMOs
Advantages:
You can make more inf
If you want to see what multiboxing does to a game, look at EVE Online, where pilots are encouraged to run multiple active subscriptions to keep up economically, and things like passive drone ships and FAX Logi chains have become standard due to CCP's allowance of it. The same will happen here and is not a positive change to the majority of players. Please undo this change in your policy.