Myndwurx
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Posts posted by Myndwurx
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So freaking excited.
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Yeh, this sounds awesome.
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On 4/10/2021 at 7:50 AM, Captain Powerhouse said:
So, has anyone mentioned how SW cycles its "Ending Animation" multiple times when the toggle is ended? It's both very loud, and pretty annoying.
On 4/10/2021 at 7:50 AM, Captain Powerhouse said:Detailed Patch Notes:
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Spirit Ward
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This power is now a toggle which can be maintained on an allied target
- 0.39/s endurance cost
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Now provides a continually refreshing absorb shield for as long as the toggle is maintained
- Each tick of the absorb shield lasts for 20s, meaning it will take 20s to max out or fully refresh the shield
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The initial cast provides a burst of absorb shield
- This initial burst is the equivalent of a 10s of the refreshing absorb shield
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The strength of the Absorb shield now scales based on the caster's AT, rather than the target's health
- ie: Defenders will apply a stronger shield (this is how all other ally buffs and heals work)
- Cooldown reduced from 60s to 15s
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This power is now a toggle which can be maintained on an allied target
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Arcane Bolt
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Cast time reduced from 2.07s to 1.73s
- PvE damage unchanged, PvP damage updated according to the standard formula
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If you own Arcane Bolt, any power or inspiration you use has a small chance to grant you an Arcane Power buff
- Arcane Power will immediately recharge Arcane Bolt and cause it to deal double damage
- Landing Arcane Bolt will consume Arcane Power (missing will not consume it)
- Arcane Power will dissipate after 15 seconds if it hasn't been used
- Arcane Power's visual effect can be customised at the tailor
- Note: This mechanic is disabled in PvP
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Cast time reduced from 2.07s to 1.73s
- Mystic Flight
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Enflame
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This power is now a timed toggle with a max duration of 60s
- 0.52/s endurance cost
- Cooldown reduced from 90s to 10s
- Can now be used on targets in the air
- The patch no longer causes enemies to run out of the area, but they may still flee if they feel harassed
- VFX increased in size to more accurately reflect the full area of effect
- Fixed dark and light customization options not spawning any VFX at all
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Fixed numerous bugs which resulted in this power not benefiting from enhancements and procs
- Procs are triggered by the toggle in a radius around the target, rather than by the patches left on the ground
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This power is now a timed toggle with a max duration of 60s
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Rune of Protection
- Duration reduced from 90s to 60s
- Cooldown reduced from 600s to 180s
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Now ignores all recharge buffs, enhancements, and debuffs
- No longer accepts recharge enhancements
- Buff now applies immediately when the power begins activating, instead of 1s~ into the animation
- Now grants damage resistance even if you use it whilst mezzed (previously only the mez protection component would be applied)
- Fixed an issue which prevented the continuing VFX from playing
Please use this thread, not the main thread, to discuss these changes. Thank you!
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Spirit Ward
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1 hour ago, Marshal_General said:
Did you miss this?
As part of the rework to the Teleportation pool, Long Range Teleport was removed from the pool, and instead has been reimplemented as an Accolade power. You earn this power by gathering exploration accolades - the first one will unlock the power with that zone as the first destination, and each subsequent one you earn will add that zone to the list of destinations (note that not every zone can be added, see the image below or the patch notes for the full list).
Right, Does that mean people that Have the Pool Power are going to get that Accolade automatically? What power will replace that In The Power Pool? These are unanswered questions.
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Thanks for all you do, but Why are you taking the Long Range Teleport power away from toons and what are you going to replace it with?
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Dunno if this is the place, but I have questions about the Banner Mission that is part of this event, and I'm hearing contradicting info as to how to make the banners Vulnerable. Can you provide clarity or should I ask this in another thread?
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2 hours ago, Snowdaze said:
you may or may not have to purchase from the candy can vendor but not on any of the menus if I recall, for your ice toons
8. ;snowflakes - throw snowflakes like confetti
Nope, works on rando toons.
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6. ;slrcamera -- pulls out modern, high powered, camera, takes picture.
7. ;liedown -- lays down on the right side, in a semi-curled position.
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The Block
With the Skull's relentless attacks on Kings Row, the damage was eventually going to be catastrophic. One fateful day in Sept 2019, they ignited a blaze that nearly obliterated a two block square of The Gish. Fortunately, a local charitable organization, "The Island", stepped in and bought up most of the burned buildings at previous market value, preserving the local land value, and then encouraged manufacturing and locally owned businesses to move back in as well as setting up an at risk women's shelter and soup kitchen. Though all may not be as it seems. (OOC: this started as the IC entrance to another Sg's base, and kind of Metastized into it's own thing. It is a public area available for various RP opportunities with shops, bistro restaurants, a park, a high tech factory, a dance club/restaurant, and a 'greasy dive' hold over hidden in an alley. )
SG Name: MA Block
Leader: Archmage Crystal BG (@Ai Hai Lilitu)
Entry Code: MONK-11958
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I'm hearng rumors of a Team themed CC this month, can you confirm correct and if so Date/Time?
The Gehenna Club One Year Commemoration Grand Gala 7/13
in Everlasting
Posted
Infernal looks.... concerned.