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flakoff

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Posts posted by flakoff

  1. 3 hours ago, Michiyo said:

    That specific error means there is a "data" directory in the wrong location, check "bin\win64\beta", or "bin\win32\beta" folders for a "data" directory, and delete it if it exists.

    That fixed it thank you 🙂

  2. On 3/3/2023 at 4:54 PM, JJDrakken said:

     

    Are you high?  All that stuff is there. Soft Caps, Hard Caps, +Recharge, etc... 

     

    For not understanding, you sure swayed right in and dropped a list of stuff you wanted....That I did....

     

    Lets go over your list you dropped on me.   With a zero thanks mind you, I don't expect that, then I don't expect someone coming to a post thinking I don't look at and bemoan bout it either.

     

    1, Fire/Bio Sentinel  ---  71.61% S/L Resistance. Cap for Sentinel is 75. Bio is about Regening/Absorbs. This before you use a Stance(of 3)

                                        39 C/F & 34 E/NE Defense. Bio armor even with recipe sets is not best for defense capping, without giving up a lot on front end.

                                        But, with Purples and Incarnates, this easily covered.  F/C/E/NE Resist 26.5% Good enough if you get hit over those D.

                                        Regen of 472.82% this not counting any incarnates and your absorbs. Endo Regen: 3.34%  Toxic Res: 50.82, Psi Resist: 25.45%

                                        Psi Defense:  26.42%   You have: 6 Attacks Recharges lowest at: 1.82 and max of: 34(Nuke). Thus plenty off attacks.  +85% Recharge.

                                       Not sure how you can't understand any of that. Tells me you don't understand Bio Armor's functions.  Other powers you have are most likely

                                       LoTG Mules for your +7.5% Recharge, like Grant Invis.

     

    Fire/Atomic Blaster --- Fire Atomic is Soft Capped, S/L/E. 36% for Ranged.  First 3 are normally tied to most ranged attacks in game and CC, so you'll be avoiding a lot. Not going go over rest, it pretty damn basic and anyone here can go to my post, DL it see it.

     

    Rad/Bio Brute   ---  Same as Bio Sentinel but better, I again don't think you understand Bio Armor.

    TW/Bio Scrapper --- Same as Other Bio Armors

    Rad/Kin Corrupter  --- 42% S/L Defense, yes your 3% short of a soft Cap, but for Kin that's good. A lot their secondaries don't work well for recipe +Defense. 

                                       But again you never asked for Tank style build, you just threw a list at me.

     

    Poison/Sonic Defender --- 51% Defense vs S/L and 43% vs E. This doesn't even factor in debuffs you'll be doing with Poison. No need to go over rest. Seems like   

                                             you don't understand how Poison works.

     

    Rad/SS Tanker --- Literally build I have for my Tanker Bully Goat. He's very strong and literally I can auto-pilot on him. I have a feeling you don't understand how   

                                any of this works.

     

    As for Procs? Are you daft? Every AT has it's AT sets, those have Procs.... I have other powers listed with Recipes that have procs also. I don't think you understand how procs work.

     

    I feel like you just don't understand how stuff works in general.  You may ask why am I calling you out on this, cuz I am honestly tired of folks shitting on me, being snide at me, or trying earn some kind cool points for attempts to dunk on me. It's a trend, one reasons I left the Discord of folks sending me nasty tells constantly. Managed to get those folks shut down here via the Mods and most them in game.

     

    I just won't put up with anyone's shit anymore, well Far Beyond Driven in this regard.  Other then that, Have a nice day and maybe understand the game mechanics and powers better.

     

    P.S.

     

    4x8 is just a dick measuring contest that honestly not very functional.  3x8 math wise is will garner you faster XP/Cash/Rewards. Especially when your +1 Incarnate, this not counting when your +3 and doing actual Incarnate missions. I do all my stuff at 50 game at +3x8, rake in more then enough to fund next two-three toons in Attuned Recipes to level up and repeat. (Clearing all lvl 50 Contacts).  I have 45 50s that can attest to that with another 4 more 50s that still need to clear contacts.

    Good info, but sounding a little rude imo. 

  3. 35 minutes ago, Snarky said:

    Well before it was 2, which was actually 3, but it really was not because of AE xp scalar constant C but then they changed (fixed) C to a different value.  Possibly more than once and now they have modified the multiplier.  Do you get it now?

    Sorry my cold blooded hero I was meaning @Seed22

    • Haha 1
  4. 2 hours ago, Seed22 said:

    I always see this response given. I'd like to counter: Why should I team with you to get to 50?

     

    I can team with you after I'm 50, but why specifically, do I need to team with you to get to 50? *You is a general stand-in by the way!*

     

    Do you need help with mishs? I can still do that on my 50 with you. Is there some benefit to me being on the team that you absolutely MUST have?

     

    I have no idea what you are on about, honestly. 

    • Like 1
  5. 9 minutes ago, Krimson said:

    I started making a new Smashing/Lethal farm last night. Good luck nerfing that. No Flame Sword for one. 

    Give them time, test server is more fun to solo as no worries about influence. 

    Make ya favourite toon and no grinding for costumes 🙂

  6. 2 hours ago, laudwic said:

     

    Ok, point by point:

    Of course Dominators are not 'just damage focused' - you miss my point, the Assault secondary, which is only for Dominators, is absolutely damage focused.  Especially when you compare it to the Controller Secondary - aka Defender primaries which focus on mitigation.

     

    Ok, Ill/TA Controllers - frankly, mine relies more on the Sorcery Power Pool (Arcane Bolt and Enflame) and Fire Mastery (fireball) for damage with Spectral wounds for damage, TA is a great set for everything, but it is still more of a mitigation/control set than damage.  

     

    I don't understand your ill/fire references, frankly I think Energy has better stun potential but I've never played fire.

     

    No, what I would like is a clear vision for the new Dominator versions for Phantom Army and Phantasm.  The current versions are the Diet Softdrink of the powers world.

     

    As they currently exist, the Controller versions do more damage and provide more control.  My Ill/TA Controller has a lot easier time with the Halloween EBs than my test Ill/Energy Dom.  

     

    My suggestions for changes to this set after this thread and testing:

     

    Gleam - Reluctantly it should stay the same as the Symphony Control power I was comparing it to is over powered and the centerpiece power of that set.  Gleam's damage, while pathetic, is consistent with other similar powers at that level.  Note: I still would love for it to become Positron's Irresistible Boogie by replacing the stun emotes with random dance emotes plus adding a disco ball for the duration.  The current graphics are nice, but it is too similar to Flash.   

     

    Phantom Army: Increase damage to Controller levels, if not a small amount higher.   Add Taunt same magnitude but 1/2 duration to all Melee attacks.  (The Controller PA Taunt duration is too high) At a minimum damage should be equal, while I still think it should be higher on a Dominator power rather than a controller.  Right now the damage mitigation is very skewed to Controller, adding same magnitude but 1/2 duration taunt to melee (ie. 1/2 the attacks) will remove some of the difference.  I still think the controller version is better, but this evens it up some and encourages Doms to fight along side of Phantom Army.

     

    Phantasm:  Keep it the same for both classes (Ie: give taunt back to decoys for Doms) Either fix the AI (I apologize that I do not have the programming knowledge or skill to understand if this is a major undertaking or not but I do remember the Symphony AI changing a couple of times during test.  I don't know if that is an apt comparison or not.)  If we can't change the AI to range, give it a melee power (punch or energy punch) as charging in without an attack just doesn't make sense.  Or, an idea I really like, make the AI ranged for Contollers and Current for Doms with a melee attack added (with decoys having taunt restored - it is the whole point of the decoy)  Also, since it is what I want, having the ability to have your Phantasm look like you (as well as the Decoy) would be great!

     

     

     

     

    I was meaning with the new stun the mobs are not really going to do much and fire hits hard, i was doing +4x8 easy on test. 

    If you give pa taunt it would be over powered on a dom imo.

  7. On 10/13/2022 at 3:23 PM, laudwic said:

    More on Phantasm - I tried to check the info while playing last night, but I could not get info to work to give me stats on Phantasm Decoys.  Looking at City of Data: 

     

    Controller version:

    https://cod.uberguy.net/html/power.html?power=pets.decoyphantasm.energy_torrent&at=minion_pets

     

    58.7244 Damage (all heals back) but 13.33 Mag 4 Taunt

     

    Dominator Version

    https://cod.uberguy.net/html/power.html?power=pets.decoyphantasm_dominator.energy_torrent&at=minion_pets

     

    58.744 Damage (all heals back - same damage, improvement but Dominators should still have higher damage than controllers)

    60% chance of a Mag 6.231 Knockback 

     

    So the difference is Controllers get 100% chance of great mitigation (wasting attacks on something immune) and Dominators get 40% chance of no mitigation and 60% chance of one of the most hated mitigation (admittedly you can get a knockback to knockdown enhancement but that costs inf AND you lose one of your limited enhancement slots.)

     

    Dominators are damage focused, their version of illusion, especially on the two pet powers should not do inferior damage when compared to the controller version.  Especially when the controller version also is vastly superior in its control ability by having Mag 4 taunts with high duration compared to mag 3 sleep, Mag 2 stun (in PA only) or knockback (Phant and PA)(yes, some other minor secondary enhancements that are negligible value, if your not dedicated sapper, minor end drain is meaningless.  Minor slow for six seconds also pales in comparison to the mitigation of a 25 second mag 4 taunt to invulnerable pets. Plus, pets will knock other out of sleep that that isn't a big deal and these things are like a pickup group as you don't know what power they are going to use and they will not work together to do things like stack stuns.)

    Doms are not just damage focused or domination wouldn't be a thing.

    A controller for example,  ill/trick arrow relies on ta for more control relying  on pets to whittle down the enemy. 

    An ill/fire dom would just stun mob for a prettty long time and with pet dam and a whole secondary of dam destroy the mob easy.  I built one on test, it seems you want taunting indestructible  pa, better control and best dam vs controllers, really ? Lol

     

  8. 17 hours ago, Number Six said:

     

    I checked the I24 data and that +100% ToHit is present there as well, so don't blame us for that one!

     

    You can blame us for the autohit special damage, which IIRC was changed to be autohit so that you had to actually get Ambrosia and couldn't cheese it with stacked Barrier. Though with that +100% ToHit buff unless you've got a team with you anyway it might as well have been autohit...

    It's interesting you say cheese it with stacked barrier as pretty much all hm itf and aeon are full of those just to do it.

  9. 9 hours ago, Astralock said:

     

    But it is an issue for some people.  I personally know dozens of friends and acquaintances that have left the game over the past three years (and most of them within the first year and a half), because after about three hours of PLing, three hours of getting accolades, and maybe a couple of hours for Incarnate abilities from Transcendent merits... congratulations, you've won.  There's literally nothing else left to accomplish in the game, nothing else to work for, except perhaps badging.  I've nearly left Homecoming myself twice because of that, but a couple of people forbade my leaving. :classic_tongue:

     

    SCoRE and Homecoming made some great quality of life changes for the game, but in the process they also removed all of the stickiness, all of the reasons for playing for a lot of people.  Advanced Difficulty TFs, aethers, and this new system are an attempt to correct that.

    It is an issue for some people that farming is being nerfed also though. You don't get to the end and stop playing,  it means you can now just use your toon in all content and enjoy it. People leave for various reasons including nerfs, hard content they can't do as needs certain powers sets sometimes,  or just because they don't have time .

    I myself play many different toons maxed out and farming was the reason,  I'd have got fed up grinding for cash to make alts otherwise and left. And no I'm rubbish at playing the market. 

    • Like 1
    • Thumbs Up 3
  10. 2 hours ago, KeepDistance said:

    Weird. I copied my top performing sent from live, which is elec/regen - 2:15 pylon time. On beta I got 2:35 and 2:45 in back to back runs. In the first run I didn't use Vulnerability, then the second run I did use it.

     

    Really not sure what to make of this.

    I think there's not much difference tbh and no power creep as bio is totally different to rest of sents @Bill Z Bubba

  11. 3 hours ago, Zect said:

     

    Do you also think that other aspects of burn (like hitting 4 targets even when the power description clearly says 5) were intended, simply because they were "known and accepted" for many years? If not, then your selective reading of the facts reveals your clear bias. Devs are often reluctant to make beneficial, necessary changes for fear of upsetting the playerbase, especially when that playerbase pays fees and generates negative press that upper management and investors are highly sensitive to.

     

    Regardless, a semantics argument seems silly. Bugged or not, one thing we can all agree on is the fact that the proc rate of burn was too high and needed to be lowered to something more reasonable. As for me, there is no spin here - merely a hope for a game that is enjoyable by all, rather than a select few players.

    It's totally stupid how you drop a burn patch and are surrounded by mobs but only 4 get affected yet you do a whirling mace and it's hitting more. 

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