Jump to content

BumbleBuzz

Members
  • Posts

    1
  • Joined

  • Last visited

Posts posted by BumbleBuzz

  1. 22 hours ago, Camel said:

    I just recently rolled a Fire/Energy Tank and it’s been nothing but smooth sailing so far. He was an absolute monster in the TF Commander TFs being the highest DPS more often than not and also being practically invulnerable. Being able to use Burn (and many other amazing powers across other defensive sets) before level 20 is a game changer and exclusive to Tanks. The higher target cap and wider radius means you can carelessly throw out AoEs and still hit mobs despite bad positioning. This is my first Tank since the big changes and they are well received, as you can still make an invincible Tank meant purely for defense, or you can go for offense with sets like Bio, Fire and Shield and deal great damage. Pair those sets with any high damage secondary and you have an AoE burst machine that can hit more targets than anyone.

    I recreated my Fire/EM tank from Live awhile back.  I got her to 50 on live but never really went too far past that, as the ability to get the Incarnate powers slotted out required a huge time commitment.  But on Homecoming?  She's a DEATH MACHINE.  Oh my God the amount of damage she deals and can Tank is RIDICULOUS.  I'm running Dark Astoria at +4/x8.  Yeah it's a challenge and I have to stay on my toes but man I clear 4-5 pips per mission.  Getting her levelled up to build out her Incarnate abilities is WAAAAAAY easier than my Scrapper.  Lots of fun too!

×
×
  • Create New...