I put this build together after looking around at some Thugs/X and X/Thermal builds on the board here. I wanted to see if anyone could offer some suggestions to tune this up a bit. Most of my power choices are a combination of theme and light maximization, so there's wiggle room for power changes if something would work better/can be recolored to look vaguely fiery. Plus, I wanted to try out more of the Sorcery powers to see if they'd be fun and useful.
This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn
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Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Thermal Radiation Power Pool: Sorcery Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Heat Mastery
Villain Profile: Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(5), OvrFrc-Dam/KB(7) Level 1: Warmth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11), Pnc-Heal/+End(11) Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(43) Level 4: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Mystic Flight -- BlsoftheZ-ResKB(A) Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(43) Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(21), SprMarofS-Acc/Dmg(23), SprMarofS-EndRdx/+Resist/+Regen(23), ShlBrk-%Dam(25), TchofLadG-%Dam(25) Level 14: Arcane Bolt -- Apc-Dam%(A), Apc-Dmg(36), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/Rchg(37), FrcFdb-Rechg%(37) Level 16: Enflame -- Ann-ResDeb%(A), Ann-Acc/Dmg(36), Ann-Acc/Dmg/Rchg(36) Level 18: Gang War -- ExpRnf-+Res(Pets)(A), EdcoftheM-PetDef(27), SvrRgh-PetResDam(27), CaltoArm-+Def(Pets)(29), RechRdx-I(29), RechRdx-I(31) Level 20: Thaw -- ImpArm-ResDam/EndRdx(A) Level 22: Rune of Protection -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(31), Ags-Psi/Status(46), GldArm-3defTpProc(46) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-Def(33), Rct-Def/EndRdx(48) Level 26: Call Bruiser -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(34), SprMarofS-Acc/EndRdx(34), SprMarofS-Acc/Dmg/EndRdx(34) Level 28: Forge -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(43) Level 30: Tactics -- GssSynFr--Build%(A), AdjTrg-ToHit(48), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(40) Level 38: Melt Armor -- AchHee-ResDeb%(A), AnlWkn-%ToHit(39), AnlWkn-DefDeb(39), AnlWkn-Acc/Rchg/EndRdx(39), AnlWkn-Acc/DefDeb(40) Level 41: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(42), Ann-ResDeb%(42), Ann-Acc/Dmg(42) Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser ------------