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jjolin01

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Posts posted by jjolin01

  1. 1 hour ago, Wavicle said:

     

    I don't think the defense in either Shadow Fall or Cloaking Device is strong enough to bother slotting. Shadow Fall gets Damage Res and a variety of IO Specials.

     

    That's interesting, considering Cloaking Device only takes defensive sets. Lotg fodder then.

  2. 5 minutes ago, Wavicle said:

    It USED to be you just couldn’t have both toggles running at once at all. Now you can have them both on and the best effects from both apply.

     

    I guess it'll make slotting shadow fall easier at least.

  3. While turned on, it gives me no defense according to the attributes window. It doesn't even show up.

     

    EDIT: It seems cloaking device overrides shadow fall instead of adding it's defense. If I turn off cloaking device, shadow fall pops up.

     

     

    Untitled.png

    Untitled.png

  4. 2 minutes ago, Dr_Snokle said:

    I ran it for a bit on my Ice dom, I think with domination adding on AA, you only really need that, as the stacking really works nicely. AA alone with domination going I was able to confuse bosses at times, AVs not so much. You might be able to with AA and WoC but you need to be able to hit the target with WoC for it to trigger. While it is usually easier to confuse a AV(?) I think single target is the way to go their, than the auras as they have a pulse of 2 secs per tick to trigger confusion -AA-, and then WoC has a pule and a to-hit, when could miss or not get enough triggers on the stack for it.

     

    My honest opinion, AA with domination is enough for mobs and bosses, WoC does not help much with that in Ice, and AVs will be very hard no matter what with those.

     

    Thanks for the info! Is your Ice Dom Psicy Chill? Would you mind sharing your build?

  5. Has anyone tried this since they revamped Ice Domination?

     

    I know the confuse on both get enhanced by domination. Would it be worth it to pick up both? Would it be enough confuse to affect say, an arch villain while under domination, instead of just Boss mobs?

    • Like 1
  6. So I plan to take Spiritual Core for my alpha, to help with the heals and the recharge on my buffs/debuffs, and Ageless for even more recharge and to fix my end issues.  I have no idea what to take for Interface and Hybrid. Degenerative interface to help out the team? Support hybrid to give everyone on the team some more buffs?

     

    Pain/Dark Defender, if that matters at all.

  7. 5 hours ago, SeraphimKensai said:

    Here's City of Data on the power. Half the regen buff ignores enhancements the other is enhanceable so that's why you see two lines for it. Stacking is per caster and replaces the existing effect. Each of the regen buffs are 112.5% of the base, so that's why you see .47/sec times two.

     

    Your end bonus shows a base 1.67 end/sec, so the end bonus of touch of the beyond is 50% of the base but you can enhance the end aspect. Based on your numbers in combat attributes, your getting a 97.6% end bonus on touch of the beyond, so you have it slotted with endurance enhancements, but not health enhancements.

     

    The tooltip numbers seem off.

     

    https://cod.uberguy.net/html/power.html?power=blaster_support.darkness_manipulation.touch_of_fear&at=blaster

     

    I do indeed have it slotted with three endurance mods, but yeah, the tooltip numbers are off.

  8. Haven't done a build in years. Smashing and lethal at defense cap. Permadom, one second off of permahasten.

     

     

    Powers taken:

    Level 1: Hymn of Dissonance
    A: Superior Dominating Grasp: Accuracy/Control Duration7: Superior Dominating Grasp: Control Duration/RechargeTime7: Superior Dominating Grasp: Endurance/RechargeTime9: Superior Dominating Grasp: Accuracy/Control Duration/Endurance9: Superior Dominating Grasp: Accuracy/Control Duration/Endurance/RechargeTime11: Superior Dominating Grasp: RechargeTime/Fiery Orb

    Level 1: Flares
    A: Decimation: Accuracy/Damage3: Decimation: Damage/Endurance3: Decimation: Damage/Recharge5: Decimation: Accuracy/Endurance/Recharge5: Decimation: Accuracy/Damage/Recharge

    Level 2: Aria of Stasis
    A: Gravitational Anchor: Immobilize37: Gravitational Anchor: Immobilize/Recharge39: Gravitational Anchor: Immobilize/Recharge/Accuracy39: Gravitational Anchor: Recharge/Accuracy39: Gravitational Anchor: Immobilize/Endurance

    Level 4: Fire Breath
    A: Positron's Blast: Accuracy/Damage11: Positron's Blast: Damage/Endurance13: Positron's Blast: Damage/Recharge13: Positron's Blast: Damage/Range15: Positron's Blast: Accuracy/Damage/Endurance

    Level 6: Hover
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Kismet: Accuracy +6%

    Level 8: Dreadful Discord
    A: Positron's Blast: Accuracy/Damage17: Positron's Blast: Damage/Endurance17: Positron's Blast: Damage/Recharge33: Positron's Blast: Damage/Range33: Positron's Blast: Accuracy/Damage/Endurance

    Level 10: Fire Blast
    A: Decimation: Accuracy/Damage36: Decimation: Damage/Endurance36: Decimation: Damage/Recharge37: Decimation: Accuracy/Endurance/Recharge37: Decimation: Accuracy/Damage/Recharge

    Level 12: Fly
    A: Invention: Flight Speed

    Level 14: Kick
    (Empty)

    Level 16: Tough
    A: Gladiator's Armor: TP Protection +3% Def (All)42: Steadfast Protection: Resistance/+Def 3%

    Level 18: Confounding Chant
    A: Ragnarok: Damage19: Ragnarok: Damage/Recharge19: Ragnarok: Damage/Recharge/Accuracy21: Ragnarok: Recharge/Accuracy21: Ragnarok: Damage/Endurance

    Level 20: Embrace of Fire
    A: Invention: Recharge Reduction50: Invention: Recharge Reduction

    Level 22: Chords of Despair
    A: Superior Ascendency of the Dominator: Accuracy/Control Duration23: Superior Ascendency of the Dominator: Control Duration/Recharge23: Superior Ascendency of the Dominator: Endurance/Recharge31: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance33: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge43: Superior Ascendency of the Dominator: Recharge/Chance for +Damage

    Level 24: Consume
    A: Armageddon: Damage25: Armageddon: Damage/Recharge25: Armageddon: Damage/Recharge/Accuracy27: Armageddon: Recharge/Accuracy27: Armageddon: Damage/Endurance

    Level 26: Reverberant
    A: Call to Arms: Accuracy/Recharge43: Call to Arms: Accuracy/Damage46: Call to Arms: Damage/Endurance48: Call to Arms: Accuracy/Damage/Recharge48: Call to Arms: Endurance/Damage/Recharge48: Soulbound Allegiance: Chance for Build Up

    Level 28: Blazing Bolt
    A: Sting of the Manticore: Accuracy/Damage29: Sting of the Manticore: Damage/Endurance29: Sting of the Manticore: Accuracy/Interrupt/Range31: Sting of the Manticore: Damage/Interrupt/Recharge31: Sting of the Manticore: Damage/Endurance/Recharge

    Level 30: Blaze
    A: Apocalypse: Damage34: Apocalypse: Damage/Recharge34: Apocalypse: Damage/Recharge/Accuracy34: Apocalypse: Recharge/Accuracy36: Apocalypse: Damage/Endurance

    Level 32: Weave
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Shield Wall: +Res (Teleportation), +5% Res (All)40: Luck of the Gambler: Defense/Endurance40: Luck of the Gambler: Defense50: Reactive Defenses: Scaling Resist Damage

    Level 35: Sleet
    A: Invention: Recharge Reduction

    Level 38: Frozen Armor
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense/Endurance42: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Recharge50: Luck of the Gambler: Defense/Endurance/Recharge

    Level 41: Stealth
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 44: Hasten
    A: Invention: Recharge Reduction45: Invention: Recharge Reduction

    Level 47: Ice Storm
    A: Invention: Recharge Reduction

    Level 49: Hibernate
    A: Invention: Recharge Reduction


    ──────────────────────────────

    Inherents:

    Level 1: Domination


    Level 1: Brawl
    (Empty)

    Level 1: Sprint
    (Empty)

    Level 2: Rest
    (Empty)

    Level 1: Swift
    (Empty)

    Level 1: Hurdle
    (Empty)

    Level 1: Health
    A: Miracle: +Recovery46: Numina's Convalesence: +Regeneration/+Recovery46: Panacea: +Hit Points/Endurance

    Level 1: Stamina
    A: Performance Shifter: Chance for +End45: Performance Shifter: EndMod45: Invention: Endurance Modification

    Level 12: Afterburner


    Level 49: Quick Form


     

     

    Data Chunk for mids:

     

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  9. Has been a very long time since I have made a build. Would really appreciate it if it was given a look over.

     

     

     

     

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Psionic Assault
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (43) Basilisk's Gaze - Accuracy/Recharge
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 1: Mind Probe

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (40) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (40) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (50) Superior Blistering Cold - Recharge/Chance for Hold

    Level 2: Frostbite

    • (A) Superior Dominating Grasp - RechargeTime/Fiery Orb
    • (3) Superior Dominating Grasp - Accuracy/Control Duration
    • (5) Superior Dominating Grasp - Control Duration/RechargeTime
    • (5) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime
    • (11) Superior Dominating Grasp - Accuracy/Control Duration/Endurance

    Level 4: Kick

    • (A) Empty

    Level 6: Arctic Air

    • (A) Coercive Persuasion  - Confused
    • (7) Coercive Persuasion  - Contagious Confusion
    • (7) Coercive Persuasion  - Confused/Endurance
    • (9) Coercive Persuasion  - Confused/Recharge
    • (9) Coercive Persuasion  - Confused/Recharge/Accuracy

    Level 8: Super Speed

    • (A) Empty

    Level 10: Mental Blast

    • (A) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Damage/Recharge
    • (39) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Endurance

    Level 12: Ice Slick

    • (A) Ragnarok - Damage/Recharge
    • (13) Ragnarok - Damage/Recharge/Accuracy
    • (13) Ragnarok - Recharge/Accuracy
    • (15) Ragnarok - Damage/Endurance
    • (15) Ragnarok - Chance for Knockdown

    Level 14: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (17) Steadfast Protection - Resistance/+Def 3%

    Level 16: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (17) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Defense/Recharge

    Level 18: Hasten

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO

    Level 20: Drain Psyche

    • (A) Touch of the Nictus - Healing/Absorb
    • (21) Touch of the Nictus - Healing/Absorb/Recharge
    • (21) Touch of the Nictus - Accuracy/Healing/Absorb
    • (27) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
    • (29) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (29) Touch of the Nictus - Chance for Negative Energy Damage

    Level 22: Glacier

    • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
    • (23) Superior Ascendency of the Dominator - Control Duration/Recharge
    • (23) Superior Ascendency of the Dominator - Endurance/Recharge
    • (25) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
    • (25) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
    • (27) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge

    Level 24: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 26: Jack Frost

    • (A) Edict of the Master - Accuracy/Damage
    • (39) Edict of the Master - Defense Bonus
    • (48) Edict of the Master - Accuracy/Endurance
    • (48) Edict of the Master - Accuracy/Damage/Endurance

    Level 28: Psionic Lance

    • (A) Apocalypse - Damage
    • (34) Apocalypse - Damage/Recharge
    • (34) Apocalypse - Damage/Recharge/Accuracy
    • (34) Apocalypse - Recharge/Accuracy
    • (36) Apocalypse - Damage/Endurance
    • (36) Apocalypse - Chance of Damage(Negative)

    Level 30: Psychic Shockwave

    • (A) Armageddon - Damage
    • (31) Armageddon - Damage/Recharge
    • (31) Armageddon - Damage/Recharge/Accuracy
    • (31) Armageddon - Recharge/Accuracy
    • (33) Armageddon - Damage/Endurance
    • (33) Armageddon - Chance for Fire Damage

    Level 32: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (50) Kismet - Accuracy +6%

    Level 35: Psychic Scream

    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance

    Level 38: Sleet

    • (A) Recharge Reduction IO

    Level 41: Frozen Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    • (42) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Recharge

    Level 44: Hoarfrost

    • (A) Preventive Medicine - Heal
    • (45) Preventive Medicine - Heal/Endurance
    • (45) Preventive Medicine - Endurance/RechargeTime
    • (45) Preventive Medicine - Heal/RechargeTime
    • (46) Preventive Medicine - Heal/RechargeTime/Endurance
    • (46) Preventive Medicine - Chance for +Absorb

    Level 47: Tactics

    • (A) Endurance Reduction IO

    Level 49: Hibernate

    • (A) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Domination 


    Level 1: Sprint

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  10. Does Fury buff all the damage on moves like Frost and Freezing Touch, or just the initial hit of the move? Curious because I want to make an Ice Melee Brute.

  11. I'm leveling up a Ice/Psi dominator, and I'm at the point where I can pick up a Epic power set. Reading the forums, people's preferences seem to be all over the place, from Mu, to Mace, Fire, Ice, and Psi. I have looked through them all, and am still having a touch time deciding, though fire and mace do look pretty awesome with the AOE's that would go well with Psionic assault.

     

    Is one superior to all the rest, or is it all just preference?

  12. 18 minutes ago, Saikochoro said:

    Main reason to make a brute over a scrapper is if you intend on leveraging higher resist caps, higher hp, and don’t like runners.
     

    In most cases, a scrapper will out damage a brute as long as the enemies aren’t running. But runners are a problem. That’s one of the reasons sets with a taunt aura on scrappers, such as shield or ea, are popular on scrappers. 

     

    Wait, really? I always thought that a brute with a maxed fury bar would do more damage than a scrapper doing a crit every so often.

  13. Fire/Energy Aura Stalker.

     

    Tier 3 Musculature, Ageless, Interface, and assault. No Lore or judgement used.

     

    Rotation was Greater Fire Sword, Cremate, Firesword, Assassin's strike.

     

    240 seconds, give or take 2 seconds. Only did one run, and missed a few attacks. Damn you 5%!

     

    If anyone has any input, I'd be happy to hear it.

     

     

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