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Gemini2099

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Posts posted by Gemini2099

  1. 9 hours ago, Hjarki said:

    Sonic Siphon, Sonic Cage, Disruption Field and Clarity can’t slot any enhancement sets. Sonic Barrier, Snoic Haven, and Sonic Dispersion can only slot resist sets (which are relatively limited in value beyond the uniques). Sonic Repulsion can only slot knockback sets (again, limited). Liquefy can slot a huge array of enhancement sets but few of them do any good because it’s a pseudo-pet power so procs work poorly and the few procs that work well (mainly ones that proc on power activation like Force Feedback or Performance Shifter) aren’t amongst that huge array.

     

    That makes building for Sonic Resonance extremely challenging since a significant part of the power of any build comes from its enhancement set bonuses.

     

    Sonic Resonance also lacks many of the features like endurancement management, self recharge or self-healing (or abilities to achieve these through procs) that permit it to augment a blast/control set usefully.

     

    While not a direct comparison, Thermal is going to be generally stronger and more versatile at doing what Sonic tries to do although obviously it involves a very different theme.

     

    I agree with this.  Sonic just needs some slight tweaks to be up to date for the modern game with IO sets. 

  2. I am going to start up another AR/Sonic corruptor because the advantage is that you just blast away and don't worry about dropping so many debuffs.  But yes on a defender sonic is better.

     

    I will say this about Sonic Cage and that it is really a great power that you can rely on with minimal slotting.  But it is very niche which is why it is love/hate relationship with the power. 

     

    The new changes to Liquefy really make the set flow better and you actually feel that Sonic is actually more useful on teams and solo as a result.  Sonic Siphon though needs buffs as well as looking at the end costs for some of the powers. 

     

    Overall Sonic is a solid set.  

     

  3. On 1/29/2024 at 9:38 AM, drbuzzard said:

     

     

    I can't say I object to this suggestion, but it doesn't address the main issue. Sonic Resonance is a set with a very small bag of tricks. Basically every other set does a wide variety of effects, while sonic has a very, very small toolkit. I agree that the liquefy change improves things to a good degree, but I tested at +1 (given alpha shift, +0). It was completely slotted up so it gave -56.23% to hit debuff. This sounds mighty impressive, and at even level it rather is. What about when you take on the +4s that happen when things are actually tough? Let's slap on that purple patch and see how it drives. 56.23* .48=  .27. Ok, now you're enemies go from base .50 to .23 chance to hit (higher for non minions). That's not bad. You can hand out 55% to most things (ignore psi hole for a sec here). So 45% *.23 = 10.35 % damage.  Let's look at a bubbler. In set they can hand out 39.25% defense before dipping into leadership. This is with just the base 3 shields of course and comes to about the same level of mitigation as the sonic with 3 shields and a not perma T9. Take leadership on the bubbler and we're at softcap and the damage cuts in half. The  bubbler doesn't need to stack a pile of IO bonuses and achieve perma hasten to get this effect. It's a pool power and there you go. Also, since they are defense to everything  (but toxic) they don't have that psi hole and all the packaged debuffs miss as well. This is merely showing that debuffs are much weaker with the purple patch than buffs. FF is a buffing set mostly. Liquefy is pure debuff. At even level liquefy+sonic shields is superior, yes. Then again you don't really need a defender for even level now do you?

     

    So if the liquefy change were possible to make permanent (which currently requires the recharge cap) you're at bubbler level mitigation kind of. The power also does a defense debuff (so does the T9 FF bubble), - recharge,  and knocks people down (except Romans now, who seem to have been given weeble capability). The FF T9 offers a bunch of interesting debuffs as well as some debuff resistance for all the effects which managed to hit your softcapped team. It should also be noted that the FF T9 can be permanent with just 100% recharge slotting in the power. 

     

    One of the best sonic tricks is rigging sonic repulsion for knockdown, which of course takes an IO for the purpose. This is probably the only interesting effect FF can't achieve (repel being in repulsion field). Of course to mitigate this nice trick, the endurance cost is an expensive toggle plus more cost per target knocked. 

     

    Sonic then has the shared with FF useless 'get in the corner child' power (sonic cage), and then clarity which is pretty redundant with sonic dispersion. 

     

    I have tricked out level 50 sonic and FF defenders. I know which one can turn a sorry team around and make it plow through things without much trouble at all. That isn't the sonic defender. 

     

     

    What you are suggesting would radically change sonic resonance.  Is that in line with the spirit of the current dev team intentions? Doesn't seem like it but the can of worms of IO defense set bonuses was opened long ago so you can't really turn the clock back on that. 

     

    FF was recently updated for the modern game (IO set bonuses) but Sonic was in a much better shape before the FF rework.   The reason why the Sonic Resonance changes and improvements are tiny and not sweeping so far is that it is already a strong set.  And drastic changes could make it very over powered. 

     

    Fix the obvious issues first and then we can re-evaluate if SR needs more changes.  Reducing the recharge of Liquefy is a very good and important step.  Making Sonic Siphon into a true siphon is another obvious change that should happen.  And finally re-evaluating the endurance costs of several powers in the set. 

     

    So in summary I disagree the set needs sweeping changes.  Fix what obviously needs to be addressed first then re-evaluate if necessary. 

    • Like 1
  4. 6 hours ago, drbuzzard said:

    Finally played the sonic defender I made on test to try out the liquefy change. Still could not get a spot on a team, so I just did the cimeroran  repeat mission intro solo. Went in with it set at +1 x4. Individual spawns were not an issue. I could lay down liquefy, and proceed to beat them all down at a defenderly pace. After they were down, I waited till liquefy was back up (not very long since I was in perma hasten +spiritual core alpha) and repeated the process. One time I got a bit too ambitious and while in the middle of a spawn tossed ion judgment at the rest of the room. That did not end well for me. I went to the hospital, returned and cleared them out at the measured pace of one x4 spawn at a time and it wasn't an issue. I was running with bosses off which no doubt made it much easier. Sonic is really not a soloing set given how many powers need allies to even be used (5 of 9). 

     

    The liquefy change is nice, but I think sonic needs more love than this. Other than being the king of handing out resistance to a team (and thus providing less protection than a bubbler), it really shines nowhere else. It's not even king of resistance debuff. Poison, Cold, and trick arrow all debuff a single target just as hard. Poison and trick arrow are also better at the AOE debuffing. 

     

    I don't know if I need to note this, but the defender is level 50, and fully tricked out with all the free goodies and incarnate powers. 

    The only other change that should happen with Sonic Resonance is making Sonic Siphon a true Siphon by giving + RES.  

     

    Sonic is a much better set now that Liquify is actually up for almost every spawn now or every other spawn.  

  5. Assault Rifle with the current changes on test is fast, fluid, and fun.

     

    The new ignite flows well when you chaining other blast powers in AR. For example, FT + Ignite + Buckshot is actually very fluid now. and it feels like a more dynamic way to play.  Of course the biggest improvement is that FT no longer has a delay which I think is a huge QoL improvement.  I personally like these minor QoL improvements to powers as it allows to retain the original flavor of the power but still improving enough to be noticeable.

     

     

     

     

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  6. 6 hours ago, TurboRaptor said:

    It's so good that it makes great single target filler because it does good damage and it has a 1s cast time.

    Before Sniper Rifle was improved Buckshot was a great filler in single target attack chain.  But with enough recharge buckshot is actually the cornerstone of what makes AR the master of cones along with Flamethrower and Full Auto. 

     

     

    • Thumbs Up 3
  7. 3 minutes ago, Neogumbercules said:

    If any power needs to be deleted in favor of Aim it's Buckshot. No one gives af about Buckshot. It's a mediocre cone on a set full of better AoEs, all of which would be improved by the inclusion of Aim and it's Gaussian's potential.

     

    I'd gladly give up buckshot to get a 162.5% damage boost to an M30>Full Auto wombo-combo.

    I like M30 over Buckshot.  But many others do like Buckshot for its shorter recharge and it is easier to line up than M30. So I think it may be a toss up. 

     

    Honestly Slug is starting to lose its luster as Sniper Rifle is starting to become that much better in single target attack chains.  So maybe Slug and Bean Bag should be merged and that way it gives room for AIM. 

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  8. 3 hours ago, nihilii said:

    Loving the latest AR changes, both Ignite and Beanbag. While this isn't to everyone's tastes, personally I'm happy to trade Aim for a fast-activating stun with standard damage I can fit in my regular attack chain and doublestack to boss magnitude with ease.

    I agree.

     

    Back in the day people talked about AR needing AIM pre ED on AR/DEV blasters.  AIM is a good tool but the reasoning back then was that Ignite was the replacement for AIM.  Making Ignite more easier to use like AIM is probably the way to go. 

    • Thumbs Up 1
  9. Sonic is a fine set. Reduce the recharge of Liquefy by half and add buffs to sonic siphons and the set would be even better.  On teams it shines but with some of these simple adjustments it would be an enjoyable set for soloing as you can spend more time blasting.

     

     

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