sainttbish4400
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Posts posted by sainttbish4400
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Thank you both - very helpful.
Cheers.
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Hi,
I just hit 50 with my Fire/Energy/Mace blaster and am trying to craft a build that gives me decent survival without losing much of my dps potential. I play exclusively in PVE, groups and ranged/hover. My focus has been on ranged def. I haven't hit the defense cap for ranged and this already feels like an expensive build.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Mistress Blaze fire nrg: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Rchg/Dmg%(19)
Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(31)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(5), Rgn-Knock%(7)
Level 4: Maneuvers -- LucoftheG-Def(A), Ksm-ToHit+(34), Rct-ResDam%(34)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 8: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(39)
Level 10: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(15)
Level 12: Assault -- EndRdx-I(A)
Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit(15), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37)
Level 16: Boxing -- Empty(A)
Level 18: Blaze -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg(27)
Level 20: Energize -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResKB(25)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(42)
Level 28: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-EndRdx/Rchg(43), ShlWal-ResDam/Re TP(43)
Level 30: Power Boost -- RechRdx-I(A)
Level 32: Inferno -- Arm-Dmg(A), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(34)
Level 35: Scorpion Shield -- DefBuff-I(A)
Level 38: Fly -- BlsoftheZ-ResKB(A)
Level 41: Boost Range -- RechRdx-I(A)
Level 44: Summon Spiderlings -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(45), BldMnd-Acc/EndRdx(45), BldMnd-Acc/Dmg/EndRdx(45), BldMnd-Acc(46), BldMnd-Dmg(46)
Level 47: Mace Beam Volley -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(48), ExpStr-Dam%(48)
Level 49: Hover -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-Travel(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46), Mrc-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), PrfShf-EndMod/Rchg(9)
Level 50: Musculature Radial Paragon
Level 50: Assault Core Embodiment
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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These are extremely helpful. I'm new to this AT (despite my heavy altoholism). Can you recommend a rotation/priority system for group play?
Thanks.
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Hi,
Thanks for the all of the builds. Could someone advise me on a rotation/priority for powers for group play?
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Hi,
I'm new to corr generally and Time specifically so bear with me regarding my newb questions.
The OP explained the general rotation as follows:
Typical engagement is to go into a pack and pop this off in priority for AoE: Soul Drain > Inferno > Fire Ball > Rain of Fire (Slowed Response when needed)
Then this attack chain for AV fights: Blaze - Blazing Bolt - Blaze - Fire Ball - Flares (Slowed Response when available)
Thus, despite our ranged abilities, we're in the fray (i.e., melee range) to benefit from Soul Drain and Inferno. Is this true for lvling as well?
In terms of our time abilities, I would appreciate all guidance on when to use the various powers. I assume we always toggle Time's Juncture both as a debuff and protection against melee mobs. Correct?
Do we open with distortion field for the general slow/hold, jump into melee, pop Farsight for the +hit, +def, then hit chrono shift to buff ourselves and our melee allies? Are we popping Rune of Protection now as well?
On the fire side, when do you use Blazing Bolt - is it mostly an AV power?
What else am I missing or would be helpful to know?
Thanks for all help and advice.
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Thanks all for the comments. Some additional questions:
If I'm taking Leadership, do I need Aim (I think not)?
What works best for KB protection?
I somewhat randomly chose Power Mastery for my Ancillary Pool - is there something better/more synergistic?
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Thanks so much - extremely helpful and also reassuring.
Best
@Deadly Bride
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Hi All,
Defender has been my favorite archetype since European Beta when I played Kin/Rad but I don't recall anything from when I last played. I recently rolled a Kin/Elec with the hope of offering good team support. So far, it seems to be working though it's terrible to solo in large part because my End dies quickly. I'm only lvl 20 because I'm also an altoholic.
I have no idea whether the enhancements are affordable (and, honestly, whether the synergy between Kin and Elec makes sense). I know that End becomes less of an issue with Transference but thought Elec may also help with End management.
I'd appreciate all thoughts and suggestions on this build. And if you think I've missed the boat on my choice of power sets, let me know.
Hero Plan by Mids' Hero Designer 1.96
Synergy: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
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Level 1: Transfusion
(A) Doctored Wounds - Heal/Endurance
(7) Doctored Wounds - Heal/Recharge
(7) Doctored Wounds - Heal/Endurance/Recharge
(9) Doctored Wounds - Heal
(9) Doctored Wounds - Recharge
(11) Empty
Level 1: Charged Bolts
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Damage/Endurance
(3) Thunderstrike - Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Endurance
(5) Empty
(11) Empty
Level 2: Siphon Power
(A) Accuracy IO
Level 4: Lightning Bolt
(A) Thunderstrike - Accuracy/Damage
(13) Thunderstrike - Damage/Endurance
(13) Thunderstrike - Damage/Recharge
(15) Thunderstrike - Accuracy/Damage/Endurance
Level 6: Siphon Speed
(A) Accuracy
(15) Recharge Reduction
Level 8: Ball Lightning
(A) Ragnarok - Damage
(17) Ragnarok - Damage/Recharge
(17) Ragnarok - Accuracy/Damage/Recharge
(19) Ragnarok - Accuracy/Recharge
(19) Ragnarok - Damage/Endurance
(21) Endurance Reduction
Level 10: Short Circuit
(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Recharge
(23) Efficacy Adaptor - EndMod/Accuracy/Recharge
(23) Eradication - Damage
(25) Eradication - Damage/Recharge
(25) Eradication - Accuracy/Damage/Recharge
Level 12: Speed Boost
(A) Empty
Level 14: Maneuvers
(A) Luck of the Gambler - Defense/Endurance
(27) Luck of the Gambler - Defense/Recharge
(27) Luck of the Gambler - Endurance/Recharge
(29) Kismet - Accuracy +6%
Level 16: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 18: Vengeance
(A) Defense Buff IO
Level 20: Zapp
(A) Superior Defender's Bastion - Accuracy/Damage
(33) Superior Defender's Bastion - Damage/Recharge
(33) Superior Defender's Bastion - Damage/Endurance/Recharge
(34) Superior Defender's Bastion - Accuracy/Damage/Endurance
(34) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
(34) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
Level 22: Boxing
(A) Accuracy
Level 24: Tough
(A) Gladiator's Armor - Resistance
(36) Gladiator's Armor - Resistance/Rech/End
Level 26: Transference
(A) Performance Shifter - EndMod
(36) Performance Shifter - EndMod/Recharge
(36) Performance Shifter - EndMod/Accuracy/Recharge
(37) Performance Shifter - Accuracy/Recharge
Level 28: Tesla Cage
(A) Accuracy
Level 30: Weave
(A) Luck of the Gambler - Defense/Endurance
(40) Luck of the Gambler - Defense/Recharge
(40) Luck of the Gambler - Endurance/Recharge
Level 32: Fulcrum Shift
(A) Accuracy
(37) Accuracy
(37) Recharge Reduction
(39) Endurance Reduction
Level 35: Voltaic Sentinel
(A) Soulbound Allegiance - Damage
(39) Soulbound Allegiance - Damage/Recharge
(39) Soulbound Allegiance - Accuracy/Damage/Recharge
(40) Endurance Reduction
Level 38: Thunderous Blast
(A) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Damage/Endurance
(43) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Damage/Range
Level 41: Hasten
(A) Recharge Reduction
(42) Recharge Reduction
(42) Recharge Reduction
Level 44: Power Build Up
(A) Empty
(45) Empty
(45) Empty
(46) Empty
Level 47: Force of Nature
(A) Titanium Coating - Resistance/Endurance/Recharge
(48) Titanium Coating - Endurance/Recharge
(48) Titanium Coating - Resistance/Recharge
Level 49: Temp Invulnerability
(A) Titanium Coating - Resistance/Recharge
(50) Titanium Coating - Endurance/Recharge
(50) Titanium Coating - Resistance/Endurance/Recharge
Level 1: Brawl
(A) Empty
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Empty
Level 1: Vigilance
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Health
(A) Empty
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Performance Shifter - EndMod
(43) Performance Shifter - EndMod/Recharge
(45) Performance Shifter - Chance for +End
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http://www.cohplanner.com/mids/download.php?uc=1395&c=639&a=1278&f=HEX&dc=78DA6593DB6E12511486F71C1081520EB5E7D2567A063A055BBDB4A6B61AD352897D8086D00D9D840C15A8CAA5F7EA858778A5C6C4C39568DA525F411FC5787C01838B593F2D7186C337B3D6FAFFBD66ED99F4BDD5AEFAF5FBCB42E9BE5ACC562ADBAB322FAD1D5976A5B3053327E8706FD52C592ED4DC74DED74E6FAFECE7F3C6BA69C9AA99AB8C9F846F65AD82DC31D68A32572D9BB96C717B856CABA11BD6AE2C4BAB6AB44F029952A9686CC82CA92ABBE69EDFBEBE661676ABA655F0DA575B7B52EEF838516C65C26B7B66CEC894EED24A69B295E5DA007535453F4B15389A2EB1AE0891D2C59934B8C93C7B13CC30BD4D3AC4874EE50B6167D497E02BA6FE1AB415AC2B914EA10FE98432C4F93AC534F6D2347875C1AB0B5EDDF0BA4DB52ED62BAE9644D7447788F991726EF4E4BEA0DAF5C145708919BE085E629E73B3F6135D7AA0F53C40EE21B3EF11F88D18D1C5C077F007B342F0B156F8ECBB0C91AB5FE13BF207796E432130CC1CF92B6C750FD50670F78137BCD2E83BF02D73FCFD69B721AC141AE5891C50AA079DF71C685C7F081E31CF37C063F0335321BF5EF8F5629A1AC5FAB977A57F81EB2692CC7D5A6B10BD0E3EE69E269E804F9993CF98878461780FC35B27EF087BAB11CC65067399C15CEE906E8C77581B836EB24DECF43476ED886AA3E8277A99D79D5E06AF306750DB50F9996FD54E1DF2ECE68E98B10678CC8C9266966BD559AC39F71FBFD048E2F08BDBBB9EE8F89FB7FFEB7E210CF818F37C7F0B0930CEFC4A3E49D424114BA12605CD887EF2B6D1B7E51C7344928E48CA11597444961C910D4764B315E15D6B66749CB6DE5F3BEB099EBCBDCD9F5ECA2A9DD9DF8EC82F47E4CF694455F054C5F054259E33FF012F56FE50
The BoomBox - Fire/Kin
in Corruptor
Posted
Hi Bud,
I think you neglected to post the updated build.
:)