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StarkWhite

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  1. I'm pretty sure the damaging version was not supposed to go to OB; looks to me like a patch note error but I may be misremembering.
  2. I can't speak to whether or not you're in a coma, but the reduced bonus from the invention sets was moved to Supremacy. It's not a net nerf, it's a buff to MMs who don't have the sets and a break-even for those who do.
  3. They literally split this stuff into a separate patch from Panel 1 and are allowing the open beta to run over the entire holiday season *specifically* so people have more time to test.
  4. I'm not sure what your worry is. Attacking/being in combat kills the stealth, so pulling at whatever distance should be unchanged?
  5. You may have just articulated the argument for why they didn't do that, buddy. 🙂
  6. I'll always vote yes for "counterplay for really annoying enemy mechanics." Y'all should add more, more, more.
  7. It's the north wall. If you look at your map and find the new gate to Perez Park, go there and then head slightly west along the north wall. Vanguard and the cops occasionally fight Shivans behind the fence.
  8. They have people who make powersets. 😄 What they need are people who can (A) create new 3D assets, in (B) the correct antiquated format for this ancient game engine.
  9. I *think* that Fake Nems also got this cancel mechanic for their PFF (in addition to a general nerf of it), but I can't be bothered to go look it up in the patch notes to make sure that change made it to Open Beta.
  10. Getting mezzed basically removes their "you can't touch me" power. Having mez (yourself or on your team) makes these enemy types *hugely* less annoying.
  11. If you or a friend have the right 3D artist skillsets, please apply to the dev team and be the change you want to see. 🙂
  12. In general, there will be a collapsed box near the beginning of the patch notes that *just* contains things that changed since the previous version.
  13. The greenish thing happens on a *lot* of powers using the dark palette, becoming more visible as you move toward straight black. I've never quite understood why. (it happens a lot when you use dark palette for premium sprints, too)
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