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BLourenco

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Posts posted by BLourenco

  1. I'm currently planning a /Kin Corruptor as well, so I'm still learning. I'm also not at a computer so I can't see all the numbers of your build at the moment. But looking at the powers, I think Victory Rush may be redundant. You have Speed Boost, Siphon Speed, and Transference that does everything Victory Rush does without needing an ally to die, so you could drop that and pick up something else.

  2. without boxing, you can't get tough and weave, which are pretty good for resistances and defenses especially with the effects of the enhancement sets they're slotted with.

     

    That's true, but you haven't actually taken Tough or Weave in this build either, so it looked like a dead pick.

  3. I'm still learning about builds and IO sets myself, but here's what I think:

     

    - Recovery Aura really only needs Recharge. You said you were only level 12 so far so you may not have used it before, but once you unlock it, the recovery rate is so insane right off the bat that you don't need any more Endurance Modification. Same goes with Adrenalin Boost

     

    - Clear Mind is your status clearing tool. You're going to run into enemies that love to put your allies in holds or stun them or blind them and this is how you save them. I do admit that it's not easy to see when an ally is mezzed unless they say something (usually the signal is "zzz" in chat, regardless of status).

     

    - Absorb Pain is a very powerful heal that can save a Tanker that's near death and bring them back to near full HP in 1 cast. You're going to need this power. I guess this leads me into...

     

    - The Medicine powers are a bit redundant. I assume the real aim was to either get 2 Resurrects and/or a self heal? Absorb Pain is much better second heal than Aid Other which is only half as powerful, longer to cast, and a much shorter range (Heal Other and Absorb Pain have a range of 80, Aid Other has a range of 25). You should at least consider swapping out Aid Other with Injection, as that can be used to debuff enemies' damage, recharge, and toHit, all things that will reduce the amount of damage your allies take in the first place. If you don't want Clear Mind, Injection can also be used on allies for a similar effect that last only half as long and on a longer cooldown.

     

    - Boxing seems like an odd pick, and you haven't slotted it for anything, so I assume it's just a placeholder? I'd drop it Absorb Pain.

     

    That's all I've got. Good luck!

  4. I've only played Broad Sword, but I love the Knockdown and Knockup of it's last two attacks. Battle Axe is very similar to Broad Sword, except almost every attack has knockdown or knockup. I believe War Mace attacks have a chance to stun/disorient.

     

    I'd pick which ever of these effects you think feel better to use.

  5. I deleted the old build thread because I accidentally built it with a Chance for +Recharge proc enabled, so my recharge numbers were way higher than they should have been. Ugh.

     

    Anyways, the old build had plenty of Def. as suggested so I was able to remove some of it and get back most of the recharge I thought I had. The goals of this build are:

     

    1. ~50% Positional Defenses (relying on Parry for Melee Def.)

    2. Perma-Hasten

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Emerald Knight: Level 50 Natural Scrapper

    Primary Power Set: Broad Sword

    Secondary Power Set: Shield Defense

    Power Pool: Fighting

    Power Pool: Leaping

    Power Pool: Leadership

    Power Pool: Speed

    Ancillary Pool: Body Mastery

     

    Hero Profile:

    Level 1: Hack

    • (A) Superior Critical Strikes - Accuracy/Damage
    • (3) Superior Critical Strikes - Damage/RechargeTime
    • (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • (5) Superior Critical Strikes - Damage/Endurance/RechargeTime
    • (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc

    Level 1: Deflection

    • (A) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Defense/Endurance/Recharge
    • (9) Red Fortune - Defense
    • (11) Red Fortune - Endurance
    • (11) Luck of the Gambler - Recharge Speed

    Level 2: Battle Agility

    • (A) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense/Recharge
    • (13) Red Fortune - Defense/Endurance/Recharge
    • (15) Red Fortune - Defense
    • (15) Red Fortune - Endurance
    • (17) Luck of the Gambler - Recharge Speed

    Level 4: Slice

    • (A) Cleaving Blow - Accuracy/Damage
    • (21) Cleaving Blow - Damage/Endurance
    • (21) Cleaving Blow - Accuracy/Recharge
    • (23) Eradication - Accuracy/Recharge
    • (23) Eradication - Accuracy/Damage/Recharge
    • (25) Eradication - Accuracy/Damage/Endurance/Recharge

    Level 6: Build Up

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 8: True Grit

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Numina's Convalesence - Heal
    • (31) Numina's Convalesence - +Regeneration/+Recovery
    • (33) Panacea - Heal
    • (33) Panacea - +Hit Points/Endurance

    Level 10: Parry

    • (A) Accuracy IO
    • (33) Accuracy IO

    Level 12: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 14: Tough

    • (A) Unbreakable Guard - +Max HP
    • (34) Aegis - Psionic/Status Resistance
    • (34) Impervium Armor - Psionic Resistance

    Level 16: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Recharge Speed
    • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (40) Reactive Defenses - Scaling Resist Damage

    Level 18: Whirling Sword

    • (A) Cleaving Blow - Accuracy/Damage
    • (37) Cleaving Blow - Damage/Endurance
    • (37) Cleaving Blow - Accuracy/Recharge
    • (37) Eradication - Accuracy/Recharge
    • (39) Eradication - Accuracy/Damage/Recharge
    • (39) Eradication - Accuracy/Damage/Endurance/Recharge

    Level 20: Super Jump

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 22: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense

    Level 24: Active Defense

    • (A) Recharge Reduction IO

    Level 26: Disembowel

    • (A) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (42) Hecatomb - Accuracy/Damage/Recharge
    • (42) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    • (43) Achilles' Heel - Chance for Res Debuff

    Level 28: Against All Odds

    • (A) Endurance Reduction IO

    Level 30: Combat Jumping

    • (A) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (45) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 32: Head Splitter

    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (45) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (46) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (46) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (48) Achilles' Heel - Chance for Res Debuff

    Level 35: Shield Charge

    • (A) Armageddon - Damage
    • (48) Armageddon - Damage/Recharge
    • (48) Armageddon - Accuracy/Damage/Recharge
    • (50) Armageddon - Accuracy/Recharge
    • (50) Armageddon - Damage/Endurance

    Level 38: Phalanx Fighting

    • (A) Luck of the Gambler - Recharge Speed

    Level 41: Grant Cover

    • (A) Luck of the Gambler - Recharge Speed

    Level 44: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 47: Conserve Power

    • (A) Recharge Reduction IO

    Level 49: Physical Perfection

    • (A) Performance Shifter - Chance for +End

    Level 1: Brawl

    • (A) Accuracy IO

    Level 1: Critical Hit

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 2: Rest

    • (A) Recharge Reduction IO

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Miracle - +Recovery
    • (17) Preventive Medicine - Chance for +Absorb
    • (19) Regenerative Tissue - +Regeneration

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (19) Performance Shifter - Chance for +End

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    Level 50: Agility Core Paragon

    Level 50: Mighty Radial Final Judgement

    Level 50: Reactive Core Flawless Interface

    Level 50: Cimeroran Core Superior Ally

    Level 50: Ageless Core Epiphany

    Level 50: Melee Core Embodiment

    ------------

     

     

     

     

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