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GnomeDePlume

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Posts posted by GnomeDePlume

  1. Yep.  The powexec_location command did not exist on live, and from what I'm told the ParagonWiki folks are not on board with updating the site with information about what's newly-added to the game.  This will work on Homecoming and many of the other CoH servers, but not ones that are staying super-close to the live game from 2012.

     

    This is a nicely written guide about Homecoming QoL features, many of which aren't allowed to be on ParagonWiki:

     

     

  2. Good info to share!  Back on live I used similar binds as well, and it's a game-changer for the teleport travel powers.

     

    On homecoming, though, I prefer a slightly different Recall Friend bind.  I'm at work so I may mess up the details, but it uses the location targeting command to remove the extra click:

     

    /macro RF "tell $target, I'm about to move you to my location.$$powexec_location self recall friend"

     

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  3.  

    Drag and Drop doesn't work for me.  Characters move around at the time but reset every time I relog. 

     

     

    One possible cause for this is accidentally installing the game into your “Program Files” directory, or some other protected or special folder.  That can make it so that the game has trouble saving certain bits of info that are held by the client instead of the server.

     

    If this is the issue, you may be able to solve it by reinstalling the game into a different location, like your user folder.  If you move the files instead of reinstall the game it can theoretically work but you’d need to manually fix the permissions on the files after you move them, and I’m not sure of the details on that.  (Ie, is it only a matter of clearing readonly flags on a couple main items, or are there other smaller changes also needed that only have impact on more subtle features like options saving, bind files, etc.)

     

  4. Bounded[ NetToHit = (InherentAttackAccuracy) * (1 + AccuracyEnhancement) * Bounded[ BaseToHit + ToHitBuffs - ToHitDebuffs - (Defense - DefenseDebuffs) ] ]

     

    Where Bounded[x] is the result of setting x to be 5% if x is lower than 5%, and 95% if x is higher than 95%. Notice that bounds checking is done twice: first after tohit and defense are combined (cf: the simplified tohit formula) and then again after accuracy buffs and debuffs are factored in.

     

    (In excel terminology, Bounded(x) is MIN( MAX(x,0.05), 0.95) )

     

     

    From:

    https://web.archive.org/web/20120903224303/http://boards.cityofheroes.com/showthread.php?t=121258

     

  5. I think the concern here is about the tradeoffs of making this character-based vs account-based.

     

    I know you didn't describe this as a "locked" choice, but if it's a per-account variable instead of a per-character variable then revoking Beast Run, for example, in order to pick up Ninja Run on your ninja toon would also change all of the prior beasty characters. 

     

    Personally, even though it adds 2-3 minutes to the start of a new alt, I'd prefer the current approach where I can make different choices on every character since it's a per-character variable.  But that's a tradeoff, and I understand how other people may have different preferences.

     

  6. I have a Crab that I've been leveling and very happy with.  I wanted to experiment with something different, so I used the alternate build mechanism to make a Bane version of the toon, which worked as expected for power selection.  I could also go into the costume creator and make a different costume that I'd mentally assign to my Bane build.  That costume did not have the crab backpack.

     

    After saving the costume, though, my back choice is overridden and replaced by the crab backpack again.  So I have a Bane spider walking around with all those extra legs.  (When I'm in the secondary build for my Bane)  In my primary build as the Crab, everything is normally crab-like.

     

    Is there a way that I can get my Bane version to not have the backpack?

     

    I don't want to blow all of my respecs experimenting if anyone else has experience here already.  Does it matter which of the Bane vs Crab is the first build vs the second?

     

  7. I think it's very possible you're right that there's no command line.  There *is* a skin that you can see is different if you "Quit to Login Screen" after having been on a Praetorian toon.

     

    If it worked the same way as CoV, it feels like there might be a way to choose that as the default when starting up the game instead of having it only change after logging out of a particular character.

  8. I found that I could use the "launch parameters" field in Tequila to add a " -cov" and get the game to start up in the City of Villains skin, just like in live.  But I'm not sure how to start the game using the Going Rogue skin and startup screen.

     

    Does anyone know how to find the command line switches that may be relevant?

     

    I found some of them documented on the Paragon Wiki page linked below, but the GR skin wasn't one of them.

    https://paragonwiki.com/wiki/Game_Client

     

    Thanks!

     

     

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