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  1. Glad to help! Update in the words for Posi 2 and early Synapse!
  2. ice/nature is certainly not the ideal choice, but I love all things ice across all sets that have ice options (must be the animations/effects). But! So far so good 🙂
  3. After weeks of unnecessary planning, power changes, and being unable to schedule good times to play. The TF Duo team began. Humble beginnings to be sure, with only 250 to 300 million influence in the bank, and a dream. Duo the TFs, all of them. A controller and a brute - taking on all comers. The brute, a sturdy fire/electric. The controller, ice/nature. Starting with a few DFB runs (2) to get to about level 12 before starting Posi 1. Positron Part 1: +0 x4 Time to completion: 63 minutes Deaths: 0 With apprehension, the pair dove in to the sewers, knowing that many enemies would be Vahzilok, electric armor's natural enemy. With a quick shot of Wild Growth, the brute was protected by, count it, 11% resistance to toxic damage. The outlook was bleak. But, behold! Arctic Air, with the confuse portion and the massive slows meant that as long as the alpha attacks could be handled, the rest would be a breeze. No significant challenge to be had here indeed. Next up. Clockwork? Please. Other than reduced damage output from our intrepid controller, the energy damage wielding machines seldom dented the stalwart brute. Much carnage commenced. The call came in, it was time to bring the pain to Oranbega. The pain was surely brought. The mystics and monsters of the Circle of Thorns were scarcely a match for the combined efforts of massive fire damage and the forces of the wintry north. Hordelings and Mages crumbled beneath the onslaught. Only the accuracy altering attacks of the spectral daemons could slow down the heroic pair. The mystics fell, and the book was recovered and returned. More Vahz on the plate, and an elite boss no less. Concerns once again mounted, and the outlook was bleak. Not only is toxic damage around, but the consistent damage over time applied by one Dr. Buzzsaw is a real pain. Stories of heroes falling victim to ambushes, overrun by reanimated corpses. Surely our team would crumble, surely this would break them. Through strategic application of Spore Clouds, creative angles, and some serious burning sensations, the zombies and their masters proved manageable. The time came to face down the big boss. Though the spores and the wild growth helped, the hits came hard and fast. Nearly knocking the brute of his feet. He persisted. The controller, already sucking wind from overexertion, regrew the strength of the brute. It was close, and it came down to one final blow, but the big boss went down, and no defeats of the team were suffered. Finally, it was time to save Atlas Park, not just from the Circle of Thorns, but from dark copies of ourselves. The rescues of the fallen brethren were quick, with not a challenge to be found. The rush at the door of city hall? Mystics fell as they opened the doors. The atrium? A breeze. Then, 2 copies of the brute, and 2 of the controller. Matched move for move, debuff for debuff. This would surely be the end. The brute charged in, drawing the attention of these dark pretenders. Suffering through the spore clouds, the brute swung wildly, missing more than hitting. But the controller was spared, and chipped away at his dark dopplegangers. Once defeated, the brute's dark reflections were no match for the full power of the pair. After this victory, the remaining cleanup was swift. Atlas park was saved. Next up: Positron Part 2. Overall. The team is a blast. Ice/nature, the pairing that no one suggested on my thread but I got super interested in trying has turned out to be a super fun, super endurance heavy mess that can slow things to a crawl while providing meaningful debuffs and buffs. I'm looking forward to the team moving on to the next challenge, and facing down Dr. Vahzilok!
  4. Mind/Storm - chaotic and fun Illusion/traps - I have soloed monsters on the islands off PI (With incarnate stuff) Mind/TA - Synergistic in a different way Love Mind mostly.
  5. Yea, I have settled on a perhaps a non-ideal set pairing, but it has caught my interest, so I'm going in!
  6. We are definitely overthinking it, but that's mostly not on my end. Number crunching is half the fun! We also now are in different time zones, so starting this up has gotten a bit delayed.
  7. I will do my best to update as we progress. He is still deciding between fire/elec and fire/dark. So I still haven't even made my character 😞 Given his choices, I think dark isn't a bad option for support, but for some reason nature has caught my eye as well.
  8. Do they still require simultaneous clicks? I know that in Yin for example the 'simultaneous' is either so lax it hardly matters, or is gone completely!
  9. Good to know the heal provides meaningful -regen as well!
  10. From my investigation, the heal has a small -regen as well. Is it just too small to matter?
  11. You think maybe Fire would be more beneficial?
  12. Messing in Mids Reborn has been an absolute blast and a half. Dark has been selected, now I just need to land on a primary!
  13. Thanks! That helps. Is Howling meaningful though, given the long recharge? Dark is making a pretty compelling case!
  14. With illusion, do you think I would be able to meaningfully contribute to AV fights? I suppose PA/Phantasm contribute well, I guess I'm thinking a bit too focused on what my character is doing. Which I suppose would be throwing out debuffs! Is there enough -regen in dark or kin to help with AVs?
  15. The goal is to duo all of them! All the shard TFs, as many as we can, even it takes hours 🙂
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