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MeisusChrist

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Everything posted by MeisusChrist

  1. I checked again and caught my mistake (I had switched out enhancements on Vines). Once I corrected this and properly mirrored my live character I tried again. On test I was able to hold a mob with my Vines for about 3 seconds on initial cast. It would then intermittently hold targets for 2-3 secs before releasing them. On live, I can hold a mob for 28 secs before they break free. Vines is significantly worse on test, and drastically hurts our ability to CC mobs. The duration of the hold and target cap should be increased (alongside reducing the cooldown!)
  2. I’ll try again because it really seemed like it wasn’t holding anyone. This was on a controller btw, I haven’t tested any dominator stuff.
  3. Just tried out the new Vines and it feels much weaker. Foes broke out of the initial "16 target cap" after 1-2 secs. The field persisted on the ground for a decent amount of time, but foes would only be restrained for what seemed like .2 secs before immediately being released. As it stands, the power is doing a very poor job at control and it has a cooldown that is way too long for the value. I would like to see the cooldown of Vines reduced. As a controller we should excel at CC, having our holds on such long cooldowns is an unnecessary burden. It would allow the class to fulfill it's fantasy and give players more agency over the battlefield. What I'd like to see is: When first spawned, Vines can Hold up to 16 foes (for 10 secs or so), and then continue to hit up to 8 targets every 2 seconds. Recharge reduced to 180s
  4. Pyro looks and feels great, very sparkly. It does sound a bit like birds are attacking but I didn't mind the sound fx.
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