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TrishaTwilight

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Posts posted by TrishaTwilight

  1. My mind/traps controller has made a living off of mass hypnosis/trip mine and I love it. But it is also one of my favorite sets. That feeling of 'too slow for the team' can happen though if you're worried about seeing your traps just laying there as you run away to the next group. It's okay though, you'll be ready with new tools for the next group. I always skip the regen booster and time bomb. But the rest, worth it!

  2. I have a dark/psi that works very well, but there isn't really any inherent synergy I would say. It's just a fun pair that is pretty survivable. Dark is probably (to me) the best set to make survivable with IOs. Love dark!

  3. 9 hours ago, skabooty said:

    Low chance unless it has viable specs basically, so it really depends on the model of your Chomebook. If it has great specs / good specs, then give it a shot and let me know how it goes!

    I'm sorry I didn't respond in time, this website didn't notify me of your message.

    Going to give it a shot! If it works it'll be running at low settings for sure, but I'll let you know how it goes. Should be a fun (frustrating) adventure.

     

    Edit: My current linux laptop running CoH only has an i5 8265u and it runs well at 1080p with pretty knocked down settings, so hopefully it'll at least be a passable 30FPS, maybe with a serious resolution drop.

  4. I've taken both to 50 in HC, and I have to say the PB was way easier and by the time I got to 50 I had perma light form/the dull pain power, and had even built with IOs to have pretty solid psionic resists as well. The PB could handle any and all content without a concern, and kicked out AoE damage like crazy.

     

    That being said, the WS was more fun, as I played pretty  much dual form, human/dwarf. It was a ride, but pretty survivable and definitely brought some fun tools to the party. I would recommend WS for more interesting play, while my PB was tougher and probably 'easier' to build. Spent millions of inf though!

  5. While I don't have a build handy - I do have this combination at 44 at the moment. It is a drag. Either I built it wrong, or it just isn't any fun. I find the mercs squishy even with the heals and shields. If I weren't so invested in the theme, I would give it up I think.

     

    I wouldn't follow my build anyway, since it is built for theme. I just wanted to provide a heads up that I have found the character to be a chore to deal with.

  6. 7 hours ago, Tahliah said:

    I'm so excited to hear how this goes!  It sounds like you are having fun, and that's the main thing!.

     

    I'm pretty sure no one suggested ice/nature because of its inherent weaknesses (it wouldn't be my choice), but I am eager to hear about your future endeavors.  Happily, your fire/elec brute can solo most content, including TFs, so I expect your duo to have wonderful success!

    ice/nature is certainly not the ideal choice, but I love all things ice across all sets that have ice options (must be the animations/effects). But! So far so good 🙂

  7. After weeks of unnecessary planning, power changes, and being unable to schedule good times to play. The TF Duo team began. Humble beginnings to be sure, with only 250 to 300 million influence in the bank, and a dream. Duo the TFs, all of them.

     

    A controller and a brute - taking on all comers. The brute, a sturdy fire/electric. The controller, ice/nature.

     

    Starting with a few DFB runs (2) to get to about level 12 before starting Posi 1.

     

    Positron Part 1: +0 x4

    Time to completion: 63 minutes

    Deaths: 0

     

    With apprehension, the pair dove in to the sewers, knowing that many enemies would be Vahzilok, electric armor's natural enemy. With a quick shot of Wild Growth, the brute was protected by, count it, 11% resistance to toxic damage. The outlook was bleak. But, behold! Arctic Air, with the confuse portion and the massive slows meant that as long as the alpha attacks could be handled, the rest would be a breeze. No significant challenge to be had here indeed.

     

    Next up. Clockwork? Please. Other than reduced damage output from our intrepid controller, the energy damage wielding machines seldom dented the stalwart brute. Much carnage commenced.

     

    The call came in, it was time to bring the pain to Oranbega. The pain was surely brought. The mystics and monsters of the Circle of Thorns were scarcely a match for the combined efforts of massive fire damage and the forces of the wintry north. Hordelings and Mages crumbled beneath the onslaught. Only the accuracy altering attacks of the spectral daemons could slow down the heroic pair. The mystics fell, and the book was recovered and returned.

     

    More Vahz on the plate, and an elite boss no less. Concerns once again mounted, and the outlook was bleak. Not only is toxic damage around, but the consistent damage over time applied by one Dr. Buzzsaw is a real pain. Stories of heroes falling victim to ambushes, overrun by reanimated corpses. Surely our team would crumble, surely this would break them. Through strategic application of Spore Clouds, creative angles, and some serious burning sensations, the zombies and their masters proved manageable. The time came to face down the big boss. Though the spores and the wild growth helped, the hits came hard and fast. Nearly knocking the brute of his feet. He persisted. The controller, already sucking wind from overexertion, regrew the strength of the brute. It was close, and it came down to one final blow, but the big boss went down, and no defeats of the team were suffered.

     

    Finally, it was time to save Atlas Park, not just from the Circle of Thorns, but from dark copies of ourselves. The rescues of the fallen brethren were quick, with not a challenge to be found. The rush at the door of city hall? Mystics fell as they opened the doors. The atrium? A breeze. Then, 2 copies of the brute, and 2 of the controller. Matched move for move, debuff for debuff. This would surely be the end. The brute charged in, drawing the attention of these dark pretenders. Suffering through the spore clouds, the brute swung wildly, missing more than hitting. But the controller was spared, and chipped away at his dark dopplegangers. Once defeated, the brute's dark reflections were no match for the full power of the pair. After this victory, the remaining cleanup was swift. Atlas park was saved.

     

    Next up: Positron Part 2.

     

     

    Overall. The team is a blast. Ice/nature, the pairing that no one suggested on my thread but I got super interested in trying has turned out to be a super fun, super endurance heavy mess that can slow things to a crawl while providing meaningful debuffs and buffs. I'm looking forward to the team moving on to the next challenge, and facing down Dr. Vahzilok!

     

     

     

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  8. On 11/5/2019 at 4:21 PM, Hedgefund said:

    Any duo, and I mean any, can crush an AV with Envenomed Daggers.  I offer firsthand testimony for this.  I wouldn't limit options to something with -regen just for AV fights if you're not drawn to such a set already.  Not saying don't choose it, just saying you don't HAVE to choose it.

    Yea, I have settled on a perhaps a non-ideal set pairing, but it has caught my interest, so I'm going in!

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  9. On 11/5/2019 at 12:00 PM, Tahliah said:

    It's also possible that you guys are overthinking this.  My BFF from live is also on HC and we rebuilt our mains: his is a wp/ax tank and mine is an ice/ice blaster.  We duo pretty much everything, including TFs, just fine.  It's as much about playstyle and compatibility (between powersets and the people behind the toons) as it is about powersets alone.  If that makes sense? 

     

    Obviously, you wouldn't want to do that on two emp defenders, but pretty much any toon with a well-built brute will work.

    We are definitely overthinking it, but that's mostly not on my end. Number crunching is half the fun! We also now are in different time zones, so starting this up has gotten a bit delayed.

  10. On 11/2/2019 at 7:53 PM, Tahliah said:

    [edit to add:  I hope you update this thread once you decide and you guys get rolling.  I'd love to hear how things go as you tackle the various TFs and later trials!  You'll need more people for some, like when you have to hit four glowies simultaneously, etc., so keep that in mind.  I'm happy to hop on the team if you need me to glowie sit. LOL]

    I will do my best to update as we progress. He is still deciding between fire/elec and fire/dark. So I still haven't even made my character 😞 Given his choices, I think dark isn't a bad option for support, but for some reason nature has caught my eye as well.

  11. 21 hours ago, Tahliah said:

     

    [edit to add:  I hope you update this thread once you decide and you guys get rolling.  I'd love to hear how things go as you tackle the various TFs and later trials!  You'll need more people for some, like when you have to hit four glowies simultaneously, etc., so keep that in mind.  I'm happy to hop on the team if you need me to glowie sit. LOL]

    Do they still require simultaneous clicks? I know that in Yin for example the 'simultaneous' is either so lax it hardly matters, or is gone completely!

  12. 19 hours ago, Coyote said:

     

    As a note, Fluffy will usually have 2 stacks of Twilight Grasp on the AV, and you should be able to manage 3-4 stacks, and each stack is -50%. It's stackable and it lasts for 20 seconds, so you can manage about -300% Regen just from Twilight Grasp stacked.

     

    Then, Howling Twilight has an uptime of about 50%, and when it's up you're at 667% -Regen (you're at higher, actually, but the AV is floored at 667% unless it's higher in level, in which case the higher values actually help more). So the AVERAGE -Regen, assuming 50% HT uptime, is just under 500%. This makes it about as strong at -Regen as the other good -Regen sets (Ice and Rad, but still not as good as Traps), and it puts out much higher -Dam and -ToHit (over 100% -ToHit, which even an AV will notice). IMO, the top 3 AV soloing debuff sets are Traps, Ice, and Dark, with Rad being in 4th place. Although I'd drop Ice to 4th unless paired with Earth or Illusion, since it's not as good with personal defense and it really wants to be paired with a good tanking pet or partner.

    Good to know the heal provides meaningful -regen as well!

  13. 22 hours ago, 5099y_74c05 said:

    This is a great point. /Dark has some -Regen in Howling Twilight but it would only be applied around 1/3 to 1/2 of the time. Something to consider for sure.

    From my investigation, the heal has a small -regen as well. Is it just too small to matter?

  14. 6 hours ago, Apparition said:

     

    Depending on how you slot, and in endgame what Incarnate abilities you take, you can easily get Howling Twilight down to a minute or less.  It's very meaningful.

    Messing in Mids Reborn has been an absolute blast and a half. Dark has been selected, now I just need to land on a primary!

  15. 4 hours ago, Apparition said:

     

    Many of the first GM soloers were Illusion Controllers.  Kinetics, no.  Dark Affinity though has a lot of -regen in Twilight Grasp and Howling Twilight.  Combined they will give you -550% Regen, more than Radiation.

    Thanks! That helps. Is Howling meaningful though, given the long recharge?

    Dark is making a pretty compelling case!

  16. 9 hours ago, Tahliah said:

    I think for this scenario, I would go ill/cold, ill/kin, or ill/dark.  With ill you get Phantom Army, Spectral Terror, and Phantasm (i.e. lots of damage and some control).  Also Deceive is very helpful at times; it's single-target on ill troll, but can still be very useful.  You also get Superior Invis which will come in handy on a lot of TFs so you can get to the end and TP your brute in to the "real fight" heh.  With /cold, you get great shields for your teammate and debuffs.  With /kin, you get good debuffs and helpful tools like Speed Boost and Fulcrum Shift.

     

    You could even go ill/dark for max pets (with Dark Servant) and great debuffs.  /Dark also has great tools like Tar Patch, Darkest Night, and Black Hole (among others, it's a great set).

     

    Personally, I would probably go ill/kin or ill/dark, but the other suggestions so far in the thread are all solid.

    With illusion, do you think I would be able to meaningfully contribute to AV fights? I suppose PA/Phantasm contribute well, I guess I'm thinking a bit too focused on what my character is doing. Which I suppose would be throwing out debuffs!

     

    Is there enough -regen in dark or kin to help with AVs?

  17. 1 hour ago, MunkiLord said:

    For this I'd actually start at the end, what end game Task Forces are yall wanting to do as a duo? If you're wanting to do Liberty Task Force or Apex or Tin Mage, I'd focus on what you need to accomplish those, all the others would fall into place. If you're not worried about those, then that will give you a lot more choices. /Ice is tough to beat with all the debuffs and shields for your teammate. Time is an excellent choice too. I would give strong consideration to those in addition to /Rad and /Dark.

    The goal is to duo all of them! All the shard TFs, as many as we can, even it takes hours 🙂

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