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Pyropath

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  1. Looking for some feedback on this controller build. Should I just go for the proc monster instead? I was looking for higher defense numbers through Clarion+Fade, but I am worried about possible endurance issues without Ageless.

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Frightmonger: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leadership
    Power Pool: Sorcery
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    ------------
    Level 1:    Char    
     (A) Apocalypse - Damage/Recharge
     (3) Apocalypse - Accuracy/Damage/Recharge
     (3) Apocalypse - Accuracy/Recharge
     (5) Apocalypse - Damage/Endurance
     (5) Apocalypse - Chance of Damage(Negative)


    Level 1:    Twilight Grasp    
     (A) Preventive Medicine - Heal
     (7) Preventive Medicine - Heal/Endurance
     (7) Preventive Medicine - Endurance/RechargeTime
     (9) Preventive Medicine - Heal/RechargeTime
     (9) Preventive Medicine - Heal/RechargeTime/Endurance
     (11) Preventive Medicine - Chance for +Absorb


    Level 2:    Fire Cages    
     (A) Ragnarok - Damage
     (11) Ragnarok - Damage/Recharge
     (13) Ragnarok - Accuracy/Damage/Recharge
     (13) Ragnarok - Accuracy/Recharge
     (15) Ragnarok - Damage/Endurance


    Level 4:    Tar Patch    
     (A) Recharge Reduction IO


    Level 6:    Darkest Night    
     (A) Dark Watcher's Despair - To Hit Debuff
     (17) Dark Watcher's Despair - To Hit Debuff/Recharge
     (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
     (19) Dark Watcher's Despair - Recharge/Endurance


    Level 8:    Hot Feet    
     (A) Armageddon - Damage
     (21) Armageddon - Damage/Recharge
     (21) Armageddon - Accuracy/Damage/Recharge
     (23) Armageddon - Accuracy/Recharge
     (23) Armageddon - Damage/Endurance
     (25) Armageddon - Chance for Fire Damage


    Level 10:    Howling Twilight    
     (A) Positron's Blast - Damage/Endurance
     (25) Positron's Blast - Damage/Recharge
     (27) Positron's Blast - Accuracy/Damage
     (27) Positron's Blast - Accuracy/Damage/Endurance
     (29) Positron's Blast - Chance of Damage(Energy)


    Level 12:    Flashfire    
     (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
     (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
     (31) Superior Will of the Controller - Endurance/Recharge
     (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
     (33) Superior Will of the Controller - Recharge/Chance for Psionic Damage


    Level 14:    Maneuvers    
     (A) Luck of the Gambler - Recharge Speed
     (33) Luck of the Gambler - Defense/Endurance
     (33) Luck of the Gambler - Defense/Endurance/Recharge


    Level 16:    Shadow Fall    
     (A) Luck of the Gambler - Recharge Speed
     (34) Luck of the Gambler - Defense/Endurance
     (34) Luck of the Gambler - Defense/Endurance/Recharge


    Level 18:    Mystic Flight    
     (A) Winter's Gift - Slow Resistance (20%)


    Level 20:    Fade    
     (A) Luck of the Gambler - Recharge Speed
     (29) Red Fortune - Endurance/Recharge
     (34) Red Fortune - Defense/Endurance
     (36) Red Fortune - Defense/Recharge
     (36) Red Fortune - Defense/Endurance/Recharge
     (46) Red Fortune - Defense


    Level 22:    Boxing    
     (A) Empty


    Level 24:    Tough    
     (A) Gladiator's Armor - TP Protection +3% Def (All)
     (36) Gladiator's Armor - End/Resist


    Level 26:    Bonfire    
     (A) Sudden Acceleration - Knockback to Knockdown
     (37) Force Feedback - Chance for +Recharge


    Level 28:    Soul Absorption    
     (A) Panacea - Heal/Endurance
     (37) Panacea - Hea/Recharge
     (37) Panacea - Heal/Endurance/Recharge
     (39) Panacea - Heal
     (39) Panacea - Endurance/Recharge


    Level 30:    Weave    
     (A) Luck of the Gambler - Recharge Speed
     (39) Luck of the Gambler - Defense/Endurance/Recharge
     (40) Luck of the Gambler - Defense/Endurance


    Level 32:    Fire Imps    
     (A) Expedient Reinforcement - Accuracy/Recharge
     (40) Expedient Reinforcement - Accuracy/Damage
     (40) Expedient Reinforcement - Accuracy/Damage/Recharge
     (42) Expedient Reinforcement - Resist Bonus Aura for Pets
     (42) Soulbound Allegiance - Damage
     (42) Soulbound Allegiance - Chance for Build Up


    Level 35:    Indomitable Will    
     (A) Luck of the Gambler - Recharge Speed


    Level 38:    Dark Servant    
     (A) HamiO:Lysosome Exposure
     (43) HamiO:Lysosome Exposure
     (46) HamiO:Lysosome Exposure


    Level 41:    World of Confusion    
     (A) Obliteration - Chance for Smashing Damage
     (43) Eradication - Chance for Energy Damage
     (43) Cacophany - Chance of Damage(Energy)
     (45) Malaise's Illusions - Chance of Damage(Psionic)
     (45) Coercive Persuasion  - Accuracy/Recharge
     (45) Coercive Persuasion  - Contagious Confusion


    Level 44:    Mind Over Body    
     (A) Steadfast Protection - Resistance/+Def 3%
     (46) Steadfast Protection - Resistance/Endurance


    Level 47:    Psionic Tornado    
     (A) Positron's Blast - Accuracy/Damage/Endurance
     (48) Positron's Blast - Chance of Damage(Energy)
     (48) Annihilation - Chance for Res Debuff
     (48) Explosive Strike - Chance for Smashing Damage
     (50) Force Feedback - Chance for +Recharge
     (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


    Level 49:    Hasten    
     (A) Recharge Reduction IO
     (50) Recharge Reduction IO


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Containment    
    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Empty


    Level 2:    Health    
     (A) Numina's Convalesence - +Regeneration/+Recovery
     (15) Miracle - +Recovery


    Level 2:    Hurdle    
     (A) Empty


    Level 2:    Stamina    
     (A) Performance Shifter - Chance for +End
     (17) Performance Shifter - EndMod


    Level 50:    Clarion Total Radial Invocation    
    Level 50:    Degenerative Core Flawless Interface    
    Level 50:    Support Core Embodiment    
    Level 50:    Musculature Radial Paragon    
    Level 50:    Void Core Final Judgement    
    ------------

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

    Frightmonger v2.mxd

  2. Hello everyone! I was hoping to get some feedback on my build.

    I've got decent defenses, resistances and sustain, but I'm not super experienced with building yet so I am open to criticism or changes.

    I'm not too familiar with KM so I'm curious about what a good attack chain would be. For my ST chain I'm currently going for Concentrated Strike-> Focused Burst -> Body Blow.

    I have some okay AoE between Burst, Blinding Power, and Water Spout.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!
     

    Nen: Level 50 Mutation Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Body Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5)
    Level 1: Ninja Reflexes -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7)
    Level 2: Danger Sense -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(9)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 6: Shinobi-Iri -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15)
    Level 8: Power Siphon -- GssSynFr--Build%(A), RechRdx-I(17)
    Level 10: Kuji-In Rin -- RechRdx-I(A)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(17), ImpSki-EndRdx/Rchg(19), ImpSki-ResDam/EndRdx/Rchg(19), ImpSki-Status(21), StdPrt-ResDam/Def+(21)
    Level 16: Seishinteki Kyoyo -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(23), EffAdp-EndMod/Acc/Rchg(23), EffAdp-Acc/Rchg(25), EffAdp-EndMod/Acc(25), EffAdp-EndMod/EndRdx(27)
    Level 18: Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), FrcFdb-Rechg%(50)
    Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
    Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(34)
    Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34)
    Level 26: Focused Burst -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37)
    Level 28: Bo Ryaku -- GldArm-3defTpProc(A), ImpSki-ResDam/EndRdx(37), ImpSki-ResDam/Rchg(37), ImpSki-EndRdx/Rchg(39), ImpSki-ResDam/EndRdx/Rchg(39), ImpSki-Status(39)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Concentrated Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(42), Mk'Bit-Dam%(42)
    Level 35: Blinding Powder -- MlsIll-Acc/Rchg(A), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(43), MlsIll-Dam%(43), MlsIll-Acc/Conf/Rchg(43), Ccp-Dam%(45)
    Level 38: Water Spout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Dmg(46), Ann-ResDeb%(46)
    Level 41: Hibernate -- Pnc-Heal/+End(A)
    Level 44: Combat Jumping -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50)
    Level 47: Super Jump -- WntGif-ResSlow(A)
    Level 49: Vengeance -- ShlWal-ResDam/Re TP(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Mrc-Heal(11)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
    Level 50: Agility Core Paragon 
    Level 50: Mighty Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    ------------

    Nen - Scrapper (Kinetic Melee_Ninjutsu).mxd

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