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Odin Taragosh

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Posts posted by Odin Taragosh

  1. 2 hours ago, ZacKing said:

    Nice thought but it'd have to be a whole lot better than the Nemesis system in CO.  The one is CO is very underwhelming and big letdown IMO.  I mean really it sucks.  You're better off doing this stuff in AE here since you have full control over their look, actions and dialogue. 

    Well yes, this whole idea is to take what CO has for the system and improve it to make it filler and more rich in content. 

     

    The idea was good Cos exacution was terrible and I personally believe that the devs on CoX can do better then cryptic. 

  2. 5 minutes ago, Menelruin said:

    I had an idea a while ago where everyone gets a nemesis with the same AT and origin, but "inverted" powers like Iceman and Pyro.  So if you're a sword/ninj scrapper, you fight maybe a mace/shield scrapper.  Ice Dom vs Fire Dom, Archer blaster vs either DP or AR, etc.

    Not a bad idea perhaps that could be the "default" option if you don't want to customize the nemesis. 

    • Like 1
  3. 1 hour ago, Triumphant said:

    Yeah, it's a little cludgy, I agree.  Just trying to think of workarounds that could be used until a better in-game way is implemented.

    Right and i do appreciate the thought and such solutions work, if not well. 

     

    I believe my apparent "aggro" (i believe you said that in terms of hostility?) is because similer alternative solutions have come across as "just do this, its good enough" which I find to be counter productive to trying to improve the game. 

    I'll just reiterate that I know the devs can't really work on the game due to copyright (even if the devs of pirates of the carabbian online devs have done similar, but that's probably because Disney doesn't care) 

    So these suggestions are for when they get the rights as I believe they will. 

  4. 44 minutes ago, Triumphant said:

     

    I don't know why you're going so aggro on everyone, amigo.  Peeps are just giving you honest replies to your suggestions.  I think your ideas are pretty cool. I wouldn't mind seeing them implemented.  This is an actual game that is being run without the IP holders permission, though, and they can't start taking money for actively working on it, or the IP holder is going to come down on them like a ton of bricks.

     

    As far as Hero vs Villain Supergroup action, you can do that in places like Recluse's Victory, with two consenting supergroups.  You could also play it out in a purely RP fashion, maybe by transcribing your characters into a Pen and paper system and using something like Roll20 in tandem with CoH and a player base (Hero or Villain).

     

    EDIT:  Eh, ignore the bits I striked out.  I missed the reply where you clarified that you meant after the Devs get IP rights for working on the game.  😛

     

     

    while true about that its pretty difficult to get that done smoothly in game without having to use external programs for things like coordination between the officers, meanwhile this "rivalry" system would allow for the communication of both SGs with each other in game, if anything i'd say at least have an officer chat so that both group leaders can communicate with each other and coordinate from there.

  5. 16 minutes ago, UltraAlt said:

     

    Yeah, I heard of that b-----dizaion of the Champions RPG (that some would call pen-and-paper or table top).

    Jack left COH to try to make a Marvel Comics MMORPG, and it failed to happen mid development. Instead of scrapping the system, Jack and party bought the Champions RPG to use the signature characters, didn't use the game mechanics, kept the game that they had worked on for Marvel Comics, stuck in the Champions NPC,  trashed the original Champions RPG rules and substituted their garbage rules for the would-be Marvel game,  and printed it as a new Champions RPG release, 

     

    Yeah, I know about that stinking pile of bat guano.

     

    Oh, btw, Jack has been working on DCUO now. He's Dimensional Ink's CEO. Type in Dimensional Ink on your browser. If it's google you will see Jack's smiling face over on the right hand side. or just go to https://www.dimensionalink.com/home/blogs and see it there.

    good so you know what the nemesis system in that game is.

  6. 14 minutes ago, UltraAlt said:

     

     

    I think I kind of missed your meaning on this part. I thought your group of players wanted to have both a hero group and a villain group that would fight against one another.

     

    There used to base raids that were like this, SG verus VG. But that didn't last that long. You could challenge someone in such a way that it would happen at 3 AM so that no one would be online at the time to defend their base and wipe it. Everything in a base destroyed in a raid was destroyed and had to be rebuilt.

    That table full of enhancements? gone. 

    Salvage rack full of salvage? gone.

     

    What kind of special mission are you talking about?

    A PVP mission?

    PVP can happen in the Arena.

    i thought i outlined what kind of missions i was talking about, "some missions can be more of a "race" to see who completes their objectives faster, or it could be a completion struggle where there is a bar to fill red on one side blue on the other with a line in the middle, the more one side completes objectives the more their side fills the bar." being one such mission.
    also how many people do pvp? no seriously because as far as i know no one goes to the arena and also keep in mind of the theming not many people do.

    for someone actsually interested in pvp would they want to fight heroes/villains in a sports like arena game? or with their SG buddies against another SG while trying to rescue/kidnap someone or any other villain vs hero trope? i'd say the second one because it fits more with the games theming, those that don't give a F about that have the arena.

    as for actual PVP missions you obviously have things like team death match for the basics.
    aonther is trying to kidnap civilians and the heroes have to stop the villains from doing so, essentally you have the object people want and two end points one for villains, one for heroes.
    the objective is to bring the civilian to the teams respective goals, you can take a civilian from the enemy team by knocking out the person that the civ is following, they will start to fallow you once you do, first to 10/15/20 civs wins.

    that's along the idea's i was thinking of its a mix of PVP with PVE objective completion.

    base raids were not part of the idea.

  7. Just now, A Cat said:

    I can't see the pvp version going through. Coordinating between different groups would be extremely difficult. I'm up for the other stuff though. Seems a lot more doable, even if not immediately. 

    don't see why the coordination can't happen, we have coalition chat after all, why not the same for this?

  8. 10 minutes ago, SuggestorK said:

    While i admittedly liking CO Nemesis System, even there its just very special limited missions (and way to few) and once in a while the alerts that use them, u wont see em in any other Missions.

     

    I would like such a System in CoX but as UltraAlt already laid out, our devs arent paid they make and keep up this game in their free time.

     

    And this would be a mountain of work to get it done.

     

    Basically a 2nd Costume Creator that are linked to Nemesis  System, changes to every Mish and so they should be involved and so on, maybe in 10 years,....

     

    So using the AE for it is basically a very good idea although i avoid AE generally as much i can.

     

    Greetings

    see you understand what type of nemesis system I'm talking about! you can see the potental that such a system in CoX could have.

    I think that such a system can be made ONLY after the games rights have been securely handed over to the dev team, once thats done and they start charging a sub so they can have the time and money and eventually man power to think in bigger way do i think that such systems can be built and personally i would gladly pay a sub for the game if it means more content, more frequently thats also just fuller when it comes out.

    both systems would actsually need both the rights handed over and the devs to be getting paid for this to be implemented in any serious way but i think thats all possible.

  9. 2 minutes ago, UltraAlt said:

     

    There is an arc with a nemesis in it on the villian side. You don't get the make the nemesis, but it is based on your character instead.

     

     because that is how to do what you are suggesting for AE stories.

    It isn't that hard and it isn't fiddling with the files.

    about 95% of my Critter files, CustomVillainGroup, and costume save files are files from before the sunset that I copied out of the game folder from live and had saved since then and copied into the Homecoming folder as soon as I loaded the game up on my computer. It's easy.

    Emailing the files as attachments isn't rocket science.

    You don't have to open up the files and monkey with them, I was just showing what is in the files as an example.

     

    It isn't as complicated as you think it is.

    Creating the critters and customer villain groups is pretty easy.

     

    Making a basic mission in the AE isn't all that hard.

    The extra effort is in making the text to make the adventure more engaging.

    You can leave all that out and just "..." all the text parts. For lot of missions, you don't even need text.

     

     

    Make sense. Not sure how complicated that would be to implement.  Maybe a simple "replace boss with rival if rival exists" is easy enough to implement. I don't know.

     

     

    Making your own rival? Seems you could intentionally gimp them, so I would think that would be an AE thing versus the game automatically generating a rival to fight against you based you your character.

     

     

    So there are DEVs on this game that aren't paid. If they find that is something that they are interested in doing they could do it. I'm sure most of them have played the villain nemesis missions and know about them.

     

    To some extent, this is a sandbox and we are making our own content. That was the purpose of the AE.'

    If you want these things before the DEVs make these changes (I'm pretty sure that they have fairly long reaching plans already that they are working on), then I suggest going the AE route.

    wow did think someone would break down what im saying so thoroughly.

    but lets take this from the top and collectively put all the files and emailing BS in one response, one shouldn't have to go outside the game to share such things in game, it was a throw away part of the idea to begin with as it doesn't really add much to the game meanwhile your way of sharing enemies is the first time i've heard of it being done that way, not even sharing the files through discord?


    meanwhile the nemesis system is NOT the same as the missions in game.
    you ever play a game called champions online? if you haven't don't its a failed attempt to usurp the spotlight from COH back the day but it came with a couple good idea's that it never capitilized on.

    one of these was the nemesis system, where you created a villain to be your arch nemesis, you would choose their costume, choose their power set and their minions and personality and the game would automatically make them powerful boss level enemies at your level when ever your encountered them, after their creation their minions would attack you at random times, dropping a mission starting item to have you stop one of your arch enemies schemes, they would also appear along side bosses unannounced to help the boss your fighting.

    it was a good idea that never got the attention is deserved to be great, which is why i purpose it now on COH because i think the system would work on this game and the devs could make it better then CO while the system itself would add more PVE content to the game.

    also please don't try and tell me simple things like the devs not being paid, i know that which is why this is labeled and IS a suggestion, something for their consideration, its not a demand.

  10. 18 minutes ago, UltraAlt said:

     

    Could just save the Critter file and email it or post links to the file save somewhere so your SG mates can use the Critter (AE NPC) in their AE missions.

    Go to the game files and look for the folder marked Custom_Critter. That's where your Critters (AE NPCs) will show up (like "Low End.critter", "Long Load Time.critter", or - that notorious AV - "Lag.critter" or his sidekick "Map Server Disconnect.critter")

    You could even save them as a villain or hero group and then share that file out of the CustomVillainGroup folder. (like "Game Issues.cvg" which is the villain group which includes of the above villains)

     

    But if  you are the one creating the mission they are already in your AE mission for everyone that can run the mission (obviously, but maybe worth stating)

     

    Of course, you could go to the Arena and fight it out or, if you can go to PVP zones once you are high enough level, you could fight it out there, but others will be lurking out there to... maybe.

    First off, im not unaware of this, however my suggestion is part of the nemesis system and would be allowed to happen in game this is like telling someone "why use card when you can just go to the bank every time you want to spend some cash?" because its a pain in the rear to do, first off why would you suggest emailing AE enemy costume designs then fiddle with the game files to send it to your SG members? thats a very annoying serious of tasks to do, im not trying to mod skyrim or oblivion here.

    the whole point of the nemesis system is that you create your own personal rival whose costume and powers are made similarly to the AE enemies are, this bad guy/good guy can be in paper missions you do as an ambush, have the minons who you also customize while making your rival ambush you as you explore the open world, pop up in newer content (as to not muddy the waters of the worlder group missions like the hydra)

    this is not just some round about way to share AE enemies, that suggestion was just so if your SG AE mkaer is trying to make storylines for each character they could also use your nemesis within the AE mission, even have multiple SG memeber nemesi working together in an AE mission

  11. 1 minute ago, Apparition said:

     

     

    Since Homecoming started, back in April 2019.  It doesn't make sense thematically, but that doesn't matter to me as I play red side exclusively and being locked red side while most of my friends played blue side back on live meant that I was forced to play blue side and had to be in a separate SG when I wanted to play red side.  This lets me stay red side as a Rogue and still be in a SG with my friends.  Win/win.

    Ok.

    • Like 1
  12. 5 minutes ago, Apparition said:

    There really is no such thing as a "hero SG" or a "villain SG" anymore.  They're just SGs, with hero and villain members.  It was one of the best changes SCoRE made to the game, IMO.

    wait super groups allow both villain and hero members? since when? besides that doesn't even make sense thematically, i mean gameplay wise i can see it as sometimes the villain side doesn't have a lot of people in it so allow villains into a hero centered SG.
    however even with this...new bit of information i still think the two system can benefit the game a lot.
    could even make the missions about competing groups alone, could have multiple themed types of group rivals, from things like rogues galleries to rivals to cometitors etc etc.
    each with missions focused on that theme and in future updates more types of missions.

    the nemesis system is more of a personal rival you can make, would still add more to the game over all given the AE implementation.


  13. Nemesis system
    A nemesis system similar to how CO's is, where you make a villain/hero that is going to be your characters nemesis that can pop up in things like bank robberies, having their minions ambush you and give you quests to ether stop more minions for doing their task to eventually build up to a boss fight with your nemesis.

    or on the villain side it would lead to sites to let you make some master plan for your nemesis to try and stop you once you gathered enough material from these quests.

    with this you would also be able to just have them as a custom enemy  to use in AE along with the ability to share such enemies with SG members so that you can have justice league vs legion of doom style AE missions.


    Super group rogues gallery system: where a Villain SG and hero SG agree to be rivals with speical missions attached.

    i can definitely say though that my villain SG is suffering from the lack of any real way to have consistent and easy to use hero style enemies that isn't just more bank robberies without trying to jury rig some AE mission for it or work with a hero group, which lets be honest thats not going to happen.

    unless another idea was implemented to allow villain SGs to become the "rogues gallery" on a hero SG, it would require some tweaking of PVP as i understand that system is messed up to hell and back but essentially its this.

    a hero SG recieves a request to have a Villain SG become their rogues gallery, with some characters being labeled as "nemesis" to each other (probably with a boost to both characters stats when they are around each other) from this new "rogues gallery missions" can be made that lets both SGs take part at the same time, heroes trying to stop the villains from doing something, taking something or killing/kidnapping someone.
    this would obviously mean that hero vs villain PVP would happen but not everyone is designed for PVP so that would need some consideration.

    also there would be a separate chat channel for both SG officers and general chat to take place, so both SGs can communicate and coordinate these RG missions.

    now not all these missions have to be PVP, some missions can be more of a "race" to see who completes their objectives faster, or it could be a completion struggle where there is a bar to fill red on one side blue on the other with a line in the middle, the more one side completes objectives the more their side fills the bar.

    this to would add a new dynamic of play for SGs as well as helping the villain side be more villain feeling.

    now obviously there should also be RG minions that can be created by both sides like how AE missions do it

    these two systems i think would add a new dynamic to the game while also adding a way for the two halves of the game to interact in a meaningful way, while also adding to the social aspect of the game as well..

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