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l3m0nb3rr1

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Posts posted by l3m0nb3rr1

  1. I know this is for an AR/Devices build but is there a way that someone can show me an adaption for Dual Pistols/ Devices ? i love the build and plugged it all in Pines but i am wondering if the IO sets would come out the same with the modifications or if i need to change some things, Ill attached what i made down below but i dont want to miss out on anything.  Some people recommended using an AR build as a base to start that is why i am here 

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Undying Affliction: Level 50 Technology Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Devices
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Toxic Web Grenade -- TraoftheH-Acc/Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(45), Slow-I(46)
    Level 2: Dual Wield -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11)
    Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15)
    Level 6: Caltrops -- TmpRdn-EndRdx/Rchg/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(46), Slow-I(46)
    Level 8: Hasten -- HO:Membr(A), HO:Membr(29)
    Level 10: Targeting Drone -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(45)
    Level 12: Suppressive Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg/End(17), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(19)
    Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36)
    Level 16: Swap Ammo 
    Level 18: Executioner's Shot -- DfnBrr-Acc/Dmg(A), DfnBrr-Acc/Dmg/EndRdx/Rchg(21), DfnBrr-Acc/Dmg/Rchg(21), DfnBrr-Dmg/Rchg(23), DfnBrr-Rchg/+Status Protect(23)
    Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(25), Heal-I(27), EndMod-I(27), EndMod-I(29)
    Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx(37), DarWtcDsp-ToHitDeb/EndRdx(39)
    Level 24: Aid Other -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(36)
    Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)
    Level 28: Assault -- EndRdx-I(A), EndRdx-I(31), EndRdx-I(31), RechRdx-I(31)
    Level 30: Bullet Rain -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(39), JvlVll-Dam/Rech(39), JvlVll-Dam/End/Rech(40), JvlVll-Acc/End/Rech(40), JvlVll-Acc/Dmg/End/Rech(40)
    Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
    Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43)
    Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-End/Res(45)
    Level 44: Force of Nature -- GldArm-RechRes(A), Ags-ResDam/Rchg(50), TtnCtn-ResDam/Rchg(50)
    Level 47: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 1: Quick Form 
    Level 16: Chemical Ammunition 
    Level 16: Cryo Ammunition 
    Level 16: Incendiary Ammunition 
    ------------

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