Jump to content

Psilencer

Members
  • Posts

    54
  • Joined

  • Last visited

Everything posted by Psilencer

  1. Psilencer

    Psy/What?

    I have a character concept that I'm playing around with (an alternative version of my Mind/Psy dominator). I know I want the Psy primary for thematic reasons but I am undecided about a secondary. I was thinking of WP (never played it) or Inv (I have a SS/Inv already) simply because they seem to be set it and forget it. Although, Energy Armor does also seem interesting (and I can just RP that the auras are psyonic shields). I'm going to avoid any set with graphics like Bio or Ice that I would have a harder time roleplaying away. Is there something that goes well with Psy in particular? If I did go the WP route, are there certain powers to skip? Ty!
  2. I have a few blasters that need to be able to take a hit or two more than they do now. I have a Fire/Fire and a Fire/Temp. If the Fire/Fire can't kill fast enough and the Fire/Temp's controls don't lock enough mobs down, they need to be able to take a hit or two. What powers (I assume tough and weave) and IO sets have the best bang for the buck? Ty!
  3. What is the magic mix of IOs that I should be looking at? I have like zero knowledge of enhancements.
  4. All super great points. There is definitely more to the game than min/maxing (especially for me with my mind/psy as I have been playing him for over 20+ years starting back with GURPS Supers pencil and paper). That being said, I'd still love to see Mind get some love from the development team. Maybe until then its time for me to think of a dark concept. haha
  5. Interesting read. Dark/ doesn't really go with my current concept, but it might be worth a shot on a new toon. If anything, shouldn't this suggest that Mind desperately needs to be buffed?
  6. I saw the following build in another thread. It has pretty decent defense numbers, but the damage isn't as high as your by the looks of things. What incarnates would you think of taking?
  7. Ugh. Sorry. My eyes looked right past a similar request already on this board. However that one was looking for a build without hasten, I would prefer to have it.
  8. Hey all, I have a Mind/Psy/Psy that I based on a 20-something year old character I rolled up for the pencil and paper game, GURPS Supers. He's level 50 and now that I have some Influence to spend, I'd like to trick him out with some IO sets. I'm looking for good recharge to have perma-dom, good damage, and good control. I'm also looking to fill in what I think my biggest gap is - surviving when controls just aren't enough. I really need some guidance on how to increase my resistances while still keeping a good level of recharge, damage and control. Thematically, I want to have flight, and levitate if possible. With the history I have with this character, I really want to do him right. Any builds and/or suggestions would be much apprecaited! Thanks in advance!
  9. Awesome! Ty! I have a few sets that I can pull off of some of my other toons for set bonuses here and there. But this is a fantastic place to start! Much appreciated!
  10. Great! Thank you! I will have to play around with things because I have no idea how I will fit all the powers in and slot them appropriately along with the fire powers that I am interested in taking. Thanks again for your help!
  11. Thank you for the clarity of your reply! Totally makes sense to me. I hate to be a bother, but I am also going back and giving /Rad strong consideration. I think that maybe I can live with the graphics as it brings a lot to the table such as an AOE, a build-up power and the 20% recharge bonus. Do you have any experience with that secondary? If so, could I trouble you for advice on it?
  12. Hello, First time Sentinel player here. I have a character concept and I think Fire/Energy would be a good fit (although I could go with Energy as primary as well, I'm just not that experienced with KB). I'm not totally married to /Energy, but I do like that it offers the 20% recharge bonus and I like the graphics. I tried /Rad armor, but the graphics might not go with my concept. However, I do kind of like that it has a 20% recharge, an AOE and a bit of a "build up" power... I guess I'm looking to put up some decent damage but be much less squishy than a blaster. I really like that Inferno has a shorter CD than I'm used to with blasters so I would like it up as often as possible, so +recharge is pretty important. I just have no idea how to slot the defensive secondary sets. Does anyone have a build that they could share? I can't afford the super expensive purple IO sets yet. Thanks in advance!
  13. I am going to try Force Mastery with PFF, Temp Invuln and Repulsion Bomb.
  14. Hm. Yeah, that does sound cool. I will definitely look into it! I'm really having a tough time fitting in all the powers that I want and slotting them appropriately. Yikes. Maybe bonfire is overkill for KD.
  15. All great points. The look of fire shield actually works with my toon so I think I'm going that route. What mastery set did you end up going with?
  16. I did roll up an Ice/Atomic as well and the Ice is super beasty, I'm not sure if it is the right set for the theme of my build. I tried to change up the color of the powers but it still just didn't look right on this character. Unless there is a way to turn off the "snowflakes" I think I will stick with Energy and use Ice on a different toon when I think of a concept. Thanks for the feedback!
  17. I was thinking of slotting KB to KD in Energy Torrent/Explosive Blast to KD from range. Then enter into melee range to hit them with Atom Smasher/EB/Nova. I was thinking of taking Bonfire for evn more KD hilarity. Not sure about the extra control from Radioactive Cloud but going into melee range so much it certainly might help. Thanks for the feedback!
  18. I was wondering if the "Malaise" costume option could be added to gloves and boots. Thanks!
  19. Great point about Ice slowing things down to maximize Beta Decay. I have a theme already (going with a White Lantern homage) so maybe the Ice can look like hard-light constructs?
  20. Hi there. I am pretty new to blasters and was wondering how Energy/Atomic pair? Do they have good synergy? I solo 99% of the time and thought the KB would add to survivability. Although, if I do get tired of KB, could I switch to KD? Would that mean I have to forego 6-slot bonuses from sets? Energy/Atomic is pretty thematic and I'm not totally committed to Energy/ as I think Fire/ might be good as well, but I have Fire/ already (Fire/Fire, Fire/Time). Any build suggestions or thoughts would be very much appreciated. Thanks in advance.
  21. Hi there, I have a concept character that I'd like to play, but I've never tried a Mastermind before. Nor have I ever played FF before. I was hoping for good defense coupled with my character using KB or KD to cause havoc while my bots mop up the mobs. I was thinking of taking the Field Mastery Powers Energy Torrent and Explosive Blast to help with this along with Repulsion Bomb. I was thinking of Temp Invuln from that pool as well. I have heard not to take repair or any medicine pool powers, but I like to play on the safe side, so maybe I should dive into one of them? Thematically I am looking at FLY for my travel power. I think leadership powers would be handy, but not too sure about fighting powers like tough and weave. I am not too great at enhancements so if you could help with suggestions for those as well, it would be a great help. TY!
×
×
  • Create New...