Just tried out the new Vines and it feels much weaker. Foes broke out of the initial "16 target cap" after 1-2 secs. The field persisted on the ground for a decent amount of time, but foes would only be restrained for what seemed like .2 secs before immediately being released. As it stands, the power is doing a very poor job at control and it has a cooldown that is way too long for the value.
I would like to see the cooldown of Vines reduced. As a controller we should excel at CC, having our holds on such long cooldowns is an unnecessary burden. It would allow the class to fulfill it's fantasy and give players more agency over the battlefield.
What I'd like to see is:
When first spawned, Vines can Hold up to 16 foes (for 10 secs or so), and then continue to hit up to 8 targets every 2 seconds.
Recharge reduced to 180s