Jump to content

Leandro

Developer
  • Content Count

    162
  • Joined

  • Last visited

  • Days Won

    2

Leandro last won the day on August 27

Leandro had the most liked content!

Community Reputation

305 Excellent

About Leandro

  • Birthday 10/23/1981
  1. General The LFG queue will now wait until you have the Recommended number of players for a Trial or Task Force before teleporting you to the contact or mission if the league is not locked. If the league is locked, Trials and Task Forces will ignore the minimum players and start even solo. You can invite more players into the League once the Trial starts, but not to a Task Force. Incarnate and Holiday Trials continue to always require the minimum number of players, whether the league is locked or not. However, Incarnate trials will no longer automatically fail if a locked league drops below the minimum players. They will still fail if they drop below the minimum players in an unlocked league. This setup is an attempt to satisfy both players who want to start Trials and Task Forces solo or with small teams (lock the league) and those who want to use the LFG queue to find teams for Trials and Task Forces (don't lock the league). Workaround for the mapserver connection issues where the client gets stuck trying to get into a zone. Many fixes to UI scaleing scrollbars, listviews, text outlines and compass elements. Fix an issue preventing base item rotation in the 64-bit client. Tasks The instanced version of the Rikti Mothership raid now has navigation beacons and a minimap. The instanced version should now match the zone spawns. While investigating this I noticed that Rikti Priests weren't spawning in the zone version at all, and enabled them. The compass will display a progress bar with pylons remaining when the shield is up, and a timer until the end while the shield is down. The flavor text for the trial in the LFG description and the compass has changed to reflect the lore reason why the shield doesn't come back up at the end. The zone version of the Rikti Mothership raid now displays a timer in the compass when the shield is down. This timer is only visible when characters are inside the shield volume. Rikti Pylons were accidentally spawning as Level 54 in the zone, they have been reverted to their level-less version. Known issue: The timer on the shield is not perfect and it can be off by up to a minute. Powers [Experimental Changes] The power patch notes are a bit of a mess and might be incomplete. @Captain Powerhouse will update them later with anything I missed. Fixed an issue where Romulus was consuming all the Nictus in a single resurrect, among other similar issues throughout the game. Fixed internal issues with most chain attacks hitting multiple targets per jump (Ion Judgment no longer crashes zones.) Super Strength Rage Fixed many timing issues with the crash. Power should no longer show multiple icons unless there is an active crash. The Weakened message should only pop up if there is a crash. Rage is now safe to reactivate without triggering the crash 5 seconds before it expires. Rage Highlight ring should now show up when it's safe to reactivate rage. Tanker Changes Incarnate Judgment powers should no longer be boosted by tanker's area buff. Tanker Damage Cap is now 550% instead of 600% Tanker Radius Buff is now 60% (taking 10ft radius powers to 16ft radius, 8ft ones to 12.8ft.) Tanker modifiers to debuff enemy ToHit and Damage and Resistance with support abilities in epic pools have been increased, in addition to their modifiers to buff other's damage, to-hit and defense have been increased, making Leadership Assault stronger when used by the AT. The T1/T2 swaps have been reverted back to their live status. Tanker Stone Melee> Fault moved back to level 20. Tremor is now lvl 28, Hurl Boulder lvl 35 Tanker Spines > Spine Burst target cap lowered to 10. Throw Spines now ignores Arc boosts. Gauntlet's radius lowered to 10ft. Taunt's target cap lowered to 7 targets. Focused Feedback Focused Feedback: Player vs. Player Focused Feedback: Tank Updates Focused Feedback: Rage Focused Feedback: Bug Fixes Focused Feedback: Rikti Mothership Raid Focused Feedback: Pineapple vs. Pizza This continues to be the most important topic of discussion and I am very pleased with the feedback received. @Jimmy's reign of Pineapple-less pizza shall never come to pass.
  2. The script processes them sequentially, even if you got all 18 on the same tick it'd still give you time for the first, maa for the second and nothing for the rest.
  3. I don't think the range limit applies on instanced missions, that's something to test on the next run. The timer is 10 minutes to start with, 3 minutes for each bomb before maa spawns, 10 minutes when maa spawns, 5 minutes for defeating him. So the vast majority of raids last 28 minutes, with the caveat that time dilation due to lag can make it seem longer.
  4. Different people do different things. I had nothing to do with that datamine collection, that's not my thing. Cipher has nothing to do with setting zone cap limits. No single person is aware of every aspect of both development and server management; whoever noticed the zone cap increase never told me, and so far I haven't heard any other developer say they knew about it.
  5. People seriously need to go run the trial before posting suggestions that are already implemented and asking questions whose answers are obvious 30 seconds inside the map. I rushed as much as possible to get this patched in so people would playtest it, precisely because I don't like blind feedback based on a text proposal.
  6. I was told about the cap increase on Saturday and immediately reversed it. The "devs" don't play the game every day, and when we do it's most likely not in the production servers. Don't confuse GMs, who are in game constantly to help players, with "devs", who mostly experience the game through staring at code and near-empty test servers.
  7. Tasks The Rikti Mothership raid can now be started from the LFG queue. This is a very rough version that I spent all of yesterday putting together, and it has issues. It is not final. To make testing easier, all characters on Pineapple will receive the Member of Vanguard badge on login. How it works: Queue like any normal trial. It requires you to be level 35 or higher and have the Member of Vanguard badge. For testing purposes the trial will start with 8 players, and has a maximum of 48. The mimimum players can be tweaked as requested. All enemies inside the mission map are level 54, including the ones that are lower level in the zone. This is normal and expected. The Patrol Ship will always spawn on the first pylon that is destroyed, rather than a 15% chance per pylon. Subject to feedback. Once the time on the ship is over, the shield will not come back up. The trial ends with the shield still down and no enemies on the dish. Known issues: The trial is listed as "LFG_Mission_RiktiPylonMission" in the LFG queue. There are no navigation beacons in the mission map. This means that all enemies (and pets) will stay where they spawned. There's no minimap. Focused Feedback This patch includes all the changes from September 10th, 2019 so make sure to read those patch notes first. Focused Feedback: Pineapple vs. Pizza Focused Feedback: Player vs. Player Focused Feedback: Tank Updates Focused Feedback: Rage Focused Feedback: Bug Fixes Focused Feedback: Rikti Mothership Raid
  8. Tasks The Rikti Mothership raid can now be started from the LFG queue. This is a very rough version that I spent all of yesterday putting together, and it has issues. It is not final. To make testing easier, all characters on Pineapple will receive the Member of Vanguard badge on login. How it works: Queue like any normal trial. It requires you to be level 35 or higher and have the Member of Vanguard badge. For testing purposes the trial will start with 8 players, and has a maximum of 48. The mimimum players can be tweaked as requested. All enemies inside the mission map are level 54, including the ones that are lower level in the zone. This is normal and expected. The Patrol Ship will always spawn on the first pylon that is destroyed, rather than a 15% chance per pylon. Subject to feedback. Once the time on the ship is over, the shield will not come back up. The trial ends with the shield still down and no enemies on the dish. Known issues: The trial is listed as "LFG_Mission_RiktiPylonMission" in the LFG queue. There are no navigation beacons in the mission map. This means that all enemies (and pets) will stay where they spawned. There's no minimap.
  9. Vanden, yes, it is a bug, it was never shutting off after zoning in certain repeatable circumstances. You could go into RV with Hybrid enabled and it would never expire.
  10. This thread is locked. Post replies on the appropriate thread to keep things tidy: Focused Feedback: Pineapple vs. Pizza Focused Feedback: Player vs. Player Focused Feedback: Tank Updates Focused Feedback: Rage Focused Feedback: Bug Fixes
  11. Combat Log Combat log output has been standardized. Many powers used to report the wrong damage type and effects in the combat log, this process has fixed that, in addition to making the combat log a lot easier to parse. Bug Fixes Blaster Support > Atomic Manipulation > Electron Shackles: Should no longer accept Endurance Modification enhancements or sets. Blaster Support > Atomic Manipulation > Beta Decay: Text should no longer state it taunts enemies. Blaster Support > Psoinic Manipulation > Drain Psych: -Regeneration effect should no longer be enhanceable. Blaster Ranged > Electric Blast > Corrected an FXGEO feedback error with this power's FX. Dominator > Fire Control > Fire Imps: Should now always summon 3 imps. Dominator > Savage Assault > Call hawk & Feral Charge: Should no longer accept Dominator Archetype Enhancement sets. Dominator > Psionic Assault > Drain Psych: -Regeneration effect should no longer be enhanceable. Sentinel > Bio Armor > Athletic Regulation: Should no longer accept travel enhancement sets. Sentinel > Energy Aura > Power Armor: Should now accept Healing Enhancement Sets Sentinel > Fire Blast > Blazing Blast: Should now do 13 ticks of damage over time. Pool > Concealment > Stealth and Invisibility: translucency issues should now, FINALLY be fixed. Pool > Leaping > Spring Attack: should now do damage when used by Sentinels Radiation Melee > Contamination AoE should now reliably trigger when hitting a contaminated target. Radiation Armor > Beta Decay: Taunt magnitude should now always be Mag 4 Poison Weaken and Cold Domination -Special powers should no longer be boosted by +Special powers like Power Boost. As a rule, Str effects should not be affected by other Str effects. Proton Volley's Fast-Snipe sphere FX should now tint properly. Boosts > Performance Shifter > Chance for +Endurance: Should now have a chance to grant the caster Endurance if used on an offensive attack. Incarnate > Hybrid : Should no longer fail to shut down after zoning.
  12. Tank Updates [Experimental Changes] Damage Scale Tanker: Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95 Bruise has been removed in favour of a flat damage scale increase Brute : Ranged and Melee damage modifiers are now equal. Epic Pools: All Brute and Tanker Epic pools now use ranged damage modifiers Due to the above changes, Epic Pools should see no damage change at all. Stats Tanker base endurance has been increased to 120, to reflect the fact that they kill slower, but last longer in combat. Tanker damage cap to 600%, this would increase the max Tanker damage potential when grouped. AoEs Most Tanker Melee AoE powers have had their target caps increased. Most cones are now 10 target cap. Most PBAoE are now 16 target cap. Tanker Taunts now have a 10 target cap. Most Tanker AoE powers now extend to inflict damage and other effects beyond their radius or arcs. As part of their inherent power, tankers get a buff that works similar to Boost Range, but it boosts Radius and Arc of powers. The arc of Cones gets boosted by +100% and the radius of PBAoEs are boosted by +100%. This means a 90 degree cone will actually cover a 180 area, while a 10ft PBAoE will cover 20ft. Almost all cones with over 90 degree arc, or AoE with over a 10ft radius, ignores this buff. Gauntlet Is now applied via a global proc. Any single target power that takes accuracy enhancements will trigger an AoE taunt. Every AoE power that takes accuracy enhancements will taunt the enemies it hit. Radius is now the same for all attacks (15ft, 5 targets max) Taunt scale is now 10% higher than Brute's Brute PunchVoke is now also applied via a global proc. Any power that either inflicts damage or takes accuracy enhancements will be able to punch-voke.) Power Levels In an attempt to help tanker progression, Tanker T1 and T2 powers have been exchanged for the following sets: Battle Axe Claws Dark Melee Energy Melee Fiery Melee Ice Melee Katana Kinetic Attack Martial Arts Psionic Melee Radiation Melee Savage Melee Staff Fighting Street Justice Super Strength War Mace To improve Tanker AoE capability during level up progression, the following powers had their acquisition levels changed: Battle Axe > Whirling Axe = 20, Swoop = 28 Martial Arts > Dragon Tail = 20, Focus Chi = 28, Crippling Axe Kick = 34 Stone Melee > Tremor = 20, Fault = 35 War Mace > Whirling Mace = 20, Clobber = 28
  13. Rage [Experimental change] Rage will now only crash if stacked. If the power is stacked, crashes will occur at every expiration until it expires completely. Rage crash has been changed to 10 seconds of: -999% damage irresistible -10 defense irresistible -20% resist irresistible -20% elusiveness irresistible The endurance crash has been removed, the power now instead drains 25 endurance on activation.
  14. PvP Global Damage Procs like Hybrid Double Hit, Plant Manipulation's Toxins and Bio Armor's Offensive Adaptation should now use PvP damage formula in PvP instead of the PvE damage formula. Controller versionof Storm Summoning > O2 Boost no longer grants Stun or Sleep protection in PvP, it should now grant Stun and Sleep resistance. Mez Duration and Suppressions rules have been enforced for the following enhancements: Debilitative Action: Disorient Bonus Devastation: Chance for Hold Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize Energy Manipulator: Chance to Stun Executioners Contract: Disorient Bonus Frozen Blast: Recharge/Chance for Immobilize Gravitational Anchor: Chance for Hold Lockdown: Chance for +2 Mag Hold Pounding Slugfest: Disorient Bonus Razzle Dazzle: Chance for Immobilize Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize Superior Frozen Blast: Recharge/Chance for Immobilize Unspeakable Terror: Disorient Bonus Mez Duration and Suppressions rules have been enforced for the following powers: Arachnos Soldiers > Bane Spider Soldier > Bash Arachnos Soldiers > Bane Spider Soldier > Pulverize Blaster Ranged > Dark Blast > Abyssal Gaze Blaster Support > Atomic Manipulation > Electron Shackles Blaster Support > Atomic Manipulation > Positron Cell Blaster Support > Darkness Manipulation > Midnight Grasp Blaster Support > Electricity Manipulation > Electric Fence Blaster Support > Ice Manipulation > Frozen Aura Blaster Support > Mental Manipulation > World of Confusion Blaster Support > Ninja Training > Blinding Powder Blaster Support > Ninja Training > Immobilizing Dart Blaster Support > Temporal Manipulation > Time Shift Blaster Support > Temporal Manipulation > Time Stop Blaster Support > Temporal Manipulation > Time Wall Brute Defense > Dark Armor > Cloak of Fear Brute Defense > Dark Armor > Soul Transfer Brute Melee > Electrical Melee > Jacobs Ladder Brute Melee > Energy Melee > Bone Smasher Brute Melee > Martial Arts > Cobra Strike Brute Melee > Martial Arts > Crippling Axe Kick Brute Melee > Martial Arts > Eagles Claw Brute Melee > Martial Arts > Thunder Kick Brute Melee > Spines > Barb Swipe Brute Melee > Spines > Impale Brute Melee > Spines > Lunge Brute Melee > Spines > Quills Brute Melee > Spines > Ripper Brute Melee > Spines > Spine Burst Brute Melee > Spines > Throw Spines Brute Melee > Street Justice > Crushing Uppercut Brute Melee > Street Justice > Initial Strike Brute Melee > Street Justice > Spinning Strike Brute Melee > Street Justice > Sweeping Cross Brute Melee > Titan Weapons > Follow Through Controller Buff > Darkness Affinity > Howling Twilight Controller Buff > Force Field > Repulsion Bomb Controller Buff > Radiation Emission > EM Pulse Controller Buff > Time Manipulation > Time Stop Controller Buff > Traps > Web Grenade Controller Control > Darkness Control > Dark Grasp Controller Control > Earth Control > Salt Crystals Controller Control > Ice Control > Arctic Air Controller Control > Mind Control > Telekinesis Corruptor Buff > Dark Miasma > Petrifying Gaze Corruptor Buff > Force Field > Repulsion Bomb Corruptor Buff > Time Manipulation > Time Stop Defender Buff > Dark Miasma > Petrifying Gaze Defender Buff > Time Manipulation > Time Stop Defender Buff > Traps > Web Grenade Defender Ranged > Assault Rifle > Beanbag Dominator Assault > Earth Assault > Mud Pots Dominator Assault > Energy Assault > Whirling Hands Dominator Control > Darkness Control > Dark Grasp Dominator Control > Electric Control > Chain Fences Dominator Control > Electric Control > Electric Fence Dominator Control > Electric Control > Tesla Cage Dominator Control > Ice Control > Arctic Air Dominator Control > Mind Control > Confuse Dominator Control > Mind Control > Mass Confusion Dominator Control > Mind Control > Telekinesis Dominator Control > Plant Control > Seeds of Confusion Mastermind Buff > Dark Miasma > Fearsome Stare Mastermind Buff > Storm Summoning > Thunder Clap Mastermind Buff > Time Manipulation > Time Stop Mastermind Pets > Jounin > Blinding Powder Peacebringer Defensive > Luminous Aura > White Dwarf Smite Scrapper Defense > Dark Armor > Cloak of Fear Scrapper Defense > Dark Armor > Oppressive Gloom Scrapper Defense > Dark Armor > Soul Transfer Scrapper Melee > Dark Melee > Midnight Grasp Scrapper Melee > Electrical Melee > Charged Brawl Scrapper Melee > Electrical Melee > Havoc Punch Scrapper Melee > Electrical Melee > Jacobs Ladder Scrapper Melee > Electrical Melee > Lightning Clap Scrapper Melee > Electrical Melee > Thunder Strike Scrapper Melee > Martial Arts > Cobra Strike Scrapper Melee > Martial Arts > Crippling Axe Kick Scrapper Melee > Martial Arts > Eagles Claw Scrapper Melee > Martial Arts > Thunder Kick Scrapper Melee > Spines > Barb Swipe Scrapper Melee > Spines > Impale Scrapper Melee > Spines > Lunge Scrapper Melee > Spines > Quills Scrapper Melee > Spines > Ripper Scrapper Melee > Spines > Spine Burst Scrapper Melee > Spines > Throw Spines Scrapper Melee > Street Justice > Crushing Uppercut Scrapper Melee > Street Justice > Initial Strike Scrapper Melee > Street Justice > Spinning Strike Scrapper Melee > Street Justice > Sweeping Cross Scrapper Melee > Titan Weapons > Follow Through Scrapper Melee > War Mace > Whirling Mace Sentinel Defense > Dark Armor > Cloak of Fear Sentinel Defense > Dark Armor > Soul Transfer Sentinel Ranged > Dark Blast > Abyssal Gaze Stalker Defense > Dark Armor > Cloak of Fear Stalker Defense > Dark Armor > Soul Transfer Stalker Melee > Street Justice > Crushing Uppercut Stalker Melee > Street Justice > Initial Strike Stalker Melee > Street Justice > Spinning Strike Stalker Melee > Street Justice > Sweeping Cross Tanker Defense > Dark Armor > Cloak of Fear Tanker Defense > Dark Armor > Oppressive Gloom Tanker Defense > Dark Armor > Soul Transfer Tanker Melee > Electrical Melee > Charged Brawl Tanker Melee > Electrical Melee > Havoc Punch Tanker Melee > Electrical Melee > Jacobs Ladder Tanker Melee > Electrical Melee > Lightning Clap Tanker Melee > Electrical Melee > Thunder Strike Tanker Melee > Energy Melee > Barrage Tanker Melee > Martial Arts > Cobra Strike Tanker Melee > Martial Arts > Crippling Axe Kick Tanker Melee > Martial Arts > Eagles Claw Tanker Melee > Martial Arts > Thunder Kick Tanker Melee > Psionic Melee > Greater Psi Blade Tanker Melee > Psionic Melee > Psi Blade Sweep Tanker Melee > Spines > Barb Swipe Tanker Melee > Spines > Impale Tanker Melee > Spines > Lunge Tanker Melee > Spines > Quills Tanker Melee > Spines > Ripper Tanker Melee > Spines > Spine Burst Tanker Melee > Spines > Throw Spines Tanker Melee > Street Justice > Crushing Uppercut Tanker Melee > Street Justice > Initial Strike Tanker Melee > Street Justice > Spinning Strike Tanker Melee > Street Justice > Sweeping Cross Tanker Melee > Titan Weapons > Follow Through Tanker Melee > War Mace > Whirling Mace Warshade Defensive > Umbral Aura > Black Dwarf Smite Warshade Defensive > Umbral Aura > Inky Aspect Pool > Fighting > Boxing Pool > Fighting > Cross Punch Pool > Presence > Intimidate Pool > Presence > Invoke Panic Pool > Speed > Flurry Epic > Arctic Mastery > Chilblain Epic > Blaze Mastery > Ring of Fire Epic > Charge Mastery > ESD Epic > Chill Mastery > Flash Freeze Epic > Cold Mastery > Flash Freeze Epic > Flame Mastery > Char Epic > Dark Mastery > Soul Transfer Epic > Flame Mastery > Char Epic > Earth Mastery > Salt Crystals Epic > Earth Mastery > Stone Prison Epic > Electrical Mastery > EM Pulse Epic > Electrical Mastery > Shocking Bolt Epic > Electricity Mastery > Electric Fence Epic > Flame Mastery > Char Epic > Munitions Mastery > Cryo Freeze Ray Epic > Munitions Mastery > Sleep Grenade Epic > Psionic Mastery > World of Confusion Epic > Psionic Mastery > World of Confusion Epic > Psychic Mastery > Telekinesis Epic > Psychic Mastery > World of Confusion Epic > Pyre Mastery > Ring of Fire Epic > Dark Mastery > Netherworld Grasp Epic > Mace Mastery > Pulverize Epic > Stone Mastery > Fissure Epic > Stone Mastery > Seismic Smash Epic > Weapon Mastery > Web Grenade Epic > Weapon Mastery > Web Grenade Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Fiendish Glare Temporary Powers > Temporary Powers > Seduction Temporary Powers > Temporary Powers > Duplicity Temporary Powers > Temporary Powers > Hand Clap Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Minor Mutation Temporary Powers > Temporary Powers > Nectar Temporary Powers > Temporary Powers > Power of Scirocco Temporary Powers > Temporary Powers > Atomic Blast Temporary Powers > Temporary Powers > Cosmic Burst Temporary Powers > Temporary Powers > Psionic Activator Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Vanguard Psi-Bomb Mez Duration and Suppressions rules have been enforced for the following player pet powers: Pets > PPD Hard Suit > Bone Smasher Pets > PPD Hard Suit > Energy Punch Pets > PPD Sergeant > Force Brawl Pets > Resistance_Rifle > Power Punch Pets > Tech Lab > Explosion Pets > Seeker 1 > FlashPulse Pets > Seeker 1 > FlashPulse Pets > Seeker 2 > FlashPulse Pets > Seeker 2 > FlashPulse Pets > Seeker 3 > FlashPulse Pets > Coral Guardian Warder > Fossilize Pets > Fly Trap > Entangle Pets > Fortunata Mistress > Psychic Wail Pets > Fortunata Mistress > Scramble Thoughts Pets > Mu Adept > EM Pulse Pets > Mu Guardian > EM Pulse Pets > Mu Striker > EM Pulse Pets > Shade > Scare Pets > Seeker 1 > FlashPulse
×
×
  • Create New...