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FarmToon

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Posts posted by FarmToon

  1. Any assistance would be nice - Thanks

     

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  2. Need some assistance possibly, I'm pulling +152.5% Recharge and wondering if I need more for PermaDom? I see that 123% is need but other say more is needed for a buffer, but they don't say how much more. 

     

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  3. 37 minutes ago, oedipus_tex said:

    I often listed Dark/Psi as an S-Tier Dominator combo. It's been a while since I specifically looked at a build for it, but once I started playing with it again the big advantages it has immediately stood out. There are just so many ways you can take this build, and all of them are fantastic.

     

    IMO one of the best things about Dark Control is it's one of the Dominator sets I don't feel pressured to try to hit huge defenses with, because of the -ToHit debuff in the attacks. Psi meanwhile frees you from endurance and self healing woes. That combo together leads to you to be able to actually proc out powers like other archetypes can, because you're not chasing safety or survivability like a typical Dominator.

     

    Here's a sample Dark/Psi Dominator proc build. I struggled with the Accuracy a little, I may have a bug somewhere in my set up that's reporting much higher ToHIt than I think I have. But my version of the tool is showing everything with about 95% chance to hit enemies with base 38% chance for a +4, so IDK. 🙂

     

    You could probably play a lot with the specific procs I picked for each power. This build assumes you'll be using Dark Grasp as your way to proc the Dominator +Damage ATO. I'd put that in Psychic Shockwave, but for whatever strange reason the proc can't go there (I think this is a bug since that proc does go in other Dominator attacks in their secondary sets that have enhanceable mezz).

     

    My assumption is that this build will be run with Destiny: Barrier. With T4 Barrier at its lowest ebb, you get +5 Defense to all. That means as long as you are dilligent with it, your Smash/Lethal defense is actually close to 41, not 36 like shown. If you want to close the gap, that's an option. But tapping enemies with Fearsome Stare, Shadow Field, Heart of Darkness, or your pet's cone attack will also drop enemies beneath the threshold. 

     

    I choose Hoarfrost deliberately over Hibernate. Hoarfrost increases your max HP. Drain Psyche increases your Regen. The amount of HP you Regen per second is based on Max HP. So when both are active at the same time, you get more Regen back than you would with lower max HP. 

     

    I skipped the immobilize powers. If you plan to solo AVs I wouldn't do that. It's probably not a big deal otherwise. The AoE immobilize is technically fine, just wasn't a priority for me here. If you want to take it, you could drop Haunt for it.

     

     

    NOTE: Just realized the recharge on this guy is 83%, which is almost permadom (you'd probably get a few cycles in before missing a pass). You could edit the build to pick up that little extra bit of Recharge, or you could just a base buff. A lot of people don't like fiddling with base buffs, but they can help you maintain a much proccier build if you're willing to just visit the base once an hour or so to renew it. Zone-8888 and many other public warp bases have a table you can use quickly.

     

     

     

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    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Darkness Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Dark Grasp -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(31), GldNet-Dam%(34), NrnSht-Dam%(43), SprAscoft-Rchg/+Dmg%(43), CldSns-%Dam(43)
    Level 1: Psionic Dart -- Empty(A)
    Level 2: Mind Probe -- Hct-Dmg(A), Mk'Bit-Dam%(5), TchofDth-Dam%(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), GldStr-%Dam(9)
    Level 4: Telekinetic Thrust -- Hct-Dam%(A), Hct-Dmg/EndRdx(25), Hct-Acc/Rchg(27), OvrFrc-Dam/KB(34), Hct-Acc/Dmg/Rchg(46), Hct-Dmg/Rchg(46)
    Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf(11), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15)
    Level 8: Fearsome Stare -- CldSns-%Dam(A), CldSns-ToHitDeb(40), CldSns-Acc/ToHitDeb(42), CldSns-ToHitDeb/EndRdx/Rchg(42)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 12: Heart of Darkness -- Obl-%Dam(A), Erd-%Dam(17), CldSns-%Dam(17), ScrDrv-Dam%(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), AbsAmz-Stun/Rchg(21)
    Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 16: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21)
    Level 18: Haunt -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(23), ExpRnf-Acc/Rchg(23), ExpRnf-Acc/Dmg(25)
    Level 20: Drain Psyche -- DS:DSyncHealRech(A), DS:DSyncHealRech(27), DS:DSyncHealRech(29)
    Level 22: Boxing -- Empty(A)
    Level 24: Tactics -- DS:DSyncEndToHitDef(A)
    Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31)
    Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A)
    Level 32: Umbra Beast -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34)
    Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(37), GldJvl-Dam%(37)
    Level 38: Psychic Shockwave -- Arm-Dam%(A), Obl-%Dam(39), Erd-%Dam(39), ScrDrv-Dam%(39), SprAvl-Acc/Dmg(40), SprAvl-Dmg/EndRdx(40)
    Level 41: Sleet -- RechRdx-I(A), AchHee-ResDeb%(45)
    Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), UnbGrd-Max HP%(46)
    Level 47: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50)
    Level 49: Hoarfrost -- DS:DSyncHealRech(A), DS:DSyncHealRech(50), DS:DSyncHealRech(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), Prv-Absorb%(5)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PwrTrns-+Heal(A)
    Level 49: Quick Form 
    ------------

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    Thanks for the reply - Your feedback is really helpful and in depth, so being this is my first Dominator I'm struggling on how to play this build within a team. Do you just march in a mob after the Tank/Brute and lay down your DeBuffs maybe a few Psi powers and repeat. Or how did or do you play your Dom?

  4. On 5/2/2021 at 8:04 AM, balor said:

    Why /Energy?

     

    I have a Dark/Psi and loving that as easily my favorite so far.  I have a lvl 10 Fire/Earth but no idea if I will be able to level it without going insane on the END issues.  I can see the possible wow factor at the end.  I also have a Planet/Thorn for the theme around 30 that is fun ish.

     

     

    Edit:  Ok so energy is knockback like gravity.  Also picked up sorcery on the Grav/Eng Dom.    

    Do you have the build for your Dark/Psi you could kindly want to share? I just got mine to 50 and need some guidance on what slots to take and I/O to fill. Is it PermaDom by chance and would like to see also what your pool power is - Thanks

  5. Never made a Blaster before and hear Radiation is big now and back in the day Mental was big so I'm combining these but don't know if such a good idea. If you could assist with a build for one it would be greatly appreciated  

  6. Most of my toons have been Brutes or Scrappers, sprinkle in a Dominator/Controller here and there. Trying a blaster for the first time and seeing the primary powers Beam Rifle is ridiculous with 6 different powers with High to Extreme damage output !!!INSANE!!! Would MM work well with BR or are there more suitable secondary's? Or we could go outside the box and get recommendations on a better build for an airborne, AOE blaster?  

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