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StarkWhite

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  1. In general, there will be a collapsed box near the beginning of the patch notes that *just* contains things that changed since the previous version.
  2. The greenish thing happens on a *lot* of powers using the dark palette, becoming more visible as you move toward straight black. I've never quite understood why. (it happens a lot when you use dark palette for premium sprints, too)
  3. It can mean those too. 🙂 Webster puts "dim, dark" as the primary definition, though.
  4. "Obscure" comes from the Latin "obscurus" which means "shadowed" or "dark."
  5. I genuinely do not care about "optimally" positioning the cone. Between the stack duration and refresh and adaptive recharge, I can very rapidly get up to max stacks even just hitting one target at a time, and then just use it on whoever happens to be in the way on cooldown. The gamer-nerd urge to get the maximum impact out of each power usage might actually be working against the better and more natural way to use the power.
  6. You don't make "random enemies" intangible. It's specifically going to be hard targets like AVs, and if you don't see the value in temporarily removing an AV from a fight while you vacuum up and clear out all its reinforcements, I don't know what to tell you.
  7. The game is *full* of powers nobody will use on a "high end team" because we're all ludicrously more powerful than the game-as-designed expects us to be (and sadly they're not going to fix that because the "but I want to feel suuuuuuuuper" crowd will cry). Not everybody constantly plays on "high end teams" and that's okay.
  8. MPH gave her rationale at one point in the closed beta thread, but for the life of me I do not remember what it was and I'm not bothered enough to go search (I am both lazy and distracted at the moment!).
  9. So let me get this straight: y'all don't like small nerfs and would much prefer big noticeable ones?
  10. From the design notes: "Note that auto-hit sleep powers will only apply a weaker old-style sleep if they fail their hit-roll."
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