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Leandro

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Leandro last won the day on August 27 2019

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About Leandro

  • Birthday 10/23/1981

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  1. General The LFG queue will now wait until you have the Recommended number of players for a Trial or Task Force before teleporting you to the contact or mission if the league is not locked. If the league is locked, Trials and Task Forces will ignore the minimum players and start even solo. You can invite more players into the League once the Trial starts, but not to a Task Force. Incarnate and Holiday Trials continue to always require the minimum number of players, whether the league is locked or not. However, Incarnate trials will no longer automatically fa
  2. The script processes them sequentially, even if you got all 18 on the same tick it'd still give you time for the first, maa for the second and nothing for the rest.
  3. I don't think the range limit applies on instanced missions, that's something to test on the next run. The timer is 10 minutes to start with, 3 minutes for each bomb before maa spawns, 10 minutes when maa spawns, 5 minutes for defeating him. So the vast majority of raids last 28 minutes, with the caveat that time dilation due to lag can make it seem longer.
  4. Different people do different things. I had nothing to do with that datamine collection, that's not my thing. Cipher has nothing to do with setting zone cap limits. No single person is aware of every aspect of both development and server management; whoever noticed the zone cap increase never told me, and so far I haven't heard any other developer say they knew about it.
  5. People seriously need to go run the trial before posting suggestions that are already implemented and asking questions whose answers are obvious 30 seconds inside the map. I rushed as much as possible to get this patched in so people would playtest it, precisely because I don't like blind feedback based on a text proposal.
  6. I was told about the cap increase on Saturday and immediately reversed it. The "devs" don't play the game every day, and when we do it's most likely not in the production servers. Don't confuse GMs, who are in game constantly to help players, with "devs", who mostly experience the game through staring at code and near-empty test servers.
  7. Tasks The Rikti Mothership raid can now be started from the LFG queue. This is a very rough version that I spent all of yesterday putting together, and it has issues. It is not final. To make testing easier, all characters on Pineapple will receive the Member of Vanguard badge on login. How it works: Queue like any normal trial. It requires you to be level 35 or higher and have the Member of Vanguard badge. For testing purposes the trial will start with 8 players, and has a maximum of 48. The mimimum players can be tweaked as requested. All enemies in
  8. Tasks The Rikti Mothership raid can now be started from the LFG queue. This is a very rough version that I spent all of yesterday putting together, and it has issues. It is not final. To make testing easier, all characters on Pineapple will receive the Member of Vanguard badge on login. How it works: Queue like any normal trial. It requires you to be level 35 or higher and have the Member of Vanguard badge. For testing purposes the trial will start with 8 players, and has a maximum of 48. The mimimum players can be tweaked as requested. All enemies in
  9. Vanden, yes, it is a bug, it was never shutting off after zoning in certain repeatable circumstances. You could go into RV with Hybrid enabled and it would never expire.
  10. This thread is locked. Post replies on the appropriate thread to keep things tidy: Focused Feedback: Pineapple vs. Pizza Focused Feedback: Player vs. Player Focused Feedback: Tank Updates Focused Feedback: Rage Focused Feedback: Bug Fixes
  11. Combat Log Combat log output has been standardized. Many powers used to report the wrong damage type and effects in the combat log, this process has fixed that, in addition to making the combat log a lot easier to parse. Bug Fixes Blaster Support > Atomic Manipulation > Electron Shackles: Should no longer accept Endurance Modification enhancements or sets. Blaster Support > Atomic Manipulation > Beta Decay: Text should no longer state it taunts enemies. Blaster Support > Psoinic Manipulation > Drain Psych: -Regeneration effect should no longer be e
  12. Tank Updates [Experimental Changes] Damage Scale Tanker: Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95 Bruise has been removed in favour of a flat damage scale increase Brute : Ranged and Melee damage modifiers are now equal. Epic Pools: All Brute and Tanker Epic pools now use ranged damage modifiers Due to the above changes, Epic Pools should see no damage change at all. Stats Tanker base endurance has been increased to 120, to reflect the fact that they kill slower, but last longer i
  13. Rage [Experimental change] Rage will now only crash if stacked. If the power is stacked, crashes will occur at every expiration until it expires completely. Rage crash has been changed to 10 seconds of: -999% damage irresistible -10 defense irresistible -20% resist irresistible -20% elusiveness irresistible The endurance crash has been removed, the power now instead drains 25 endurance on activation.
  14. PvP Global Damage Procs like Hybrid Double Hit, Plant Manipulation's Toxins and Bio Armor's Offensive Adaptation should now use PvP damage formula in PvP instead of the PvE damage formula. Controller versionof Storm Summoning > O2 Boost no longer grants Stun or Sleep protection in PvP, it should now grant Stun and Sleep resistance. Mez Duration and Suppressions rules have been enforced for the following enhancements: Debilitative Action: Disorient Bonus Devastation: Chance for Hold Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize
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