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Bugsydor

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Everything posted by Bugsydor

  1. I don't find myself hitting more than five targets with Power Crash on tanker with any kind of regularity, even on solo x8. On the rare occasion that I do, it has never pushed far into Overcap territory. I am open to tips on how to properly make use of EF on Power Crash, though, if those are forthcoming. My problem is not that I dislike EF; I love it on both Barrage and Energy Transfer. My problem with the status quo is that I only ever burn EF on Power Crash on accident, and that it always feels like a wasted opportunity to me.
  2. I feel like we're getting a little off-topic. My main points are these: I am very tired of needing to dance around Power Crash to avoid having it eat my EF for no effect I think there's some interesting design space to be explored here Heck, I'd be fine with just adding -regen on EF for Power Crash (since that seems to be the debuff most associated with energy/disorient).
  3. While I agree that removing the interaction would be preferable to the current state of affairs, I feel like there's still interesting things the devs could do with it and would be kinda disappointed if that's the option they end up taking.
  4. I have had an energy melee scrapper, stalker, and tanker since the one big update that gave us Energy Focus, and Power Crash hasn't felt good to use on any of them. The radius, arc, and damage have felt fine, but the "bonus" ability to expend energy focus to increase its target cap has never felt impactful to me. Even running a tanker solo on x6, I am hard-pressed to find a time that I can make use of boosting the target cap from 5 to 11 (or 10 to 16, including overcap). And even if the screen is absolutely packed with enemies, I would probably prefer to spend that energy focus on either a guaranteed stun or on speeding up Energy Transfer. Using it on Power Crash doesn't feel impactful. I basically only ever spend energy focus on Power Crash on accident, and that always feels bad when I do. I feel like I wasted that energy focus. I would take it off my bar, but I still want to have that second AoE attack. So, I propose changing Power Crash's Energy Focus bonus somehow. I don't know what would be the most fun or the best balanced, but here are a few different ideas I have for it: Boost its range or radius on EF Have it do more damage to one or more targets on EF Give it a chance for KD on EF Reset its cooldown (once only) on EF, like water blast's Water Jet Convert all of its damage to Energy on EF Have it apply some kind of self-buff or enemy debuff on EF I figure any combination of the above changes would make the power a lot less of a drag to burn EF on, and I'm also open to any other ideas for improving/balancing the ability that people might have.
  5. The Word of the Warrior show in Alexander the Great's arc could have been called Info Warriors (or he could have called his audience that, if you feel like being slightly less on-the-nose). I just feel like, as it currently stands, that's a missed opportunity. You did a spot-on parody of the original show's host, by the way.
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  6. It's certainly my favorite of my proposals here. I hope it's possible. Good to know about the rule about enemy-affecting powers always rooting the player. I hadn't quite picked up on that yet.
  7. I think the implementation of Consume Psyche in the tank/brute armor set is pretty neat, but there is a pain point for me. I want to set it as an auto-clickie (ctrl+click green circle) so I don't forget about it and accidentally let it drop, but keeping it auto-clicking while out of combat is currently really impractical. Since it has adaptive recharge, it ends up going off every couple seconds and interrupting movement while draining my blue bar to no positive effect. Now, I like the adaptive recharge on it. That and it refreshing all stacks is great. So I have a couple of ideas for how to make this power nicer to auto-clickie: Make activating it require a living target to be selected Make activating it require a valid target to be in-range Make activating it not root the player Turn it into a very-short-range melee targeted spherical AoE (like Pendulum from Battle Axe) I think doing any combination of the above options would make the power much nicer to use. (Sorry if this is in the wrong part of the forum. I would have posted it to the patch notes discussion, but it looks like I don't have permission to post there?)
  8. Today, I am going to complain about a feature that has been in the game for a very long time. There are exactly two archetypes in the game that have enemies that exist purely to give them a bad time: Peacebringers and Warshades. Sure, invuln tankers have to deal with a psi hole, but they don't have to deal with heavy, them-specific stuns. (And kheldians have that same psi-hole, too, minus a WS's eclipse). Maybe it was necessary for balance purposes at some point in the nebulous past, but that point is clearly past. Can't we just have them removed from the game? Or maybe just restricted to the kheldian story arc missions? Heck, keep them in but change the guns to not stun and to do psi damage so they still target a weak point. They make leveling a kheld a huge pain, as things currently stand.
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