I agree with the assessment of the problem: The role for tankers is limited, because brutes can have tanker levels of defenses/resists etc....AND do a ton of damage. I disagree that the solution is to give more DPS to tankers , though. I just see this as a power creep trap and a bandaid instead of a long term fix....I think the answer lies more in passive powers, trying to increase the aggro cap for tankers by alot (if possible), and team/group abilities. I am trying to understand why someone would want to 'tank' for themselves. Who are you tanking the damage for?? I realize that there is a segment of peopel who wants to solo and do it all but I hope the dev team will avoid this trap. I also realize this is just one old guy's opinion , and the entire reason i love city of heroes is based on teamwork & classes that ARENT balanced because they feel so different So I respect others opinions, I just feel the need to throw mine out there. The problem with balance , is that it can end up being where everyone can do it all, nothing feels that much different....I don;t understand the need to 'balance' a game that is like 95% pve.....The extreme IMBALANCES are what make CoH so special and always have. Heck I played characters that did very little or even no damage...I levelled a stone/stone tank to 50 on live way back when ...I did hardly any damage but I felt like a GOD and every team I was on, was happy to have me.