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Zalkenai

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Posts posted by Zalkenai

  1. I decided to copy my archery/TA blaster out so I could test the changes before commenting.  Overall, I think it plays just fine. I'd say Oil slick is a welcome addition.  I have to agree the range changes don't make sense.  It made playing the sets a little more awkward.  I can live with it, but I feel as though I shouldn't have to.

     

    Please be careful homogenizing all powers (which seems to be a trend). DnD 4.0 suffered from this. Basically every power did same thing from class to class, they were just named something different.  It made it boring to play for a lot of people.  There's nothing wrong with a few sets playing differently, and I think it's clear that some blasters want ranged-only options.

    • Like 5
  2. Hey folks, I asked this on the discord, but figured I'd try here as well.

     

    I'm trying to polish off my stone/stone tanker, which I love despite the downsides.  It's my first Tanker.

     

    My build (Rumblebuns01) has higher defenses (unsure if necessary) and can exemp decently well, but the psi resist is only 25%.

     

    This other build I found (Rumblebuns02) has lower defense (still capped for regular content), but much better psi resist (50~%) and better run speed.
    Doesn't look like it would exemp well.

     

    I haven't tanked anything harder than ITF, but I'd like to. I'm just not confident in my abilities or my build, so I'd like to know what you think I should go with.

    Please and thank you.

     

    Rumblebuns01.mxd Rumblebuns02.mxd

  3. 13 minutes ago, Yomo Kimyata said:

    Sorry, that was not very useful, and I see you have a low post count so I'll go into more detail.  The AH has a long outstanding bug with some (but far from all) items where the "Last 5" trades is completely false.  I'm not sure if it is erroneously listing a different item, or if there is just some strange bleed through, but some items have a particularly buggy listing.  Miracle procs are probably the most visible of them.

     

    What makes it worse is that the bug isn't there all the time, at least not for Miracles at least.  The devs are aware of it, but I've never seen a statement about the reason why it occurs or what, if anything, they are planning to do about it.

     

     

    Thanks, I had heard of it, and simply don't see it that often.

  4. Is this just market manipulation that I don't understand?  I was trying to figure out what was going on, because I kept seeing numbers in these ranges.

    So I threw up a few at 4,111,111 and they sold for 4.2  Is someone picking them up for those prices and relisting to get 11-15M?

     

     

    image.png.7301a972b1997b4a4078262b8a4b4181.png

  5. 21 hours ago, nihilii said:

    On super packs specifically, I sell several a week (low hundreds) and the following are the price points I use:

    - 7,222,222 inf for "normal" ATOs. Often sells at 8M, sometimes sells at 7.5M, sometimes sell for more.

    - 8,222,222 inf for brute and blaster ATOs. I sometimes list these at 8,522,222 inf if they sell out too fast and for just 8M5

    - all merits get converted into Winter IOs. All Winter IOs get sold for 20,222,222 inf

     

    Listing for those price points, hundreds of ATOs sell in a couple days. I convert most kheldian and soldier of arachnos IOs because they're too slow to move. Dominator, controller and sentinel IOs can also take a while, and are sometimes worth converting.

     

    Use those same prices (or even better, undercut me by 1 inf) and I have no doubt you will be able to sell all your stuff and turn a small profit.

    After my previous posts, I decided to take the hit and delist my ATOs, relisting lower and they sold pretty quickly (before you posted this, btw). I think I listed at 7M even, which is not ideal but I wanted to see what would happen.
    I want to thank you for your post, you'd think putting your actual numbers would hurt you, but it seems like so many people just use the AH on a "gimme I need it now" basis that we can all manage to profit from it.

    For anyone following my stupidity: I've taken the advice from this forum and made myself a meager 500million.  Small by your standards but pretty good for me.

    • Like 3
  6. 41 minutes ago, Yomo Kimyata said:

    Due to the mechanics that bids and offers are blind, but then the lowest offer goes to the highest bidder, it's a strategy game to try and outwit other sellers and buyers.

     

    For example:  If I want to sell something for 2mm, I could list it at 2mm.  But someone who offers it at 1,999,999 is going to sell it first.  If it's a high flow item, then new offers under 2mm make keep coming in and selling before me, so even if I see the past 5 history full of 2mm or even 3,4,5! it's because supply kept coming in that was listed under 2mm.  Now, I could offer at 1mm, but then I run the risk of someone bidding 1mm and buying it there.

     

    With few exceptions, when I talk about selling something at a particular price, I am actually offering it at a level somewhere below that price and hoping/expecting to sell it at that price.

     

    Yup. I understand the mechanics of this. What I'm bad at is figuring out the right price.  I *think* I'm starting to get better. After posting yesterday, while I'm not making the bank that most people are, it's increasing at a decent rate.

    • Like 2
  7. 1 hour ago, Troyusrex said:

    Sorry, I'm sure I've contributed to this. As other posters have mentioned, I'm not selling at exactly 8m or 10m, but a bit below. If you are at 8m you won't sell yours until every one of mine of that type is sold as my offer price is lower (albeit not much). 

    Much like real-world markets, I have to accept that I'm at the mercy of the power players!

     

    2 hours ago, Troyusrex said:

     

    I consider super packs anything but simple to profit from and a fair amount of work to do so. 

     

    If I wanted to profit simply, I'd keep watch of a commodity for a week (especially over the weekend), maybe something like rare salvage or catalysts. I'd get a sense for the highs and lows, but in a ton of bids just over the lows and then sell them at the highs. 

    That is interesting to me. What I find complex is very different from other people. I have a strange brain, so I have to accommodate it.

     

    Thank you for the replies, this forum has still been very informative to me.

    • Like 1
  8. 20 minutes ago, Ura Hero said:

     

    Most folks don't list at the exact price.  For example if the last 5 shows 16m, 15m, 17m, 17m, 16m.   You don't list at 17m if you want to sell.  You list less than that.  16.5m, 16.1m, etc.  Even then you are at the mercy of those that buy for 16m.  So perhaps you should list at 15.5m, 15.1m, etc.  If you list at the buy price you are going to get undercut pretty much every time.

     

    Thanks!

  9. This post really confuses me.  I am notoriously bad at figuring out the market. I don't know if it's my ADHD or if I'm just stupid (possibly a combination of both).  At any rate, it leads me to the simplest way for a bit of profit, which is super packs.  That being said, I have a bunch of ATOs listed at or around these prices, and they've just been sitting there for weeks, not selling. So I'm confused as to how it's working for you, when I have them listed at the same price...

     

    Nothing I've done of late has made me any profit, and I'm having more and more trouble making inf other than farming, which I dislike.

  10. 22 hours ago, natewest1987 said:

    I would vote for Water/Time as the most well rounded set.

     

    You miss out on the snipe, but Waterjet bends to the role of single target nuke pretty accessibly.  Because of Water's mechanics, you can cast it once, let it cool down, hit tidal power, cast it again, and then a third time.  If you slot Gladiator's toxic proc and apocalypse's negative energy proc, then you're benefiting from 2 chances to proc, over 3 times, without effecting the chance to fire.   As long as you don't slot recharge in it, which you can get by with due to all the low hanging recharge the combination has to offer.  Another benefit to taking water jet over a snipe, is that you dont have to build out of the way to get the most of it.   Even with the recent snipe changes, you still need to build extra +to hit, just to get the damage to scale appropriately - but not with waterjet.     It has a quick cast time as well, so it's basically always insta snipe and sits at the same damage scale regardless. 

     

    It has a good mix of ST & AOE damage, with two High damage ranged nukes, three High damaged ranged AOE's, one High Damage Melee attack, and one High damage PBAOE.  It also has a good mix of damage types ( Cold/Fire/Smashing/Psionic/Energy ( Time ) ).  More damage types = less damage resisted.  The secondary effects allow for a lot of flexibility for proc abuse.   Dehydrate specifically can be turned into a nasty single target attack.    Additionally,  you can slot several powers in Water with +recharge proc, complimenting the recharge bonuses from chronos ( 30% ) and timelord ( 20% ).

     

    It also has the ability to debuff, which you mentioned, including slow, -to hit debuff, -recharge, -regen, -heal and -def debuff.  For defenses, Water & Time gives you a heal, tons of mitigation from Time's absorb toggle - which recharges in between enemy knockdown effects - and recovery/regen on top of that. 

     

    ALSO.   You can color water to look like blood or LAVAAAA.

    ALSO/PS.   Tidal Power is an interesting mechanic that atleast allows you to make choices in combat that other sets don't.   Need more single target damage? Need a stronger heal? Need more AOE damage + knockup?  Tidal Power.   Likewise, Chronos can be bent to fill certain scenarios as well.   Need a boost of recharge to get that attack/buff in right now? stronger absorb shield? extra damage?

     

    I made a water/time blaster without reading anything about it.  I agree with pretty much everything you say, mechanically.  I don't know why, I just am having trouble *liking* water as a blast.  I find it clunky to use, and I can't really articulate why.  I think perhaps I like my blast sets to feel like they have impact, and the water blast just sort of happens.  It doesn't feel like you're really hitting anything.

  11. 3 minutes ago, Ventriloquist said:

    It wouldn't have been necessary to delete any storage objects.  Assuming someone goes for a 24x28 plot with a 24x24 room, you use some of the unallocated space to make a 'holding' room where you transfer anything essential (entrance portal, storage objects, vendor NPCs, teleporters) so users of the base are able to function while you're remodeling the new space.

    Thanks, I will keep that in mind. I may start over, but I seem to have a working method without doing so. My ego might get the better of me after seeing all the awesome bases here, however.

  12. On 8/16/2019 at 4:45 PM, Ventriloquist said:

    Honestly, there doesn't seem to be a ton in that base that would serve as a disincentive to restarting.  (i.e.:  It doesn't appear you have 1800 decorative objects, etc.)

     

    But a lot of us can empathize with having an "oh boy, I have to start over again, don't I?" moment.

     

    Generally, if you want free reign to do a comprehensive upstairs / downstairs layout, you go with a 24x28 plot in which you drop a 24x24 room.

     

    Then you can repack that 24x24 space into however many rooms you want as depicted in the below example.  Bonus:  No more actual doorways with lighting issues, etc to deal with.  Penalty:  You can't use a bunch of different tilesets (Arcane vs Industrial vs. Tech vs. etc) if you build this way.

     

    1cS9pB6.png

     

    While I would agree, there are people using the base storage, and I'm not sure I want to try reorganizing. I don't know if I *could* delete their storage (I don't think so) but I wouldn't want to risk anything.

     

    After some of the responses here, I was able to build on top of what I had already made, so it seems to be working out okay.


    Thanks everyone!

  13. 15 minutes ago, Obsidius said:

    You basically need to build a huge room under wear the outside part will be, fill it, an put your lawn on top of it.

     

    Whenever you see a "base" that's nothing but outside area, that's basically what's been done. Somebody gets the largest supported plot and puts the largest supported room in it. Then, they fill the room completely and start building on top of it.

     

    Thank you, that makes so much more sense. That would mean that I'd have to start over, which I'm not willing to do (I don't think). So I'll have to content myself with whatever I can build indoors.

  14. So, I built for ranged softcap and then S/L resists. Seems like others are building just for recharge. Is it that important to have overgrowth perma?

     

    I still have slots left and I feel like I don't know what else to do.  I'm sure there's a better way of building plant/nature but I figure if I have good defenses this should still

    be a solid performer.  Thoughts?

     

     

     

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  15. Without any input, here's a build I made... at least it's a starting point for you, you can replace what you want, but you have softcapped positional defense, and 51% S/L which goes up to softcap if you use One with the Shield.

     

    Hope that helps!

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  16. 17 hours ago, Flowster said:

    hello everyone im posting today in hopes that someone has or can make a ice/shield scrapper build for me im having a difficult time building it, but i really wanna play it its fun combo

     

    Is there anything in specific you want left out/in from Ice? 

  17. 6 hours ago, Kruunch said:

    59% defense is basically the over-achiever number for high end content.

     

    I would look to get past 50% if you can (especially on melee/ranged).

    So, I guess that's it. I'm asking one of these over-achievers to post a build, or help me improve mine.  I've managed to get my melee over 50%.  I'm still not seeing how people are managing.

  18. On 7/24/2019 at 2:56 PM, Kruunch said:

    Yes with Incarnate bonuses. You can reach around 50% melee/ranged without. Not sure what is sacrificed though? (I'll upload the build when I get back to my non-Mac (/rude)).

     

    On 7/24/2019 at 8:16 PM, Star Slayer said:

    I meant if you were doing that pre-Incarnate, usually the sacrifice to get numbers like that is +Recharge and some damage. But thats good--would love to see your build and how you're still getting there- with Incarnate stuff I'm sitting around 53% I think, which is still fine, but I'm always curious as to how others are getting there and the sets they are utilizing.

     

    I have a very Damage-Dealing, +Recharge set build so I wouldn't have to rely on +Recharge from  Incarnate slots and could go all damage. I can also post mine later when I have PC access and not on a flimsy chromebook...; P

     

    I'd love to see both your builds, I posted my own thread looking for help, as I haven't gotten my numbers as high...

  19. I've noticed some people say they have 59% defense on their /shield scrappers.  I'm hoping they can weigh in. I am trying to figure out how to get to that point from where I am (I'm 49th, just planning for 50).

    Right now my build is positional softcapped for regular content, with decent S/L resist (70%).  I just don't know how to get beyond that.  I could remove the purples, but I'd lose recharge. Is that worth it?

     

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  20. Here's my elec/shield build. I'm only level 40 so I can't comment on how well it'll work at 50, but the numbers look good (to me).

     

     

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    |-------------------------------------------------------------------|

  21. 38 minutes ago, Onlyasandwich said:

    I was struggling with a similar question in an earlier topic myself. I have a ranged softcap build, but decided to kiss right near softcap for both ranged and aoe to be extra safe. I'm at about 41 on both. I also didn't take fighting pool, so have a little extra utility. Bonfire is a pretty big deal here to supplement aoe control.

    I am not juiced on recharge, but have respectable totals. I may work out aqua bolt into dehydrate if the slot levels are functional for it.

    Also thinking I may go even a little lower ranged def, drop superspeed, and frankenslot slot steam spray for a more robust aoe chain.

    Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/

    Click this DataLink to open the build!

    Plasmatic: Level 50 Science Blaster Primary Power Set: Water Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery

    Hero Profile: Level 1: Aqua Bolt

    (A) Thunderstrike - Accuracy/Damage

    (3) Thunderstrike - Damage/Endurance

    (3) Thunderstrike - Damage/Recharge

    (5) Thunderstrike - Accuracy/Damage/Recharge

    (5) Thunderstrike - Accuracy/Damage/Endurance

    (7) Thunderstrike - Damage/Endurance/Recharge

    Level 1: Time Wall

    (A) HamiO:Endoplasm Exposure

    Level 2: Hydro Blast

    (A) Superior Defiant Barrage - Accuracy/Damage/Endurance

    (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime

    (9) Superior Defiant Barrage - RechargeTime/+Status

    (9) Superior Defiant Barrage - Damage/RechargeTime

    (11) Superior Defiant Barrage - Accuracy/Damage

    (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

    Level 4: Water Burst

    (A) Superior Blaster's Wrath - Accuracy/Damage

    (31) Superior Blaster's Wrath - Damage/Recharge

    (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge

    (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance

    (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

    (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

    Level 6: Whirlpool

    (A) Annihilation - Accuracy/Damage

    (34) Annihilation - Damage/RechargeTime

    (34) Annihilation - Accuracy/Damage/RechargeTime

    (34) Annihilation - Accuracy/Damage/Endurance

    (36) Annihilation - Accuracy/Damage/Endurance/RechargeTime

    (36) Annihilation - Chance for Res Debuff

    Level 8: Tidal Forces

    (A) Recharge Reduction IO

    (13) Recharge Reduction IO

    Level 10: Time Stop

    (A) Lockdown - Chance for +2 Mag Hold

    (13) Lockdown - Accuracy/Endurance/Recharge/Hold

    (15) Lockdown - Accuracy/Hold

    (15) Lockdown - Accuracy/Recharge

    (31) Lockdown - Recharge/Hold

    (31) Lockdown - Endurance/Recharge/Hold

    Level 12: Chronos

    (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    (17) Recharge Reduction IO

    Level 14: Hover

    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    (17) Blessing of the Zephyr - Knockback Reduction (4 points)

    (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    (46) Luck of the Gambler - Recharge Speed

    Level 16: Super Speed

    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    (23) Blessing of the Zephyr - Knockback Reduction (4 points)

    (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 18: Water Jet

    (A) Superior Winter's Bite - Accuracy/Damage

    (19) Superior Winter's Bite - Damage/RechargeTime

    (19) Superior Winter's Bite - Accuracy/Damage/Endurance

    (21) Superior Winter's Bite - Accuracy/Damage/Recharge

    (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

    (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

    Level 20: Temporal Healing

    (A) Numina's Convalesence - +Regeneration/+Recovery

    (39) Numina's Convalesence - Heal

    (40) Numina's Convalesence - Heal/Endurance

    (40) Numina's Convalesence - Endurance/Recharge

    (40) Numina's Convalesence - Heal/Recharge

    (43) Numina's Convalesence - Heal/Endurance/Recharge

    Level 22: Fly

    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    (23) Blessing of the Zephyr - Knockback Reduction (4 points)

    (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 24: Afterburner

    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    (27) Blessing of the Zephyr - Knockback Reduction (4 points)

    (48) Luck of the Gambler - Recharge Speed

    Level 26: Maneuvers

    (A) Luck of the Gambler - Recharge Speed

    (29) Luck of the Gambler - Defense/Endurance

    (50) Luck of the Gambler - Defense

    Level 28: Hasten

    (A) Recharge Reduction IO

    (37) Recharge Reduction IO

    Level 30: Tactics

    (A) Titan:Tanzenite Shard

    Level 32: Geyser

    (A) Superior Frozen Blast - Accuracy/Damage

    (37) Superior Frozen Blast - Damage/Endurance

    (37) Superior Frozen Blast - Accuracy/Damage/Endurance

    (39) Superior Frozen Blast - Accuracy/Damage/Recharge

    (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

    (50) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 35: Time Shift

    (A) Razzle Dazzle - Accuracy/Recharge

    (45) Razzle Dazzle - Endurance/Stun

    (45) Razzle Dazzle - Accuracy/Endurance

    (45) Razzle Dazzle - Stun/Range

    (46) Razzle Dazzle - Chance of Immobilize

    (46) Razzle Dazzle - Accuracy/Stun/Recharge

    Level 38: Time Lord

    (A) Gladiator's Armor - TP Protection +3% Def (All)

    Level 41: Char

    (A) Lockdown - Chance for +2 Mag Hold

    (42) Lockdown - Accuracy/Endurance/Recharge/Hold

    (42) Lockdown - Accuracy/Hold

    (42) Lockdown - Accuracy/Recharge

    (43) Lockdown - Recharge/Hold

    (43) Lockdown - Endurance/Recharge/Hold

    Level 44: Bonfire

    (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 47: Fire Shield

    (A) Steadfast Protection - Resistance/+Def 3%

    (48) Reactive Armor - Resistance

    (48) Reactive Armor - Resistance/Endurance

    Level 49: Rise of the Phoenix

    (A) Preventive Medicine - Chance for +Absorb

    Level 1: Brawl

    (A) Empty

    Level 1: Defiance  Level 1: Prestige Power Dash

    (A) Empty

    Level 1: Prestige Power Slide

    (A) Empty

    Level 1: Prestige Power Quick

    (A) Empty

    Level 1: Prestige Power Rush

    (A) Empty

    Level 1: Prestige Power Surge

    (A) Empty

    Level 1: Sprint

    (A) Celerity - +Stealth

    Level 2: Rest

    (A) Empty

    Level 4: Ninja Run  Level 2: Swift

    (A) Flight Speed IO

    Level 2: Health

    (A) Panacea - +Hit Points/Endurance

    Level 2: Hurdle

    (A) Jumping IO

    Level 2: Stamina

    (A) Endurance Modification IO

    Level 1: Combo Level 1  Level 1: Combo Level 2 

    Level 1: Combo Level 3 

    ------------

    Set Bonus Totals:

    14% DamageBuff(Smashing)

    14% DamageBuff(Lethal)

    14% DamageBuff(Fire)

    14% DamageBuff(Cold)

    14% DamageBuff(Energy)

    14% DamageBuff(Negative)

    14% DamageBuff(Toxic)

    14% DamageBuff(Psionic)

    7.25% Defense(Smashing)

    7.25% Defense(Lethal)

    27.88% Defense(Fire)

    27.88% Defense(Cold)

    30.38% Defense(Energy)

    30.38% Defense(Negative)

    6% Defense(Psionic)

    8.5% Defense(Melee)

    36% Defense(Ranged)

    34.75% Defense(AoE)

    4.95% Max End

    6% Enhancement(Heal)

    3% Enhancement(Max EnduranceDiscount)

    2% Enhancement(Stunned)

    10% Enhancement(Range)

    22% Enhancement(Accuracy)

    42.5% Enhancement(RechargeTime)

    5% Enhancement(Held)

    6% SpeedFlying

    GrantPower Preventive Medicine (10% chance, if Scourge)

    90.36 HP (7.5%) HitPoints

    6% JumpHeight

    6% SpeedJumping

    Knockback (Mag -16)

    Knockup (Mag -16)

    MezResist(Confused) 45%

    MezResist(Held) 45%

    MezResist(Immobilized) 45%

    MezResist(Sleep) 45%

    MezResist(Stunned) 45%

    MezResist(Terrorized) 45%

    12% (0.2 End/sec) Recovery

    32% (1.61 HP/sec) Regeneration

    30% ResEffect(SpeedFlying)

    30% ResEffect(RechargeTime)

    30% ResEffect(SpeedRunning)

    5.25% Resistance(Smashing)

    5.25% Resistance(Lethal)

    19.5% Resistance(Fire)

    19.5% Resistance(Cold)

    2.25% Resistance(Energy)

    2.25% Resistance(Negative)

    6% SpeedRunning

     

     

    I can see what you're doing, but an actual data link or chunk would be great!

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