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The Curator

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The Curator last won the day on April 25 2023

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  1. The Curator

    March 26 Update

    Powers Fixes Tanker / Brute > Fiery Aura > Fiery Embrace: Added Fiery Embrace effects to Psionic Mastery. Tanker / Brute > Epic > Psionic Mastery: Fixed PvP Damage to use the correct tables. Stalker > Patron > Soul Mastery > Moonbeam: Fixed 100% chance to crit from Hide. Peacebringer / Warshade > Dwarf Form: Now accepts outside recharge buffs. Corrected typo in Hamidon Ectosome enhancement's description. Task Forces Advanced Mode - Lady Grey's Task Force General The values of the -Defense and -Resistance inflicted by the Neural Nullification debuff bubbles now scale with difficulty star count, up to the original value at 4* difficulty: 1-Star: -30% Defense, -75% Resistance 2-Star: -45% Defense, -100% Resistance 3-Star: -60% Defense, -125% Resistance 4-Star: -75% Defense, -150% Resistance This will make the debuff weaker on lower difficulties, allowing players to better form counter-play before the failure penalty is steep at the highest difficulty. NPC Enemies Council Fixed all Council Vortex Cor Leonis bosses spawning outside their level ranges. Custom Weapons Staff Fighting Fixed an issue that caused NPCs using sheathed staves to have their weapon flicker between hand and back in-between attacks. User Interface Key bindings saved through the options menu and slash commands now create a file that properly reproduces the binds exactly when loaded. This is accomplished through an optional UnbindAll keyword that may be included in a bind file, which causes any existing binds to be reset before loading the file. Files which do not have this keyword work the same as currently and just create or replace bindings only for the keys listed in them. Added two commands to restore the ability to export a list of the default keybindings for offline editing: /show_bind_all - Prints a list of all apparent key bindings (defaults with per-character saved binds applied on top). /show_bind_all_file [filename] - Same as /show_bind_all but saves the results to a file.
  2. Head on over to the patch notes page to read the full details.
  3. Powers Fixes Tanker / Brute > Fiery Aura > Fiery Embrace: Added Fiery Embrace effects to Psionic Mastery. Tanker / Brute > Epic > Psionic Mastery: Fixed PvP Damage to use the correct tables. Stalker > Patron > Soul Mastery > Moonbeam: Fixed 100% chance to crit from Hide. Peacebringer / Warshade > Dwarf Form: Now accepts outside recharge buffs. Corrected typo in Hamidon Ectosome enhancement's description. Task Forces Advanced Mode - Lady Grey's Task Force General The values of the -Defense and -Resistance inflicted by the Neural Nullification debuff bubbles now scale with difficulty star count, up to the original value at 4* difficulty: 1-Star: -30% Defense, -75% Resistance 2-Star: -45% Defense, -100% Resistance 3-Star: -60% Defense, -125% Resistance 4-Star: -75% Defense, -150% Resistance This will make the debuff weaker on lower difficulties, allowing players to better form counter-play before the failure penalty is steep at the highest difficulty. NPC Enemies Council Fixed all Council Vortex Cor Leonis bosses spawning outside their level ranges. Custom Weapons Staff Fighting Fixed an issue that caused NPCs using sheathed staves to have their weapon flicker between hand and back in-between attacks. User Interface Key bindings saved through the options menu and slash commands now create a file that properly reproduces the binds exactly when loaded. This is accomplished through an optional UnbindAll keyword that may be included in a bind file, which causes any existing binds to be reset before loading the file. Files which do not have this keyword work the same as currently and just create or replace bindings only for the keys listed in them. Added two commands to restore the ability to export a list of the default keybindings for offline editing: /show_bind_all - Prints a list of all apparent key bindings (defaults with per-character saved binds applied on top). /show_bind_all_file [filename] - Same as /show_bind_all but saves the results to a file.
  4. The Curator

    March 19 Update

    Powers Bug Fixes Arsenal Control > Sleep Grenade: Fixed issue that required the target to be held for it to do damage. Arsenal Control > Tri-Cannon: The aura on this power should now taunt non-raid tagged foes. Changed the power description for clarity. Devices > Gun Drone: The aura on this power should now taunt non-raid tagged foes. Epic > Web Envelope (Defender): Damage in this power should no longer spam Scourge messages. Super Reflexes > Elude: Corrected Set IO slotting for various Elude powers. All Elude powers now take Defense, EndMod, Running, and Universal Travel sets. Sonic Resonance > Sonic Replusion: This power can now slot Accuracy boosts. Task Forces Advanced Mode - Lady Grey's Task Force General Special Assault Suits now change costume and play an FX at 25% HP to provide 'near death' visual cues to players for informing them of imminent incoming on-defeat debuffs. Moonfire's Task Force Removed leftover references to Dr. Engles. Missions Dr. Francois Changed Portal Tech to Portal Corp in Dr. Francois clues. Enemy NPCs Council Fixed Council Sonic Blast, Heavy Sonic Blast, and Cannon Heavy Sonic Blast rifle FX. Fixed another high level Council mob spawning outside their level range. Circle of Thorns Fixed AI for Ruin Possessed Scientists. Luddites Fixed Luddite minions all using same name. Rikti Fixed Rikti Portals objects found in specific missions from infinitely spawning Rikti enemies. Tsoo Fixed Ice Wind bosses' Storm Kick dealing 0 damage. Giant Monsters Added scaling HP to Giant Monsters when in the presence of more than 8 players. Jack In Irons Improved odds of multiple Red Cap reinforcements spawning per player from Ambush. Ambushing Red Caps now correctly Ignore Combat Mods. Eochai Separated Pumpkin Patch behavior against players and critters; Lowered player damage scale to 0.22 from 0.3, and critter to 0.11 from 0.3. Miscellaneous Fixed various typos in descriptions, powers, and strings.
  5. Head on over to the Patch Notes page to read the full notes.
  6. Powers Bug Fixes Arsenal Control > Sleep Grenade: Fixed issue that required the target to be held for it to do damage. Arsenal Control > Tri-Cannon: The aura on this power should now taunt non-raid tagged foes. Changed the power description for clarity. Devices > Gun Drone: The aura on this power should now taunt non-raid tagged foes. Epic > Web Envelope (Defender): Damage in this power should no longer spam Scourge messages. Super Reflexes > Elude: Corrected Set IO slotting for various Elude powers. All Elude powers now take Defense, EndMod, Running, and Universal Travel sets. Sonic Resonance > Sonic Replusion: This power can now slot Accuracy boosts. Task Forces Advanced Mode - Lady Grey's Task Force General Special Assault Suits now change costume and play an FX at 25% HP to provide 'near death' visual cues to players for informing them of imminent incoming on-defeat debuffs. Moonfire's Task Force Removed leftover references to Dr. Engles. Missions Dr. Francois Changed Portal Tech to Portal Corp in Dr. Francois clues. Enemy NPCs Council Fixed Council Sonic Blast, Heavy Sonic Blast, and Cannon Heavy Sonic Blast rifle FX. Fixed another high level Council mob spawning outside their level range. Circle of Thorns Fixed AI for Ruin Possessed Scientists. Luddites Fixed Luddite minions all using same name. Rikti Fixed Rikti Portals objects found in specific missions from infinitely spawning Rikti enemies. Tsoo Fixed Ice Wind bosses' Storm Kick dealing 0 damage. Giant Monsters Added scaling HP to Giant Monsters when in the presence of more than 8 players. Jack In Irons Improved odds of multiple Red Cap reinforcements spawning per player from Ambush. Ambushing Red Caps now correctly Ignore Combat Mods. Eochai Separated Pumpkin Patch behavior against players and critters; Lowered player damage scale to 0.22 from 0.3, and critter to 0.11 from 0.3. Miscellaneous Fixed various typos in descriptions, powers, and strings.
  7. The Curator

    March 12 Update

    Events Spring Fling The Spring Fling Event has now ended. Powers Arsenal Control Liquid Nitrogen: Now properly inherits slow enhancements. Tri-Cannon: This pet can now taunt Raid Tagged targets. Can now proc Containment damage. Tear Gas: This pseudopet now does damage against held targets. Now takes damage enhancements and sets. Task Forces Advanced Mode - Lady Grey's Task Force Mission 5 Added safety measure to prevent a bug caused by simultaneous cut scenes triggers. The Honoree's arrival cut scene mentions 'Damage Neutralizer' specifically to hint to players that he's invincible at first. Some adjustments to Ruin's room to better communicate that he can't be saved nor fought. Missions Striga Isle Fixed two missions in Mage-Killer Tatiana's arc where certain bosses would not activate their combat AI at the correct time. Mission Architect Removed interrupt time from the NPC versions of Trip Mine and Time Bomb. Consignment House Fixed a bug that could cause the auction server to return sale history for the wrong item. Enemies Nictus Standardized taunt values and removed -Range on Dark Dwarf Alpha mobs. Psychic Clockwork Standardized taunt values and removed -Range on Cannon Rook mobs. Cannon Rook's Sprocket companion weapon now mourns upon their Rook's defeat. Cannon Rook's back key now stops turning on death like other Clockwork. Assembler Lord's back key now stops turning on death like other Clockwork. Aether Rewards Corrected Benevolab vendor dialog to the now shortened 'Prismatic Aether' salvage name. Looking For Group Rikti Mothership Fixed an issue that was preventing queuing for this event with lower level characters.
  8. Task Forces Advanced Mode - Lady Grey's Task Force Mission 5 Fixed an issue with last patch's door fix that could lock teams out of the finale arena. Looking For Group Rikti Mothership Fixed an issue that was preventing queuing for this event with lower level characters.
  9. Task Forces Advanced Mode - Lady Grey's Task Force Mission 5 Added safety measure that prevents entering the final arena portal at timer 0:00 to cause both cut scenes to play and bug the finale fight. The Honoree's arrival cut scene mentions 'Damage Neutralizer' specifically to hint to players that he's invincible at first. Some adjustments to Ruin's room to better communicate that he can't be saved nor fought.
  10. Powers Arsenal Control Liquid Nitrogen: Now properly inherits slow enhancements. Tri-Cannon: This pet can now taunt Raid Tagged targets. Can now proc Containment damage. Tear Gas: This pseudopet now does damage against held targets. Now takes damage enhancements and sets. Miscellaneous Playtest Buff AoE: The test power now only affects team/league mates, instead of all players in the zone. Missions Striga Isle Fixed two missions in Mage-Killer Tatiana's arc where certain bosses would not activate their combat AI at the correct time. Mission Architect Removed interrupt time from the NPC versions of Trip Mine and Time Bomb. Consignment House Fixed a bug that could cause the auction server to return sale history for the wrong item. Enemies Nictus Standardized taunt values and removed -Range on Dark Dwarf Alpha mobs. Psychic Clockwork Standardized taunt values and removed -Range on Cannon Rook mobs. Cannon Rook's Sprocket companion weapon now mourns upon their Rook's defeat. Cannon Rook's back key now stops turning on death like other Clockwork. Assembler Lord's back key now stops turning on death like other Clockwork. Aether Rewards Corrected Benevolab vendor dialog to the now shortened 'Prismatic Aether' salvage name.
  11. The Curator

    March 7 Hotfix

    HOTFIX -- No Restart Powers Fixed an issue where players afflicted with the Mutation: Devolution effect from the Secondary Mutation power could get stuck as a monkey for 33 minutes and 20 seconds if they crossed to a different zone before the effect wore off.
  12. The Curator

    March 5 Update

    Costumes Fixes Fixed Female top with skin using the Huge geometry for Illium + Skull shoulder. Powers Arsenal Control > Auto Turret: This pet should no longer have teleport protection Arsenal Control > Cloaking Device: No Fade option should now work as expected Arsenal Control > Flash Bang: Typo fix Arsenal Control > Liquid Nitrogen: Fixed power info while right clicking on its icon in the buff bar. Power now accepts slow enhancements and sets. Addressed an issue that was making power info exaggerate the amount of damage generated Dark Melee > Touch of Fear: This power should now grant Assassin's Focus Devices > Remote Bomb: Should now display power attributes in the power info window Earth Manipulation > Mud Bath: Fixed a bug where this power would continue to affect enemies even while mezzed Fire Manipulation > Cauterizing Aura: Fixed a bug where this power would not properly display all its attributes in the power info Ice Manipulation > Chilling Embrace: Fixed a bug where this power would not properly display all its attributes in the power info Ice Melee > Assassin's Ice Sword: Fixed power description Martial Combat > Reaction Time: Fixed a bug where this power would not properly display all its attributes in the power info Savage Melee > Rending Flurry: This power should now grant Assassin's Focus Seismic Blast > Gravestone: Fixed a bug where the hit debris would ignore customization Seismic Blast > Tombstone: Fixed a bug where the hit debris would ignore customization Sonic Resonance > Liquefy: Fixed a bug where this power would not inherit tinting correctly Super Strength > Foot Stomp: Fixed a bug that locked the player in animation until another power was used if executed while flying Traps > Force Field Generator: Fixed pet's text description Traps > Poison Trap: This power now accepts accuracy enhancements Traps > Temporal Bubble: Should now display power attributes in the power info window Epic > Arsenal Mastery > LRM: Quick form range reduced from 150ft to 80ft Epic > Dark Mastery > Murky Cloud: MinimalFX theme renamed No Fade Epic > Dark Mastery > Posses: Power can now stack with itself, now also apply a -special effect to confused targets Epic > Dark Mastery > Spirit Drain: Fixed power description (for realsies this time) Epic > Psionic Mastery > Harmonic Mind (Scrapper/Stalker) Fixed text description's level of availability. Inherent > Domination: Should no longer continue to replay the deactivation effect every 90 seconds Secondary Mutation > Devolution: This effect should now properly expire if the affected player dies. Temporary power icons have been adjusted. Potential fix for not being able to train after activating long range teleport until zoning. Thunder Strike (all versions but dominators): Fixed a bug where the knockback was not using the full radius (removed all inner/outer radius since its using primary/secondary only flags) Task Forces Advanced Mode - General Standardized all hard mode non-AV critter taunts: 1.4x Acc, 30s Rech, 5 Targets, No -Range, Mag 5 w/ 6.5s on players, ~35s on critters. Standardized all hard mode AV critter taunts: Autohit, 40s Rech, 16 Targets, No -Range, Mag 5 w/ 6.5s on players, ~40s on critters. Advanced Mode - Lady Grey's Task Force Mission 5 Fixed a marginal scenario where one might be dead, have escaped the LGTF finale, die and take the hospital, and miss mission complete rewards. Advanced Mode - Imperious Task Force Removed Antagonize from boss-class Dark Dwarves in HM ITF. Advanced Mode - Dr. Aeon's Strike Force Removed one stack of Tactics from Hero 1 and Assault from Lady Grey. Trials Incarnate Trials Fixed a long-standing bug in Incarnate trials that prevented random selection of enemies for spawn variety from working properly, causing every group in the trial to contain the same enemies. This bug resulted in different enemies appearing after Page 7 released due to changes in the RNG algorithm, but the root of the bug was that it should have been random selection all along, not always the same one. Missions Striga Island Striga storyarcs are now only playable by the correct alignments in Ouroboros. Giant Monsters Adamastor Adamastor's Monstrous Aether now shares cooldown with their merit rewards. Enemy Factions Vanguard Vanguard faction's normal mode auto Leadership powers now only stack up to once on allies. Circle of Thorns Fixed Master of Death not being granted high level powers at correct level. Updated Master of Death and Master of Ruin AI to only cast one Tar Patch or Earthquake per spawn. Clockwork Fixed Tesla Clockwork having improper AI flag to activate Lightning Field. Council Fixed some Council bosses spawning at the wrong level ranges in the mid-20s. Various Miscellaneous description/short help text fixes, some icon bug fixes, some AI fixes. Rewards Badges Clarified wording on AT Duplication challenge instructions. Vanity Pets Add Mini Jurassik to the accolade hologram pop menu. User Interface Fix some lingering issues with the options window: Fix changes being lost when zoning quickly after changing options. Options that have serverside effects (like Disable XP or Team Mission Completion) always send immediately when they are changed rather than being batched. Slash commands that change options always send immediately rather than being batched. Fix an issue with character creation where certain options could "bleed over" from the last character that was logged in rather than being set to their defaults. This does not affect overrides from the saved options.txt file -- those are always applied after the defaults are reset. Adjust the tooltip delay slider to show the actual number of milliseconds rather than an ambiguous percentage. Fix consignment house UI to not show "No History" if the server sends an empty history response after it has already sent the item history. Make it a bit more aggressive about requesting updates. This does not (yet) solve the issue with wrong history sometimes being displayed but gave us insight into a larger scope of work that needs to be done on the backend. System Switch memory allocator on 32-bit build back to a less performant one but with somewhat less aggressive use of virtual address space. This isn't an issue on 64-bit, but especially when running on 32-bit operating systems with the 2GB process hard limit we need every bit of it we can get. This by itself may not be enough to solve the out of memory issues on 32-bit operating systems as the data that needs to be loaded into memory at all times was already well over 1GB. Future work to optimize some in-memory structures is planned but must be done carefully for stability reasons.
  13. Head on over to the Patch Notes page to read the full notes.
  14. User Interface Fix some lingering issues with the options window: Fix changes being lost when zoning quickly after changing options. Options that have serverside effects (like Disable XP or Team Mission Completion) always send immediately when they are changed rather than being batched. Slash commands that change options always send immediately rather than being batched. Fix an issue with character creation where certain options could "bleed over" from the last character that was logged in rather than being set to their defaults. This does not affect overrides from the saved options.txt file -- those are always applied after the defaults are reset. Adjust the tooltip delay slider to show the actual number of milliseconds rather than an ambiguous percentage. Fix consignment house UI to not revert back to showing "No History" if the server sends an empty history response after it has already sent the item history. Make it a bit more aggressive about requesting updates.
  15. Costumes Fixes Fixed Female top with skin using the Huge geometry for Illium + Skull shoulder. Powers Arsenal Control > Auto Turret: This pet should no longer have teleport protection Arsenal Control > Cloaking Device: No Fade option should now work as expected Arsenal Control > Flash Bang: Typo fix Arsenal Control > Liquid Nitrogen: Fixed power info while right clicking on its icon in the buff bar. Power now accepts slow enhancements and sets. Addressed an issue that was making power info exaggerate the amount of damage generated Dark Melee > Touch of Fear: This power should now grant Assassin's Focus Devices > Remote Bomb: Should now display power attributes in the power info window Earth Manipulation > Mud Bath: Fixed a bug where this power would continue to affect enemies even while mezzed Fire Manipulation > Cauterizing Aura: Fixed a bug where this power would not properly display all its attributes in the power info Ice Manipulation > Chilling Embrace: Fixed a bug where this power would not properly display all its attributes in the power info Ice Melee > Assassin's Ice Sword: Fixed power description Martial Combat > Reaction Time: Fixed a bug where this power would not properly display all its attributes in the power info Savage Melee > Rending Flurry: This power should now grant Assassin's Focus Seismic Blast > Gravestone: Fixed a bug where the hit debris would ignore customization Seismic Blast > Tombstone: Fixed a bug where the hit debris would ignore customization Sonic Resonance > Liquefy: Fixed a bug where this power would not inherit tinting correctly Super Strength > Foot Stomp: Fixed a bug that locked the player in animation until another power was used if executed while flying Traps > Force Field Generator: Fixed pet's text description Traps > Poison Trap: This power now accepts accuracy enhancements Traps > Temporal Bubble: Should now display power attributes in the power info window Epic > Arsenal Mastery > LRM: Quick form range reduced from 150ft to 80ft Epic > Dark Mastery > Murky Cloud: MinimalFX theme renamed No Fade Epic > Dark Mastery > Posses: Power can now stack with itself, now also apply a -special effect to confused targets Epic > Dark Mastery > Spirit Drain: Fixed power description (for realsies this time) Epic > Psionic Mastery > Harmonic Mind (Scrapper/Stalker) Fixed text description's level of availability. Inherent > Domination: Should no longer continue to replay the deactivation effect every 90 seconds Secondary Mutation > Devolution: This effect should now properly expire if the affected player dies. Temporary power icons have been adjusted. Potential fix for not being able to train after activating long range teleport until zoning. Thunder Strike (all versions but dominators): Fixed a bug where the knockback was not using the full radius (removed all inner/outer radius since its using primary/secondary only flags) Task Forces Advanced Mode - General Standardized all hard mode non-AV critter taunts: 1.4x Acc, 30s Rech, 5 Targets, No -Range, Mag 5 w/ 6.5s on players, ~35s on critters. Standardized all hard mode AV critter taunts: Autohit, 40s Rech, 16 Targets, No -Range, Mag 5 w/ 6.5s on players, ~40s on critters. Advanced Mode - Lady Grey's Task Force Mission 5 Fixed a marginal scenario where one might be dead, have escaped the LGTF finale, die and take the hospital, and miss mission complete rewards. Advanced Mode - Imperious Task Force Removed Antagonize from boss-class Dark Dwarves in HM ITF. Advanced Mode - Dr. Aeon's Strike Force Removed one stack of Tactics from Hero 1 and Assault from Lady Grey. Trials Incarnate Trials Fixed a long-standing bug in Incarnate trials that prevented random selection of enemies for spawn variety from working properly, causing every group in the trial to contain the same enemies. This bug resulted in different enemies appearing after Page 7 released due to changes in the RNG algorithm, but the root of the bug was that it should have been random selection all along, not always the same one. Missions Striga Island Striga storyarcs are now only playable by the correct alignments in Ouroboros. Giant Monsters Adamastor Adamastor's Monstrous Aether now shares cooldown with their merit rewards. Enemy Factions Vanguard Vanguard faction's normal mode auto Leadership powers now only stack up to once on allies. Circle of Thorns Fixed Master of Death not being granted high level powers at correct level. Updated Master of Death and Master of Ruin AI to only cast one Tar Patch or Earthquake per spawn. Clockwork Fixed Tesla Clockwork having improper AI flag to activate Lightning Field. Council Fixed some Council bosses spawning at the wrong level ranges in the mid-20s. Various Miscellaneous description/short help text fixes, some icon bug fixes, some AI fixes. Rewards Badges Clarified wording on AT Duplication challenge instructions. Vanity Pets Add Mini Jurassik to the accolade hologram pop menu.
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