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Liability

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Posts posted by Liability

  1. Not sure if this has anything to do with the update that I think was just rolled out, but my saved costumes are suddenly in alphabetical order (great) but also most of them are missing (not great). Any ideas for a fix?

  2.  

    9 hours ago, Hyperstrike said:

    Fallout is a situational power for teaming.  It's essentially a corpse-nuke.

    This is interesting. Since Fallout is situational (and in the days that I played on live I never really used it), is there something I can swap Fallout for to boost my defenses/resists to get a little closer to what I have? Another ancillary power, maybe?

     

    I can get behind Choking Cloud and having another good hold/debuff like EM Pulse, but I'd rather give myself better protection than have an "uh-oh button" for the blue moon moments that I'd use it.

  3. 3 hours ago, Hyperstrike said:

    No offense, but MEH.
    You've basically just tossed out half of your Rad powers.  At which point, why not just play a Kin?
    You're not even really an asset on a team.

     

    Ultimately, I'm playing it because I like it, and I also play solo a lot of the time. 

     

    I'm still learning about builds, but could you give me a rundown of why you think this is better? Choking Cloud feels unnecessary if I'm hovering above everyone, and I have less resists and defense across the board with this build. I didn't use Fallout or EM Pulse because it felt like a lot of powers to have in my attack chain, although fallout seems fun.

     

  4. Yours actually gives me worst readouts in the app with the exception of fire/cold resist, about 4% in hold/stun, and my haste (which I think was already at perma-hasten speed). Could you elaborate why you think this is better?

  5. On 8/10/2019 at 1:34 AM, SeraphimKensai said:

    I have a psi/Sr stalker that is positionally softcapped with excess defense values for incarnate content, and ~90% defense debuff resistance. It absolutely pwns pve content, to the point of not even waiting for hide, playing with scrapperlock, taking alphas so the tank doesn't die, and wrecking mobs left and right.

    You have a build posted of this?

  6. Hey,

     

    I don't really know what I'm doing, but I'm trying to get perma-hasten with capped Ranged Defense and good S/L resists. Looking at the numbers doesn't really make sense too me, because it gives me a different readout in Mids than what it says here, but this is a franken-build made out of things I've seen online. Thoughts?

     

    Villain Plan by Mids' Villain Designer 1.962
    http://www.cohplanner.com/

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Villain Profile:
    ------------
    Level 1:    Fire Blast    
     (A) Superior Scourging Blast - Accuracy/Damage
     (3) Superior Scourging Blast - Damage/RechargeTime
     (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime


    Level 1:    Radiant Aura    
     (A) Numina's Convalesence - Heal/Endurance
     (7) Numina's Convalesence - Endurance/Recharge
     (7) Numina's Convalesence - Heal/Recharge
     (9) Numina's Convalesence - Heal/Endurance/Recharge
     (9) Numina's Convalesence - Heal
     (11) Numina's Convalesence - +Regeneration/+Recovery


    Level 2:    Radiation Infection    
     (A) Endurance Reduction IO
     (5) Achilles' Heel - Chance for Res Debuff


    Level 4:    Accelerate Metabolism    
     (A) Performance Shifter - EndMod/Recharge
     (11) Efficacy Adaptor - EndMod/Recharge


    Level 6:    Rain of Fire    
     (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
     (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
     (43) Superior Scourging Blast - RechargeTime/PBAoE +End
     (46) Annihilation - Chance for Res Debuff


    Level 8:    Fire Ball    
     (A) Ragnarok - Damage/Recharge
     (13) Ragnarok - Accuracy/Damage/Recharge
     (13) Annihilation - Chance for Res Debuff
     (25) Ragnarok - Accuracy/Recharge
     (25) Ragnarok - Damage/Endurance
     (40) Ragnarok - Chance for Knockdown


    Level 10:    Enervating Field    
     (A) Endurance Reduction IO


    Level 12:    Aim    
     (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
     (50) Recharge Reduction IO


    Level 14:    Maneuvers    
     (A) Red Fortune - Defense/Endurance
     (15) Red Fortune - Defense/Recharge
     (15) Red Fortune - Endurance/Recharge
     (19) Red Fortune - Defense/Endurance/Recharge
     (19) Red Fortune - Defense
     (45) Red Fortune - Endurance


    Level 16:    Hover    
     (A) Luck of the Gambler - Defense/Endurance
     (17) Luck of the Gambler - Defense
     (17) Luck of the Gambler - Recharge Speed
     (40) Shield Wall - +Res (Teleportation), +5% Res (All)
     (45) Reactive Defenses - Scaling Resist Damage


    Level 18:    Blaze    
     (A) Thunderstrike - Accuracy/Damage
     (27) Thunderstrike - Damage/Endurance
     (27) Thunderstrike - Damage/Recharge
     (37) Thunderstrike - Accuracy/Damage/Recharge
     (39) Thunderstrike - Accuracy/Damage/Endurance
     (39) Thunderstrike - Damage/Endurance/Recharge


    Level 20:    Boxing    
     (A) Mako's Bite - Accuracy/Damage
     (21) Mako's Bite - Damage/Endurance
     (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
     (23) Mako's Bite - Chance of Damage(Lethal)
     (31) Mako's Bite - Damage/Recharge
     (39) Mako's Bite - Accuracy/Endurance/Recharge


    Level 22:    Lingering Radiation    
     (A) Recharge Reduction IO


    Level 24:    Fly    
     (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
     (48) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 26:    Afterburner    
     (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
     (46) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 28:    Tough    
     (A) Titanium Coating - Resistance/Endurance
     (29) Titanium Coating - Resistance/Endurance/Recharge
     (29) Titanium Coating - Resistance
     (31) Titanium Coating - Endurance
     (31) Gladiator's Armor - TP Protection +3% Def (All)


    Level 30:    Weave    
     (A) Luck of the Gambler - Defense/Endurance
     (33) Luck of the Gambler - Defense/Endurance/Recharge
     (33) Luck of the Gambler - Defense
     (40) Luck of the Gambler - Recharge Speed
     (46) Luck of the Gambler - Endurance/Recharge
     (48) Kismet - Accuracy +6%


    Level 32:    Inferno    
     (A) Superior Malice of the Corruptor - Accuracy/Damage
     (33) Superior Malice of the Corruptor - Damage/Recharge
     (34) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
     (34) Superior Malice of the Corruptor - Damage/Endurance/Recharge
     (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
     (43) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage


    Level 35:    Blazing Bolt    
     (A) Superior Winter's Bite - Accuracy/Damage
     (36) Superior Winter's Bite - Damage/RechargeTime
     (36) Superior Winter's Bite - Accuracy/Damage/Endurance
     (36) Superior Winter's Bite - Accuracy/Damage/Recharge
     (37) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
     (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge


    Level 38:    Dark Consumption    
     (A) Performance Shifter - EndMod/Recharge


    Level 41:    Dark Embrace    
     (A) Titanium Coating - Resistance/Endurance
     (42) Titanium Coating - Resistance/Endurance/Recharge
     (42) Titanium Coating - Resistance
     (42) Titanium Coating - Endurance
     (43) Steadfast Protection - Resistance/+Def 3%


    Level 44:    Soul Drain    
     (A) Obliteration - Accuracy/Damage/Endurance/Recharge
     (45) Obliteration - Accuracy/Damage/Recharge
     (50) Obliteration - Damage/Recharge


    Level 47:    Tactics    
     (A) HamiO:Cytoskeleton Exposure
     (48) HamiO:Cytoskeleton Exposure


    Level 49:    Hasten    
     (A) Recharge Reduction IO
     (50) Recharge Reduction IO


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Scourge    
    Level 1:    Sprint    
     (A) Celerity - +Stealth


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Run Speed IO


    Level 2:    Health    
     (A) Panacea - +Hit Points/Endurance
     (5) Miracle - +Recovery


    Level 2:    Hurdle    
     (A) Jumping IO


    Level 2:    Stamina    
     (A) Performance Shifter - Chance for +End


    Level 50:    Agility Core Paragon    
    Level 0:    Marshal    
    Level 0:    Invader    
    Level 0:    High Pain Threshold    
    Level 0:    Born In Battle    
    ------------
    ------------
    Set Bonus Totals:
    12% DamageBuff(Smashing)
    12% DamageBuff(Lethal)
    12% DamageBuff(Fire)
    12% DamageBuff(Cold)
    12% DamageBuff(Energy)
    12% DamageBuff(Negative)
    12% DamageBuff(Toxic)
    12% DamageBuff(Psionic)
    6% Defense(Melee)
    6% Defense(Smashing)
    6% Defense(Lethal)
    11% Defense(Fire)
    11% Defense(Cold)
    23.5% Defense(Energy)
    23.5% Defense(Negative)
    6% Defense(Psionic)
    29.75% Defense(Ranged)
    8.5% Defense(AoE)
    7.2% Max End
    60% Enhancement(RechargeTime)
    6% Enhancement(Heal)
    31% Enhancement(Accuracy)
    10% Enhancement(Range)
    6% SpeedFlying
    124.5 HP (11.62%) HitPoints
    6% JumpHeight
    6% SpeedJumping
    Knockback (Mag -8)
    Knockup (Mag -8)
    MezResist(Confused) 65%
    MezResist(Held) 65%
    MezResist(Immobilized) 65%
    MezResist(Sleep) 65%
    MezResist(Stunned) 65%
    MezResist(Terrorized) 65%
    10% (0.17 End/sec) Recovery
    32% (1.43 HP/sec) Regeneration
    15% ResEffect(SpeedFlying)
    15% ResEffect(RechargeTime)
    15% ResEffect(SpeedRunning)
    26% Resistance(Smashing)
    26% Resistance(Lethal)
    18.5% Resistance(Fire)
    18.5% Resistance(Cold)
    8% Resistance(Energy)
    8% Resistance(Negative)
    6.5% Resistance(Toxic)
    6.5% Resistance(Psionic)
    0% Resistance(Smashing)
    0% Resistance(Lethal)
    0% Resistance(Fire)
    0% Resistance(Cold)
    0% Resistance(Energy)
    0% Resistance(Negative)
    0% Resistance(Toxic)
    0% Resistance(Psionic) 
    6% SpeedRunning

    ------------

    |MxDz;1509;708;1416;HEX;|

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