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QuantumNukaCola

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Posts posted by QuantumNukaCola

  1. 2 hours ago, Hyperstrike said:

    Haven't actually looked at the market for these IOs.

    But this comes across as moderate performance build from lower-end IOs

    Didn't skimp on the Perf Shifters or the Health IOs.  As they're just too beneficial (IMNSHO) to NOT slot.

     

      Reveal hidden contents

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite -- SmsHym-Acc/Dmg:25(A), SmsHym-Dmg/EndRdx:25(3), SmsHym-Dmg/Rchg:25(3), SmsHym-Dmg/EndRdx/Rchg:25(5), Acc-I:50(5)
    Level 1: Fast Healing -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(7), DctWnd-Heal/Rchg:50(7), DctWnd-Heal/EndRdx/Rchg:50(9), DctWnd-Heal:50(9)
    Level 2: Shadow Maul -- ClvBlo-Acc/Dmg:50(A), ClvBlo-Dmg/EndRdx:50(11), ClvBlo-Dmg/Rchg:50(11), Erd-Acc/Rchg:30(13), Erd-Acc/Dmg/Rchg:30(13), Erd-Acc/Dmg/EndRdx/Rchg:30(15)
    Level 4: Reconstruction -- DctWnd-Heal:50(A), DctWnd-Heal/EndRdx:50(19), DctWnd-EndRdx/Rchg:50(19), DctWnd-Heal/Rchg:50(21), DctWnd-Heal/EndRdx/Rchg:50(21)
    Level 6: Touch of Fear -- Ngh-Acc/Fear:50(A), Ngh-Acc/Fear/Rchg:50(23), Ngh-Acc/EndRdx:50(23)
    Level 8: Quick Recovery -- PrfShf-End%:50(A), PrfShf-EndMod:50(25)
    Level 10: Siphon Life -- SmsHym-Acc/Dmg:25(A), SmsHym-Dmg/EndRdx:25(25), SmsHym-Dmg/Rchg:25(27), SmsHym-Dmg/EndRdx/Rchg:25(27), Acc-I:50(29)
    Level 12: Dull Pain -- DctWnd-Heal:50(A), DctWnd-Heal/EndRdx:50(29), DctWnd-EndRdx/Rchg:50(31), DctWnd-Heal/Rchg:50(31), DctWnd-Heal/EndRdx/Rchg:50(31)
    Level 14: Kick -- Empty(A)
    Level 16: Integration -- DctWnd-Heal/EndRdx/Rchg:50(A), DctWnd-Heal/EndRdx:50(33), DctWnd-EndRdx/Rchg:50(33), DctWnd-Heal/Rchg:50(33), DctWnd-Heal:50(34)
    Level 18: Dark Consumption -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(34), Erd-Acc/Dmg/EndRdx/Rchg:30(34), ClvBlo-Dmg/Rchg:50(36), ClvBlo-Acc/Dmg:50(36), ClvBlo-Dmg/EndRdx:50(36)
    Level 20: Resilience -- StdPrt-ResDam/Def+:30(A), ImpArm-ResPsi:40(37), GldArm-3defTpProc:50(37)
    Level 22: Tough -- Ags-Psi/Status:50(A), ImpArm-ResPsi:40(37)
    Level 24: Weave -- DefBuff-I:50(A), DefBuff-I:50(39), Rct-ResDam%:50(39)
    Level 26: Soul Drain -- ClvBlo-Acc/Dmg:50(A), ClvBlo-Dmg/EndRdx:50(39), ClvBlo-Dmg/Rchg:50(40), Erd-Acc/Rchg:30(40), Erd-Acc/Dmg/Rchg:30(40), Erd-Acc/Dmg/EndRdx/Rchg:30(42)
    Level 28: Instant Healing -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(42), DctWnd-Heal/Rchg:50(42), DctWnd-Heal/EndRdx/Rchg:50(43), DctWnd-Heal:50(43)
    Level 30: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(43), ShlWal-ResDam/Re TP:50(45)
    Level 32: Midnight Grasp -- SmsHym-Acc/Dmg:35(A), SmsHym-Dmg/EndRdx:35(45), SmsHym-Dmg/Rchg:35(45), SmsHym-Dmg/EndRdx/Rchg:35(46), Acc-I:50(46)
    Level 35: Revive -- RechRdx-I:50(A)
    Level 38: Moment of Glory -- ResDam-I:50(A)
    Level 41: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(46)
    Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 47: Gloom -- MlsFur-Acc/Dmg:35(A), MlsFur-Dmg/EndRdx:35(48), MlsFur-Dmg/Rchg:35(48), Slv-Acc/Dmg:25(50), Slv-Dmg/EndRdx/Rchg:25(50), Slv-Acc/Dmg/EndRdx/Rng:25(50)
    Level 49: [Empty]
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
    ------------

     

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    Oh wow, didn't expect a whole build 😅 thanks a bunch! 

  2. I've been leveling many different characters (as I assume many of us do) and managed to get all those expensive ATO's and some winter enhances for my stalker. 

     

    Been playing a brute (dark/regen) most recently and most builds I see have a ton of winter sets on top of the ATO's. I am aware these are top of the line and the goal... But prior to being able to afford these (I can only farm for so long) and outside of boring regular IO's, are there any common budget sets worth it for brutes? I took a look around but wasn't too sure about the overall strength of other cheaper sets. 

  3. I've recently been leveling a dark/regen brute, having a blast and feeling good enough tanking large groups 1 or 2 levels above mine. Dark drains seem to fill in gaps that regen sometimes won't heal through. 

     

    It was brought to my attention that regen is considered an inferior power set. Normally I wouldn't care too much since this game makes nearly every power set combo work. I'm just concerned that once I'm doing endgame, I'll be terrible at tanking or anything else a brute can be doing. Is regen really that bad? Just seems like a different set than straight up def or regen. 

  4. On 10/19/2020 at 2:37 PM, Uun said:

    This is what I'm currently playing. No purples yet and still working on the T4 incarnates, but it's a beast. 

     

      Hide contents

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Uunplugged: Level 50 Science Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(36)
    Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(39)
    Level 2: Heavy Mallet -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(17), SprBrtFur-Rech/Fury(37)
    Level 4: Lightning Field -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dam%(17), ScrDrv-Acc/Rchg(48)
    Level 6: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(39), ImpArm-ResPsi(39), ImpArm-EndRdx/Rchg(48)
    Level 8: Fault -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(9), Stp-Acc/EndRdx(9), Stp-Stun/Rng(19), Stp-Acc/Stun/Rchg(40)
    Level 10: Static Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(48), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
    Level 12: Super Jump -- WntGif-ResSlow(A)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
    Level 18: Seismic Smash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(42)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(43)
    Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(29), GifoftheA-Def(31)
    Level 26: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29), SuddAcc--KB/+KD(34)
    Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)
    Level 30: Taunt -- PrfZng-Dam%(A)
    Level 32: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(45)
    Level 35: Power Sink -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/End/Rech(36)
    Level 38: Superior Conditioning -- PwrTrns-+Heal(A)
    Level 41: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(50)
    Level 44: Energy Torrent -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
    Level 47: Build Up -- GssSynFr--Build%(A)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 0: Freedom Phalanx Reserve 
    Level 50: Musculature Total Core Revamp 
    Level 50: Ion Total Core Judgement 
    Level 50: Reactive Total Core Conversion 
    Level 50: Warworks Total Core Improved Ally 
    Level 50: Barrier Partial Core Invocation 
    Level 50: Assault Total Radial Graft 
    ------------

     

    
    
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    It's looking good! What purples you got in mind? I see some in there 😛

  5. Looking to build this guy, not sure where to go, first brute here... I kinda like the flavor that Stone seems to have and I was looking for a Res-based set, elec seems to fit that. Any help with builds and slotting going around? 

  6. Threw together my first build ever by bashing staff and ninjutsu stuff together from different sources. Perhaps I can get a critique on this?

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Stalker
    Primary Power Set: Staff Fighting
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A)
    Level 2: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(11)
    Level 4: Ninja Reflexes -- RedFrt-Def(A), RedFrt-EndRdx(13), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17)
    Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(21)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Danger Sense -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(27)
    Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(50)
    Level 14: Super Speed -- WntGif-ResSlow(A)
    Level 16: Kuji-In Rin -- RechRdx-I(A)
    Level 18: Eye of the Storm -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(31)
    Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(33), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 24: Boxing -- Empty(A)
    Level 26: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(37), GldArm-3defTpProc(39), UnbGrd-Max HP%(39)
    Level 30: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40)
    Level 32: Sky Splitter -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(42), SprAssMar-Acc/Dmg/Rchg(42), SprAssMar-Dmg/EndRdx/Rchg(42), SprAssMar-Acc/Dmg/EndRdx/Rchg(43), SprAssMar-Rchg/Rchg Build Up(43)
    Level 35: Maneuvers -- LucoftheG-Def/Rchg(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
    Level 38: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
    Level 41: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(45), StnoftheM-Dmg/EndRdx(46), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/EndRdx/Rchg(46), Dcm-Build%(48)
    Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48), Pnc-Heal/EndRedux(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50), EndMod-I(50)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 50: Ion Core Final Judgement 
    Level 50: Banished Pantheon Core Superior Ally 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Core Embodiment 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Musculature Core Paragon 
    ------------

  7. 3 hours ago, HelenCarnate said:

    So this is with a snipe in there.  Downside is to fit in Tactics for the extra +to hit for the extra fast snipe damage there is no travel power.  This thing is endurance heavy so until you get Ageless you will have to lean on your Kyoyo a bit.  I also like this option because you can get Shadow Meld which helps when you get hit with defense debuffs.  One thing to note on Ninja, you auto crit from hide.  This means you can use your Shinobi-Iri plus stealth IO in sprint to plop yourself in the middle of (most) groups, hit Build momentum (which often procs chance for build up) then open with an auto crit of Whirling Smash for around 650 damage.  If the +recharge proc kicks in and/or you are on the early side of popping ageless you can get 2 more Whirling Smashes before momentum wears off.

     

      Reveal hidden contents

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Crushing Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), AchHee-ResDeb%(50)
    Level 1: Ninja Reflexes -- RedFrt-Def(A), RedFrt-EndRdx(7), RedFrt-Def/EndRdx(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(11)
    Level 2: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(11), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(15)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-EndRdx(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21)
    Level 8: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(27)
    Level 10: Build Momentum -- GssSynFr--Build%(A)
    Level 12: Kuji-In Rin -- RechRdx-I(A)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), LucoftheG-Def(29), Ksm-ToHit+(29)
    Level 16: Seishinteki Kyoyo -- PrfShf-EndMod/Rchg(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Rend Armor -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33)
    Level 22: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
    Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
    Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37)
    Level 28: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), FrcFdb-Rechg%(42)
    Level 30: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), UnbGrd-Max HP%(43), UnbGrd-ResDam(43)
    Level 32: Arc of Destruction -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), FuroftheG-ResDeb%(50)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 41: Moonbeam -- Apc-Dam%(A), Apc-Dmg/EndRdx(46), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), StnoftheM-Dam%(50)
    Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 49: Tactics -- HO:Cyto(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Momentum 
    Level 50: Assault Core Embodiment 
    Level 50: Musculature Core Paragon 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: The Atlas Medallion 
    Level 0: Task Force Commander 
    Level 50: Ageless Core Epiphany 
    ------------

     

    The pure melee version has room for a travel power but no Shadow Meld or Tactics. On both builds Maneuvers is just a mule.  If you want more defense you could take the full set of Obliteration instead of just the 5 slots for a bit more melee defense.  Feel free to play around with it as you will.  Agility is another option for even faster recharge and better endurance but it is already at perma hasten without it and I rarely have endurance issues as long as I am paying attention to my blue bar. 

     

      Reveal hidden contents

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Crushing Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), AchHee-ResDeb%(50)
    Level 1: Ninja Reflexes -- RedFrt-Def(A), RedFrt-EndRdx(7), RedFrt-Def/EndRdx(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(11)
    Level 2: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(11), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(15)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-EndRdx(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21)
    Level 8: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(27)
    Level 10: Build Momentum -- GssSynFr--Build%(A)
    Level 12: Kuji-In Rin -- RechRdx-I(A)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), LucoftheG-Def(29), Ksm-ToHit+(29)
    Level 16: Seishinteki Kyoyo -- PrfShf-EndMod/Rchg(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Rend Armor -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33)
    Level 22: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
    Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
    Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37)
    Level 28: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), FrcFdb-Rechg%(42)
    Level 30: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), UnbGrd-Max HP%(43), UnbGrd-ResDam(43)
    Level 32: Arc of Destruction -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), FuroftheG-ResDeb%(50)
    Level 35: Titan Sweep -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(46), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Erd-%Dam(50)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 44: Super Speed -- HO:Micro(A)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Momentum 
    Level 50: Assault Core Embodiment 
    Level 50: Musculature Core Paragon 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: The Atlas Medallion 
    Level 0: Task Force Commander 
    Level 50: Ageless Core Epiphany 
    ------------

     

    Thank you so much! I'll definitely take a look here and pick from there.

  8. 4 hours ago, HelenCarnate said:

    At work but I have something I can throw your way when I get home.  You want a ranged attack in there as well or pure melee?

     

    As far as advice goes I would  say pay attention to momentum and if possible, wait until you don't have momentum going before using your heal, recovery tool or mez protection clickie.  

    I'm ok with either ranged or melee. Whatever works best overall, I guess, in most situations, if that's a thing 🙂

    1 hour ago, Ritikesh said:

    I also have a build I can share, though it'll be in about 6 hours since I'm currently at work. TW/nin is a really fun combo.

    Anything at all is appreciated!! Sure sounds like a fun combo, especially with all that crazy animation flair.

  9. Saw on another thread on the Brute forums that TW/Ninja is a pretty good combo for Scrappers. I have no idea where to start, never having played a scrapper, and only some limited experience in stalkers (who sadly can't wield a TW because... y'know, it's not stealthy!). However, the prospect of a ninja wielding giant weapons really appealed to me, and I've always loved the animations of TW as well that I see on other players. The idea intrigued me! Any build advice or samples would be GREATLY appreciated on what direction to take this.

  10. Hiya! Recently joined Homecoming and found time to play... kinda overwhelmed at first but I'm slowly getting the hang of things. Been mostly playing this Dark/Mind dominator but I could use some direction on how to slot and maybe a general build order... I saw another thread about Dark/Mind but it didn't get any replies, wanted to try my own luck if there's anyone out there that wants to pitch in.

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