Liability
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Posts posted by Liability
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I was bummed I missed this since I made the costume a month ago in in prep, but it sounds like it didn't go well.
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Not sure if this has anything to do with the update that I think was just rolled out, but my saved costumes are suddenly in alphabetical order (great) but also most of them are missing (not great). Any ideas for a fix?
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3 hours ago, Jolly Ogre said:
Why do you all wait so long to get a travel power?
With Ninja Run and free base teleports, there's not a huge reason for it early anymore.
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Awesome, thank you. I'll admit I don't really know what I'm doing, so this is really helpful. If it doesn't work out... I know who to blame!
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9 hours ago, Hyperstrike said:
Fallout is a situational power for teaming. It's essentially a corpse-nuke.
This is interesting. Since Fallout is situational (and in the days that I played on live I never really used it), is there something I can swap Fallout for to boost my defenses/resists to get a little closer to what I have? Another ancillary power, maybe?
I can get behind Choking Cloud and having another good hold/debuff like EM Pulse, but I'd rather give myself better protection than have an "uh-oh button" for the blue moon moments that I'd use it.
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3 hours ago, Hyperstrike said:
No offense, but MEH.
You've basically just tossed out half of your Rad powers. At which point, why not just play a Kin?
You're not even really an asset on a team.Ultimately, I'm playing it because I like it, and I also play solo a lot of the time.
I'm still learning about builds, but could you give me a rundown of why you think this is better? Choking Cloud feels unnecessary if I'm hovering above everyone, and I have less resists and defense across the board with this build. I didn't use Fallout or EM Pulse because it felt like a lot of powers to have in my attack chain, although fallout seems fun.
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Yours actually gives me worst readouts in the app with the exception of fire/cold resist, about 4% in hold/stun, and my haste (which I think was already at perma-hasten speed). Could you elaborate why you think this is better?
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On 8/10/2019 at 1:34 AM, SeraphimKensai said:
I have a psi/Sr stalker that is positionally softcapped with excess defense values for incarnate content, and ~90% defense debuff resistance. It absolutely pwns pve content, to the point of not even waiting for hide, playing with scrapperlock, taking alphas so the tank doesn't die, and wrecking mobs left and right.
You have a build posted of this?
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Hey,
I don't really know what I'm doing, but I'm trying to get perma-hasten with capped Ranged Defense and good S/L resists. Looking at the numbers doesn't really make sense too me, because it gives me a different readout in Mids than what it says here, but this is a franken-build made out of things I've seen online. Thoughts?
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark MasteryVillain Profile:
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Level 1: Fire Blast
(A) Superior Scourging Blast - Accuracy/Damage
(3) Superior Scourging Blast - Damage/RechargeTime
(3) Superior Scourging Blast - Accuracy/Damage/RechargeTime
Level 1: Radiant Aura
(A) Numina's Convalesence - Heal/Endurance
(7) Numina's Convalesence - Endurance/Recharge
(7) Numina's Convalesence - Heal/Recharge
(9) Numina's Convalesence - Heal/Endurance/Recharge
(9) Numina's Convalesence - Heal
(11) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Radiation Infection
(A) Endurance Reduction IO
(5) Achilles' Heel - Chance for Res Debuff
Level 4: Accelerate Metabolism
(A) Performance Shifter - EndMod/Recharge
(11) Efficacy Adaptor - EndMod/Recharge
Level 6: Rain of Fire
(A) Superior Scourging Blast - Damage/Endurance/RechargeTime
(23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
(43) Superior Scourging Blast - RechargeTime/PBAoE +End
(46) Annihilation - Chance for Res Debuff
Level 8: Fire Ball
(A) Ragnarok - Damage/Recharge
(13) Ragnarok - Accuracy/Damage/Recharge
(13) Annihilation - Chance for Res Debuff
(25) Ragnarok - Accuracy/Recharge
(25) Ragnarok - Damage/Endurance
(40) Ragnarok - Chance for Knockdown
Level 10: Enervating Field
(A) Endurance Reduction IO
Level 12: Aim
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(50) Recharge Reduction IO
Level 14: Maneuvers
(A) Red Fortune - Defense/Endurance
(15) Red Fortune - Defense/Recharge
(15) Red Fortune - Endurance/Recharge
(19) Red Fortune - Defense/Endurance/Recharge
(19) Red Fortune - Defense
(45) Red Fortune - Endurance
Level 16: Hover
(A) Luck of the Gambler - Defense/Endurance
(17) Luck of the Gambler - Defense
(17) Luck of the Gambler - Recharge Speed
(40) Shield Wall - +Res (Teleportation), +5% Res (All)
(45) Reactive Defenses - Scaling Resist Damage
Level 18: Blaze
(A) Thunderstrike - Accuracy/Damage
(27) Thunderstrike - Damage/Endurance
(27) Thunderstrike - Damage/Recharge
(37) Thunderstrike - Accuracy/Damage/Recharge
(39) Thunderstrike - Accuracy/Damage/Endurance
(39) Thunderstrike - Damage/Endurance/Recharge
Level 20: Boxing
(A) Mako's Bite - Accuracy/Damage
(21) Mako's Bite - Damage/Endurance
(21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(23) Mako's Bite - Chance of Damage(Lethal)
(31) Mako's Bite - Damage/Recharge
(39) Mako's Bite - Accuracy/Endurance/Recharge
Level 22: Lingering Radiation
(A) Recharge Reduction IO
Level 24: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Afterburner
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Tough
(A) Titanium Coating - Resistance/Endurance
(29) Titanium Coating - Resistance/Endurance/Recharge
(29) Titanium Coating - Resistance
(31) Titanium Coating - Endurance
(31) Gladiator's Armor - TP Protection +3% Def (All)
Level 30: Weave
(A) Luck of the Gambler - Defense/Endurance
(33) Luck of the Gambler - Defense/Endurance/Recharge
(33) Luck of the Gambler - Defense
(40) Luck of the Gambler - Recharge Speed
(46) Luck of the Gambler - Endurance/Recharge
(48) Kismet - Accuracy +6%
Level 32: Inferno
(A) Superior Malice of the Corruptor - Accuracy/Damage
(33) Superior Malice of the Corruptor - Damage/Recharge
(34) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
(34) Superior Malice of the Corruptor - Damage/Endurance/Recharge
(34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
(43) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 35: Blazing Bolt
(A) Superior Winter's Bite - Accuracy/Damage
(36) Superior Winter's Bite - Damage/RechargeTime
(36) Superior Winter's Bite - Accuracy/Damage/Endurance
(36) Superior Winter's Bite - Accuracy/Damage/Recharge
(37) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
(37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
Level 38: Dark Consumption
(A) Performance Shifter - EndMod/Recharge
Level 41: Dark Embrace
(A) Titanium Coating - Resistance/Endurance
(42) Titanium Coating - Resistance/Endurance/Recharge
(42) Titanium Coating - Resistance
(42) Titanium Coating - Endurance
(43) Steadfast Protection - Resistance/+Def 3%
Level 44: Soul Drain
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Accuracy/Damage/Recharge
(50) Obliteration - Damage/Recharge
Level 47: Tactics
(A) HamiO:Cytoskeleton Exposure
(48) HamiO:Cytoskeleton Exposure
Level 49: Hasten
(A) Recharge Reduction IO
(50) Recharge Reduction IO
Level 1: Brawl
(A) Empty
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Scourge
Level 1: Sprint
(A) Celerity - +Stealth
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Panacea - +Hit Points/Endurance
(5) Miracle - +Recovery
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Performance Shifter - Chance for +End
Level 50: Agility Core Paragon
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
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Set Bonus Totals:
12% DamageBuff(Smashing)
12% DamageBuff(Lethal)
12% DamageBuff(Fire)
12% DamageBuff(Cold)
12% DamageBuff(Energy)
12% DamageBuff(Negative)
12% DamageBuff(Toxic)
12% DamageBuff(Psionic)
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
11% Defense(Fire)
11% Defense(Cold)
23.5% Defense(Energy)
23.5% Defense(Negative)
6% Defense(Psionic)
29.75% Defense(Ranged)
8.5% Defense(AoE)
7.2% Max End
60% Enhancement(RechargeTime)
6% Enhancement(Heal)
31% Enhancement(Accuracy)
10% Enhancement(Range)
6% SpeedFlying
124.5 HP (11.62%) HitPoints
6% JumpHeight
6% SpeedJumping
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 65%
MezResist(Held) 65%
MezResist(Immobilized) 65%
MezResist(Sleep) 65%
MezResist(Stunned) 65%
MezResist(Terrorized) 65%
10% (0.17 End/sec) Recovery
32% (1.43 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
26% Resistance(Smashing)
26% Resistance(Lethal)
18.5% Resistance(Fire)
18.5% Resistance(Cold)
8% Resistance(Energy)
8% Resistance(Negative)
6.5% Resistance(Toxic)
6.5% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
6% SpeedRunning------------
|MxDz;1509;708;1416;HEX;|
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Posted
What power/aura is that on Lady of the Dead that gives flowers around her body?