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mockmoniker

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Everything posted by mockmoniker

  1. I'd say whether or not it devalues the content is more subjective. The game is a power fantasy so a temporary boon of power could be fun for some. That's why I think an opt out/in system is always great for stuff like this. As for reducing gains I'm under the impression that level shifts don't change those numbers? So it'd actually help increase those gains as the enemies would be a little weaker temporarily. I'm going off the wiki for this claim though as I haven't tested personally if popping an ultimate reduces inf/xp.
  2. It'd be no different than levels 2-50 where you also get those inspirations + the new level.
  3. I can definitely see the mechanic being gamed for harder content. Personally I can see that being a fun strategy for content that disallows the use of Ultimates already (hard mode content). But if it were disabled for that content I wouldn't mind. In regards to content where you can already pop an ultimate the suggestion is more of one for theming vs mechanics. When leveling up I like the idea of my character becoming more powerful and don't necessarily want that feeling to have to be planned out each time. Always down for opt in/opt out options (through Null) who don't want it of course.
  4. Leveling up is always exciting but I think it slightly loses its charm after 50. The flight of inspirations are a nice boon but it would be nice to be able to capture that level up moment when the enemies you're fighting all con one level lower. My suggestion is starting after hitting level 50, make leveling up provide a temporary level shift via adding the Ultimate inspiration buff to the existing level up buffs.
  5. When selling a combined enhancement without interacting with the warning dialogue box (can bypass by simply dragging the combined enhancement onto the AH window again when the dialogue box is open), the client crashes after selling. 1. Acquire combined enhancement (acc lvl 50+1) 2. Drag combined enhancement to AH window, enhancement stays and warning comes up (expected) 3. User doesn't see warning, instead tries to sell enhancement again, and it "works"! 4. User sells enhancement 5. All seems right in the world, user takes inf 6. User finally sees warning box after all is said and done, clicking "yes" results in a crash 😞 (clicking no at this same point seems to be fine)
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