Jump to content

Ragweed

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by Ragweed

  1. I noticed the same issue with Pack Mentality. After reading a description of it on Paragon wiki, I think the pet damage bonus come from you generating Pack Mentality and sharing it with your pets in range. Unfortunately, the range is so close that you tend to draw extra aggro and take more AOE damage, so survivability is an issue if you want to get the most damage out of your beasties.
  2. You could take my Beast/Nature build and swap out Superior Mark of Supremacy Pet +Resist/+Regen under Assault Bot for Overwhelming Force KB to KD enhancement, sprinkle a little of this here and a little there...like this.
  3. I really appreciate the feedback. I agree with your assessment about too many health and stamina slots (especially after adding Victory Rush). About the Summon Wolves slot: I was referring to the regular Mark of Supremacy, the Superior one is slotted in Dire Wolves. It's a shame about Vengeance. It's such a strong power, but I might have to switch that back to Power Boost depending on the answer to the next question. Do your wolves still accumulate Pack Mentality even if you are out of range to acquire it? If you have to constantly be in melee range, then the always-up defenses from Power Boost would be worthwhile (especially if you have to tank a mob or two every once in awhile). EDIT: Just an idea; I might have to take slots from health, stamina, maneuvers and tough and 5-slot kick for Hecatomb. Like this.
  4. Thank you guys for the responses. Yeah, level 26 is a completely different story. Even getting Lifegiving Spores, Fortify Pack, and Wild Bastion were huge QoL increases, but with the Dire Wolf everything just gets decimated. Warlawk, you were spot on. The knock back slot on the dire wolf was just for the proc (kind of a holdover from the Yipp build). The low magnitude wasn't worth keeping around, so I switched it out for a SMoS Pet +Resist/+Regen enhancement. Also, I really liked your Vengeance idea (especially with the extra LotG recharge slot) and replaced Power Boost with it. Here is the updated build if you want it for reference. The musculature alpha is definitely a good choice, but the spiritual core works for me not only for the +healing, but also for the extra regen it gives. I am curious, though, does Vengeance work on downed pets? If so, that would be insanely OP. EDIT: I'm also entertaining the idea of switching out Entangling Aura for Victory Rush (Lifegiving Spores + Victory Rush could be just as potent as Speed Boost). That would free up two slots (three slots if I remove Panacea from Health) and re-slot Regrowth with a 6-slotted Panacea. Perhaps I could add those other two slots to Overgrowth and Maneuvers to grab their set bonuses (and get some extra recharge on OG). This is what the build looks like with those changes. Any thoughts on that? Does anybody get enough use out of Entangling Aura as a MM to justify the slots? EDIT2: Assuming we can leave the control to the other archetypes that are more suited to it, this is my final build with minimal PvP/purple enhancement usage. EDIT3: Because of the low chance, two other slotting options to replace Summon Wolves' Gaussian's Build-up proc would be a +Dmg proc (such as Cloud Senses Neg NRG) or Mark of Supremacy pet +resist/+regen. Any thoughts on this?
  5. Did you have any growing pains while leveling? Did you notice any particular level where things just came together? The Beast/Synergy looks great on paper, but it's definitely a little hairier than the standard bots/thugs, at least right now (at level 22).
  6. Hello everyone! I want to preface this with I am pretty new to masterminds. I realize how challenging it is to slot them effectively because you not only have to balance out your own defense/resists, but your pets as well. I am finding Beasts particularly challenging because of the sheer amount of slotting options as well as nature's unique defensive capabilities. A few observations and goals for the build: 1) Shooting for perma-Hasten and near-perma-Overgrowth 2) This build relies on being in melee with the minions due to the PBAoE buffs 3) I consider perma-Wild Growth and Maneuvers as part of the Beast's resistance and defense repertoire (and ideally Support Core hybrid incarnate, but I don't think we should optimize for that) 4) I plan to make persistent use of Wild Bastion 5) This build is fairly endurance hoggish with all toggles going Challenges: Balancing recharge, pet regen, pet resists/defence, pet utility (ie. knockback to knockdown), personal resists (somewhat mitigated by Wild Bastion +absorb) Borrowing a bit from Yipp's Bots/Dark build, this is what I have come up with so far (please let me know what you think/how I can improve it): Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Nature Affinity Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Summon Wolves -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(5), ExpRnf-+Res(Pets)(5), GssSynFr--Build%(7) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(9), DctWnd-Rchg(50) Level 4: Combat Jumping -- LucoftheG-Rchg+(A) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Kick -- Empty(A) Level 10: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(48) Level 12: Summon Lions -- SvrRgh-Acc/Dmg(A), SvrRgh-Acc(13), SvrRgh-Dmg/EndRdx(15), SvrRgh-PetResDam(17), SvrRgh-Acc/Dmg/EndRdx(19), CaltoArm-+Def(Pets)(50) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(21), Pnc-Heal(27), PrfShf-End%(27) Level 18: Fortify Pack -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40), RedFrt-EndRdx/Rchg(45), LucoftheG-Rchg+(46) Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(42) Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25), GldArm-3defTpProc(31), ImpArm-ResPsi(31) Level 24: Weave -- LucoftheG-Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(46) Level 26: Summon Dire Wolf -- OvrFrc-Dam/KB(A), SlbAll-Build%(37), SprMarofS-Acc/Dmg/EndRdx(37), SprMarofS-Dmg(39), SprMarofS-Dmg/EndRdx(39), SprMarofS-Acc/Dmg(39) Level 28: Maneuvers -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(29), Rct-Def(33), Rct-Def/EndRdx/Rchg(36), Rct-Def/EndRdx(37) Level 30: Assault -- EndRdx-I(A) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Entangling Aura -- Lck-Acc/Hold(A), Lck-Acc/Rchg(40), Lck-%Hold(43) Level 38: Overgrowth -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(48), AdjTrg-Rchg(50) Level 41: Scorpion Shield -- Rct-EndRdx/Rchg(A), Rct-Def/EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def(43), Rct-Def/EndRdx(43), Rct-ResDam%(45) Level 44: Power Boost -- RechRdx-I(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Spore Cloud -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(23), Pnc-Heal/+End(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), PrfShf-EndMod(25) Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Spiritual Core Paragon Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1622;707;1414;HEX;| |78DABD94CB53527114C77F172E19088220820FDE9A8A8250ED9D347352301BCB69C| |73072D13B238F119CC965CB1E53336DDA5553AB36ADDBB4EA31D3BF506D6AD54B05| |457B6CE878BF476162DF6F86F9F0FBFECEF99DEF39DC4BF2FA79F3F3991B1342B24| |DADA54BA554325D2A2BEB39359F3124D32BEAB2385C6DF4F1354E528B1BB95C211F| |9D5448E28CCDE6F3C98D6C363A9F2E6FAC2BA973D9AC9A57CB9BC2BC5028AC45134| |ABAA8E6572CDAE682BAB25AA69D49DB2D161525633D8ACA28EBA555B5D83F5D5497| |A34D7727D3CBCA514D37F99AA0CFB45BF0AA1BC43BBD107159E85E33DF80F25B664| |DA7F1C433F07DE83857885EA1691F4893A0C9D29C84F82478729E79098C2F80DD34| |24BD847BF44EFAE291C50CF932F0DD8600EED6B5619E875A5B9D96B849D58CC8341| |86B7069DA671E80E69F60E81738FE1BBC4815DAB9F3F60A2A986B604715B4ED83F6| |3D30FE59A7B90B910D0B3BB17CC4346E93172B7BB1F6A386CD037679993EB0D7CF7| |C80DC59F2D2C95E3A4D988ABD1D1CB2303BC0313318718277A8AE83731D5F706FFF| |57D0FF8DF91D0CFC0047B6403DF5E18467BDD385C9BBDDA0F73462BC23B41FA25F9| |F625DDC9F8B6B7BB7F9DE1DBD1613A880A12A18D905E7A8BF1EF6D8F309390353E8| |7DE09AACF1D415E655E612D84975FB5057EE9BE3FEB8BE9FEB8776F9CE1DD04E391| |E7EA23CFCF424C8838F7F331F6B77697641C4E982FBF033740086FF80F7286690EB| |0F3E8436F6088C3C06C79F80F1A7E00BB231CCB31AAEF0CCD9E348150CB3F7307B1| |EDB03B7CD428CB2F7D151F80C523F51685294B571E62DF217E3F8D8615F0E9A8FDC| |F4666A6F4AB84589B528F116E54C8B72B64549342B46F49F6C68F505F9F81F41487| |E7836DAE88DE7F32D139DB37F2982F39D86A69396F85F6216CF617780E7D49C378C| |BC4A731EBF5B1D5CD37D1FFB60170131F5978EC6776D5DFE57F81FEB55B051F42FB| |E1D637C| |-------------------------------------------------------------------|
  7. Yipp, I liked your build so much that I made a Thugs/Dark build off of it. I dropped tactics, combat jumping, and super speed for gang war, teleport foe, and teleport and I had to switch a few enhancements and incarnates around, but other than that it's pretty much the same. Thank you! >> CoH Planner Link <<
  8. GROW, that is an idea. I think it comes down to whether you enjoy a more defensive play style, really. That same justification was used to put the Gladiator's Javelin proc in there for the extra damage. One change I did make was swapping out Victory Rush and a semi-useless enhancement for Athletic Regulation and some extra flight speed. Oldskool was being modest in his description of the DDR you get from Athletic Regulation...it's actually pretty significant at 41.5%.
  9. When you are right, you're right. Much improved offense (plus some HP) at the cost of a slight bit of def %. But man oh man does that change when Vengeance pops off. "Wow" is all I have to say. The only question I have is whether or not a Performance Shifter +End should go into Victory Rush or if the +End proc will affect the target instead? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Single Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11) Level 1: Hardened Carapace -- UnbGrd-Rchg/ResDam(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Adaptation -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(5), LucoftheG-Rchg+(5), LucoftheG-Def(17) Level 6: Disintegrate -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(11), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg/EndRdx(15), GldJvl-Dam%(17) Level 8: Hover -- LucoftheG-Rchg+(A) Level 10: Adaptation Level 12: Lancer Shot -- Apc-Dmg(A), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(25), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(29), GldJvl-Dam%(37) Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Absorb%(19), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25) Level 18: Kick -- FrcFdb-Rechg%(A) Level 20: Refractor Beam -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(27), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(43) Level 22: Rebuild DNA -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(46) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42) Level 26: Piercing Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(40) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 30: Weave -- Rct-ResDam%(A), Rct-Def(43), Rct-Def/EndRdx(45), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(48), Rct-EndRdx/Rchg(50) Level 32: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Acc/Rchg(34), PstBls-Dam%(36) Level 35: Genomic Evolution -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36) Level 38: Parasitic Leech -- Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(46) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), ShlWal-ResDam/Re TP(48) Level 44: Assault -- EndRdx-I(A) Level 47: Vengeance -- LucoftheG-Rchg+(A) Level 49: Victory Rush -- EffAdp-Acc/Rchg(A) Level 1: Defensive Adaptation Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Pnc-Heal/+End(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 14: Efficient Adaptation Level 14: Offensive Adaptation ------------ BR-Bio Sent.mxd
  10. Thank you for your patience, Oldskool. Your experience is really showing through. Honestly, I thought the last build was the bee's knees judging by the numbers in Pine's, but it's amazing how far off it was from truly optimized. I'm glad you clarified the role of the T1 beam ability, and I would've never thought about procs being a significant source of damage. Back to the drawing board!
  11. What is everybody's take on incarnate slots?
  12. Hopeling and you made a good point about single shot. I went ahead and removed that for a little bit more defense in Link Minds, as well as switched the sets you recommended. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Mutation Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: ------------ Level 1: Charged Shot SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(46) Level 1: Hardened Carapace UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(43) Level 2: Inexhaustible PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3) Level 4: Environmental Adaptation ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(5), Ksm-ToHit+(5), Rct-ResDam%(17), Rct-Def(19) Level 6: Disintegrate SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(17), SprOppStr-Rchg/+Opportunity(25) Level 8: Hover LucoftheG-Rchg+(A) Level 10: Adaptation Level 12: Lancer Shot Apc-Dmg(A), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Dcm-Build%(45) Level 14: Aim GssSynFr--Build%(A) Level 16: Ablative Carapace Prv-Heal(A), Prv-Absorb%(19), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25) Level 18: Kick FrcFdb-Rechg%(A) Level 20: Refractor Beam SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(27), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(43) Level 22: Rebuild DNA Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(46) Level 24: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45) Level 26: Piercing Beam SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(40) Level 28: Hasten RechRdx-I(A), RechRdx-I(40) Level 30: Weave LucoftheG-Rchg+(A), LucoftheG-Def(48) Level 32: Overcharge Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Acc/Rchg(34), PstBls-Dam%(36) Level 35: Genomic Evolution GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36) Level 38: Parasitic Leech Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(46) Level 41: Mass Hypnosis LthRps-Acc/Sleep(A) Level 44: Dominate Ent-Acc/Hold(A) Level 47: Link Minds LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50), LucoftheG-Rchg+(50) Level 49: Maneuvers LucoftheG-Rchg+(A), LucoftheG-Def(50) Level 1: Defensive Adaptation Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Flight-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(42) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A) Level 14: Efficient Adaptation Level 14: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1838;705;1410;HEX;| |78DAED944B4F135114C7EFB4535ADEADB4424BCBA3E555688716D0AD11511742249| |0B86D267029939469D3D644972EFC02BA70E307105F2B1FE8D6ADCF8591972B637C| |82263ED085A9A7F33F164CF7AEBCC9E477E77FEF79DC73E6CED49989869BC7CF1D1| |24AD3918C5E28A466A559344C99714D9D2EEA45236B8AF270D213F8B3949AD1CDB4| |9CD7C6A5BE949A311632325C599A900BD22C486DDCC8A64EE6D3BA69CCA50EE797B| |279513F9DCD66B4631923BD586CC4BC3C35CC749DF5369B9372BED99A4E4A7D5EE6| |0B8B46CE7F3467CC6915EFD3052335A5178A327FB68D32CAD1F33C2A78941CE28A2| |A445215AE65B0EE2AF31AD8701D8CDF005BCBB68A65AB8A1DBB102155D47CB75B6B| |355F41D73770F007D846360A6C6CCA259BA5D92E302F827EDA6367BFF613B0537D0| |AF84B5871DC5FA0EFDB065F908D03360EC72AE7BB0636AD333740F726D8F612ACA5| |F638612B9C1C6799FCD5422B6DD2BC9E7DD7C7906330CED4C09E6166028C5DA6EDF| |DAA5825DB46F6DDB88CB50069CDECAFF92D9F630BF4BE03F7BF677EE0BA7D046D94| |AB07FD129EF3F0B746FE5AB8872D0F7126EF2330F018EC78C27C0A0E3E03BBC8D60| |75BD517448C40088C7480FD9D60BC0BB4530EAD9C7F2BF7B987FB1CE5FE4777FEEE| |7BEC27B84EF1FC9CABFF16E7749B73B9C3BC0BF6AD80FDF7C030C56D475CA57D486| |08DA9D25A88D742DCC3612FB841313B3966E7086AD6350A768F310F320F809115F8| |8D906D98FD8647B82EE5C3D337D84D6BBDFC9DF672EDFAB8567D5CAB18D732CEB57| |C453603DCBF8107C8EF356943AC0DDDC759DF90A6B16FCD8D78C31E660B98F4327D| |A0876A90E05C135C8324D7A07DF79E97826A655E7E2D95C4609592A8529255CA689| |53256A54C5629D32AFF3448512CA5D64DF79D73DBAAABFC1F8412410F3EED6A8A72| |0AE78976A39EDB7BF70F60FFE7BD1AFF6382E57BC8313A76EFE4FFF12FC76FB6B05| |D80| |-------------------------------------------------------------------| BR-Bio Sent.mxd
  13. Alright, thanks to Destlin, Oldskool, and Hopeling, I have a build that I think is pretty tops. The only glaring error (to me) is the trailing Smash/Lethal defense. Please let me know what you think. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Mutation Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Single Shot SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5), SprOppStr-Rchg/+Opportunity(46) Level 1: Hardened Carapace UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(43) Level 2: Charged Shot Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(9), Dvs-Dmg/Rchg(11), Dvs-Acc/Dmg/Rchg(11), Dvs-Acc/Dmg/EndRdx/Rchg(13) Level 4: Inexhaustible PrfShf-End%(A), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(50) Level 6: Disintegrate Apc-Dam%(A), Apc-Dmg(13), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Dmg/EndRdx(17), Dcm-Build%(25) Level 8: Hover LucoftheG-Def/EndRdx(A) Level 10: Adaptation Level 12: Environmental Adaptation Ksm-ToHit+(A), LucoftheG-Rchg+(17), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19), Rct-Def(21) Level 14: Lancer Shot SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Rchg/SlowProc(29), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(45) Level 16: Ablative Carapace Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27) Level 18: Aim GssSynFr--Build%(A) Level 20: Kick FrcFdb-Rechg%(A) Level 22: Refractor Beam SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(31), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Acc/Dmg/EndRdx(39), SprSntWar-Acc/Dmg/EndRdx/Rchg(39), SprSntWar-Rchg/+Absorb(43) Level 24: Rebuild DNA Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(46) Level 26: Piercing Beam SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(40) Level 28: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45) Level 30: Weave LucoftheG-Def/EndRdx(A), LucoftheG-Def(40) Level 32: Overcharge Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Acc/Rchg(34), PstBls-Dam%(36) Level 35: Genomic Evolution GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36) Level 38: Parasitic Leech Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(48) Level 41: Web Envelope EnfOpr-Acc/Immob(A) Level 44: Web Cocoon EssofCrr-Acc/Hold(A) Level 47: Maneuvers LucoftheG-Def/EndRdx(A), LucoftheG-Def(50) Level 49: Hasten RechRdx-I(A), RechRdx-I(50) Level 1: Defensive Adaptation Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Flight-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(42) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A) Level 14: Efficient Adaptation Level 14: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1839;706;1412;HEX;| |78DAED94494F535114C7EF6B5F998732D9525AE800964279B4806E8D88BA002281C| |46DF30297F292F2DAB435D1A50BBF80C6B871E788D3CA01BF8363A291C9BD1360E2| |802E4C3D7DFF63C174EFCA9BBCF7BBEF0CF79E73EEB96FF2F458DDBDE3670F09A5E| |1484ACFE51233D2CC1BA64C554D9ECAEB79236D8AE2A8A4C7F3479598D6CDA49CD3| |46A5BE989836E6533258528DC97969E6A4366AA41327B249DD34661387B38BE9ACA| |89D4AA753DAB194915CC8D7635E9C1A66B2D1FA9A90FA9CCCE6168C4C8DF53D9391| |72CE733463CC6AA5D527F55949AF5C5E66CFB829A40C3DAF228247C121565421E2A| |AB0AD32D740759DB9010EBC055D455FC5F255C58E5D089F2A2ABEDB2D5DC557B0EA| |1BD8F7037C1D6117F251AE08D85C056BAE31AF8375374037F9D8B18FCD7EC98618C| |E83F10BE01BB271C0C6E188435617051B06981AE88C81EECB641E5645359D4F257C| |45A553B1744BB45E356485769AD7729EB5BF8495A7B30D76CDE3C8ABF90BD8BA056| |E904F3DD7B5FE26EAE55D62DE05BB6F33EF80D15BA0877C1B3997C677BCEE7B70DF| |07E647D0FD09F46C822BE4DBC4B9342D214F1BE5D7825844CB39C856C9AE8DE36B7| |B827D3B9F329F81FB9F335F807D2F413FF9BAF80C5D5EDEDF07863AC1701738E007| |D7C8A79DF76BBFCFFB3CE0F51E321FF17ECB60F83168A7F83BB81E1DDC57DDDC571| |1EEB7C8CEDF7D16FD09AAE4EB83AFE2E3B30DB782EB145317C7D43584BAF887C1C0| |08F320F300185A464F86C837C8EB068738779762F54680743DDC2F3D5C9F28D7679| |0EB33C8F519E4FA6C924F2F9F51EF45C4B74DB27E96F5CF63ED26CA47E37D35CE27| |CEF9044917635DAC1F71C6991DBBF7BCE0554BF3E267A120FACA24B13249BC4C325| |C261929934C9449A6D4D21F402896A4DA49F79B63DBAC212DF7AF1242ECDBBB3245| |39895C2301D46D6BAF7D2FEC3FEF95F1FFC2BB7B1F0B9DC539DFEDFFE31F8EDFA76| |C605F| |-------------------------------------------------------------------| BR-Bio Sent.mxd
  14. Wow! Thank you all so much for the feedback. This is a lot to digest, but I'm going to take some time and completely rework the build with your suggestions. I think I'm going to use your build, Destlin, as a template for the def/resist profile as well as adopt your Psy ancillary idea (that was what I originally wanted to do). That will also solve the Paralyzing Jolt problem lol. Oldskool, I like where you head is at. I intend to play offensive opportunity as well, so I will adopt your method of liberal Leech and Carapace use. Ideally, I would like to take on AVs with this build, so the idea of the -regen from Single Shot is very appealing. What is the alternative though? Are you able to power through AV regen without it?
  15. I really appreciate the reply, Hopeling. I will definitely take your suggestions for Aim, Parasitic Leech, and Stamina. If you are right about the +end proc of performance shifter, then I will slot it in Rebuild DNA instead. The reason I slotted endmod in Paralyzing Jolt was because I read somewhere that it enhanced the -end effect on the target. Am I wrong about that? If not, would it be worth taking over recharge or acc?\ I agree with you about the defenses being underslotted, which was the reason for the razzle dazzle on Lancer Shot, but you are right that the high damage is wasted on a stun set. I don't know if it's just due to inexperience, or its a problem with x/bio, but I really have no idea where to pull the extra defense from.
  16. After looking at some other guides and reading up on mechanics, I did a complete rework on the build with much improved regen and very near soft-cap Nrg/Neg/Fire/Cold defense, and the rest within 1.5 purples of softcap. Please let me know what you think. *Note: No travel power in build because I plan on purchasing a flight power from the P2W. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Mutation Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: ------------ Level 1: Single Shot (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (46) Thunderstrike - Damage/Endurance/Recharge Level 1: Hardened Carapace (A) Aegis - Resistance (7) Aegis - Resistance/Endurance (7) Aegis - Resistance/Recharge (9) Aegis - Resistance/Endurance/Recharge (43) Aegis - Psionic/Status Resistance Level 2: Charged Shot (A) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (13) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Damage/Endurance/Recharge Level 4: Hover (A) Luck of the Gambler - Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Disintegrate (A) Winter's Bite - Accuracy/Damage (13) Winter's Bite - Damage/RechargeTime (15) Winter's Bite - Accuracy/Damage/Endurance (15) Winter's Bite - Accuracy/Damage/Recharge (17) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 8: Inexhaustible (A) Panacea - +Hit Points/Endurance (17) Panacea - Heal (19) Panacea - Heal/Endurance (19) Performance Shifter - Chance for +End (21) Performance Shifter - EndMod (21) Performance Shifter - EndMod/Accuracy Level 10: Environmental Adaptation (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Recharge (25) Luck of the Gambler - Defense/Endurance/Recharge (45) Luck of the Gambler - Endurance/Recharge Level 12: Adaptation Level 14: Lancer Shot (A) Razzle Dazzle - Accuracy/Recharge (29) Razzle Dazzle - Endurance/Stun (29) Razzle Dazzle - Accuracy/Endurance (37) Razzle Dazzle - Stun/Range (37) Razzle Dazzle - Accuracy/Stun/Recharge (45) Razzle Dazzle - Chance of Immobilize Level 16: Ablative Carapace (A) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Heal (27) Preventive Medicine - Heal/RechargeTime Level 18: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 20: Rebuild DNA (A) Efficacy Adaptor - EndMod Level 22: Refractor Beam (A) Superior Winter's Bite - Accuracy/Damage (31) Superior Winter's Bite - Damage/RechargeTime (31) Superior Winter's Bite - Accuracy/Damage/Endurance (39) Superior Winter's Bite - Accuracy/Damage/Recharge (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (43) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 24: Kick (A) Kinetic Combat - Accuracy/Damage (42) Kinetic Combat - Damage/Endurance (42) Kinetic Combat - Damage/Recharge (43) Kinetic Combat - Damage/Endurance/Recharge Level 26: Piercing Beam (A) Superior Frozen Blast - Accuracy/Damage (33) Superior Frozen Blast - Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Recharge (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 28: Tough (A) Steadfast Protection - Resistance/Endurance (37) Steadfast Protection - Resistance/+Def 3% (46) Steadfast Protection - Knockback Protection Level 30: Weave (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge Level 32: Overcharge (A) Superior Sentinel's Ward - Accuracy/Damage (33) Superior Sentinel's Ward - Damage/RechargeTime (34) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (36) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 35: Genomic Evolution (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP Level 38: Parasitic Leech (A) Miracle - +Recovery Level 41: Maneuvers (A) Luck of the Gambler - Defense/Endurance Level 44: Havoc Punch (A) Superior Blistering Cold - Accuracy/Damage (48) Superior Blistering Cold - Damage/Endurance (48) Superior Blistering Cold - Accuracy/Damage/Endurance (48) Superior Blistering Cold - Accuracy/Damage/Recharge (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 47: Paralyzing Jolt (A) Performance Shifter - EndMod (50) Performance Shifter - EndMod/Accuracy/Recharge (50) Performance Shifter - Chance for +End Level 49: Rehabilitating Circuit (A) Regenerative Tissue - +Regeneration Level 1: Defensive Adaptation Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Endurance Modification IO Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Energy Manipulator - EndMod Level 14: Efficient Adaptation Level 14: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;689;1378;HEX;| |78DA6594CB4F135114C667DAA94079B4A5404B799522160AD436E0562382260A112| |171DB4C6028939429698BE2D2A5890B45A22B5FF888F85AF9FA237C261AE323D1B8| |32F1B9D04457F5B4DF6769D22693DF9D73EF77BE73CF9DDBC995B1BABBFB8EEF52D| |4863D293D9B4DCC1856CEB48C54F5E4724ECF99694B29FCAAE409FC9F4A4CEB56D2| |988B8E1AFA6262DA9C4F19A1D2D498316F5859233A6AA613073349DD326713BB338| |BE98C523B954EA7A27B53667221E72C8E67960C63AE1EE142D4B492AEE2DB84A1CF| |1999EC82B914185F3267A3A5ECE329633631A9677346E6985F4A0ACBF3B25FE12FE| |F50CE0BE29A62BB405E04B54BE46570681DF415B46A51AB29236A31B62546C6C1EA| |6130B2037CD54F89F8A9F4ABA69F937E4EFAD5D16F907E35D2473BFC547B33F2F51| |FB017F95AF23A588B635D83FE0AD87095BC06BAAF837ED15441E3A8EA461E77106C| |6C27CFD98A6C5A25CF82ADA2ADA1B686B5B434916ED0EF21BDE06023B821DA5A68F| |3EF655CCF7ED46725D8A129ED397219DC7A843C0A0EAE8001D1BA90C7E6FA8A7A03| |9FC92F60487AE661CF3C03E863271914BD17DE8AF724F6F54662CDACA7F906FAD4B| |941DE04B7DD226F83913BA04DBC7CD0DA7D5382909CCF21721A8CCC806FC5A7156B| |B5D67BD007EF930F98FF21187E04DA257F1BF7DBD6C29EF8C0213FA8C99A0EAEE9E| |0B984791E619EC33BF1EEE21EBB1ED3F309D8FD947C463E077B5E90A20D21BF3DF4| |0B3DEEF94DFE0187FE82DDB2B6176B95DEFD32086B8A47EAEB63AC8F757D907503E| |CC5C029F86C3F4DAE9267C0F81AF8513451EE33CA6F33BE46F29BFD246B62F48AED| |447FDA36EF7BBE5D2B8D0BAFF9BC12A988C42A22F18AC8704564A42232511199D24| |AFF048A1AE40D77CB0D6775DF9C32CFEAD51ECCFF288F1D46F7BE3BCBF21433FF2C| |5F75427AE195BBB479CFF29D65E37FAB97ED31| |-------------------------------------------------------------------|
  17. I was reading some of the hype surround the BR/Bio sentinel. Since I couldn't find a definitive build, I cobbled together suggestions from BR-Corruptor and Bio-Scrapper threads. This is my first build ever, so feel free to brutalize it. Thank you ahead of time for your input. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(46) Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), StdPrt-ResDam/Def+(7), StdPrt-ResDam/EndRdx(9) Level 2: Charged Shot -- WntBit-Acc/Dmg(A), WntBit-Dmg/Rchg(9), WntBit-Acc/Dmg/EndRdx(11), WntBit-Acc/Dmg/Rchg(11), WntBit-Dmg/EndRdx/Acc/Rchg(13), WntBit-Rchg/SlowProc(45) Level 4: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(50) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(45) Level 8: Aim -- RechRdx-I(A) Level 10: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(17), Pnc-Heal/EndRedux(19), PrfShf-End%(19), PrfShf-EndMod(21), PrfShf-EndMod/Acc(21) Level 12: Environmental Adaptation -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25) Level 14: Adaptation Level 16: Ablative Carapace -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(27), Prv-Heal/Rchg(27) Level 18: Lancer Shot -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(29), Dvs-Dmg/Rchg(29), Dvs-Acc/Dmg/Rchg(37), Dvs-Acc/Dmg/EndRdx/Rchg(37), Dvs-Hold%(45) Level 20: Rebuild DNA -- PrfShf-End%(A), PrfShf-EndMod(48) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46) Level 24: Refractor Beam -- Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(43) Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(43) Level 28: Boxing -- KntCmb-Dmg/Rchg(A), KntCmb-Dmg/EndRdx/Rchg(40), KntCmb-Dmg/EndRdx(40), KntCmb-Acc/Dmg(42) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(46) Level 32: Overcharge -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(34), SprSntWar-Acc/Dmg/EndRdx(34), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(36) Level 35: Genomic Evolution -- GldArm-3defTpProc(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36) Level 38: Parasitic Leech -- Mrc-Rcvry+(A) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Assault -- EndRdx-I(A) Level 47: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(48), FrtHyp-Acc/Rchg(48) Level 49: Dominate -- Slv-Acc/Dmg(A), Slv-Dmg/EndRdx/Rchg(50), Slv-Acc/Dmg/EndRdx/Rng(50) Level 1: Defensive Adaptation Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(43) Level 14: Efficient Adaptation Level 14: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;691;1382;HEX;| |78DA6594CB4F135114C667DAA9509E85026DA1401FBC0AB4B4EADE88A88942AC906| |05C350D0C659232256D4D74A52C75E94257BE78EAC68DCF3FC26782F1B93326263E| |179AE8AA9ECEF75948DA64F2BB73EEF9EEF9EE9D733B7576A2E1EED195038ADA742| |89B2E145233BA59344C3D5B3B75A6982E1A395329FF6AE4E9FC3F959A4E9B197D3E| |36AEA79752D3C642560F55A626F405DD2CE8B17123973A91CFA44D632E7530BF94C| |B2BF5C95C2E1B3B9235328BC53A6B3CB3ACEBF38D0897A3869969B6DE26F5F4BC9E| |2F2C1ACBBEC3CBC65CACB27AB260A4A6D285A29E3FE7154783F26C4714FE4A0EE59| |A20A129B6EBE40D50BB49DE02A3ABA0A7AC552DAD5DF96BB7627B7E911E99E8D694| |DA0EF05584A952475DD5AC9CDA35B06E9DDC001B36C1D12DD029C767471DD5DEAE5| |AB1C471D4792DEB3AB8AE83FE1BE8BF89FE9BE8DF45FFA3F4FF26822F235AA56604| |31AFC49CA8E5700651C315005BFDE4559BC5B6CBE415D027DA7A68B57AFAEC68235| |DA0B78574837744D3084DA953C6CDF0636BFE8A5A9D9FC92FE007C969E17E5BD6E0| |D9BF4E6E807D9BE416F77B1B0C88D60DADEAE61EC6B887901C443B6BB7F32C7AC82| |8F956F41ED6F68C42D7132563E0C01819078713E03BD1FAA8F5DDA39FFBE40370E0| |2138F8081C7E0CAAE2AD0B5A7BD7B420243933E449309204ED92DB8DF3B475B317F| |B7E83D13FE07BF1D24B2FBD4FD06381A760F019F99C7C01865F92A20D71FDD05EAC| |17669D30EB0425A71F394AFF31190CCADD115F43D40DB13722EC89087BA1557246D| |88F2341ECFDA3AC15E37789CDF29B9D224F839F2427CE9CF8798157EEC7057205EC| |DAB9E725BF5619975F4B2565B82A12AF8A24AA22FBAA22FBAB22935591A456F9275| |0D40076E974C90DA7BB6F7532CFD353C398FFB13B368BD3FABE3B66ADFC7327A2AA| |17E56CDCD24397407FF99EB142CFAEF13FF237ED9C| |-------------------------------------------------------------------|
  18. How did you build fare with SOs? Do you have SO slotting recommendations for levelling?
×
×
  • Create New...