doughty247
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Posts posted by doughty247
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Started putting together a level 50 build for my newest Tank. At about level 35 right now and really enjoying the build. Any feedback about the build would be appreciated. Overall plan is to run teams and to TF's once I hit 50. No real need to play solo. Want to be able to Tank anything that comes my way.
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Mandor: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Broad Sword
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: SpeedHero Profile:
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7)
Level 1: Hack -- HO:Endo(A)
Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(11), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15), LucoftheG-Def/Rchg+(15)
Level 4: True Grit -- StdPrt-ResKB(A), GldArm-3defTpProc(17), Ags-Psi/Status(17), ImpArm-ResPsi(19), StdPrt-ResDam/Def+(19)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Against All Odds -- PrfZng-Taunt/Rchg(A), PrfZng-Taunt/Rchg/Rng(21), PrfZng-Taunt(21), PrfZng-Acc/Rchg(23)
Level 10: Slice -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-Acc/End/Rech(46)
Level 12: Taunt -- HO:Endo(A)
Level 14: Phalanx Fighting -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-EndRdx/Rchg(25), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def(27), ShlWal-ResDam/Re TP(27)
Level 16: Combat Jumping -- Ksm-ToHit+(A), Rct-ResDam%(29), LucoftheG-Def/Rchg+(29)
Level 18: Super Jump -- EndRdx-I(A), EndRdx-I(31)
Level 20: Kick -- HO:Nucle(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33)
Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(33), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34)
Level 26: Grant Cover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
Level 28: Shield Charge -- HO:Endo(A)
Level 30: Whirling Sword -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
Level 32: One with the Shield -- ResDam-I(A)
Level 35: Disembowel -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(39)
Level 38: Head Splitter -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42)
Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Def/Rchg+(45)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(11)
Level 18: Double Jump
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Cardiac Total Radial Revamp
Level 50: Degenerative Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Ageless Partial Core Invocation
Level 50: Support Core Embodiment
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So I finally hit 50 and started messing around with a possible (and expensive build). So easy to spent a billion influence within Mids Hero Builder. Anyways any feed back would be great.
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornEldar Grey: Level 50 Mutation Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Force of Will
Ancillary Pool: Psionic MasteryHero Profile:
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Level 1: Flares Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dmg(5)
Level 1: Focused Fighting LucoftheG-Def(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg+(27)
Level 2: Fire Ball Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9)
Level 4: Hasten RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 6: Blaze Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(13)
Level 8: Aim GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Build%(15)
Level 10: Focused Senses LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Def/Rchg+(29)
Level 12: Fire Breath SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg(19)
Level 14: Agile LucoftheG-Def(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg+(31)
Level 16: Master Brawler RechRdx-I(A), RechRdx-I(31)
Level 18: Blazing Blast SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(21), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Acc/Dmg/EndRdx(23), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(25)
Level 20: Enduring PrfShf-EndMod/Rchg(A), PrfShf-End%(31), PrfShf-EndMod(34)
Level 22: Dodge LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36)
Level 24: Super Speed Clr-EndRdx(A), Clr-RunSpd(39), Clr-Stlth(39)
Level 26: Kick Empty(A)
Level 28: Quickness Run-I(A)
Level 30: Tough GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 32: Inferno SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34)
Level 35: Evasion LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
Level 38: Weave ShlWal-ResDam/Re TP(A), Ksm-ToHit+(40), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40)
Level 41: Mind Probe Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43)
Level 44: Dominate SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
Level 47: Mighty Leap Lnch-+Special(A), Lnch-End(48), Lnch-End/Jump(48)
Level 49: Link Minds GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--ToHit(50)
Level 1: Opportunity
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Heal-I(A)
Level 2: Swift Run-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43), RgnTss-Regen+(43)
Level 2: Stamina PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(46), PwrTrns-+Heal(48)
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 4: Ninja Run
Level 24: Speed Phase
Level 47: Takeoff
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Set Bonuses:
Apocalypse
(Flares)
16% (0.8 HP/sec) Regeneration
36.14 HP (3%) HitPoints
4% DamageBuff(All)
+10% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Fighting)
10% (0.5 HP/sec) Regeneration
13.55 HP (1.12%) HitPoints
+7.5% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
6% Resistance(Fire,Cold), 10% Status Resistance
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
Decimation
(Blaze)
1.5% Resistance(Energy,Negative), 2.5% Status Resistance
13.55 HP (1.12%) HitPoints
2.25% Max End
+6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Aim)
7.5% Movement Speed
22.59 HP (1.87%) HitPoints
Luck of the Gambler
(Focused Senses)
10% (0.5 HP/sec) Regeneration
13.55 HP (1.12%) HitPoints
+7.5% Enhancement(RechargeTime)
Superior Frozen Blast
(Fire Breath)
15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
6% Resistance(Fire,Cold), 10% Status Resistance
4% (0.07 End/sec) Recovery
5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
Luck of the Gambler
(Agile)
10% (0.5 HP/sec) Regeneration
13.55 HP (1.12%) HitPoints
+7.5% Enhancement(RechargeTime)
Superior Opportunity Strikes
(Blazing Blast)
+10% Enhancement(Range)
3.6% Max End
4% DamageBuff(All)
+10% Enhancement(RechargeTime)
5% Defense(Energy,Negative), 2.5% Defense(Ranged)
Performance Shifter
(Enduring)
7.5% Movement Speed
22.59 HP (1.87%) HitPoints
Luck of the Gambler
(Dodge)
10% (0.5 HP/sec) Regeneration
13.55 HP (1.12%) HitPoints
+7.5% Enhancement(RechargeTime)
Celerity
(Super Speed)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
18.07 HP (1.5%) HitPoints
Gladiator's Armor
(Tough)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Steadfast Protection
(Tough)
3% Defense(All)
Superior Sentinel's Ward
(Inferno)
+15% Enhancement(Accuracy)
+10% Enhancement(Range)
36.14 HP (3%) HitPoints
5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
+10% Enhancement(RechargeTime)
Luck of the Gambler
(Evasion)
10% (0.5 HP/sec) Regeneration
13.55 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
+7.5% Enhancement(RechargeTime)
Shield Wall
(Weave)
10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
2.5% (0.04 End/sec) Recovery
5% Resistance(All), 100% MezResist(Teleport) (20% chance)
Hecatomb
(Mind Probe)
4% (0.07 End/sec) Recovery
6% Resistance(Fire,Cold), 10% Status Resistance
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
Superior Winter's Bite
(Dominate)
6% Resistance(Fire,Cold), 10% Status Resistance
15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
4% (0.07 End/sec) Recovery
5% Defense(Energy,Negative), 2.5% Defense(Ranged)
5% Defense(Fire,Cold), 2.5% Defense(AoE)
Launch
(Mighty Leap)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
Gaussian's Synchronized Fire-Control
(Link Minds)
7.5% Movement Speed
22.59 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
Power Transfer
(Stamina)
6% (0.3 HP/sec) Regeneration
1.35% Max End
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Leveling my first Sentinel. Fire/SR as stated in title. Made it to 39 and looking to get some ideas on level 50 builds. Prefer an all around build. Ability to solo and be a beast when on a team. Wouldn't mind a money is no object build and a mid-level cost build to start with.
Thanks
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So here is my planned build as of right now. Any feedback always appreciated. (datalink at bottom)
Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
------------
Level 1: Char
(A) Lockdown - Chance for +2 Mag Hold
Level 1: Radiant Aura
(A) Panacea - Heal
(3) Panacea - Hea/Recharge
Level 2: Fire Cages
(A) Trap of the Hunter - Accuracy/Recharge
(9) Trap of the Hunter - Endurance/Immobilize
(9) Trap of the Hunter - Accuracy/Endurance
(11) Trap of the Hunter - Immobilize/Accuracy
(11) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 4: Radiation Infection
(A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
(13) Touch of Lady Grey - Defense Debuff/Endurance
(13) Touch of Lady Grey - Defense Debuff
(15) Dark Watcher's Despair - To Hit Debuff/Endurance
(15) Dark Watcher's Despair - To Hit Debuff
(17) Dark Watcher's Despair - Chance for Recharge Slow
Level 6: Accelerate Metabolism
(A) Efficacy Adaptor - EndMod/Recharge
(17) Efficacy Adaptor - EndMod/Accuracy/Recharge
(19) Efficacy Adaptor - EndMod
Level 8: Smoke
(A) Accuracy IO
Level 10: Hot Feet
(A) Pacing of the Turtle - Accuracy/Slow
(19) Pacing of the Turtle - Damage/Slow
(21) Pacing of the Turtle - Accuracy/Endurance
(21) Pacing of the Turtle - Range/Slow
(23) Pacing of the Turtle - Endurance/Recharge/Slow
(23) Pacing of the Turtle - Chance of -Recharge
Level 12: Enervating Field
(A) Endurance Reduction IO
(25) Endurance Reduction IO
(25) Endurance Reduction IO
Level 14: Flashfire
(A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
(27) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
(27) Superior Will of the Controller - Endurance/Recharge
(29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
(29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
(31) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 16: Hasten
(A) Recharge Reduction IO
(31) Recharge Reduction IO
Level 18: Cinders
(A) Superior Entomb - Accuracy/Hold
(31) Superior Entomb - Endurance/Recharge
(33) Superior Entomb - Accuracy/Hold/Endurance
(33) Superior Entomb - Accuracy/Hold/Endurance/Recharge
(33) Superior Entomb - Recharge/Chance for +Absorb
Level 20: Lingering Radiation
(A) Pacing of the Turtle - Accuracy/Slow
(34) Pacing of the Turtle - Damage/Slow
(34) Pacing of the Turtle - Accuracy/Endurance
(34) Pacing of the Turtle - Range/Slow
(36) Pacing of the Turtle - Endurance/Recharge/Slow
(36) Pacing of the Turtle - Chance of -Recharge
Level 22: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(37) Endurance Reduction IO
Level 24: Stealth
(A) Red Fortune - Defense/Endurance
(37) Red Fortune - Defense/Recharge
(37) Red Fortune - Endurance/Recharge
(39) Red Fortune - Defense/Endurance/Recharge
(39) Red Fortune - Defense
(39) Red Fortune - Endurance
Level 26: Bonfire
(A) Overwhelming Force - Accuracy/Damage
(40) Overwhelming Force - Endurance/Recharge
(40) Overwhelming Force - Accuracy/Damage/Endurance
(40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
(42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 28: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(42) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Combat Jumping
(A) Gift of the Ancients - Defense/Endurance/Recharge
(42) Gift of the Ancients - Defense/Endurance
Level 32: Mutation
(A) Endurance Reduction IO
Level 35: Choking Cloud
(A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
(43) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
(43) Superior Overpowering Presence - Endurance/RechargeTime
(43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
(45) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
(45) Superior Overpowering Presence - RechargeTime/Energy Font
Level 38: Grant Invisibility
(A) Kismet - Accuracy +6%
Level 41: EM Pulse
(A) Lockdown - Accuracy/Hold
(45) Lockdown - Accuracy/Recharge
(46) Lockdown - Recharge/Hold
(46) Lockdown - Endurance/Recharge/Hold
(46) Lockdown - Accuracy/Endurance/Recharge/Hold
(48) Lockdown - Chance for +2 Mag Hold
Level 44: Charged Armor
(A) Gladiator's Armor - TP Protection +3% Def (All)
(48) Gladiator's Armor - End/Resist
Level 47: Surge of Power
(A) Steadfast Protection - Knockback Protection
(48) Steadfast Protection - Resistance/+Def 3%
Level 49: Maneuvers
(A) Gift of the Ancients - Defense/Endurance
(50) Gift of the Ancients - Endurance/Recharge
(50) Gift of the Ancients - Defense/Endurance/Recharge
(50) Gift of the Ancients - Defense
Level 1: Brawl
(A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth
Level 2: Rest
(A) Empty
Level 1: Health
(A) Numina's Convalesence - +Regeneration/+Recovery
(3) Miracle - +Recovery
(5) Panacea - +Hit Points/Endurance
Level 1: Hurdle
(A) Jumping IO
Level 1: Stamina
(A) Performance Shifter - Chance for +End
(5) Performance Shifter - EndMod/Recharge
(7) Performance Shifter - EndMod
(7) Performance Shifter - EndMod/Accuracy
Level 1: Swift
(A) Run Speed IO
Level 50: Cardiac Total Radial Revamp
Level 50: Ageless Total Core Invocation
Level 50: Spectral Total Core Conversion
Level 50: Control Total Core Graft
Level 50: Pyronic Total Radial Judgement
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About to ding 40 on my Fire)/Rad Troller and I'm looking for some outside insight. On live I had a 50 Ill/Rad and a 50 Fire/Kin, so I'm very familiar with both powersets. I'm getting lost in what powers to not take (I mostly want them all) and what IO and ATO sets to maximize recharge, end use and anything else I should be focused on. I'm well off with influence so that's not to big of a concern (although I don't need a 1.5 billion dollar build.) Thanks for any assistance.
Captain Nuclear
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So this is the build I cam up with for myself. Any feedback would be great. My goal is to be able to continue to tank at a high level so Def and Dam Resists need to be top notch. Looking for Perma hasten and to be able to do decent damage to my herded crowds of enemies.
Thanks
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I've leveled a Bio/Rad tanker up to 50 + 16 vet levels. I've gotten all of my Incarnate slots opened and slotted, even have my Alpha slot maxxed out. As I'm starting on IO sets I'm starting to get a little lost on what is the best direction to go. So I'd like to get a fresh perspective for the possibilities. Power selections, slotting, sets and incarnates. Thanks in advance.
Heroic Hero Heroicly Humbled
Mind/Elec Dom build. Any feedback or tweaks appreciated.
in Dominator
Posted
Been playing and really enjoying this build. It is my first Dom to get over 20. At 34 now and looking at some sort of final build. Any thoughts on ways to improve or modify the build?
This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Sith Bored: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Mesmerize -- HO:Endo(A)
Level 1: Charged Bolts -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5), Apc-Dam%(7)
Level 2: Dominate -- UnbCns-Hold(A), UnbCns-Hold/Rchg(11), UnbCns-Acc/Hold/Rchg(13), UnbCns-Acc/Rchg(13), UnbCns-EndRdx/Hold(15), UnbCns-Dam%(15)
Level 4: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(21)
Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprAscoft-Rchg/+Dmg%(25)
Level 8: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(27), FrtHyp-Acc/Sleep/Rchg(27), FrtHyp-Acc/Rchg(29), FrtHyp-Sleep/EndRdx(29), FrtHyp-Plct%(31)
Level 10: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(33)
Level 12: Havoc Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36)
Level 14: Fly -- Frb-Stlth(A)
Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37)
Level 18: Total Domination -- GldNet-Acc/Hold(A), GldNet-Acc/EndRdx/Rchg/Hold(37), GldNet-Acc/Rchg(37), GldNet-EndRdx/Rchg/Hold(39)
Level 20: Zapp -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/End/Rech(39), GldJvl-Dam/End/Rech(39), GldJvl-Acc/Dmg(40), GldJvl-Dam%(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 24: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/Rchg+(42), LucoftheG-EndRdx/Rchg(50)
Level 26: Terrify -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprDmnGrs-EndRdx/Rchg(42), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprDmnGrs-Rchg/Fiery Orb(43)
Level 28: Static Discharge -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(45), JvlVll-Acc/End/Rech(45), JvlVll-Acc/Dmg/End/Rech(45), JvlVll-Dam/Rech(46)
Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Hover -- LucoftheG-Def/Rchg+(A)
Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 38: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Rchg(46), MlsIll-Acc/EndRdx(46), MlsIll-Acc/Conf/Rchg(48), MlsIll-EndRdx/Conf(48), MlsIll-Conf/Rng(50)
Level 41: Indomitable Will -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(48)
Level 44: Super Speed -- EndRdx-I(A)
Level 47: Super Jump -- EndRdx-I(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Domination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(9)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(9), PrfShf-End%(11)
Level 49: Quick Form
Level 44: Speed Phase
Level 47: Double Jump
Level 14: Afterburner
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