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doughty247

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Posts posted by doughty247

  1. Been playing and really enjoying this build. It is my first Dom to get over 20. At 34 now and looking at some sort of final build. Any thoughts on ways to improve or modify the build?

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Sith Bored: Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Electricity Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Mesmerize -- HO:Endo(A)
    Level 1: Charged Bolts -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5), Apc-Dam%(7)
    Level 2: Dominate -- UnbCns-Hold(A), UnbCns-Hold/Rchg(11), UnbCns-Acc/Hold/Rchg(13), UnbCns-Acc/Rchg(13), UnbCns-EndRdx/Hold(15), UnbCns-Dam%(15)
    Level 4: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(21)
    Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprAscoft-Rchg/+Dmg%(25)
    Level 8: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(27), FrtHyp-Acc/Sleep/Rchg(27), FrtHyp-Acc/Rchg(29), FrtHyp-Sleep/EndRdx(29), FrtHyp-Plct%(31)
    Level 10: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(33)
    Level 12: Havoc Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36)
    Level 14: Fly -- Frb-Stlth(A)
    Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37)
    Level 18: Total Domination -- GldNet-Acc/Hold(A), GldNet-Acc/EndRdx/Rchg/Hold(37), GldNet-Acc/Rchg(37), GldNet-EndRdx/Rchg/Hold(39)
    Level 20: Zapp -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/End/Rech(39), GldJvl-Dam/End/Rech(39), GldJvl-Acc/Dmg(40), GldJvl-Dam%(50)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 24: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/Rchg+(42), LucoftheG-EndRdx/Rchg(50)
    Level 26: Terrify -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprDmnGrs-EndRdx/Rchg(42), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprDmnGrs-Rchg/Fiery Orb(43)
    Level 28: Static Discharge -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(45), JvlVll-Acc/End/Rech(45), JvlVll-Acc/Dmg/End/Rech(45), JvlVll-Dam/Rech(46)
    Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 32: Hover -- LucoftheG-Def/Rchg+(A)
    Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 38: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Rchg(46), MlsIll-Acc/EndRdx(46), MlsIll-Acc/Conf/Rchg(48), MlsIll-EndRdx/Conf(48), MlsIll-Conf/Rng(50)
    Level 41: Indomitable Will -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(48)
    Level 44: Super Speed -- EndRdx-I(A)
    Level 47: Super Jump -- EndRdx-I(A)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 1: Domination 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(9)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(9), PrfShf-End%(11)
    Level 49: Quick Form 
    Level 44: Speed Phase 
    Level 47: Double Jump 
    Level 14: Afterburner 
    ------------

  2. Started putting together a level 50 build for my newest Tank. At about level 35 right now and really enjoying the build. Any feedback about the build would be appreciated. Overall plan is to run teams and to TF's once I hit 50. No real need to play solo. Want to be able to Tank anything that comes my way.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Mandor: Level 50 Science Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Broad Sword
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7)
    Level 1: Hack -- HO:Endo(A)
    Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(11), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15), LucoftheG-Def/Rchg+(15)
    Level 4: True Grit -- StdPrt-ResKB(A), GldArm-3defTpProc(17), Ags-Psi/Status(17), ImpArm-ResPsi(19), StdPrt-ResDam/Def+(19)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Against All Odds -- PrfZng-Taunt/Rchg(A), PrfZng-Taunt/Rchg/Rng(21), PrfZng-Taunt(21), PrfZng-Acc/Rchg(23)
    Level 10: Slice -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-Acc/End/Rech(46)
    Level 12: Taunt -- HO:Endo(A)
    Level 14: Phalanx Fighting -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-EndRdx/Rchg(25), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def(27), ShlWal-ResDam/Re TP(27)
    Level 16: Combat Jumping -- Ksm-ToHit+(A), Rct-ResDam%(29), LucoftheG-Def/Rchg+(29)
    Level 18: Super Jump -- EndRdx-I(A), EndRdx-I(31)
    Level 20: Kick -- HO:Nucle(A)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33)
    Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(33), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34)
    Level 26: Grant Cover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
    Level 28: Shield Charge -- HO:Endo(A)
    Level 30: Whirling Sword -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
    Level 32: One with the Shield -- ResDam-I(A)
    Level 35: Disembowel -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(39)
    Level 38: Head Splitter -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42)
    Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Def/Rchg+(45)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
    Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(11)
    Level 18: Double Jump 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Cardiac Total Radial Revamp 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Ion Core Final Judgement 
    Level 50: Ageless Partial Core Invocation 
    Level 50: Support Core Embodiment 
    ------------

  3. So I finally hit 50 and started messing around with a possible (and expensive build). So easy to spent a billion influence within Mids Hero Builder. Anyways any feed back would be great.

     

    https://www.midsreborn.com/builds/download.php?uc=1552&c=720&a=1440&f=HEX&dc=78DA6594C76F134114C667BD6B5CD2ECC44EB79DEE966CEC2470440812A30091A24482036571927158B4B2C37A13257F025738842271A28572A3DDB912CA8D7A03710222217143CBF3BE37297824FBE7F9FCE6BDF7CDCCEED4EA786DA1903BC4A4FA2346BE5CD66679D1D28BDCF04E2D5B794B2F15190CFF84B19037BB8E9A7CCD03D37611A4CDE48B8B7C41CDE926D70EC37A2BB6FDD7382FF06299ABB3CB4BDCD46678C1E0ABBCCCFCD3A592A1CE2E71BE50E7FCCCE98B1760C56223CE4AE63CD74A05ED946E1841479A2CAEE8657D4E37746BAD6D62499F57B76B4C97756D0AAA7273AD15FA4AC1A734005F52A569662B6CC8C55856612E95388C5432C441E4E9C4CE22170B498ED81A40B687919720B324324B23B872DF28710CE9DD4F3C80EC81FD92456639CD1CB1EF3F9A90D92D32BBD7017185F9AF11AF236B6F106F22976191079BB65D9EDB58AEFE0E710379068CF944799F3044063BC99805996A44F99A178A23069E139F211B9F129F20CF42E63A91B94E64A40A51CA7C0E821A1806490DE4364A5C81B241CAE00EBEC7B4A10FC48FC8E64FC4CFC8D62FC83C646E12E59BAEA2DBE83AB2FB0AF23C04854550987AEBA5DE7AA9E75E38A11611D4E2C195035EA28F2E0E04B59111D666C3607390BC83D6B18E21F424435C844429322263924AFA88C22E83E118DE20DB1D7B8546BA3689AF896F90DD6F89EF90F350AE47B4D913D8EBA18F3C2950BE9F82E4FEE3583EFE9739E5E3399A4F22BF26194B88634F0CA0D1649C98202691A914F21B2C4A0B0FE9FBD8DBE006F101F12172E811F131D2020FAAF0A036BB1D71384C0C21BF43850C6DB59CB98765B374AFB3778974DF2F269D07D75D09B63B1526865D99C3219DA896A6959DC798497D786E3FFCBB453ACC9F7BC4048ABF76892EE998E43C8BA993B8FFA98378D25B7B82B668177E2387FF20EDED91AAEE32532D65ABA5D16A69AC5AF205E01D44128E97F0A66C11CA2DD843554CFE01DCC8FC1B

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Eldar Grey: Level 50 Mutation Sentinel
    Primary Power Set: Fire Blast
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Force of Will
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    ------------
    Level 1:    Flares                Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dmg(5)
    Level 1:    Focused Fighting        LucoftheG-Def(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg+(27)
    Level 2:    Fire Ball            Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9)
    Level 4:    Hasten                RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 6:    Blaze                Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(13)
    Level 8:    Aim                GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Build%(15)
    Level 10:    Focused Senses            LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Def/Rchg+(29)
    Level 12:    Fire Breath            SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg(19)
    Level 14:    Agile                LucoftheG-Def(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg+(31)
    Level 16:    Master Brawler            RechRdx-I(A), RechRdx-I(31)
    Level 18:    Blazing Blast            SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(21), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Acc/Dmg/EndRdx(23), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(25)
    Level 20:    Enduring            PrfShf-EndMod/Rchg(A), PrfShf-End%(31), PrfShf-EndMod(34)
    Level 22:    Dodge                LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36)
    Level 24:    Super Speed            Clr-EndRdx(A), Clr-RunSpd(39), Clr-Stlth(39)
    Level 26:    Kick                Empty(A)
    Level 28:    Quickness            Run-I(A)
    Level 30:    Tough                GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
    Level 32:    Inferno                SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34)
    Level 35:    Evasion                LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
    Level 38:    Weave                ShlWal-ResDam/Re TP(A), Ksm-ToHit+(40), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40)
    Level 41:    Mind Probe            Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43)
    Level 44:    Dominate            SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
    Level 47:    Mighty Leap            Lnch-+Special(A), Lnch-End(48), Lnch-End/Jump(48)
    Level 49:    Link Minds            GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--ToHit(50)
    Level 1:    Opportunity    
    Level 1:    Brawl                Empty(A)
    Level 1:    Sprint                Empty(A)
    Level 2:    Rest                Heal-I(A)
    Level 2:    Swift                Run-I(A)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43), RgnTss-Regen+(43)
    Level 2:    Stamina                PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(46), PwrTrns-+Heal(48)
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 4:    Ninja Run    
    Level 24:    Speed Phase    
    Level 47:    Takeoff    
    ------------
    ------------
    Set Bonuses:
    Apocalypse
    (Flares)
      16% (0.8 HP/sec) Regeneration
      36.14 HP (3%) HitPoints
      4% DamageBuff(All)
      +10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Focused Fighting)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      +7.5% Enhancement(RechargeTime)


    Ragnarok
    (Fire Ball)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), 10% Status Resistance
      +15% Enhancement(Accuracy)
      +10% Enhancement(RechargeTime)


    Decimation
    (Blaze)
      1.5% Resistance(Energy,Negative), 2.5% Status Resistance
      13.55 HP (1.12%) HitPoints
      2.25% Max End
      +6.25% Enhancement(RechargeTime)


    Gaussian's Synchronized Fire-Control
    (Aim)
      7.5% Movement Speed
      22.59 HP (1.87%) HitPoints


    Luck of the Gambler
    (Focused Senses)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      +7.5% Enhancement(RechargeTime)


    Superior Frozen Blast
    (Fire Breath)
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
      6% Resistance(Fire,Cold), 10% Status Resistance
      4% (0.07 End/sec) Recovery
      5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)


    Luck of the Gambler
    (Agile)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      +7.5% Enhancement(RechargeTime)


    Superior Opportunity Strikes
    (Blazing Blast)
      +10% Enhancement(Range)
      3.6% Max End
      4% DamageBuff(All)
      +10% Enhancement(RechargeTime)
      5% Defense(Energy,Negative), 2.5% Defense(Ranged)


    Performance Shifter
    (Enduring)
      7.5% Movement Speed
      22.59 HP (1.87%) HitPoints


    Luck of the Gambler
    (Dodge)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      +7.5% Enhancement(RechargeTime)


    Celerity
    (Super Speed)
      2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
      18.07 HP (1.5%) HitPoints


    Gladiator's Armor
    (Tough)
      3% Defense(All), 100% MezResist(Teleport) (20% chance)


    Steadfast Protection
    (Tough)
      3% Defense(All)


    Superior Sentinel's Ward
    (Inferno)
      +15% Enhancement(Accuracy)
      +10% Enhancement(Range)
      36.14 HP (3%) HitPoints
      5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
      +10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Evasion)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
      +7.5% Enhancement(RechargeTime)


    Shield Wall
    (Weave)
      10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
      2.5% (0.04 End/sec) Recovery
      5%  Resistance(All), 100% MezResist(Teleport) (20% chance)


    Hecatomb
    (Mind Probe)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), 10% Status Resistance
      +15% Enhancement(Accuracy)
      +10% Enhancement(RechargeTime)


    Superior Winter's Bite
    (Dominate)
      6% Resistance(Fire,Cold), 10% Status Resistance
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
      4% (0.07 End/sec) Recovery
      5% Defense(Energy,Negative), 2.5% Defense(Ranged)
      5% Defense(Fire,Cold), 2.5% Defense(AoE)


    Launch
    (Mighty Leap)
      2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
      10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)


    Gaussian's Synchronized Fire-Control
    (Link Minds)
      7.5% Movement Speed
      22.59 HP (1.87%) HitPoints
      2.5% (0.04 End/sec) Recovery


    Power Transfer
    (Stamina)
      6% (0.3 HP/sec) Regeneration
      1.35% Max End


     

  4. Leveling my first Sentinel. Fire/SR as stated in title. Made it to 39 and looking to get some ideas on level 50 builds. Prefer an all around build. Ability to solo and be a beast when on a team. Wouldn't mind a money is no object build and a mid-level cost build to start with.

     

    Thanks 

  5. So here is my planned build as of right now. Any feedback always appreciated. (datalink at bottom)

     

    Level 50 Technology Controller

    Primary Power Set: Fire Control

    Secondary Power Set: Radiation Emission

    Power Pool: Speed

    Power Pool: Concealment

    Power Pool: Leaping

    Power Pool: Leadership

    Ancillary Pool: Mu Mastery

     

    Hero Profile:

    ------------

    Level 1: Char

    (A) Lockdown - Chance for +2 Mag Hold

     

     

    Level 1: Radiant Aura

    (A) Panacea - Heal

    (3) Panacea - Hea/Recharge

     

     

    Level 2: Fire Cages

    (A) Trap of the Hunter - Accuracy/Recharge

    (9) Trap of the Hunter - Endurance/Immobilize

    (9) Trap of the Hunter - Accuracy/Endurance

    (11) Trap of the Hunter - Immobilize/Accuracy

    (11) Trap of the Hunter - Accuracy/Immobilize/Recharge

     

     

    Level 4: Radiation Infection

    (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance

    (13) Touch of Lady Grey - Defense Debuff/Endurance

    (13) Touch of Lady Grey - Defense Debuff

    (15) Dark Watcher's Despair - To Hit Debuff/Endurance

    (15) Dark Watcher's Despair - To Hit Debuff

    (17) Dark Watcher's Despair - Chance for Recharge Slow

     

     

    Level 6: Accelerate Metabolism

    (A) Efficacy Adaptor - EndMod/Recharge

    (17) Efficacy Adaptor - EndMod/Accuracy/Recharge

    (19) Efficacy Adaptor - EndMod

     

     

    Level 8: Smoke

    (A) Accuracy IO

     

     

    Level 10: Hot Feet

    (A) Pacing of the Turtle - Accuracy/Slow

    (19) Pacing of the Turtle - Damage/Slow

    (21) Pacing of the Turtle - Accuracy/Endurance

    (21) Pacing of the Turtle - Range/Slow

    (23) Pacing of the Turtle - Endurance/Recharge/Slow

    (23) Pacing of the Turtle - Chance of -Recharge

     

     

    Level 12: Enervating Field

    (A) Endurance Reduction IO

    (25) Endurance Reduction IO

    (25) Endurance Reduction IO

     

     

    Level 14: Flashfire

    (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized

    (27) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge

    (27) Superior Will of the Controller - Endurance/Recharge

    (29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance

    (29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

    (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage

     

     

    Level 16: Hasten

    (A) Recharge Reduction IO

    (31) Recharge Reduction IO

     

     

    Level 18: Cinders

    (A) Superior Entomb - Accuracy/Hold

    (31) Superior Entomb - Endurance/Recharge

    (33) Superior Entomb - Accuracy/Hold/Endurance

    (33) Superior Entomb - Accuracy/Hold/Endurance/Recharge

    (33) Superior Entomb - Recharge/Chance for +Absorb

     

     

    Level 20: Lingering Radiation

    (A) Pacing of the Turtle - Accuracy/Slow

    (34) Pacing of the Turtle - Damage/Slow

    (34) Pacing of the Turtle - Accuracy/Endurance

    (34) Pacing of the Turtle - Range/Slow

    (36) Pacing of the Turtle - Endurance/Recharge/Slow

    (36) Pacing of the Turtle - Chance of -Recharge

     

     

    Level 22: Super Speed

    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    (37) Endurance Reduction IO

     

     

    Level 24: Stealth

    (A) Red Fortune - Defense/Endurance

    (37) Red Fortune - Defense/Recharge

    (37) Red Fortune - Endurance/Recharge

    (39) Red Fortune - Defense/Endurance/Recharge

    (39) Red Fortune - Defense

    (39) Red Fortune - Endurance

     

     

    Level 26: Bonfire

    (A) Overwhelming Force - Accuracy/Damage

    (40) Overwhelming Force - Endurance/Recharge

    (40) Overwhelming Force - Accuracy/Damage/Endurance

    (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

    (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

     

     

    Level 28: Super Jump

    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    (42) Blessing of the Zephyr - Knockback Reduction (4 points)

     

     

    Level 30: Combat Jumping

    (A) Gift of the Ancients - Defense/Endurance/Recharge

    (42) Gift of the Ancients - Defense/Endurance

     

     

    Level 32: Mutation

    (A) Endurance Reduction IO

     

     

    Level 35: Choking Cloud

    (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized

    (43) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime

    (43) Superior Overpowering Presence - Endurance/RechargeTime

    (43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance

    (45) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime

    (45) Superior Overpowering Presence - RechargeTime/Energy Font

     

     

    Level 38: Grant Invisibility

    (A) Kismet - Accuracy +6%

     

     

    Level 41: EM Pulse

    (A) Lockdown - Accuracy/Hold

    (45) Lockdown - Accuracy/Recharge

    (46) Lockdown - Recharge/Hold

    (46) Lockdown - Endurance/Recharge/Hold

    (46) Lockdown - Accuracy/Endurance/Recharge/Hold

    (48) Lockdown - Chance for +2 Mag Hold

     

     

    Level 44: Charged Armor

    (A) Gladiator's Armor - TP Protection +3% Def (All)

    (48) Gladiator's Armor - End/Resist

     

     

    Level 47: Surge of Power

    (A) Steadfast Protection - Knockback Protection

    (48) Steadfast Protection - Resistance/+Def 3%

     

     

    Level 49: Maneuvers

    (A) Gift of the Ancients - Defense/Endurance

    (50) Gift of the Ancients - Endurance/Recharge

    (50) Gift of the Ancients - Defense/Endurance/Recharge

    (50) Gift of the Ancients - Defense

     

     

    Level 1: Brawl

    (A) Empty

     

     

    Level 1: Containment

    Level 1: Prestige Power Dash

    (A) Empty

     

     

    Level 1: Prestige Power Slide

    (A) Empty

     

     

    Level 1: Prestige Power Quick

    (A) Empty

     

     

    Level 1: Prestige Power Rush

    (A) Empty

     

     

    Level 1: Prestige Power Surge

    (A) Empty

     

     

    Level 1: Sprint

    (A) Celerity - +Stealth

     

     

    Level 2: Rest

    (A) Empty

     

     

    Level 1: Health

    (A) Numina's Convalesence - +Regeneration/+Recovery

    (3) Miracle - +Recovery

    (5) Panacea - +Hit Points/Endurance

     

     

    Level 1: Hurdle

    (A) Jumping IO

     

     

    Level 1: Stamina

    (A) Performance Shifter - Chance for +End

    (5) Performance Shifter - EndMod/Recharge

    (7) Performance Shifter - EndMod

    (7) Performance Shifter - EndMod/Accuracy

     

     

    Level 1: Swift

    (A) Run Speed IO

     

     

    Level 50: Cardiac Total Radial Revamp

    Level 50: Ageless Total Core Invocation

    Level 50: Spectral Total Core Conversion

    Level 50: Control Total Core Graft

    Level 50: Pyronic Total Radial Judgement

    ------------

     

     

    http://www.cohplanner.com/mids/download.php?uc=1536&c=707&a=1414&f=HEX&dc=78DA6594CB4F135114C6EFB4531EA5A594575B5EA52DC8BB5075AD898046038AD0B86D2A0C3049E9349D6264E9C237BA9004D43FC067C0C7C2856E8C8FC418FF0245A32B573E363E13339E99EF94567B93C9EFCE77EEB9F77CA7BD337E7CC4B5B1EFC46E21D50CA792BA9E18D6D2B9AC964A2959675C999E4F6B296D6E4998A39C9E60219C5F19DDAB6695FC4BB828BE677176363A999C519339554B274617545DA789704E68943595519419AF35DD9F3EA6EAEA5135A5E6965C9632A624336A7ACE937F9951B2FABC9A098C66D4E9E888B6A0A693392D9B185F4C8C27F59C925DF2536DFDF49C94040F4388DF362162B23858D024D16EB7345B1B788A62081BB2B42A595AC51AF332E8BCC2BC0A1E22D8AD24C3617F89335CAF982FC0EA87CC0760CD237082F21C38CFE6B8C0B18B60ED32785A42AF4D0FE54DC2D2CE9056C96756AEA38EDA0DB0FE0EF32ED8788F791F3C4CA842AEAD2A84FDFCFFF12CC5DD38D3E1BE86DE345D67DE005B6E326F816DB7C13015EBE1FE7AFAB05F1BF31CEDEBE5FE7A1FCB883D01DB9F329F319F83539453C7B5D4B1D7107B0DB1D7107B8DB0D7087B8D502D0DECB5E10DFA19790D76B05737ADF1712F7D4EE47554315DE03637B39AE901CF1302EC27B009FF5D6F99EF98EFC19E0FA08FCE6BE6FE34732D3D9B6023C55A518BD45A4E932E8AC9E02421C8FF8320D71E272DCCB587FDE8576F80D9C46C06FB5B98AD60359DD5895CD1F98740FA117AEFE65E777F434DFDDFC1811FCC9FCC5FE020DFAB65B2D7C7BEFAB6C3EB600CFCE81222CAB1A85FB2CE1AF4815EAA630875D887D86BAC8CC93D885580A685ADFB6CD03037C82B466F4974A8448995283B4A949D25CA98A970AF4425DF5D79EB5B21246BD517E7D62A9BD54AF3CB720095CB2174E2B3B368A76EFC8A5F0B9A5DAC617779052CBBC45C053F15E70F20DFF877ECA2DB12C31263C59C737BE2BE82BE1E2EE8A1FA82FE17397B0238

     

     

     

     

  6. About to ding 40 on my Fire)/Rad Troller and I'm looking for some outside insight. On live I had a 50 Ill/Rad and a 50 Fire/Kin, so I'm very familiar with both powersets. I'm getting lost in what powers to not take (I mostly want them all) and what IO and ATO sets to maximize recharge, end use and anything else I should be focused on. I'm well off with influence so that's not to big of a concern (although I don't need a 1.5 billion dollar build.) Thanks for any assistance.

     

    Captain Nuclear

  7. So this is the build I cam up with for myself. Any feedback would be great. My goal is to be able to continue to tank at a high level so Def and Dam Resists need to be top notch. Looking for Perma hasten and to be able to do decent damage to my herded crowds of enemies.

     

    Thanks

     

    http://www.cohplanner.com/mids/download.php?uc=1565&c=717&a=1434&f=HEX&dc=78DA6594494F535114C7EF2B85D20252A00394A98340A1525A40A30C1211870515A2C46D7D812B36D4F7EA6B31B224D19D2646176EDDBA6121A80BE3DEF90BF8191864C621F5D0FF09BCD897BCFEEEFDDF33F5BC7B6FE2C158E5D295C511A1545E4CABD96C724AD5E6A4E19892D377343DADCF2E087AEC57A536E7BFDF1B8DD968E6874D724CDE965A564647537A72C29855B5D474F2827157379AD82021D35246AFAB33293597D235CC45E5A4AEA7A3E352CDA4B4594761722323E54C6D6138453619DDC8153C607A3995D36436EBBE94494D47478DF99C4C26E69309359B93C6423D1514A57733443FCA61B1F952D1532244DC2A2C31661CB4F632FBC0B27E70A943F09317C2270ADA16C55310CFA23CB6C0FE0958FE14DC269B12CE59B28658E5EBA06383F913ACDC646E813BE45B8A9CF9031ADB10C76A6BC1FA8956A61F7406405733B84235DBE16FB56BA8C7A983B519E63DD06580BF284F057C4A2BB611C7B3C3DC05EBF798FBA0EF00F4D297AF82AFA54A205E930F6B2D3F300F924D35F7AC3A823EB6FCC7DF54430DD750734D2968FE047382390906C699ABC8F3A153883AFE4E75AF90334439DD9CD35D062DC07585B82E0FD978D9C65B87982127D30DFEA1BA1AF85B360CC0FFE4207388390CB69F678E809B61211AD9B7F12372B67F023B3E33BF30BF829DDF40C5234433F7B57991D71E321F817FA9B656B669F522679787E9025FD37E08726F82BC8797496BE35EB79D45ACAE73E0A901E6207308EC1E066F51D830EFAF702FAFF531FBC1F869E61950259F08FB44DEA1869E37CC65E60A187F0BB6D9707E0FEB8E06A059A82731D662BC6F9AACA6339AA747745A8F4E7CBEAB683556A4C48B94BE22A5BF48192F5226AD9C9614A5A0D89D740FF0595E751CDD1B42E946EDEB66ED26F6DB9A590BC36EC361BA735EA0A7BE674417FDFFE798EF99EE8D5DD378DF341EA14312E7CEBC3C1CB31E711DEBEF83C7FA7793BDDD7D3CFE077AE50351

  8. I've leveled a Bio/Rad tanker up to 50 + 16 vet levels. I've gotten all of my Incarnate slots opened and slotted, even have my Alpha slot maxxed out. As I'm starting on IO sets I'm starting to get a little lost on what is the best direction to go. So I'd like to get a fresh perspective for the possibilities. Power selections, slotting, sets and incarnates. Thanks in advance.

     

    Heroic Hero Heroicly Humbled

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