Khenal
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Posts posted by Khenal
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5 minutes ago, WumpusRat said:
I'm curious what you're slotting into CJ to get you extra defense. Because none of the defense sets have a S/L +defense set bonus.
Not slotting into CJ, slotting other stuff. Kinetic Combat, Unbreakable Guard, and Obliteration net a ton of s/l defense, enough to take my fire/mace to the soft cap with a few other minor sets.
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Just now, WumpusRat said:
It has the same endurance cost as tough. And with just 2-3 slots you can get it up to 7% defense, which is a pretty huge jump. If you're not looking to get a lot out of defense though, you could skip it.
Yes, but I find defense to be much simpler to get in IOs. I could run weave with its massive end cost, or I could run combat jumping and pick up practically any IO def set bonus for s/l defense. Sure, if someone can only get to 40%, weave is amazing. But in my experience, it's been better to ditch weave and just commit to slotting for s/l def set bonuses.
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I personally really like tough. I could do IOs for the resist, but tough is simple to deal with and gives a good bit of resist. I really don't like weave, though. It's expensive as crap for endurance and gives 5% defense base. I'd rather have the endurance.
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Well, if you like control, have you looked at War Mace? Clobber and Whirling Mace bring stun, though WM is a bit low chance, Knock Up in Jawbreaker, wide knockdown in Crowd Control, narrow knockdown/back in Shatter.
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So looks like mostly recharge with a few of the nice uniques tossed in? I'll keep that in mind, thanks!
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Pretty much the title. I know s/l resist and potentially defense, too, are great things to aim for, but does Bio armor need it? From poking around in mids, it looks like I'll probably accidentally get enough s/l resist to hit the cap without even trying, but it also seems like there's not a lot of options for s/l defense that aren't going to break the bank. Should I look at elemental defenses? Hp/regen? Psi protection? I have no idea what the potential holes are in bio armor, so I don't know what to try to slot for.
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Pure Regen
in Tanker
You can keep agro with WP, but it's going to take effort. You'll need to make sure to toss taunt around as often as possible. It's an interesting challenge to have to actively tank, instead of hop in and start smacking fools. If it fits your concept, maybe look at fire melee? If your AoE toggle won't keep their attention, a bunch of AoE attacks generally will.
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1 hour ago, Yomo Kimyata said:
It's a useful primary, but skipping 3-4 (I'd include sonic siphon as skippable for a defender) powers makes me wonder. I have a sonic/beam defender who is great on TFs, but soloing is meh.
Skipping repulsion I could see, if not for the kb to kd enhancement. At least, if it works there.
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-res stacks, and good luck ever hitting the cap. Straight sonic is a blast.
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Way back on live, I had good results with building for s/l def. There are very few attacks in the entire game that don't have at least some s/l component, and if it has any, s/l defense works on the whole attack. I use a fire/mace, but you get some silly s/l def if you can manage 5 sets of full obliterate, 4/5 kinetic combat, and 4/6 unbreakable guard.
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"Alrighty... Craigslist... WTS red car, like new, slight water damage..."
Tough & Weave needed?
in Tanker
Posted · Edited by Khenal
more typo
Which is fair, heh. A great majority of attacks have some s/l component, and so s/l defense works on the entire attack. I'm fine with most, partially because I am a fire tank. "Close enough" gets me enough survival time to KO most of the incoming damage.